Crucible Weapon /2632
Weight | Desc |
---|---|
(T1) | Adds 2 to 7 Physical Damage 6% reduced Attack Speed |
(T1) | Adds 3 to 11 Physical Damage 6% reduced Attack Speed |
(T1) | Adds 6 to 12 Physical Damage 6% reduced Attack Speed |
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
(T1) | Adds 4 to 12 Physical Damage 6% reduced Attack Speed |
(T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
(T1) | Adds 9 to 20 Physical Damage 6% reduced Attack Speed |
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
(T1) | Adds 5 to 9 Fire Damage 6% reduced Attack Speed |
(T1) | Adds 9 to 13 Fire Damage 6% reduced Attack Speed |
(T1) | Adds 16 to 26 Fire Damage 6% reduced Attack Speed |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
(T1) | Adds 9 to 14 Fire Damage 6% reduced Attack Speed |
(T1) | Adds 16 to 24 Fire Damage 6% reduced Attack Speed |
(T1) | Adds 30 to 47 Fire Damage 6% reduced Attack Speed |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
(T1) | Adds 4 to 9 Cold Damage Your Cold Damage cannot Chill |
(T1) | Adds 7 to 11 Cold Damage Your Cold Damage cannot Chill |
(T1) | Adds 15 to 24 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
(T1) | Adds 8 to 14 Cold Damage Your Cold Damage cannot Chill |
(T1) | Adds 14 to 23 Cold Damage Your Cold Damage cannot Chill |
(T1) | Adds 28 to 44 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
(T1) | Adds 1 to 12 Lightning Damage 4% increased Lightning Damage taken |
(T1) | Adds 1 to 20 Lightning Damage 4% increased Lightning Damage taken |
(T1) | Adds 1 to 41 Lightning Damage 4% increased Lightning Damage taken |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
(T1) | Adds 1 to 21 Lightning Damage 6% increased Lightning Damage taken |
(T1) | Adds 1 to 38 Lightning Damage 6% increased Lightning Damage taken |
(T1) | Adds 3 to 75 Lightning Damage 6% increased Lightning Damage taken |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
(T1) | Adds 4 to 6 Chaos Damage 5% reduced maximum Life |
(T1) | Adds 7 to 10 Chaos Damage 5% reduced maximum Life |
(T1) | Adds 12 to 18 Chaos Damage 5% reduced maximum Life |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
(T1) | Adds 5 to 10 Chaos Damage 7% reduced maximum Life |
(T1) | Adds 10 to 17 Chaos Damage 7% reduced maximum Life |
(T1) | Adds 20 to 30 Chaos Damage 7% reduced maximum Life |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
(T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 1 to 19 Lightning Damage Cannot inflict Elemental Ailments |
(T1) | Adds 12 to 18 Fire Damage Adds 12 to 18 Cold Damage Adds 3 to 29 Lightning Damage Cannot inflict Elemental Ailments |
(T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 3 to 55 Lightning Damage Cannot inflict Elemental Ailments |
(T1) | Adds 14 to 23 Fire Damage Adds 14 to 23 Cold Damage Adds 3 to 33 Lightning Damage Cannot inflict Elemental Ailments |
(T1) | Adds 23 to 34 Fire Damage Adds 23 to 34 Cold Damage Adds 4 to 56 Lightning Damage Cannot inflict Elemental Ailments |
(T1) | Adds 43 to 64 Fire Damage Adds 43 to 64 Cold Damage Adds 6 to 102 Lightning Damage Cannot inflict Elemental Ailments |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
(T1) | Adds 2 to 5 Physical Damage to Spells 6% reduced Cast Speed |
(T1) | Adds 5 to 7 Physical Damage to Spells 6% reduced Cast Speed |
(T1) | Adds 8 to 14 Physical Damage to Spells 6% reduced Cast Speed |
125 (T1) | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed |
(T1) | Adds 4 to 7 Physical Damage to Spells 10% reduced Cast Speed |
(T1) | Adds 7 to 12 Physical Damage to Spells 10% reduced Cast Speed |
(T1) | Adds 14 to 22 Physical Damage to Spells 10% reduced Cast Speed |
125 (T1) | Adds 24 to 37 Physical Damage to Spells 10% reduced Cast Speed |
63 (T1) | Adds 47 to 71 Physical Damage to Spells 10% reduced Cast Speed |
500 (T1) | Adds 1 to 5 Physical Damage to Spells |
500 (T1) | Adds 2 to 6 Physical Damage to Spells |
500 (T1) | Adds 6 to 10 Physical Damage to Spells |
250 (T1) | Adds 11 to 17 Physical Damage to Spells |
125 (T1) | Adds 21 to 33 Physical Damage to Spells |
500 (T1) | Adds 2 to 5 Physical Damage to Spells |
500 (T1) | Adds 5 to 10 Physical Damage to Spells |
500 (T1) | Adds 10 to 17 Physical Damage to Spells |
250 (T1) | Adds 18 to 28 Physical Damage to Spells |
125 (T1) | Adds 36 to 55 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
63 (T1) | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
125 (T1) | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
63 (T1) | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
(T1) | Adds 4 to 6 Fire Damage to Spells 6% reduced Cast Speed |
(T1) | Adds 6 to 10 Fire Damage to Spells 6% reduced Cast Speed |
(T1) | Adds 12 to 18 Fire Damage to Spells 6% reduced Cast Speed |
125 (T1) | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed |
(T1) | Adds 7 to 10 Fire Damage to Spells 10% reduced Cast Speed |
(T1) | Adds 11 to 17 Fire Damage to Spells 10% reduced Cast Speed |
(T1) | Adds 21 to 34 Fire Damage to Spells 10% reduced Cast Speed |
125 (T1) | Adds 37 to 55 Fire Damage to Spells 10% reduced Cast Speed |
63 (T1) | Adds 73 to 109 Fire Damage to Spells 10% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 14 Fire Damage to Spells |
250 (T1) | Adds 15 to 24 Fire Damage to Spells |
125 (T1) | Adds 30 to 45 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 13 Fire Damage to Spells |
500 (T1) | Adds 16 to 26 Fire Damage to Spells |
250 (T1) | Adds 28 to 43 Fire Damage to Spells |
125 (T1) | Adds 56 to 84 Fire Damage to Spells |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite |
125 (T1) | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite |
63 (T1) | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 6 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 5 to 8 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 9 to 16 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 16 to 26 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 34 to 51 Fire Damage to Spells |
(T1) | Adds 2 to 6 Cold Damage to Spells Your Cold Damage cannot Chill |
(T1) | Adds 5 to 8 Cold Damage to Spells Your Cold Damage cannot Chill |
(T1) | Adds 10 to 17 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill |
(T1) | Adds 5 to 10 Cold Damage to Spells Your Cold Damage cannot Chill |
(T1) | Adds 10 to 16 Cold Damage to Spells Your Cold Damage cannot Chill |
(T1) | Adds 20 to 32 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 34 to 52 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 68 to 103 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 2 to 5 Cold Damage to Spells |
500 (T1) | Adds 3 to 7 Cold Damage to Spells |
500 (T1) | Adds 8 to 14 Cold Damage to Spells |
250 (T1) | Adds 14 to 21 Cold Damage to Spells |
125 (T1) | Adds 29 to 43 Cold Damage to Spells |
500 (T1) | Adds 4 to 7 Cold Damage to Spells |
500 (T1) | Adds 7 to 12 Cold Damage to Spells |
500 (T1) | Adds 15 to 24 Cold Damage to Spells |
250 (T1) | Adds 26 to 40 Cold Damage to Spells |
125 (T1) | Adds 53 to 79 Cold Damage to Spells |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 5 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 5 to 8 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 9 to 15 Cold Damage to Spells 20% chance to Freeze |
125 (T1) | Adds 16 to 25 Cold Damage to Spells 20% chance to Freeze |
63 (T1) | Adds 32 to 47 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 5 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 5 to 8 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 9 to 15 Cold Damage to Spells 10% increased Cast Speed |
125 (T1) | Adds 16 to 25 Cold Damage to Spells 10% increased Cast Speed |
63 (T1) | Adds 32 to 47 Cold Damage to Spells 10% increased Cast Speed |
(T1) | Adds 1 to 9 Lightning Damage to Spells 4% increased Lightning Damage taken |
(T1) | Adds 1 to 15 Lightning Damage to Spells 4% increased Lightning Damage taken |
(T1) | Adds 1 to 29 Lightning Damage to Spells 4% increased Lightning Damage taken |
125 (T1) | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken |
63 (T1) | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken |
(T1) | Adds 1 to 16 Lightning Damage to Spells 6% increased Lightning Damage taken |
(T1) | Adds 1 to 28 Lightning Damage to Spells 6% increased Lightning Damage taken |
(T1) | Adds 2 to 53 Lightning Damage to Spells 6% increased Lightning Damage taken |
125 (T1) | Adds 4 to 88 Lightning Damage to Spells 6% increased Lightning Damage taken |
63 (T1) | Adds 9 to 173 Lightning Damage to Spells 6% increased Lightning Damage taken |
500 (T1) | Adds 1 to 6 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 22 Lightning Damage to Spells |
250 (T1) | Adds 2 to 37 Lightning Damage to Spells |
125 (T1) | Adds 4 to 72 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 21 Lightning Damage to Spells |
500 (T1) | Adds 2 to 41 Lightning Damage to Spells |
250 (T1) | Adds 3 to 68 Lightning Damage to Spells |
125 (T1) | Adds 7 to 133 Lightning Damage to Spells |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
(T1) | Adds 2 to 5 Chaos Damage to Spells 5% reduced maximum Life |
(T1) | Adds 5 to 7 Chaos Damage to Spells 5% reduced maximum Life |
(T1) | Adds 8 to 14 Chaos Damage to Spells 5% reduced maximum Life |
63 (T1) | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life |
32 (T1) | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life |
(T1) | Adds 4 to 7 Chaos Damage to Spells 7% reduced maximum Life |
(T1) | Adds 7 to 12 Chaos Damage to Spells 7% reduced maximum Life |
(T1) | Adds 14 to 22 Chaos Damage to Spells 7% reduced maximum Life |
63 (T1) | Adds 24 to 37 Chaos Damage to Spells 7% reduced maximum Life |
32 (T1) | Adds 47 to 71 Chaos Damage to Spells 7% reduced maximum Life |
250 (T1) | Adds 1 to 5 Chaos Damage to Spells |
250 (T1) | Adds 2 to 6 Chaos Damage to Spells |
250 (T1) | Adds 6 to 10 Chaos Damage to Spells |
125 (T1) | Adds 11 to 17 Chaos Damage to Spells |
63 (T1) | Adds 21 to 33 Chaos Damage to Spells |
250 (T1) | Adds 2 to 5 Chaos Damage to Spells |
250 (T1) | Adds 5 to 10 Chaos Damage to Spells |
250 (T1) | Adds 10 to 17 Chaos Damage to Spells |
125 (T1) | Adds 18 to 28 Chaos Damage to Spells |
63 (T1) | Adds 36 to 55 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% increased Effect of Withered |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% increased Effect of Withered |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% increased Effect of Withered |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% increased Effect of Withered |
(T1) | 14% increased Spell Damage 40% reduced Spell Critical Strike Chance |
(T1) | 21% increased Spell Damage 40% reduced Spell Critical Strike Chance |
(T1) | 28% increased Spell Damage 40% reduced Spell Critical Strike Chance |
375 (T1) | 35% increased Spell Damage 40% reduced Spell Critical Strike Chance |
187 (T1) | 42% increased Spell Damage 40% reduced Spell Critical Strike Chance |
(T1) | 22% increased Spell Damage 80% reduced Spell Critical Strike Chance |
(T1) | 34% increased Spell Damage 80% reduced Spell Critical Strike Chance |
(T1) | 45% increased Spell Damage 80% reduced Spell Critical Strike Chance |
375 (T1) | 56% increased Spell Damage 80% reduced Spell Critical Strike Chance |
187 (T1) | 68% increased Spell Damage 80% reduced Spell Critical Strike Chance |
1000 (T1) | (3–7)% increased Spell Damage |
1000 (T1) | (8–12)% increased Spell Damage |
1000 (T1) | (13–17)% increased Spell Damage |
1000 (T1) | (18–22)% increased Spell Damage |
1000 (T1) | (23–26)% increased Spell Damage |
1500 (T1) | 16% increased Spell Damage |
1500 (T1) | 24% increased Spell Damage |
1500 (T1) | 32% increased Spell Damage |
750 (T1) | 40% increased Spell Damage |
375 (T1) | 48% increased Spell Damage |
750 (T1) | 7% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 10% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 13% increased Spell Damage 10% increased maximum Mana |
375 (T1) | 17% increased Spell Damage 10% increased maximum Mana |
187 (T1) | 20% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 11% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 16% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 21% increased Spell Damage 20% increased maximum Mana |
375 (T1) | 26% increased Spell Damage 20% increased maximum Mana |
187 (T1) | 32% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 7% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 10% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 13% increased Spell Damage 10% increased maximum Energy Shield |
375 (T1) | 17% increased Spell Damage 10% increased maximum Energy Shield |
187 (T1) | 20% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 11% increased Spell Damage 20% increased maximum Energy Shield |
750 (T1) | 16% increased Spell Damage 20% increased maximum Energy Shield |
750 (T1) | 21% increased Spell Damage 20% increased maximum Energy Shield |
375 (T1) | 26% increased Spell Damage 20% increased maximum Energy Shield |
187 (T1) | 32% increased Spell Damage 20% increased maximum Energy Shield |
(T1) | 14% increased Damage over Time 10% reduced Life Recovery rate |
(T1) | 21% increased Damage over Time 10% reduced Life Recovery rate |
(T1) | 28% increased Damage over Time 10% reduced Life Recovery rate |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
(T1) | 22% increased Damage over Time 16% reduced Life Recovery rate |
(T1) | 34% increased Damage over Time 16% reduced Life Recovery rate |
(T1) | 45% increased Damage over Time 16% reduced Life Recovery rate |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
(T1) | Minions deal 2 to 5 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
(T1) | Minions deal 5 to 7 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
(T1) | Minions deal 8 to 14 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
1250 (T1) | Minions deal 14 to 22 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
630 (T1) | Minions deal 28 to 42 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
(T1) | Minions deal 4 to 7 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
(T1) | Minions deal 7 to 12 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
(T1) | Minions deal 14 to 22 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
1250 (T1) | Minions deal 24 to 37 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
630 (T1) | Minions deal 47 to 71 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
5000 (T1) | Minions deal 1 to 5 additional Physical Damage |
5000 (T1) | Minions deal 2 to 6 additional Physical Damage |
5000 (T1) | Minions deal 6 to 10 additional Physical Damage |
2500 (T1) | Minions deal 11 to 17 additional Physical Damage |
1250 (T1) | Minions deal 21 to 33 additional Physical Damage |
5000 (T1) | Minions deal 2 to 5 additional Physical Damage |
5000 (T1) | Minions deal 5 to 10 additional Physical Damage |
5000 (T1) | Minions deal 10 to 17 additional Physical Damage |
2500 (T1) | Minions deal 18 to 28 additional Physical Damage |
1250 (T1) | Minions deal 36 to 55 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 22 to 33 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 22 to 33 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 22 to 33 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 22 to 33 additional Physical Damage |
2500 (T1) | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
2500 (T1) | Minions deal 2 to 4 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
2500 (T1) | Minions deal 4 to 6 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
1250 (T1) | Minions deal 6 to 10 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
630 (T1) | Minions deal 13 to 20 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
2500 (T1) | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
2500 (T1) | Minions deal 3 to 6 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
2500 (T1) | Minions deal 7 to 10 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
1250 (T1) | Minions deal 11 to 17 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
630 (T1) | Minions deal 22 to 33 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
(T1) | Minions deal 4 to 6 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
(T1) | Minions deal 6 to 10 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
(T1) | Minions deal 12 to 18 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
1250 (T1) | Minions deal 19 to 30 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
630 (T1) | Minions deal 39 to 59 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
(T1) | Minions deal 7 to 10 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
(T1) | Minions deal 11 to 17 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
(T1) | Minions deal 21 to 34 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
1250 (T1) | Minions deal 37 to 55 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
630 (T1) | Minions deal 73 to 109 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
5000 (T1) | Minions deal 2 to 5 additional Fire Damage |
5000 (T1) | Minions deal 5 to 7 additional Fire Damage |
5000 (T1) | Minions deal 9 to 14 additional Fire Damage |
2500 (T1) | Minions deal 15 to 24 additional Fire Damage |
1250 (T1) | Minions deal 30 to 45 additional Fire Damage |
5000 (T1) | Minions deal 5 to 7 additional Fire Damage |
5000 (T1) | Minions deal 9 to 13 additional Fire Damage |
5000 (T1) | Minions deal 16 to 26 additional Fire Damage |
2500 (T1) | Minions deal 28 to 43 additional Fire Damage |
1250 (T1) | Minions deal 56 to 84 additional Fire Damage |
2500 (T1) | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite |
1250 (T1) | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite |
630 (T1) | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite |
1250 (T1) | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite |
630 (T1) | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 1 to 3 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 2 to 4 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 4 to 9 additional Fire Damage |
1250 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 8 to 14 additional Fire Damage |
630 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 18 to 28 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 2 to 6 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 5 to 8 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 9 to 16 additional Fire Damage |
1250 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 16 to 26 additional Fire Damage |
630 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 34 to 51 additional Fire Damage |
(T1) | Minions deal 4 to 6 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
(T1) | Minions deal 6 to 10 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
(T1) | Minions deal 12 to 18 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
1250 (T1) | Minions deal 19 to 30 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
630 (T1) | Minions deal 39 to 59 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
(T1) | Minions deal 7 to 10 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
(T1) | Minions deal 11 to 17 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
(T1) | Minions deal 21 to 34 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
1250 (T1) | Minions deal 37 to 55 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
630 (T1) | Minions deal 73 to 109 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
5000 (T1) | Minions deal 2 to 6 additional Cold Damage |
5000 (T1) | Minions deal 5 to 8 additional Cold Damage |
5000 (T1) | Minions deal 10 to 17 additional Cold Damage |
2500 (T1) | Minions deal 18 to 28 additional Cold Damage |
1250 (T1) | Minions deal 37 to 56 additional Cold Damage |
5000 (T1) | Minions deal 5 to 10 additional Cold Damage |
5000 (T1) | Minions deal 10 to 16 additional Cold Damage |
5000 (T1) | Minions deal 20 to 32 additional Cold Damage |
2500 (T1) | Minions deal 34 to 52 additional Cold Damage |
1250 (T1) | Minions deal 68 to 103 additional Cold Damage |
2500 (T1) | Minions deal 2 to 5 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 3 to 7 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 8 to 14 additional Cold Damage Minions have 8% chance to Freeze |
1250 (T1) | Minions deal 14 to 21 additional Cold Damage Minions have 8% chance to Freeze |
630 (T1) | Minions deal 29 to 43 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 4 to 7 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 7 to 12 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 15 to 24 additional Cold Damage Minions have 16% chance to Freeze |
1250 (T1) | Minions deal 26 to 40 additional Cold Damage Minions have 16% chance to Freeze |
630 (T1) | Minions deal 53 to 79 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 1 to 3 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
2500 (T1) | Minions deal 2 to 4 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
2500 (T1) | Minions deal 4 to 8 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
1250 (T1) | Minions deal 8 to 14 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
630 (T1) | Minions deal 17 to 25 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
2500 (T1) | Minions deal 2 to 5 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
2500 (T1) | Minions deal 5 to 8 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
2500 (T1) | Minions deal 9 to 15 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
1250 (T1) | Minions deal 16 to 25 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
630 (T1) | Minions deal 32 to 47 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
(T1) | 4% increased Lightning Damage taken Minions deal 1 to 9 additional Lightning Damage |
(T1) | 4% increased Lightning Damage taken Minions deal 1 to 15 additional Lightning Damage |
(T1) | 4% increased Lightning Damage taken Minions deal 1 to 29 additional Lightning Damage |
1250 (T1) | 4% increased Lightning Damage taken Minions deal 2 to 48 additional Lightning Damage |
630 (T1) | 4% increased Lightning Damage taken Minions deal 5 to 94 additional Lightning Damage |
(T1) | 6% increased Lightning Damage taken Minions deal 1 to 16 additional Lightning Damage |
(T1) | 6% increased Lightning Damage taken Minions deal 1 to 28 additional Lightning Damage |
(T1) | 6% increased Lightning Damage taken Minions deal 2 to 53 additional Lightning Damage |
1250 (T1) | 6% increased Lightning Damage taken Minions deal 4 to 88 additional Lightning Damage |
630 (T1) | 6% increased Lightning Damage taken Minions deal 9 to 173 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 6 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 12 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 22 additional Lightning Damage |
2500 (T1) | Minions deal 2 to 37 additional Lightning Damage |
1250 (T1) | Minions deal 4 to 72 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 12 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 21 additional Lightning Damage |
5000 (T1) | Minions deal 2 to 41 additional Lightning Damage |
2500 (T1) | Minions deal 3 to 68 additional Lightning Damage |
1250 (T1) | Minions deal 7 to 133 additional Lightning Damage |
2500 (T1) | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock |
1250 (T1) | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock |
630 (T1) | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock |
1250 (T1) | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock |
630 (T1) | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 1 to 5 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 14 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
1250 (T1) | Minions deal 2 to 22 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
630 (T1) | Minions deal 2 to 43 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 13 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
2500 (T1) | Minions deal 2 to 24 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
1250 (T1) | Minions deal 3 to 41 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
630 (T1) | Minions deal 4 to 80 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
(T1) | 6% reduced maximum Life Minions deal 2 to 5 additional Chaos Damage |
(T1) | 6% reduced maximum Life Minions deal 5 to 7 additional Chaos Damage |
(T1) | 6% reduced maximum Life Minions deal 8 to 14 additional Chaos Damage |
630 (T1) | 6% reduced maximum Life Minions deal 14 to 22 additional Chaos Damage |
320 (T1) | 6% reduced maximum Life Minions deal 28 to 42 additional Chaos Damage |
(T1) | 10% reduced maximum Life Minions deal 4 to 7 additional Chaos Damage |
(T1) | 10% reduced maximum Life Minions deal 7 to 12 additional Chaos Damage |
(T1) | 10% reduced maximum Life Minions deal 14 to 22 additional Chaos Damage |
630 (T1) | 10% reduced maximum Life Minions deal 24 to 37 additional Chaos Damage |
320 (T1) | 10% reduced maximum Life Minions deal 47 to 71 additional Chaos Damage |
2500 (T1) | Minions deal 1 to 5 additional Chaos Damage |
2500 (T1) | Minions deal 2 to 6 additional Chaos Damage |
2500 (T1) | Minions deal 6 to 10 additional Chaos Damage |
1250 (T1) | Minions deal 11 to 17 additional Chaos Damage |
630 (T1) | Minions deal 21 to 33 additional Chaos Damage |
2500 (T1) | Minions deal 2 to 5 additional Chaos Damage |
2500 (T1) | Minions deal 5 to 10 additional Chaos Damage |
2500 (T1) | Minions deal 10 to 17 additional Chaos Damage |
1250 (T1) | Minions deal 18 to 28 additional Chaos Damage |
630 (T1) | Minions deal 36 to 55 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage |
630 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage |
320 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage |
630 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage |
320 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage |
1250 (T1) | +7% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | +7% to Chaos Resistance Minions deal 2 to 4 additional Chaos Damage |
1250 (T1) | +7% to Chaos Resistance Minions deal 4 to 6 additional Chaos Damage |
630 (T1) | +7% to Chaos Resistance Minions deal 6 to 10 additional Chaos Damage |
320 (T1) | +7% to Chaos Resistance Minions deal 13 to 20 additional Chaos Damage |
1250 (T1) | +13% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | +13% to Chaos Resistance Minions deal 3 to 6 additional Chaos Damage |
1250 (T1) | +13% to Chaos Resistance Minions deal 7 to 10 additional Chaos Damage |
630 (T1) | +13% to Chaos Resistance Minions deal 11 to 17 additional Chaos Damage |
320 (T1) | +13% to Chaos Resistance Minions deal 22 to 33 additional Chaos Damage |
(T1) | Minions deal 14% increased Damage Minions have 40% reduced Critical Strike Chance |
(T1) | Minions deal 21% increased Damage Minions have 40% reduced Critical Strike Chance |
(T1) | Minions deal 28% increased Damage Minions have 40% reduced Critical Strike Chance |
3750 (T1) | Minions deal 35% increased Damage Minions have 40% reduced Critical Strike Chance |
1870 (T1) | Minions deal 42% increased Damage Minions have 40% reduced Critical Strike Chance |
(T1) | Minions deal 22% increased Damage Minions have 80% reduced Critical Strike Chance |
(T1) | Minions deal 34% increased Damage Minions have 80% reduced Critical Strike Chance |
(T1) | Minions deal 45% increased Damage Minions have 80% reduced Critical Strike Chance |
3750 (T1) | Minions deal 56% increased Damage Minions have 80% reduced Critical Strike Chance |
1870 (T1) | Minions deal 68% increased Damage Minions have 80% reduced Critical Strike Chance |
15000 (T1) | Minions deal 10% increased Damage |
15000 (T1) | Minions deal 15% increased Damage |
15000 (T1) | Minions deal 20% increased Damage |
7500 (T1) | Minions deal 25% increased Damage |
3750 (T1) | Minions deal 30% increased Damage |
15000 (T1) | Minions deal 16% increased Damage |
15000 (T1) | Minions deal 24% increased Damage |
15000 (T1) | Minions deal 32% increased Damage |
7500 (T1) | Minions deal 40% increased Damage |
3750 (T1) | Minions deal 48% increased Damage |
7500 (T1) | 10% increased maximum Mana Minions deal 7% increased Damage |
7500 (T1) | 10% increased maximum Mana Minions deal 10% increased Damage |
7500 (T1) | 10% increased maximum Mana Minions deal 13% increased Damage |
3750 (T1) | 10% increased maximum Mana Minions deal 17% increased Damage |
1870 (T1) | 10% increased maximum Mana Minions deal 20% increased Damage |
7500 (T1) | 20% increased maximum Mana Minions deal 11% increased Damage |
7500 (T1) | 20% increased maximum Mana Minions deal 16% increased Damage |
7500 (T1) | 20% increased maximum Mana Minions deal 21% increased Damage |
3750 (T1) | 20% increased maximum Mana Minions deal 26% increased Damage |
1870 (T1) | 20% increased maximum Mana Minions deal 32% increased Damage |
7500 (T1) | 10% increased maximum Energy Shield Minions deal 7% increased Damage |
7500 (T1) | 10% increased maximum Energy Shield Minions deal 10% increased Damage |
7500 (T1) | 10% increased maximum Energy Shield Minions deal 13% increased Damage |
3750 (T1) | 10% increased maximum Energy Shield Minions deal 17% increased Damage |
1870 (T1) | 10% increased maximum Energy Shield Minions deal 20% increased Damage |
7500 (T1) | 20% increased maximum Energy Shield Minions deal 11% increased Damage |
7500 (T1) | 20% increased maximum Energy Shield Minions deal 16% increased Damage |
7500 (T1) | 20% increased maximum Energy Shield Minions deal 21% increased Damage |
3750 (T1) | 20% increased maximum Energy Shield Minions deal 26% increased Damage |
1870 (T1) | 20% increased maximum Energy Shield Minions deal 32% increased Damage |
1000 (T1) | +1 to Level of Socketed Bow Gems |
1000 (T1) | +2 to Level of Socketed Melee Gems |
1000 (T1) | +1 to Level of Socketed Melee Gems |
1000 (T1) | +2 to Level of Socketed Spell Gems |
1000 (T1) | +1 to Level of Socketed Spell Gems |
10000 (T1) | +2 to Level of Socketed Minion Gems |
10000 (T1) | +1 to Level of Socketed Minion Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
1000 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
1000 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
1000 (T1) | +30 to maximum Life |
1000 (T1) | +35 to maximum Life |
1000 (T1) | +40 to maximum Life |
1000 (T1) | +45 to maximum Life |
500 (T1) | +50 to maximum Life |
500 (T1) | 20% reduced Damage +60 to maximum Life |
500 (T1) | 20% reduced Damage +75 to maximum Life |
500 (T1) | 20% reduced Damage +80 to maximum Life |
500 (T1) | +60 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +75 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +80 to maximum Life -5% to all Elemental Resistances |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life |
500 (T1) | +15 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +20 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +25 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +15 to maximum Life 20% increased Stun Threshold |
500 (T1) | +20 to maximum Life 20% increased Stun Threshold |
500 (T1) | +25 to maximum Life 20% increased Stun Threshold |
500 (T1) | +15 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +20 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +25 to maximum Life Recover 1% of Life on Kill |
1000 (T1) | +20 to Armour |
1000 (T1) | +35 to Armour |
1000 (T1) | +50 to Armour |
1000 (T1) | +65 to Armour |
500 (T1) | +80 to Armour |
500 (T1) | +100 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +125 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +150 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +100 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +125 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +150 to Armour |
500 (T1) | 5% increased Strength +20 to Armour |
500 (T1) | 5% increased Strength +30 to Armour |
500 (T1) | 5% increased Strength +40 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Armour |
500 (T1) | +20 to Armour +2% Chance to Block |
500 (T1) | +30 to Armour +2% Chance to Block |
500 (T1) | +40 to Armour +2% Chance to Block |
1000 (T1) | +20 to Evasion Rating |
1000 (T1) | +35 to Evasion Rating |
1000 (T1) | +50 to Evasion Rating |
1000 (T1) | +65 to Evasion Rating |
500 (T1) | +80 to Evasion Rating |
500 (T1) | +100 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +125 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +150 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +100 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +125 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +150 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | 5% increased Dexterity +20 to Evasion Rating |
500 (T1) | 5% increased Dexterity +30 to Evasion Rating |
500 (T1) | 5% increased Dexterity +40 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +20 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +30 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +40 to Evasion Rating |
1000 (T1) | +5 to maximum Energy Shield |
1000 (T1) | +10 to maximum Energy Shield |
1000 (T1) | +15 to maximum Energy Shield |
1000 (T1) | +20 to maximum Energy Shield |
500 (T1) | +25 to maximum Energy Shield |
500 (T1) | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | 5% increased Intelligence +9 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +12 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +15 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield |
500 (T1) | +9 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +12 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +15 to maximum Energy Shield 8% increased maximum Mana |
200 (T1) | 30% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 35% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 40% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 15% increased Fire Damage |
200 (T1) | 20% increased Fire Damage |
200 (T1) | 25% increased Fire Damage |
200 (T1) | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 30% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 35% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 40% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 15% increased Cold Damage |
200 (T1) | 20% increased Cold Damage |
200 (T1) | 25% increased Cold Damage |
200 (T1) | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 30% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 35% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 40% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 15% increased Lightning Damage |
200 (T1) | 20% increased Lightning Damage |
200 (T1) | 25% increased Lightning Damage |
200 (T1) | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
100 (T1) | 30% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 35% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 40% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 15% increased Chaos Damage |
100 (T1) | 20% increased Chaos Damage |
100 (T1) | 25% increased Chaos Damage |
100 (T1) | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
200 (T1) | 30% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 35% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 40% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 15% increased Global Physical Damage |
200 (T1) | 20% increased Global Physical Damage |
200 (T1) | 25% increased Global Physical Damage |
200 (T1) | 9% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 12% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 15% increased Global Physical Damage 2% additional Physical Damage Reduction |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
500 (T2) | 24% increased Attack Speed 15% less Global Damage |
500 (T2) | 27% increased Attack Speed 15% less Global Damage |
500 (T2) | 30% increased Attack Speed 15% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
1000 (T2) | 5% increased Attack Speed |
1000 (T2) | 6% increased Attack Speed |
1000 (T2) | 7% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +80% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +100% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +7% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +8% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +9% to Spell Critical Strike Chance |
1000 (T2) | +0.4% to Spell Critical Strike Chance |
1000 (T2) | +0.5% to Spell Critical Strike Chance |
1000 (T2) | +0.6% to Spell Critical Strike Chance |
1000 (T2) | +0.8% to Spell Critical Strike Chance |
1000 (T2) | +0.9% to Spell Critical Strike Chance |
1000 (T2) | +1% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +1.8% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +2.2% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +2.6% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +1.6% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +2% to Spell Critical Strike Chance |
500 (T2) | 18% more Cast Speed 10% less Global Damage |
500 (T2) | 20% more Cast Speed 10% less Global Damage |
500 (T2) | 22% more Cast Speed 10% less Global Damage |
500 (T2) | 24% more Cast Speed 15% less Global Damage |
500 (T2) | 27% more Cast Speed 15% less Global Damage |
500 (T2) | 30% more Cast Speed 15% less Global Damage |
1000 (T2) | 4% more Cast Speed |
1000 (T2) | 5% more Cast Speed |
1000 (T2) | 6% more Cast Speed |
1000 (T2) | 8% more Cast Speed |
1000 (T2) | 9% more Cast Speed |
1000 (T2) | 10% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 7% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 8% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 10% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 12% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 14% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 15% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon 15% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon 15% less Cast Speed |
500 (T2) | Regenerate 1.5% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 1.8% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 2% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 2% of Mana per second 25% less maximum Mana |
500 (T2) | Regenerate 2.5% of Mana per second 25% less maximum Mana |
500 (T2) | Regenerate 3% of Mana per second 25% less maximum Mana |
250 (T2) | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.3% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.5% of Mana per second 30% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 2% of Mana per second 30% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 2.5% of Mana per second 30% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.5% of Mana per second |
1000 (T2) | Regenerate 0.6% of Mana per second |
1000 (T2) | Regenerate 0.7% of Mana per second |
1000 (T2) | Regenerate 0.8% of Mana per second |
1000 (T2) | Regenerate 0.9% of Mana per second |
1000 (T2) | Regenerate 1% of Mana per second |
500 (T2) | Regenerate 0.2% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.3% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.4% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.5% of Mana per second 8% more maximum Mana |
500 (T2) | Regenerate 0.6% of Mana per second 8% more maximum Mana |
500 (T2) | Regenerate 0.7% of Mana per second 8% more maximum Mana |
250 (T2) | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.5% of Mana per second 15% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.6% of Mana per second 15% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.7% of Mana per second 15% increased Mana Cost of Skills |
2500 (T2) | Minions have +1% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed |
2500 (T2) | Minions have +1.2% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed |
2500 (T2) | Minions have +1.4% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed |
2500 (T2) | Minions have +1.7% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed |
2500 (T2) | Minions have +2% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed |
2500 (T2) | Minions have +2.3% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +60% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +80% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +130% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +160% to Critical Strike Multiplier |
5000 (T2) | Minions have +0.4% to Critical Strike Chance |
5000 (T2) | Minions have +0.6% to Critical Strike Chance |
5000 (T2) | Minions have +0.8% to Critical Strike Chance |
5000 (T2) | Minions have +0.7% to Critical Strike Chance |
5000 (T2) | Minions have +1% to Critical Strike Chance |
5000 (T2) | Minions have +1.3% to Critical Strike Chance |
2500 (T2) | Minions have +0.2% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.3% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.4% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.3% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.5% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.7% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1% to Critical Strike Chance |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.2% to Critical Strike Chance |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.4% to Critical Strike Chance |
2500 (T2) | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.7% to Critical Strike Chance |
2500 (T2) | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2% to Critical Strike Chance |
2500 (T2) | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2.3% to Critical Strike Chance |
2500 (T2) | Minions have 12% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 16% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 20% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 18% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 24% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 30% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
5000 (T2) | Minions have 8% increased Attack and Cast Speed |
5000 (T2) | Minions have 10% increased Attack and Cast Speed |
5000 (T2) | Minions have 12% increased Attack and Cast Speed |
5000 (T2) | Minions have 14% increased Attack and Cast Speed |
5000 (T2) | Minions have 18% increased Attack and Cast Speed |
5000 (T2) | Minions have 22% increased Attack and Cast Speed |
2500 (T2) | Minions have 12% increased Attack and Cast Speed Minions take 15% increased Damage |
2500 (T2) | Minions have 16% increased Attack and Cast Speed Minions take 15% increased Damage |
2500 (T2) | Minions have 20% increased Attack and Cast Speed Minions take 15% increased Damage |
2500 (T2) | Minions have 18% increased Attack and Cast Speed Minions take 25% increased Damage |
2500 (T2) | Minions have 24% increased Attack and Cast Speed Minions take 25% increased Damage |
2500 (T2) | Minions have 30% increased Attack and Cast Speed Minions take 25% increased Damage |
2500 (T2) | Minions have 4% increased Attack and Cast Speed Minions take 10% reduced Damage |
2500 (T2) | Minions have 5% increased Attack and Cast Speed Minions take 10% reduced Damage |
2500 (T2) | Minions have 6% increased Attack and Cast Speed Minions take 10% reduced Damage |
2500 (T2) | Minions have 8% increased Attack and Cast Speed Minions take 15% reduced Damage |
2500 (T2) | Minions have 10% increased Attack and Cast Speed Minions take 15% reduced Damage |
2500 (T2) | Minions have 12% increased Attack and Cast Speed Minions take 15% reduced Damage |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +400 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +500 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +600 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +700 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +850 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1000 to Accuracy Rating |
5000 (T2) | Minions have +200 to Accuracy Rating |
5000 (T2) | Minions have +250 to Accuracy Rating |
5000 (T2) | Minions have +300 to Accuracy Rating |
5000 (T2) | Minions have +300 to Accuracy Rating |
5000 (T2) | Minions have +400 to Accuracy Rating |
5000 (T2) | Minions have +500 to Accuracy Rating |
2500 (T2) | Minions have +100 to Accuracy Rating Minions have 25% increased Evasion Rating |
2500 (T2) | Minions have +150 to Accuracy Rating Minions have 25% increased Evasion Rating |
2500 (T2) | Minions have +200 to Accuracy Rating Minions have 25% increased Evasion Rating |
2500 (T2) | Minions have +160 to Accuracy Rating Minions have 40% increased Evasion Rating |
2500 (T2) | Minions have +240 to Accuracy Rating Minions have 40% increased Evasion Rating |
2500 (T2) | Minions have +320 to Accuracy Rating Minions have 40% increased Evasion Rating |
2500 (T2) | Minions never deal Critical Strikes Minions' Hits can't be Evaded |
125 (T2) | 16% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 20% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 24% Chance to Block Spell Damage No Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 10% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 12% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
500 (T2) | 3% Chance to Block Spell Damage |
500 (T2) | 4% Chance to Block Spell Damage |
500 (T2) | 5% Chance to Block Spell Damage |
250 (T2) | 2% Chance to Block Spell Damage 5% more maximum Mana |
250 (T2) | 3% Chance to Block Spell Damage 5% more maximum Mana |
125 (T2) | +8% Chance to Block Cannot Block Spell Damage |
125 (T2) | +10% Chance to Block Cannot Block Spell Damage |
125 (T2) | +12% Chance to Block Cannot Block Spell Damage |
250 (T2) | +8% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +10% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +12% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block |
500 (T2) | +3% Chance to Block |
500 (T2) | +4% Chance to Block |
500 (T2) | +5% Chance to Block |
250 (T2) | 30 Life gained when you Block +2% Chance to Block |
250 (T2) | 30 Life gained when you Block +3% Chance to Block |
250 (T2) | 30% increased Block Recovery +2% Chance to Block |
250 (T2) | 30% increased Block Recovery +3% Chance to Block |
250 (T2) | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block |
500 (T2) | 24% increased Armour, Evasion and Energy Shield |
500 (T2) | 32% increased Armour, Evasion and Energy Shield |
500 (T2) | 40% increased Armour, Evasion and Energy Shield |
250 (T2) | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield |
300 (T2) | +30% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +36% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +42% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +30% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +36% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +42% to Cold Resistance |
300 (T2) | +30% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +42% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +42% to Lightning Resistance |
200 (T2) | -6% to all Elemental Resistances +19% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +23% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +27% to Chaos Resistance |
200 (T2) | +10% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +12% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +14% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances |
200 (T2) | +10% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +12% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +14% to all Elemental Resistances -4% Chance to Block |
200 (T2) | 5% reduced maximum Life +19% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +23% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +27% to Chaos Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Cold Resistance |
100 (T2) | +3% to maximum Cold Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Cold Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Cold Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Cold Resistance +4% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance |
100 (T2) | -5% to maximum Chaos Resistance +1% to all maximum Elemental Resistances |
100 (T2) | -5% to maximum Chaos Resistance +2% to all maximum Elemental Resistances |
100 (T2) | +3% to maximum Chaos Resistance -1% to all maximum Elemental Resistances |
100 (T2) | +4% to maximum Chaos Resistance -1% to all maximum Elemental Resistances |
40 (T2) | Minion Instability |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
40 (T2) | Pain Attunement |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
40 (T2) | Ghost Reaver |
20 (T2) | Vaal Pact |
40 (T2) | Elemental Overload |
20 (T2) | Avatar of Fire |
40 (T2) | Eldritch Battery |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
40 (T2) | Runebinder |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
40 (T2) | The Agnostic |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
40 (T2) | Hex Master |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
40 (T2) | Solipsism |
40 (T2) | Divine Shield |
40 (T2) | Iron Will |
40 (T2) | Wicked Ward |
20 (T2) | Wind Dancer |
40 (T2) | Conduit |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
40 (T2) | Mind Over Matter |
40 (T2) | Zealot's Oath |
100 (T2) | Allocates Avatar of the Hunt |
100 (T2) | Allocates Deadly Draw |
100 (T2) | Allocates Heavy Draw |
100 (T2) | Allocates Farsight |
100 (T2) | Allocates Master Fletcher |
100 (T2) | Allocates King of the Hill |
100 (T2) | Allocates Aspect of the Eagle |
100 (T2) | Allocates Hunter's Gambit |
100 (T2) | Allocates Counterweight |
100 (T2) | Allocates Smashing Strikes |
100 (T2) | Allocates Whirling Barrier |
100 (T2) | Allocates Steelwood Stance |
100 (T2) | Allocates Safeguard |
100 (T2) | Allocates Blunt Trauma |
100 (T2) | Allocates One with the River |
100 (T2) | Allocates Serpent Stance |
100 (T2) | Allocates Enigmatic Defence |
100 (T2) | Allocates Enigmatic Reach |
100 (T2) | 5% reduced Attack Speed Allocates Blade of Cunning |
100 (T2) | 5% reduced Attack Speed Allocates Razor's Edge |
100 (T2) | 5% reduced Attack Speed Allocates Blade Master |
100 (T2) | 5% reduced Attack Speed Allocates Bladedancer |
100 (T2) | 5% reduced Attack Speed Allocates Fatal Blade |
100 (T2) | 5% reduced Attack Speed Allocates Brutal Blade |
100 (T2) | Allocates Blade of Cunning |
100 (T2) | Allocates Razor's Edge |
100 (T2) | Allocates Blade Master |
100 (T2) | Allocates Bladedancer |
100 (T2) | Allocates Fatal Blade |
100 (T2) | Allocates Brutal Blade |
100 (T2) | 5% reduced Attack Speed Allocates Feller of Foes |
100 (T2) | 5% reduced Attack Speed Allocates Hatchet Master |
100 (T2) | 5% reduced Attack Speed Allocates Harvester of Foes |
100 (T2) | 5% reduced Attack Speed Allocates Cleaving |
100 (T2) | 5% reduced Attack Speed Allocates Slaughter |
100 (T2) | Allocates Feller of Foes |
100 (T2) | Allocates Hatchet Master |
100 (T2) | Allocates Harvester of Foes |
100 (T2) | Allocates Cleaving |
100 (T2) | Allocates Slaughter |
100 (T2) | -0.5% to Critical Strike Chance Allocates Ribcage Crusher |
100 (T2) | -0.5% to Critical Strike Chance Allocates Spinecruncher |
100 (T2) | -0.5% to Critical Strike Chance Allocates Skull Cracking |
100 (T2) | -0.5% to Critical Strike Chance Allocates Bone Breaker |
100 (T2) | -0.5% to Critical Strike Chance Allocates Blacksmith's Clout |
100 (T2) | -0.5% to Critical Strike Chance Allocates Galvanic Hammer |
100 (T2) | -0.5% to Critical Strike Chance Allocates Pain Forger |
100 (T2) | Allocates Ribcage Crusher |
100 (T2) | Allocates Spinecruncher |
100 (T2) | Allocates Skull Cracking |
100 (T2) | Allocates Bone Breaker |
100 (T2) | Allocates Blacksmith's Clout |
100 (T2) | Allocates Galvanic Hammer |
100 (T2) | Allocates Pain Forger |
100 (T2) | 5% reduced Attack Speed Allocates Poisonous Fangs |
100 (T2) | 5% reduced Attack Speed Allocates Life Raker |
100 (T2) | 5% reduced Attack Speed Allocates Claws of the Hawk |
100 (T2) | 5% reduced Attack Speed Allocates Claws of the Magpie |
100 (T2) | 5% reduced Attack Speed Allocates Claws of the Falcon |
100 (T2) | -0.5% to Critical Strike Chance Allocates Adder's Touch |
100 (T2) | -0.5% to Critical Strike Chance Allocates From the Shadows |
100 (T2) | -0.5% to Critical Strike Chance Allocates Backstabbing |
100 (T2) | -0.5% to Critical Strike Chance Allocates Flaying |
100 (T2) | -0.5% to Critical Strike Chance Allocates Nightstalker |
100 (T2) | -0.5% to Critical Strike Chance Allocates Tempest Blast |
100 (T2) | -0.5% to Critical Strike Chance Allocates Fusillade |
100 (T2) | -0.5% to Critical Strike Chance Allocates Disintegration |
100 (T2) | -0.5% to Critical Strike Chance Allocates Elder Power |
100 (T2) | -0.5% to Critical Strike Chance Allocates Wandslinger |
100 (T2) | -0.5% to Critical Strike Chance Allocates Prism Weave |
100 (T2) | -3% Chance to Block Allocates Testudo |
100 (T2) | -3% Chance to Block Allocates Retaliation |
100 (T2) | -3% Chance to Block Allocates Deflection |
100 (T2) | -3% Chance to Block Allocates Defiance |
100 (T2) | -3% Chance to Block Allocates Command of Steel |
100 (T2) | -3% Chance to Block Allocates Aggressive Bastion |
100 (T2) | -3% Chance to Block Allocates Sanctuary |
100 (T2) | -3% Chance to Block Allocates Safeguard |
100 (T2) | -3% Chance to Block Allocates Arcane Sanctuary |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance |
250 (T3, T4) | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
500 (T3, T4) | 25% increased Projectile Speed 15% reduced Projectile Damage |
500 (T3, T4) | 35% increased Projectile Speed 15% reduced Projectile Damage |
500 (T3, T4) | 40% increased Projectile Speed 30% reduced Projectile Damage |
500 (T3, T4) | 55% increased Projectile Speed 30% reduced Projectile Damage |
500 (T3, T4) | Arrows Chain +1 times 50% reduced Chaining range |
200 (T3, T4) | 20% increased Chaining range |
200 (T3, T4) | 30% increased Chaining range |
200 (T3, T4) | 40% increased Chaining range |
200 (T3, T4) | 60% increased Chaining range |
300 (T3, T4) | Projectiles Pierce an additional Target |
300 (T3, T4) | Projectiles Pierce an additional Target |
300 (T3, T4) | Projectiles Pierce 2 additional Targets |
200 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
50 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
50 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
50 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech |
(T3, T4) | 10% increased Maximum total Life Recovery per second from Leech |
(T3, T4) | 20% increased Maximum total Life Recovery per second from Leech |
(T3, T4) | 10% increased Maximum total Mana Recovery per second from Leech |
(T3, T4) | 20% increased Maximum total Mana Recovery per second from Leech |
(T3, T4) | 10% increased Maximum total Energy Shield Recovery per second from Leech |
(T3, T4) | 20% increased Maximum total Energy Shield Recovery per second from Leech |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 40% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
75 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
75 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
75 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% reduced Effect of your Curses Your Curses have 35% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% reduced Effect of your Curses Your Curses have 50% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% increased Effect of Curses on you 8% increased Effect of your Curses |
250 (T3, T4) | 15% increased Effect of Curses on you 10% increased Effect of your Curses |
250 (T3, T4) | 25% increased Effect of Curses on you 12% increased Effect of your Curses |
250 (T3, T4) | 25% increased Effect of Curses on you 15% increased Effect of your Curses |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration |
250 (T3, T4) | 30% reduced Area of Effect of Hex Skills Hex Skills have 80% increased Skill Effect Duration |
250 (T3, T4) | 30% reduced Area of Effect of Hex Skills Hex Skills have 100% increased Skill Effect Duration |
100 (T3, T4) | 15% increased bonuses gained from Equipped Quiver |
100 (T3, T4) | 20% increased bonuses gained from Equipped Quiver |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 14% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 16% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 20% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 50% increased Effect of Auras from Mines Skills used by Mines have 60% reduced Area of Effect |
250 (T3, T4) | 70% increased Effect of Auras from Mines Skills used by Mines have 60% reduced Area of Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brands have 45% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration |
250 (T3, T4) | Brands have 60% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 60% reduced Cooldown Recovery Rate 75% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 60% reduced Cooldown Recovery Rate 100% increased Brand Attachment range |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
75 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
75 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
75 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
75 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% increased Explicit Minion Modifier magnitudes |
500 (T3, T4) | 15% increased Explicit Minion Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Resistance Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Resistance Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Determination has 20% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 25% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 30% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Discipline has 20% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 25% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 30% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Grace has 20% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 25% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 30% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Purity of Fire has 20% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 25% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 30% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 20% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 25% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 30% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 20% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 25% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 30% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 20% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 25% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 30% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
37 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
250 (T3, T4) | -5% to amount of Suppressed Spell Damage Prevented +20% chance to Suppress Spell Damage |
250 (T3, T4) | -5% to amount of Suppressed Spell Damage Prevented +25% chance to Suppress Spell Damage |
250 (T3, T4) | Prevent +2% of Suppressed Spell Damage -10% chance to Suppress Spell Damage |
250 (T3, T4) | Prevent +3% of Suppressed Spell Damage -10% chance to Suppress Spell Damage |
250 (T3, T4) | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | Recover 2% of Life when you Suppress Spell Damage |
250 (T3, T4) | Recover 3% of Life when you Suppress Spell Damage |
1000 (T3, T4) | Recover 30 Life when you Block |
1000 (T3, T4) | Recover 50 Life when you Block |
1000 (T3, T4) | Gain 30 Energy Shield when you Block |
1000 (T3, T4) | Gain 50 Energy Shield when you Block |
500 (T3, T4) | 30 Mana gained when you Block |
500 (T3, T4) | 50 Mana gained when you Block |
750 (T3, T4) | 50% chance to Chill Attackers for 4 seconds on Block |
750 (T3, T4) | Chill Attackers for 4 seconds on Block |
750 (T3, T4) | 50% chance to Shock Attackers for 4 seconds on Block |
750 (T3, T4) | Shock Attackers for 4 seconds on Block |
400 (T3, T4) | 15% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 60% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | 100% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
750 (T3, T4) | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you |
750 (T3, T4) | Attack Hits have 20% chance to Maim you for 4 seconds Immune to Exposure |
500 (T3, T4) | 20% reduced Damage per Curse on you 30% reduced Effect of Curses on you |
500 (T3, T4) | 20% reduced Damage per Curse on you 40% reduced Effect of Curses on you |
250 (T3, T4) | 10% increased Damage per Curse on you 25% increased Effect of Curses on you |
250 (T3, T4) | 15% increased Damage per Curse on you 25% increased Effect of Curses on you |
500 (T3, T4) | 100% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 150% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 100% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | 150% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you |
500 (T3, T4) | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken |
500 (T3, T4) | 100% increased Reflected Elemental Damage taken 100% reduced Reflected Physical Damage taken |
500 (T3, T4) | 20% of Damage you Reflect to Enemies when Hit is leeched as Life |
500 (T3, T4) | 30% of Damage you Reflect to Enemies when Hit is leeched as Life |
750 (T3, T4) | 10% reduced maximum Life 12% increased Life Recovery rate |
750 (T3, T4) | 10% reduced maximum Life 16% increased Life Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 12% increased Mana Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 16% increased Mana Recovery rate |
500 (T3, T4) | Regenerate 2% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 2% of Energy Shield per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Energy Shield per second while on Low Life |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage |
500 (T3, T4) | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
500 (T3, T4) | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life |
250 (T3, T4) | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 30% increased Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 50% increased Effect of Consecrated Ground you create |
400 (T3, T4) | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Debuffs on you expire 15% faster |
400 (T3, T4) | Debuffs on you expire 25% faster |
400 (T3, T4) | 50% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | 75% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 45% more Damage |
400 (T3, T4) | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 60% more Damage |
400 (T3, T4) | 150% increased Fortification Duration -2 to maximum Fortification |
400 (T3, T4) | 200% increased Fortification Duration -2 to maximum Fortification |
2000 (T3, T4) | Desecrate and Unearth have +1 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have +4 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 10% increased Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 15% increased Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 20% increased Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 30% increased Maximum Life |
1500 (T3, T4) | 10% reduced Minion Duration Minions have 15% increased Cooldown Recovery Rate |
1500 (T3, T4) | 10% reduced Minion Duration Minions have 25% increased Cooldown Recovery Rate |
1500 (T3, T4) | 20% reduced Minion Duration Minions have 30% increased Cooldown Recovery Rate |
1500 (T3, T4) | 20% reduced Minion Duration Minions have 50% increased Cooldown Recovery Rate |
2000 (T3, T4) | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate |
2000 (T3, T4) | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate |
2000 (T3, T4) | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate |
2000 (T3, T4) | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate |
2000 (T3, T4) | Minions deal 15% reduced Damage Minions have 20% increased Area of Effect |
2000 (T3, T4) | Minions deal 15% reduced Damage Minions have 30% increased Area of Effect |
2000 (T3, T4) | Minions deal 30% reduced Damage Minions have 40% increased Area of Effect |
2000 (T3, T4) | Minions deal 30% reduced Damage Minions have 60% increased Area of Effect |
4000 (T3, T4) | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance |
4000 (T3, T4) | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance |
4000 (T3, T4) | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance |
4000 (T3, T4) | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance |
2000 (T3, T4) | Minions have -6% to all Elemental Resistances Minions have +17% to Chaos Resistance |
2000 (T3, T4) | Minions have -6% to all Elemental Resistances Minions have +23% to Chaos Resistance |
2000 (T3, T4) | Minions have -12% to all Elemental Resistances Minions have +37% to Chaos Resistance |
2000 (T3, T4) | Minions have -12% to all Elemental Resistances Minions have +47% to Chaos Resistance |
2000 (T3, T4) | Minions have +350 to Armour |
2000 (T3, T4) | Minions have +500 to Armour |
2000 (T3, T4) | Minions have +700 to Armour |
2000 (T3, T4) | Minions have +1000 to Armour |
2000 (T3, T4) | Minions have 20% increased Evasion Rating |
2000 (T3, T4) | Minions have 30% increased Evasion Rating |
2000 (T3, T4) | Minions have 40% increased Evasion Rating |
2000 (T3, T4) | Minions have 60% increased Evasion Rating |
2000 (T3, T4) | Minions have 15% reduced Evasion Rating Minions have +15% chance to Suppress Spell Damage |
2000 (T3, T4) | Minions have 15% reduced Evasion Rating Minions have +25% chance to Suppress Spell Damage |
2000 (T3, T4) | Minions have 30% reduced Evasion Rating Minions have +30% chance to Suppress Spell Damage |
2000 (T3, T4) | Minions have 30% reduced Evasion Rating Minions have +50% chance to Suppress Spell Damage |
4000 (T3, T4) | Minions have 10% reduced Life Recovery rate Minions have 20% increased maximum Life |
4000 (T3, T4) | Minions have 10% reduced Life Recovery rate Minions have 30% increased maximum Life |
4000 (T3, T4) | Minions have 20% reduced Life Recovery rate Minions have 40% increased maximum Life |
4000 (T3, T4) | Minions have 20% reduced Life Recovery rate Minions have 60% increased maximum Life |
4000 (T3, T4) | Minions have 15% increased Life Recovery rate Minions have 15% reduced maximum Life |
4000 (T3, T4) | Minions have 20% increased Life Recovery rate Minions have 15% reduced maximum Life |
4000 (T3, T4) | Minions have 30% increased Life Recovery rate Minions have 30% reduced maximum Life |
4000 (T3, T4) | Minions have 40% increased Life Recovery rate Minions have 30% reduced maximum Life |
2500 (T3, T4) | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield |
2500 (T3, T4) | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield |
2500 (T3, T4) | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield |
2500 (T3, T4) | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield |
1000 (T3, T4) | Minions have +1% to all maximum Elemental Resistances |
1000 (T3, T4) | Minions have +2% to all maximum Elemental Resistances |
1000 (T3, T4) | Minions have 10% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 15% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 20% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 30% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 10% chance to Hinder Enemies on Hit with Spells |
1000 (T3, T4) | Minions have 15% chance to Hinder Enemies on Hit with Spells |
1000 (T3, T4) | Minions have 20% chance to Hinder Enemies on Hit with Spells |
1000 (T3, T4) | Minions have 30% chance to Hinder Enemies on Hit with Spells |
3000 (T3, T4) | Minions have 12% increased Movement Speed |
3000 (T3, T4) | Minions have 16% increased Movement Speed |
3000 (T3, T4) | Minions have 24% increased Movement Speed |
3000 (T3, T4) | Minions have 32% increased Movement Speed |
800 (T3, T4) | Minions have 15% increased Projectile Speed |
800 (T3, T4) | Minions have 20% increased Projectile Speed |
800 (T3, T4) | Minions have 30% increased Projectile Speed |
800 (T3, T4) | Minions have 40% increased Projectile Speed |
800 (T3, T4) | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you |
800 (T3, T4) | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you |
800 (T3, T4) | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you |
800 (T3, T4) | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 8% chance to Ignite |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 12% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 16% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 24% chance to Ignite |
800 (T3, T4) | 20% increased Freeze Duration on you Minions have 8% chance to Freeze |
800 (T3, T4) | 20% increased Freeze Duration on you Minions have 12% chance to Freeze |
800 (T3, T4) | 40% increased Freeze Duration on you Minions have 16% chance to Freeze |
800 (T3, T4) | 40% increased Freeze Duration on you Minions have 24% chance to Freeze |
800 (T3, T4) | 20% increased Shock Duration on you Minions have 8% chance to Shock |
800 (T3, T4) | 20% increased Shock Duration on you Minions have 12% chance to Shock |
800 (T3, T4) | 40% increased Shock Duration on you Minions have 16% chance to Shock |
800 (T3, T4) | 40% increased Shock Duration on you Minions have 24% chance to Shock |
1200 (T3, T4) | Link Skills have 8% increased Buff Effect 20% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 12% increased Buff Effect 20% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 16% increased Buff Effect 40% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 24% increased Buff Effect 40% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 20% reduced Buff Effect Link Skills Link to 1 additional random target |
1200 (T3, T4) | Link Skills have 30% reduced Buff Effect Link Skills Link to 2 additional random targets |
2000 (T3, T4) | Convocation has 25% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect |
2000 (T3, T4) | Convocation has 40% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect |
2000 (T3, T4) | Convocation has 50% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect |
2000 (T3, T4) | Convocation has 80% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect |
2500 (T3, T4) | 10% increased effect of Offerings Offering Skills have 15% reduced Duration |
2500 (T3, T4) | 15% increased effect of Offerings Offering Skills have 15% reduced Duration |
2500 (T3, T4) | 20% increased effect of Offerings Offering Skills have 30% reduced Duration |
2500 (T3, T4) | 30% increased effect of Offerings Offering Skills have 30% reduced Duration |
2500 (T3, T4) | 10% reduced effect of Offerings Offering Skills have 25% increased Duration |
2500 (T3, T4) | 10% reduced effect of Offerings Offering Skills have 40% increased Duration |
2500 (T3, T4) | 20% reduced effect of Offerings Offering Skills have 50% increased Duration |
2500 (T3, T4) | 20% reduced effect of Offerings Offering Skills have 80% increased Duration |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 10% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 15% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 20% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 10% chance to gain Unholy Might for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 15% chance to gain Unholy Might for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 20% chance to gain Unholy Might for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 30% chance to gain Unholy Might for 4 seconds on Kill |
1500 (T3, T4) | Minions have +20% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have +25% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have +30% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have +40% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -10% Chance to Block Attack Damage Minions have +20% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -10% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -15% Chance to Block Attack Damage Minions have +30% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -15% Chance to Block Attack Damage Minions have +40% Chance to Block Spell Damage |
800 (T3, T4) | Minions have 10% reduced maximum Life Minions Recover 3% of their Life when they Block |
800 (T3, T4) | Minions have 10% reduced maximum Life Minions Recover 4% of their Life when they Block |
800 (T3, T4) | Minions have 20% reduced maximum Life Minions Recover 6% of their Life when they Block |
800 (T3, T4) | Minions have 20% reduced maximum Life Minions Recover 8% of their Life when they Block |
1200 (T3, T4) | +1 to maximum number of Summoned Golems 50% reduced Effect of Buffs granted by your Golems |
1200 (T3, T4) | +2 to maximum number of Summoned Golems 100% reduced Effect of Buffs granted by your Golems |
1200 (T3, T4) | -1 to maximum number of Summoned Golems 75% increased Effect of Buffs granted by your Golems |
1200 (T3, T4) | -2 to maximum number of Summoned Golems 150% increased Effect of Buffs granted by your Golems |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Life |
500 (T4) | Socketed Gems are Supported by Level 10 Minion Life |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Speed |
500 (T4) | Socketed Gems are Supported by Level 10 Minion Speed |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
500 (T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
(T3, T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
100 (T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
500 (T3, T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
500 (T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
500 (T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Predator |
500 (T4) | Socketed Gems are Supported by Level 10 Predator |
500 (T3, T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
500 (T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
100 (T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Life |
125 (T4) | Socketed Gems are Supported by Level 10 Minion Life |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Speed |
125 (T4) | Socketed Gems are Supported by Level 10 Minion Speed |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
125 (T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
(T3, T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
25 (T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
125 (T3, T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
125 (T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
125 (T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Predator |
125 (T4) | Socketed Gems are Supported by Level 10 Predator |
125 (T3, T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
125 (T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T4) | Socketed Gems are Supported by Level 10 Pinpoint |
1000 (T5) | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
1000 (T5) | Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
1000 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
1000 (T5) | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
1000 (T5) | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage |
1000 (T5) | 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem 45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem 45% reduced Siege Ballista attack speed per Siege Ballista Totem |
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
1000 (T5) | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
1000 (T5) | Caustic Arrow and Scourge Arrow fire 25% more projectiles |
1000 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
1000 (T5) | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge |
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
500 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
500 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
500 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
500 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
1000 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Recover 2% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
500 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
1000 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | 25% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
1000 (T5) | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages |
1000 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
1000 (T5) | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles |
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Animated Lingering Blades have +1.5% to Critical Strike Chance |
1000 (T5) | Animated Lingering Blades have +2.5% to Critical Strike Chance |
1000 (T5) | Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems |
1000 (T5) | Maximum Life of Summoned Elemental Golems is Doubled |
1000 (T5) | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics |
1000 (T5) | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics |
1000 (T5) | Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised |
1000 (T5) | Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised |
1000 (T5) | Maximum number of Summoned Raging Spirits is 3 Maximum number of Summoned Phantasms is 3 Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs |
1000 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
1000 (T5) | Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance |
1000 (T5) | 50% increased Effect of Link Buffs on Animated Guardian Link Skills can target Animated Guardian |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity |
1000 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
1000 (T5) | +25% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
1275 (T3, T4) | Item sells for an additional Magmatic Ore |
340 (T3) | Item sells for 20 additional Orbs of Scouring |
170 (T4) | Item sells for 40 additional Orbs of Scouring |
408 (T3) | Item sells for 20 additional Chaos Orbs |
204 (T4) | Item sells for 40 additional Chaos Orbs |
228 (T3) | Item sells for 15 additional Orbs of Regret |
114 (T4) | Item sells for 30 additional Orbs of Regret |
102 (T3) | Item sells for 10 additional Regal Orbs |
51 (T4) | Item sells for 20 additional Regal Orbs |
228 (T3) | Item sells for 15 additional Vaal Orbs |
114 (T4) | Item sells for 30 additional Vaal Orbs |
92 (T3) | Item sells for 15 additional Gemcutter's Prisms |
46 (T4) | Item sells for 30 additional Gemcutter's Prisms |
136 (T3) | Item sells for 10 additional Blessed Orbs |
68 (T4) | Item sells for 20 additional Blessed Orbs |
238 (T3) | Item sells for an additional Cartography Scarab of every type |
119 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
68 (T3) | Item sells for an additional Orb of Annulment |
24 (T4) | Item sells for 3 additional Orbs of Annulment |
170 (T3) | Item sells for an additional Exalted Orb |
58 (T4) | Item sells for 3 additional Exalted Orbs |
170 (T3) | Item sells for an additional Divine Orb |
58 (T4) | Item sells for 3 additional Divine Orbs |
9 (T3) | Item sells for an additional Sacred Orb |
3 (T4) | Item sells for 3 additional Sacred Orbs |
2125 (T3) | Item sells for an additional Igneous Geode |
228 (T4) | Item sells for an additional Crystalline Geode |
340 (T5) | Crucible Passives that sell for items sell for twice as much |
10000 (T1, T2) | 30% increased Fishing Line Strength |
10000 (T1, T2) | 20% increased Quantity of Fish Caught |
10000 (T1, T2) | 40% increased Rarity of Fish Caught |
10000 (T1, T2) | 20% increased Fishing Pool Consumption |
10000 (T3, T4, T5) | You can catch Exotic Fish |
10000 (T1, T2) | 50% increased Fish Bite Sensitivity |
10000 (T1, T2) | 100% increased Reeling Stability |
10000 (T3, T4, T5) | 25% reduced chance to catch Boots |
10000 (T3, T4, T5) | 5% increased chance to catch a Divine Orb |
10000 (T3, T4, T5) | You can catch Divine Fish |
10000 (T3, T4, T5) | The Ghastly Fisherman cannot spawn |
10000 (T3, T4, T5) | The Ghastly Fisherman always appears behind you |
10000 (T3, T4, T5) | 20% reduced Tasalio's Ire per Fish caught |
10000 (T3, T4, T5) | 20% increased Valako's Aid per Stormy Day |
10000 (T3, T4, T5) | Can use Bestiary Lures at Fishing Holes |
10000 (T3, T4, T5) | Corrupted Fish have 10% chance to be Cleansed |
10000 (T3, T4, T5) | 23% increased Krillson Affection per Fish Gifted |
10000 (T3, T4, T5) | 40% increased Life of Fish caught with this Fishing Rod |
10000 (T3, T4, T5) | Fish caught with this Fishing Rod will always tell the truth |
10000 (T3, T4, T5) | +3 Wishes per Ancient Fish caught |
10000 (T3, T4, T5) | 50% increased effect of Wishes granted by Ancient Fish |
10000 (T3, T4, T5) | Fish caught from Magmatic Fishing Holes are already Cooked |
10000 (T3, T4, T5) | 15% increased Molten One confusion per Fish Gifted |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Arcane Surge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Combustion |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Decay |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Energy Leech |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Faster Casting |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ignite Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Intensify |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Overcharge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Physical To Lightning |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Pinpoint |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Spell Cascade |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Summon Phantasm |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Swiftbrand |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Chaos Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Cold Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Lightning Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Archmage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Bonechill |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Concentrated Effect |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Controlled Destruction |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Efficacy |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Focus |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Immolate |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are supported by Level 30 Increased Critical Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Increased Critical Strikes |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Infused Channelling |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Innervate |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Fire Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Cold Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Lightning Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Spell Echo |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Trinity |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unbound Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unleash |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Burning Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Cold to Fire |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Inspiration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ice Bite |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Critical Strike Affliction |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Deadly Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Hypothermia |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Swift Affliction |
Recombined Crucible Weapon /30
Weight | Desc |
---|---|
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
1000 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
1000 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T3, T4) | Arrows Chain +1 times 50% reduced Chaining range |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
500 (T4) | Rampage |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
Shields Crucible Weapon /649
Weight | Desc |
---|---|
1000 (T1) | +30 to maximum Life |
1000 (T1) | +35 to maximum Life |
1000 (T1) | +40 to maximum Life |
1000 (T1) | +45 to maximum Life |
500 (T1) | +50 to maximum Life |
500 (T1) | 20% reduced Damage +60 to maximum Life |
500 (T1) | 20% reduced Damage +75 to maximum Life |
500 (T1) | 20% reduced Damage +80 to maximum Life |
500 (T1) | +60 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +75 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +80 to maximum Life -5% to all Elemental Resistances |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life |
500 (T1) | +15 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +20 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +25 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +15 to maximum Life 20% increased Stun Threshold |
500 (T1) | +20 to maximum Life 20% increased Stun Threshold |
500 (T1) | +25 to maximum Life 20% increased Stun Threshold |
500 (T1) | +15 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +20 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +25 to maximum Life Recover 1% of Life on Kill |
1000 (T1) | +20 to Armour |
1000 (T1) | +35 to Armour |
1000 (T1) | +50 to Armour |
1000 (T1) | +65 to Armour |
500 (T1) | +80 to Armour |
500 (T1) | +100 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +125 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +150 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +100 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +125 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +150 to Armour |
500 (T1) | 5% increased Strength +20 to Armour |
500 (T1) | 5% increased Strength +30 to Armour |
500 (T1) | 5% increased Strength +40 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Armour |
500 (T1) | +20 to Armour +2% Chance to Block |
500 (T1) | +30 to Armour +2% Chance to Block |
500 (T1) | +40 to Armour +2% Chance to Block |
1000 (T1) | +20 to Evasion Rating |
1000 (T1) | +35 to Evasion Rating |
1000 (T1) | +50 to Evasion Rating |
1000 (T1) | +65 to Evasion Rating |
500 (T1) | +80 to Evasion Rating |
500 (T1) | +100 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +125 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +150 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +100 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +125 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +150 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | 5% increased Dexterity +20 to Evasion Rating |
500 (T1) | 5% increased Dexterity +30 to Evasion Rating |
500 (T1) | 5% increased Dexterity +40 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +20 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +30 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +40 to Evasion Rating |
1000 (T1) | +5 to maximum Energy Shield |
1000 (T1) | +10 to maximum Energy Shield |
1000 (T1) | +15 to maximum Energy Shield |
1000 (T1) | +20 to maximum Energy Shield |
500 (T1) | +25 to maximum Energy Shield |
500 (T1) | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | 5% increased Intelligence +9 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +12 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +15 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield |
500 (T1) | +9 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +12 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +15 to maximum Energy Shield 8% increased maximum Mana |
200 (T1) | 30% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 35% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 40% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 15% increased Fire Damage |
200 (T1) | 20% increased Fire Damage |
200 (T1) | 25% increased Fire Damage |
200 (T1) | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 30% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 35% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 40% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 15% increased Cold Damage |
200 (T1) | 20% increased Cold Damage |
200 (T1) | 25% increased Cold Damage |
200 (T1) | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 30% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 35% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 40% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 15% increased Lightning Damage |
200 (T1) | 20% increased Lightning Damage |
200 (T1) | 25% increased Lightning Damage |
200 (T1) | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
100 (T1) | 30% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 35% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 40% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 15% increased Chaos Damage |
100 (T1) | 20% increased Chaos Damage |
100 (T1) | 25% increased Chaos Damage |
100 (T1) | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
200 (T1) | 30% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 35% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 40% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 15% increased Global Physical Damage |
200 (T1) | 20% increased Global Physical Damage |
200 (T1) | 25% increased Global Physical Damage |
200 (T1) | 9% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 12% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 15% increased Global Physical Damage 2% additional Physical Damage Reduction |
125 (T2) | 16% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 20% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 24% Chance to Block Spell Damage No Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 10% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 12% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
500 (T2) | 3% Chance to Block Spell Damage |
500 (T2) | 4% Chance to Block Spell Damage |
500 (T2) | 5% Chance to Block Spell Damage |
250 (T2) | 2% Chance to Block Spell Damage 5% more maximum Mana |
250 (T2) | 3% Chance to Block Spell Damage 5% more maximum Mana |
125 (T2) | +8% Chance to Block Cannot Block Spell Damage |
125 (T2) | +10% Chance to Block Cannot Block Spell Damage |
125 (T2) | +12% Chance to Block Cannot Block Spell Damage |
250 (T2) | +8% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +10% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +12% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block |
500 (T2) | +3% Chance to Block |
500 (T2) | +4% Chance to Block |
500 (T2) | +5% Chance to Block |
250 (T2) | 30 Life gained when you Block +2% Chance to Block |
250 (T2) | 30 Life gained when you Block +3% Chance to Block |
250 (T2) | 30% increased Block Recovery +2% Chance to Block |
250 (T2) | 30% increased Block Recovery +3% Chance to Block |
250 (T2) | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block |
500 (T2) | 24% increased Armour, Evasion and Energy Shield |
500 (T2) | 32% increased Armour, Evasion and Energy Shield |
500 (T2) | 40% increased Armour, Evasion and Energy Shield |
250 (T2) | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield |
300 (T2) | +30% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +36% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +42% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +30% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +36% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +42% to Cold Resistance |
300 (T2) | +30% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +42% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +42% to Lightning Resistance |
200 (T2) | -6% to all Elemental Resistances +19% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +23% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +27% to Chaos Resistance |
200 (T2) | +10% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +12% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +14% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances |
200 (T2) | +10% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +12% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +14% to all Elemental Resistances -4% Chance to Block |
200 (T2) | 5% reduced maximum Life +19% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +23% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +27% to Chaos Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Cold Resistance |
100 (T2) | +3% to maximum Cold Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Cold Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Cold Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Cold Resistance +4% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance |
100 (T2) | -5% to maximum Chaos Resistance +1% to all maximum Elemental Resistances |
100 (T2) | -5% to maximum Chaos Resistance +2% to all maximum Elemental Resistances |
100 (T2) | +3% to maximum Chaos Resistance -1% to all maximum Elemental Resistances |
100 (T2) | +4% to maximum Chaos Resistance -1% to all maximum Elemental Resistances |
100 (T2) | -3% Chance to Block Allocates Testudo |
100 (T2) | -3% Chance to Block Allocates Retaliation |
100 (T2) | -3% Chance to Block Allocates Deflection |
100 (T2) | -3% Chance to Block Allocates Defiance |
100 (T2) | -3% Chance to Block Allocates Command of Steel |
100 (T2) | -3% Chance to Block Allocates Aggressive Bastion |
100 (T2) | -3% Chance to Block Allocates Sanctuary |
100 (T2) | -3% Chance to Block Allocates Safeguard |
100 (T2) | -3% Chance to Block Allocates Arcane Sanctuary |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Resistance Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Resistance Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Determination has 20% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 25% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 30% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Discipline has 20% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 25% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 30% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Grace has 20% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 25% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 30% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 20% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 25% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 30% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 20% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 25% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 30% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 20% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 25% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 30% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 20% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 25% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 30% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
250 (T3, T4) | -5% to amount of Suppressed Spell Damage Prevented +20% chance to Suppress Spell Damage |
250 (T3, T4) | -5% to amount of Suppressed Spell Damage Prevented +25% chance to Suppress Spell Damage |
250 (T3, T4) | Prevent +2% of Suppressed Spell Damage -10% chance to Suppress Spell Damage |
250 (T3, T4) | Prevent +3% of Suppressed Spell Damage -10% chance to Suppress Spell Damage |
250 (T3, T4) | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently |
250 (T3, T4) | Recover 2% of Life when you Suppress Spell Damage |
250 (T3, T4) | Recover 3% of Life when you Suppress Spell Damage |
1000 (T3, T4) | Recover 30 Life when you Block |
1000 (T3, T4) | Recover 50 Life when you Block |
1000 (T3, T4) | Gain 30 Energy Shield when you Block |
1000 (T3, T4) | Gain 50 Energy Shield when you Block |
500 (T3, T4) | 30 Mana gained when you Block |
500 (T3, T4) | 50 Mana gained when you Block |
750 (T3, T4) | 50% chance to Chill Attackers for 4 seconds on Block |
750 (T3, T4) | Chill Attackers for 4 seconds on Block |
750 (T3, T4) | 50% chance to Shock Attackers for 4 seconds on Block |
750 (T3, T4) | Shock Attackers for 4 seconds on Block |
400 (T3, T4) | 15% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 60% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | 100% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
750 (T3, T4) | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you |
750 (T3, T4) | Attack Hits have 20% chance to Maim you for 4 seconds Immune to Exposure |
500 (T3, T4) | 20% reduced Damage per Curse on you 30% reduced Effect of Curses on you |
500 (T3, T4) | 20% reduced Damage per Curse on you 40% reduced Effect of Curses on you |
250 (T3, T4) | 10% increased Damage per Curse on you 25% increased Effect of Curses on you |
250 (T3, T4) | 15% increased Damage per Curse on you 25% increased Effect of Curses on you |
500 (T3, T4) | 100% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 150% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 100% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | 150% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you |
500 (T3, T4) | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken |
500 (T3, T4) | 100% increased Reflected Elemental Damage taken 100% reduced Reflected Physical Damage taken |
500 (T3, T4) | 20% of Damage you Reflect to Enemies when Hit is leeched as Life |
500 (T3, T4) | 30% of Damage you Reflect to Enemies when Hit is leeched as Life |
750 (T3, T4) | 10% reduced maximum Life 12% increased Life Recovery rate |
750 (T3, T4) | 10% reduced maximum Life 16% increased Life Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 12% increased Mana Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 16% increased Mana Recovery rate |
500 (T3, T4) | Regenerate 2% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 2% of Energy Shield per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Energy Shield per second while on Low Life |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage |
500 (T3, T4) | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
500 (T3, T4) | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life |
250 (T3, T4) | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 30% increased Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 50% increased Effect of Consecrated Ground you create |
400 (T3, T4) | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Debuffs on you expire 15% faster |
400 (T3, T4) | Debuffs on you expire 25% faster |
400 (T3, T4) | 50% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | 75% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 45% more Damage |
400 (T3, T4) | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 60% more Damage |
400 (T3, T4) | 150% increased Fortification Duration -2 to maximum Fortification |
400 (T3, T4) | 200% increased Fortification Duration -2 to maximum Fortification |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
500 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
500 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
500 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
500 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
500 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
500 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
500 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
500 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
500 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
500 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
500 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
500 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
500 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
500 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
500 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
500 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
500 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
500 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
500 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
500 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
500 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
500 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
500 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
500 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
500 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
500 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
500 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
500 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
500 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
500 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
500 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
500 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
500 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
500 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
500 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
500 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
500 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
500 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
500 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
500 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
500 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
500 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
500 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
500 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
500 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
500 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
500 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
500 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
500 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
500 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
938 (T3, T4) | Item sells for an additional Magmatic Ore |
250 (T3) | Item sells for 20 additional Orbs of Scouring |
125 (T4) | Item sells for 40 additional Orbs of Scouring |
300 (T3) | Item sells for 20 additional Chaos Orbs |
150 (T4) | Item sells for 40 additional Chaos Orbs |
168 (T3) | Item sells for 15 additional Orbs of Regret |
84 (T4) | Item sells for 30 additional Orbs of Regret |
75 (T3) | Item sells for 10 additional Regal Orbs |
38 (T4) | Item sells for 20 additional Regal Orbs |
168 (T3) | Item sells for 15 additional Vaal Orbs |
84 (T4) | Item sells for 30 additional Vaal Orbs |
68 (T3) | Item sells for 15 additional Gemcutter's Prisms |
34 (T4) | Item sells for 30 additional Gemcutter's Prisms |
100 (T3) | Item sells for 10 additional Blessed Orbs |
50 (T4) | Item sells for 20 additional Blessed Orbs |
175 (T3) | Item sells for an additional Cartography Scarab of every type |
88 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
50 (T3) | Item sells for an additional Orb of Annulment |
18 (T4) | Item sells for 3 additional Orbs of Annulment |
125 (T3) | Item sells for an additional Exalted Orb |
43 (T4) | Item sells for 3 additional Exalted Orbs |
125 (T3) | Item sells for an additional Divine Orb |
43 (T4) | Item sells for 3 additional Divine Orbs |
6 (T3) | Item sells for an additional Sacred Orb |
3 (T4) | Item sells for 3 additional Sacred Orbs |
1563 (T3) | Item sells for an additional Igneous Geode |
168 (T4) | Item sells for an additional Crystalline Geode |
250 (T5) | Crucible Passives that sell for items sell for twice as much |
crucible_unique_helmet Crucible Weapon /50
Weight | Desc |
---|---|
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
minion Crucible Weapon /530
Weight | Desc |
---|---|
1250 (T1) | Minions deal 14 to 22 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
630 (T1) | Minions deal 28 to 42 additional Physical Damage Minions have 6% reduced Attack and Cast Speed |
1250 (T1) | Minions deal 24 to 37 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
630 (T1) | Minions deal 47 to 71 additional Physical Damage Minions have 10% reduced Attack and Cast Speed |
5000 (T1) | Minions deal 1 to 5 additional Physical Damage |
5000 (T1) | Minions deal 2 to 6 additional Physical Damage |
5000 (T1) | Minions deal 6 to 10 additional Physical Damage |
2500 (T1) | Minions deal 11 to 17 additional Physical Damage |
1250 (T1) | Minions deal 21 to 33 additional Physical Damage |
5000 (T1) | Minions deal 2 to 5 additional Physical Damage |
5000 (T1) | Minions deal 5 to 10 additional Physical Damage |
5000 (T1) | Minions deal 10 to 17 additional Physical Damage |
2500 (T1) | Minions deal 18 to 28 additional Physical Damage |
1250 (T1) | Minions deal 36 to 55 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Fire Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Fire Damage Minions deal 22 to 33 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Cold Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Cold Damage Minions deal 22 to 33 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Lightning Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Lightning Damage Minions deal 22 to 33 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 2 to 4 additional Physical Damage |
630 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 4 to 6 additional Physical Damage |
320 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 6 to 10 additional Physical Damage |
160 (T1) | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 13 to 20 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 3 to 6 additional Physical Damage |
630 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 7 to 10 additional Physical Damage |
320 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 11 to 17 additional Physical Damage |
160 (T1) | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 22 to 33 additional Physical Damage |
2500 (T1) | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
2500 (T1) | Minions deal 2 to 4 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
2500 (T1) | Minions deal 4 to 6 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
1250 (T1) | Minions deal 6 to 10 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
630 (T1) | Minions deal 13 to 20 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction |
2500 (T1) | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
2500 (T1) | Minions deal 3 to 6 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
2500 (T1) | Minions deal 7 to 10 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
1250 (T1) | Minions deal 11 to 17 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
630 (T1) | Minions deal 22 to 33 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction |
1250 (T1) | Minions deal 19 to 30 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
630 (T1) | Minions deal 39 to 59 additional Fire Damage Minions have 6% reduced Attack and Cast Speed |
1250 (T1) | Minions deal 37 to 55 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
630 (T1) | Minions deal 73 to 109 additional Fire Damage Minions have 10% reduced Attack and Cast Speed |
5000 (T1) | Minions deal 2 to 5 additional Fire Damage |
5000 (T1) | Minions deal 5 to 7 additional Fire Damage |
5000 (T1) | Minions deal 9 to 14 additional Fire Damage |
2500 (T1) | Minions deal 15 to 24 additional Fire Damage |
1250 (T1) | Minions deal 30 to 45 additional Fire Damage |
5000 (T1) | Minions deal 5 to 7 additional Fire Damage |
5000 (T1) | Minions deal 9 to 13 additional Fire Damage |
5000 (T1) | Minions deal 16 to 26 additional Fire Damage |
2500 (T1) | Minions deal 28 to 43 additional Fire Damage |
1250 (T1) | Minions deal 56 to 84 additional Fire Damage |
2500 (T1) | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite |
1250 (T1) | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite |
630 (T1) | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite |
2500 (T1) | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite |
1250 (T1) | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite |
630 (T1) | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 1 to 3 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 2 to 4 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 4 to 9 additional Fire Damage |
1250 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 8 to 14 additional Fire Damage |
630 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 18 to 28 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 2 to 6 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 5 to 8 additional Fire Damage |
2500 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 9 to 16 additional Fire Damage |
1250 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 16 to 26 additional Fire Damage |
630 (T1) | 25% increased Implicit Modifier magnitudes Minions deal 34 to 51 additional Fire Damage |
1250 (T1) | Minions deal 19 to 30 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
630 (T1) | Minions deal 39 to 59 additional Cold Damage Minions have 40% reduced Critical Strike Chance |
1250 (T1) | Minions deal 37 to 55 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
630 (T1) | Minions deal 73 to 109 additional Cold Damage Minions have 80% reduced Critical Strike Chance |
5000 (T1) | Minions deal 2 to 6 additional Cold Damage |
5000 (T1) | Minions deal 5 to 8 additional Cold Damage |
5000 (T1) | Minions deal 10 to 17 additional Cold Damage |
2500 (T1) | Minions deal 18 to 28 additional Cold Damage |
1250 (T1) | Minions deal 37 to 56 additional Cold Damage |
5000 (T1) | Minions deal 5 to 10 additional Cold Damage |
5000 (T1) | Minions deal 10 to 16 additional Cold Damage |
5000 (T1) | Minions deal 20 to 32 additional Cold Damage |
2500 (T1) | Minions deal 34 to 52 additional Cold Damage |
1250 (T1) | Minions deal 68 to 103 additional Cold Damage |
2500 (T1) | Minions deal 2 to 5 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 3 to 7 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 8 to 14 additional Cold Damage Minions have 8% chance to Freeze |
1250 (T1) | Minions deal 14 to 21 additional Cold Damage Minions have 8% chance to Freeze |
630 (T1) | Minions deal 29 to 43 additional Cold Damage Minions have 8% chance to Freeze |
2500 (T1) | Minions deal 4 to 7 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 7 to 12 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 15 to 24 additional Cold Damage Minions have 16% chance to Freeze |
1250 (T1) | Minions deal 26 to 40 additional Cold Damage Minions have 16% chance to Freeze |
630 (T1) | Minions deal 53 to 79 additional Cold Damage Minions have 16% chance to Freeze |
2500 (T1) | Minions deal 1 to 3 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
2500 (T1) | Minions deal 2 to 4 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
2500 (T1) | Minions deal 4 to 8 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
1250 (T1) | Minions deal 8 to 14 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
630 (T1) | Minions deal 17 to 25 additional Cold Damage Minions have 6% increased Attack and Cast Speed |
2500 (T1) | Minions deal 2 to 5 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
2500 (T1) | Minions deal 5 to 8 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
2500 (T1) | Minions deal 9 to 15 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
1250 (T1) | Minions deal 16 to 25 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
630 (T1) | Minions deal 32 to 47 additional Cold Damage Minions have 10% increased Attack and Cast Speed |
1250 (T1) | 4% increased Lightning Damage taken Minions deal 2 to 48 additional Lightning Damage |
630 (T1) | 4% increased Lightning Damage taken Minions deal 5 to 94 additional Lightning Damage |
1250 (T1) | 6% increased Lightning Damage taken Minions deal 4 to 88 additional Lightning Damage |
630 (T1) | 6% increased Lightning Damage taken Minions deal 9 to 173 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 6 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 12 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 22 additional Lightning Damage |
2500 (T1) | Minions deal 2 to 37 additional Lightning Damage |
1250 (T1) | Minions deal 4 to 72 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 12 additional Lightning Damage |
5000 (T1) | Minions deal 1 to 21 additional Lightning Damage |
5000 (T1) | Minions deal 2 to 41 additional Lightning Damage |
2500 (T1) | Minions deal 3 to 68 additional Lightning Damage |
1250 (T1) | Minions deal 7 to 133 additional Lightning Damage |
2500 (T1) | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock |
1250 (T1) | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock |
630 (T1) | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock |
1250 (T1) | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock |
630 (T1) | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock |
2500 (T1) | Minions deal 1 to 5 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 14 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
1250 (T1) | Minions deal 2 to 22 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
630 (T1) | Minions deal 2 to 43 additional Lightning Damage Minions have 25% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 7 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
2500 (T1) | Minions deal 1 to 13 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
2500 (T1) | Minions deal 2 to 24 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
1250 (T1) | Minions deal 3 to 41 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
630 (T1) | Minions deal 4 to 80 additional Lightning Damage Minions have 40% increased Critical Strike Chance |
630 (T1) | 6% reduced maximum Life Minions deal 14 to 22 additional Chaos Damage |
320 (T1) | 6% reduced maximum Life Minions deal 28 to 42 additional Chaos Damage |
630 (T1) | 10% reduced maximum Life Minions deal 24 to 37 additional Chaos Damage |
320 (T1) | 10% reduced maximum Life Minions deal 47 to 71 additional Chaos Damage |
2500 (T1) | Minions deal 1 to 5 additional Chaos Damage |
2500 (T1) | Minions deal 2 to 6 additional Chaos Damage |
2500 (T1) | Minions deal 6 to 10 additional Chaos Damage |
1250 (T1) | Minions deal 11 to 17 additional Chaos Damage |
630 (T1) | Minions deal 21 to 33 additional Chaos Damage |
2500 (T1) | Minions deal 2 to 5 additional Chaos Damage |
2500 (T1) | Minions deal 5 to 10 additional Chaos Damage |
2500 (T1) | Minions deal 10 to 17 additional Chaos Damage |
1250 (T1) | Minions deal 18 to 28 additional Chaos Damage |
630 (T1) | Minions deal 36 to 55 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage |
1250 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage |
630 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage |
320 (T1) | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage |
1250 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage |
630 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage |
320 (T1) | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage |
1250 (T1) | +7% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | +7% to Chaos Resistance Minions deal 2 to 4 additional Chaos Damage |
1250 (T1) | +7% to Chaos Resistance Minions deal 4 to 6 additional Chaos Damage |
630 (T1) | +7% to Chaos Resistance Minions deal 6 to 10 additional Chaos Damage |
320 (T1) | +7% to Chaos Resistance Minions deal 13 to 20 additional Chaos Damage |
1250 (T1) | +13% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage |
1250 (T1) | +13% to Chaos Resistance Minions deal 3 to 6 additional Chaos Damage |
1250 (T1) | +13% to Chaos Resistance Minions deal 7 to 10 additional Chaos Damage |
630 (T1) | +13% to Chaos Resistance Minions deal 11 to 17 additional Chaos Damage |
320 (T1) | +13% to Chaos Resistance Minions deal 22 to 33 additional Chaos Damage |
3750 (T1) | Minions deal 35% increased Damage Minions have 40% reduced Critical Strike Chance |
1870 (T1) | Minions deal 42% increased Damage Minions have 40% reduced Critical Strike Chance |
3750 (T1) | Minions deal 56% increased Damage Minions have 80% reduced Critical Strike Chance |
1870 (T1) | Minions deal 68% increased Damage Minions have 80% reduced Critical Strike Chance |
15000 (T1) | Minions deal 10% increased Damage |
15000 (T1) | Minions deal 15% increased Damage |
15000 (T1) | Minions deal 20% increased Damage |
7500 (T1) | Minions deal 25% increased Damage |
3750 (T1) | Minions deal 30% increased Damage |
15000 (T1) | Minions deal 16% increased Damage |
15000 (T1) | Minions deal 24% increased Damage |
15000 (T1) | Minions deal 32% increased Damage |
7500 (T1) | Minions deal 40% increased Damage |
3750 (T1) | Minions deal 48% increased Damage |
7500 (T1) | 10% increased maximum Mana Minions deal 7% increased Damage |
7500 (T1) | 10% increased maximum Mana Minions deal 10% increased Damage |
7500 (T1) | 10% increased maximum Mana Minions deal 13% increased Damage |
3750 (T1) | 10% increased maximum Mana Minions deal 17% increased Damage |
1870 (T1) | 10% increased maximum Mana Minions deal 20% increased Damage |
7500 (T1) | 20% increased maximum Mana Minions deal 11% increased Damage |
7500 (T1) | 20% increased maximum Mana Minions deal 16% increased Damage |
7500 (T1) | 20% increased maximum Mana Minions deal 21% increased Damage |
3750 (T1) | 20% increased maximum Mana Minions deal 26% increased Damage |
1870 (T1) | 20% increased maximum Mana Minions deal 32% increased Damage |
7500 (T1) | 10% increased maximum Energy Shield Minions deal 7% increased Damage |
7500 (T1) | 10% increased maximum Energy Shield Minions deal 10% increased Damage |
7500 (T1) | 10% increased maximum Energy Shield Minions deal 13% increased Damage |
3750 (T1) | 10% increased maximum Energy Shield Minions deal 17% increased Damage |
1870 (T1) | 10% increased maximum Energy Shield Minions deal 20% increased Damage |
7500 (T1) | 20% increased maximum Energy Shield Minions deal 11% increased Damage |
7500 (T1) | 20% increased maximum Energy Shield Minions deal 16% increased Damage |
7500 (T1) | 20% increased maximum Energy Shield Minions deal 21% increased Damage |
3750 (T1) | 20% increased maximum Energy Shield Minions deal 26% increased Damage |
1870 (T1) | 20% increased maximum Energy Shield Minions deal 32% increased Damage |
10000 (T1) | +2 to Level of Socketed Minion Gems |
10000 (T1) | +1 to Level of Socketed Minion Gems |
2500 (T2) | Minions have +1% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed |
2500 (T2) | Minions have +1.2% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed |
2500 (T2) | Minions have +1.4% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed |
2500 (T2) | Minions have +1.7% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed |
2500 (T2) | Minions have +2% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed |
2500 (T2) | Minions have +2.3% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +60% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +80% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +130% to Critical Strike Multiplier |
2500 (T2) | Minions have -1.5% to Critical Strike Chance Minions have +160% to Critical Strike Multiplier |
5000 (T2) | Minions have +0.4% to Critical Strike Chance |
5000 (T2) | Minions have +0.6% to Critical Strike Chance |
5000 (T2) | Minions have +0.8% to Critical Strike Chance |
5000 (T2) | Minions have +0.7% to Critical Strike Chance |
5000 (T2) | Minions have +1% to Critical Strike Chance |
5000 (T2) | Minions have +1.3% to Critical Strike Chance |
2500 (T2) | Minions have +0.2% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.3% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.4% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.3% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.5% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier |
2500 (T2) | Minions have +0.7% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1% to Critical Strike Chance |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.2% to Critical Strike Chance |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.4% to Critical Strike Chance |
2500 (T2) | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.7% to Critical Strike Chance |
2500 (T2) | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2% to Critical Strike Chance |
2500 (T2) | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2.3% to Critical Strike Chance |
2500 (T2) | Minions have 12% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 16% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 20% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 18% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 24% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
2500 (T2) | Minions have 30% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage |
5000 (T2) | Minions have 8% increased Attack and Cast Speed |
5000 (T2) | Minions have 10% increased Attack and Cast Speed |
5000 (T2) | Minions have 12% increased Attack and Cast Speed |
5000 (T2) | Minions have 14% increased Attack and Cast Speed |
5000 (T2) | Minions have 18% increased Attack and Cast Speed |
5000 (T2) | Minions have 22% increased Attack and Cast Speed |
2500 (T2) | Minions have 12% increased Attack and Cast Speed Minions take 15% increased Damage |
2500 (T2) | Minions have 16% increased Attack and Cast Speed Minions take 15% increased Damage |
2500 (T2) | Minions have 20% increased Attack and Cast Speed Minions take 15% increased Damage |
2500 (T2) | Minions have 18% increased Attack and Cast Speed Minions take 25% increased Damage |
2500 (T2) | Minions have 24% increased Attack and Cast Speed Minions take 25% increased Damage |
2500 (T2) | Minions have 30% increased Attack and Cast Speed Minions take 25% increased Damage |
2500 (T2) | Minions have 4% increased Attack and Cast Speed Minions take 10% reduced Damage |
2500 (T2) | Minions have 5% increased Attack and Cast Speed Minions take 10% reduced Damage |
2500 (T2) | Minions have 6% increased Attack and Cast Speed Minions take 10% reduced Damage |
2500 (T2) | Minions have 8% increased Attack and Cast Speed Minions take 15% reduced Damage |
2500 (T2) | Minions have 10% increased Attack and Cast Speed Minions take 15% reduced Damage |
2500 (T2) | Minions have 12% increased Attack and Cast Speed Minions take 15% reduced Damage |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +400 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +500 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +600 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +700 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +850 to Accuracy Rating |
2500 (T2) | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1000 to Accuracy Rating |
5000 (T2) | Minions have +200 to Accuracy Rating |
5000 (T2) | Minions have +250 to Accuracy Rating |
5000 (T2) | Minions have +300 to Accuracy Rating |
5000 (T2) | Minions have +300 to Accuracy Rating |
5000 (T2) | Minions have +400 to Accuracy Rating |
5000 (T2) | Minions have +500 to Accuracy Rating |
2500 (T2) | Minions have +100 to Accuracy Rating Minions have 25% increased Evasion Rating |
2500 (T2) | Minions have +150 to Accuracy Rating Minions have 25% increased Evasion Rating |
2500 (T2) | Minions have +200 to Accuracy Rating Minions have 25% increased Evasion Rating |
2500 (T2) | Minions have +160 to Accuracy Rating Minions have 40% increased Evasion Rating |
2500 (T2) | Minions have +240 to Accuracy Rating Minions have 40% increased Evasion Rating |
2500 (T2) | Minions have +320 to Accuracy Rating Minions have 40% increased Evasion Rating |
2500 (T2) | Minions never deal Critical Strikes Minions' Hits can't be Evaded |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | 10% increased Explicit Minion Modifier magnitudes |
500 (T3, T4) | 15% increased Explicit Minion Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
2000 (T3, T4) | Desecrate and Unearth have +1 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have +4 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 10% increased Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -1 to Maximum number of corpses allowed Corpses you Spawn have 15% increased Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 20% increased Maximum Life |
2000 (T3, T4) | Desecrate and Unearth have -2 to Maximum number of corpses allowed Corpses you Spawn have 30% increased Maximum Life |
1500 (T3, T4) | 10% reduced Minion Duration Minions have 15% increased Cooldown Recovery Rate |
1500 (T3, T4) | 10% reduced Minion Duration Minions have 25% increased Cooldown Recovery Rate |
1500 (T3, T4) | 20% reduced Minion Duration Minions have 30% increased Cooldown Recovery Rate |
1500 (T3, T4) | 20% reduced Minion Duration Minions have 50% increased Cooldown Recovery Rate |
2000 (T3, T4) | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate |
2000 (T3, T4) | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate |
2000 (T3, T4) | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate |
2000 (T3, T4) | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate |
2000 (T3, T4) | Minions deal 15% reduced Damage Minions have 20% increased Area of Effect |
2000 (T3, T4) | Minions deal 15% reduced Damage Minions have 30% increased Area of Effect |
2000 (T3, T4) | Minions deal 30% reduced Damage Minions have 40% increased Area of Effect |
2000 (T3, T4) | Minions deal 30% reduced Damage Minions have 60% increased Area of Effect |
4000 (T3, T4) | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance |
4000 (T3, T4) | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance |
4000 (T3, T4) | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance |
4000 (T3, T4) | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance |
2000 (T3, T4) | Minions have -6% to all Elemental Resistances Minions have +17% to Chaos Resistance |
2000 (T3, T4) | Minions have -6% to all Elemental Resistances Minions have +23% to Chaos Resistance |
2000 (T3, T4) | Minions have -12% to all Elemental Resistances Minions have +37% to Chaos Resistance |
2000 (T3, T4) | Minions have -12% to all Elemental Resistances Minions have +47% to Chaos Resistance |
2000 (T3, T4) | Minions have +350 to Armour |
2000 (T3, T4) | Minions have +500 to Armour |
2000 (T3, T4) | Minions have +700 to Armour |
2000 (T3, T4) | Minions have +1000 to Armour |
2000 (T3, T4) | Minions have 20% increased Evasion Rating |
2000 (T3, T4) | Minions have 30% increased Evasion Rating |
2000 (T3, T4) | Minions have 40% increased Evasion Rating |
2000 (T3, T4) | Minions have 60% increased Evasion Rating |
2000 (T3, T4) | Minions have 15% reduced Evasion Rating Minions have +15% chance to Suppress Spell Damage |
2000 (T3, T4) | Minions have 15% reduced Evasion Rating Minions have +25% chance to Suppress Spell Damage |
2000 (T3, T4) | Minions have 30% reduced Evasion Rating Minions have +30% chance to Suppress Spell Damage |
2000 (T3, T4) | Minions have 30% reduced Evasion Rating Minions have +50% chance to Suppress Spell Damage |
4000 (T3, T4) | Minions have 10% reduced Life Recovery rate Minions have 20% increased maximum Life |
4000 (T3, T4) | Minions have 10% reduced Life Recovery rate Minions have 30% increased maximum Life |
4000 (T3, T4) | Minions have 20% reduced Life Recovery rate Minions have 40% increased maximum Life |
4000 (T3, T4) | Minions have 20% reduced Life Recovery rate Minions have 60% increased maximum Life |
4000 (T3, T4) | Minions have 15% increased Life Recovery rate Minions have 15% reduced maximum Life |
4000 (T3, T4) | Minions have 20% increased Life Recovery rate Minions have 15% reduced maximum Life |
4000 (T3, T4) | Minions have 30% increased Life Recovery rate Minions have 30% reduced maximum Life |
4000 (T3, T4) | Minions have 40% increased Life Recovery rate Minions have 30% reduced maximum Life |
2500 (T3, T4) | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield |
2500 (T3, T4) | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield |
2500 (T3, T4) | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield |
2500 (T3, T4) | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield |
1000 (T3, T4) | Minions have +1% to all maximum Elemental Resistances |
1000 (T3, T4) | Minions have +2% to all maximum Elemental Resistances |
1000 (T3, T4) | Minions have 10% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 15% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 20% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 30% chance to Blind on Hit with Attacks |
1000 (T3, T4) | Minions have 10% chance to Hinder Enemies on Hit with Spells |
1000 (T3, T4) | Minions have 15% chance to Hinder Enemies on Hit with Spells |
1000 (T3, T4) | Minions have 20% chance to Hinder Enemies on Hit with Spells |
1000 (T3, T4) | Minions have 30% chance to Hinder Enemies on Hit with Spells |
3000 (T3, T4) | Minions have 12% increased Movement Speed |
3000 (T3, T4) | Minions have 16% increased Movement Speed |
3000 (T3, T4) | Minions have 24% increased Movement Speed |
3000 (T3, T4) | Minions have 32% increased Movement Speed |
800 (T3, T4) | Minions have 15% increased Projectile Speed |
800 (T3, T4) | Minions have 20% increased Projectile Speed |
800 (T3, T4) | Minions have 30% increased Projectile Speed |
800 (T3, T4) | Minions have 40% increased Projectile Speed |
800 (T3, T4) | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you |
800 (T3, T4) | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you |
800 (T3, T4) | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you |
800 (T3, T4) | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you |
800 (T3, T4) | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you |
800 (T3, T4) | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 8% chance to Ignite |
800 (T3, T4) | 20% increased Ignite Duration on you Minions have 12% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 16% chance to Ignite |
800 (T3, T4) | 40% increased Ignite Duration on you Minions have 24% chance to Ignite |
800 (T3, T4) | 20% increased Freeze Duration on you Minions have 8% chance to Freeze |
800 (T3, T4) | 20% increased Freeze Duration on you Minions have 12% chance to Freeze |
800 (T3, T4) | 40% increased Freeze Duration on you Minions have 16% chance to Freeze |
800 (T3, T4) | 40% increased Freeze Duration on you Minions have 24% chance to Freeze |
800 (T3, T4) | 20% increased Shock Duration on you Minions have 8% chance to Shock |
800 (T3, T4) | 20% increased Shock Duration on you Minions have 12% chance to Shock |
800 (T3, T4) | 40% increased Shock Duration on you Minions have 16% chance to Shock |
800 (T3, T4) | 40% increased Shock Duration on you Minions have 24% chance to Shock |
1200 (T3, T4) | Link Skills have 8% increased Buff Effect 20% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 12% increased Buff Effect 20% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 16% increased Buff Effect 40% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 24% increased Buff Effect 40% increased Mana Cost of Link Skills |
1200 (T3, T4) | Link Skills have 20% reduced Buff Effect Link Skills Link to 1 additional random target |
1200 (T3, T4) | Link Skills have 30% reduced Buff Effect Link Skills Link to 2 additional random targets |
2000 (T3, T4) | Convocation has 25% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect |
2000 (T3, T4) | Convocation has 40% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect |
2000 (T3, T4) | Convocation has 50% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect |
2000 (T3, T4) | Convocation has 80% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect |
2500 (T3, T4) | 10% increased effect of Offerings Offering Skills have 15% reduced Duration |
2500 (T3, T4) | 15% increased effect of Offerings Offering Skills have 15% reduced Duration |
2500 (T3, T4) | 20% increased effect of Offerings Offering Skills have 30% reduced Duration |
2500 (T3, T4) | 30% increased effect of Offerings Offering Skills have 30% reduced Duration |
2500 (T3, T4) | 10% reduced effect of Offerings Offering Skills have 25% increased Duration |
2500 (T3, T4) | 10% reduced effect of Offerings Offering Skills have 40% increased Duration |
2500 (T3, T4) | 20% reduced effect of Offerings Offering Skills have 50% increased Duration |
2500 (T3, T4) | 20% reduced effect of Offerings Offering Skills have 80% increased Duration |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 10% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 15% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 20% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have 10% reduced Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 10% chance to gain Unholy Might for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 15% chance to gain Unholy Might for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 20% chance to gain Unholy Might for 4 seconds on Kill |
1000 (T3, T4) | Minions have -7% to Chaos Resistance Minions have 30% chance to gain Unholy Might for 4 seconds on Kill |
1500 (T3, T4) | Minions have +20% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have +25% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have +30% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have +40% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -10% Chance to Block Attack Damage Minions have +20% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -10% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -15% Chance to Block Attack Damage Minions have +30% Chance to Block Spell Damage |
1500 (T3, T4) | Minions have -15% Chance to Block Attack Damage Minions have +40% Chance to Block Spell Damage |
800 (T3, T4) | Minions have 10% reduced maximum Life Minions Recover 3% of their Life when they Block |
800 (T3, T4) | Minions have 10% reduced maximum Life Minions Recover 4% of their Life when they Block |
800 (T3, T4) | Minions have 20% reduced maximum Life Minions Recover 6% of their Life when they Block |
800 (T3, T4) | Minions have 20% reduced maximum Life Minions Recover 8% of their Life when they Block |
1200 (T3, T4) | +1 to maximum number of Summoned Golems 50% reduced Effect of Buffs granted by your Golems |
1200 (T3, T4) | +2 to maximum number of Summoned Golems 100% reduced Effect of Buffs granted by your Golems |
1200 (T3, T4) | -1 to maximum number of Summoned Golems 75% increased Effect of Buffs granted by your Golems |
1200 (T3, T4) | -2 to maximum number of Summoned Golems 150% increased Effect of Buffs granted by your Golems |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Life |
500 (T4) | Socketed Gems are Supported by Level 10 Minion Life |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Speed |
500 (T4) | Socketed Gems are Supported by Level 10 Minion Speed |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
500 (T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
500 (T3, T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
500 (T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
500 (T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
500 (T3, T4) | Socketed Gems are Supported by Level 10 Predator |
500 (T4) | Socketed Gems are Supported by Level 10 Predator |
500 (T3, T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
500 (T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Life |
125 (T4) | Socketed Gems are Supported by Level 10 Minion Life |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Minion Speed |
125 (T4) | Socketed Gems are Supported by Level 10 Minion Speed |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
125 (T4) | Socketed Gems are Supported by Level 10 Elemental Army Support |
125 (T3, T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
125 (T4) | Socketed Gems are Supported by Level 15 Summon Phantasm |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
125 (T4) | Socketed Gems are Supported by Level 10 Feeding Frenzy |
125 (T3, T4) | Socketed Gems are Supported by Level 10 Predator |
125 (T4) | Socketed Gems are Supported by Level 10 Predator |
125 (T3, T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
125 (T4) | Socketed Gems are Supported by Level 15 Infernal Legion |
1000 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Animated Lingering Blades have +1.5% to Critical Strike Chance |
1000 (T5) | Animated Lingering Blades have +2.5% to Critical Strike Chance |
1000 (T5) | Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems |
1000 (T5) | Maximum Life of Summoned Elemental Golems is Doubled |
1000 (T5) | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics |
1000 (T5) | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics |
1000 (T5) | Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised |
1000 (T5) | Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised |
1000 (T5) | Maximum number of Summoned Raging Spirits is 3 Maximum number of Summoned Phantasms is 3 Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs |
1000 (T5) | 50% increased Effect of Link Buffs on Animated Guardian Link Skills can target Animated Guardian |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
1275 (T3, T4) | Item sells for an additional Magmatic Ore |
340 (T3) | Item sells for 20 additional Orbs of Scouring |
170 (T4) | Item sells for 40 additional Orbs of Scouring |
408 (T3) | Item sells for 20 additional Chaos Orbs |
204 (T4) | Item sells for 40 additional Chaos Orbs |
228 (T3) | Item sells for 15 additional Orbs of Regret |
114 (T4) | Item sells for 30 additional Orbs of Regret |
102 (T3) | Item sells for 10 additional Regal Orbs |
51 (T4) | Item sells for 20 additional Regal Orbs |
228 (T3) | Item sells for 15 additional Vaal Orbs |
114 (T4) | Item sells for 30 additional Vaal Orbs |
92 (T3) | Item sells for 15 additional Gemcutter's Prisms |
46 (T4) | Item sells for 30 additional Gemcutter's Prisms |
136 (T3) | Item sells for 10 additional Blessed Orbs |
68 (T4) | Item sells for 20 additional Blessed Orbs |
238 (T3) | Item sells for an additional Cartography Scarab of every type |
119 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
68 (T3) | Item sells for an additional Orb of Annulment |
24 (T4) | Item sells for 3 additional Orbs of Annulment |
170 (T3) | Item sells for an additional Exalted Orb |
58 (T4) | Item sells for 3 additional Exalted Orbs |
170 (T3) | Item sells for an additional Divine Orb |
58 (T4) | Item sells for 3 additional Divine Orbs |
9 (T3) | Item sells for an additional Sacred Orb |
3 (T4) | Item sells for 3 additional Sacred Orbs |
2125 (T3) | Item sells for an additional Igneous Geode |
228 (T4) | Item sells for an additional Crystalline Geode |
340 (T5) | Crucible Passives that sell for items sell for twice as much |
crucible_unique_staff Crucible Weapon /45
Weight | Desc |
---|---|
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Arcane Surge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Combustion |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Decay |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Energy Leech |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Faster Casting |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ignite Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Intensify |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Overcharge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Physical To Lightning |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Pinpoint |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Spell Cascade |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Summon Phantasm |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Swiftbrand |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Chaos Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Cold Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Lightning Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Archmage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Bonechill |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Concentrated Effect |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Controlled Destruction |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Efficacy |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Focus |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Immolate |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are supported by Level 30 Increased Critical Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Increased Critical Strikes |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Infused Channelling |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Innervate |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Fire Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Cold Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Lightning Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Spell Echo |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Trinity |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unbound Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unleash |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Burning Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Cold to Fire |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Inspiration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ice Bite |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Critical Strike Affliction |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Deadly Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Hypothermia |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Swift Affliction |
Claws Crucible Weapon /570
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Minion Instability |
20 (T2) | Pain Attunement |
20 (T2) | Elemental Equilibrium |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Ghost Reaver |
20 (T2) | Elemental Overload |
20 (T2) | Eldritch Battery |
20 (T2) | Perfect Agony |
20 (T2) | Runebinder |
20 (T2) | The Agnostic |
20 (T2) | Supreme Ego |
20 (T2) | Hex Master |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Magebane |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Wind Dancer |
20 (T2) | Conduit |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | 5% reduced Attack Speed Allocates Poisonous Fangs |
100 (T2) | 5% reduced Attack Speed Allocates Life Raker |
100 (T2) | 5% reduced Attack Speed Allocates Claws of the Hawk |
100 (T2) | 5% reduced Attack Speed Allocates Claws of the Magpie |
100 (T2) | 5% reduced Attack Speed Allocates Claws of the Falcon |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Daggers Crucible Weapon /570
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Minion Instability |
20 (T2) | Pain Attunement |
20 (T2) | Elemental Equilibrium |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Ghost Reaver |
20 (T2) | Elemental Overload |
20 (T2) | Eldritch Battery |
20 (T2) | Perfect Agony |
20 (T2) | Runebinder |
20 (T2) | The Agnostic |
20 (T2) | Supreme Ego |
20 (T2) | Hex Master |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Magebane |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Wind Dancer |
20 (T2) | Conduit |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | -0.5% to Critical Strike Chance Allocates Adder's Touch |
100 (T2) | -0.5% to Critical Strike Chance Allocates From the Shadows |
100 (T2) | -0.5% to Critical Strike Chance Allocates Backstabbing |
100 (T2) | -0.5% to Critical Strike Chance Allocates Flaying |
100 (T2) | -0.5% to Critical Strike Chance Allocates Nightstalker |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Wands Crucible Weapon /756
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 1 to 5 Physical Damage to Spells |
500 (T1) | Adds 2 to 6 Physical Damage to Spells |
500 (T1) | Adds 6 to 10 Physical Damage to Spells |
250 (T1) | Adds 11 to 17 Physical Damage to Spells |
125 (T1) | Adds 21 to 33 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
63 (T1) | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 14 Fire Damage to Spells |
250 (T1) | Adds 15 to 24 Fire Damage to Spells |
125 (T1) | Adds 30 to 45 Fire Damage to Spells |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
125 (T1) | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 2 to 5 Cold Damage to Spells |
500 (T1) | Adds 3 to 7 Cold Damage to Spells |
500 (T1) | Adds 8 to 14 Cold Damage to Spells |
250 (T1) | Adds 14 to 21 Cold Damage to Spells |
125 (T1) | Adds 29 to 43 Cold Damage to Spells |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken |
63 (T1) | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken |
500 (T1) | Adds 1 to 6 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 22 Lightning Damage to Spells |
250 (T1) | Adds 2 to 37 Lightning Damage to Spells |
125 (T1) | Adds 4 to 72 Lightning Damage to Spells |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life |
32 (T1) | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life |
250 (T1) | Adds 1 to 5 Chaos Damage to Spells |
250 (T1) | Adds 2 to 6 Chaos Damage to Spells |
250 (T1) | Adds 6 to 10 Chaos Damage to Spells |
125 (T1) | Adds 11 to 17 Chaos Damage to Spells |
63 (T1) | Adds 21 to 33 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered |
375 (T1) | 35% increased Spell Damage 40% reduced Spell Critical Strike Chance |
187 (T1) | 42% increased Spell Damage 40% reduced Spell Critical Strike Chance |
750 (T1) | 7% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 10% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 13% increased Spell Damage 10% increased maximum Mana |
375 (T1) | 17% increased Spell Damage 10% increased maximum Mana |
187 (T1) | 20% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 7% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 10% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 13% increased Spell Damage 10% increased maximum Energy Shield |
375 (T1) | 17% increased Spell Damage 10% increased maximum Energy Shield |
187 (T1) | 20% increased Spell Damage 10% increased maximum Energy Shield |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Spell Gems |
500 (T1) | +1 to Level of Socketed Intelligence Gems |
1000 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 24% increased Attack Speed 15% less Global Damage |
500 (T2) | 27% increased Attack Speed 15% less Global Damage |
500 (T2) | 30% increased Attack Speed 15% less Global Damage |
1000 (T2) | 5% increased Attack Speed |
1000 (T2) | 6% increased Attack Speed |
1000 (T2) | 7% increased Attack Speed |
250 (T2) | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance |
1000 (T2) | +0.4% to Spell Critical Strike Chance |
1000 (T2) | +0.5% to Spell Critical Strike Chance |
1000 (T2) | +0.6% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
500 (T2) | 18% more Cast Speed 10% less Global Damage |
500 (T2) | 20% more Cast Speed 10% less Global Damage |
500 (T2) | 22% more Cast Speed 10% less Global Damage |
1000 (T2) | 4% more Cast Speed |
1000 (T2) | 5% more Cast Speed |
1000 (T2) | 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 7% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 8% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 10% less Cast Speed |
500 (T2) | Regenerate 1.5% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 1.8% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 2% of Mana per second 15% less maximum Mana |
250 (T2) | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.3% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.5% of Mana per second |
1000 (T2) | Regenerate 0.6% of Mana per second |
1000 (T2) | Regenerate 0.7% of Mana per second |
500 (T2) | Regenerate 0.2% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.3% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.4% of Mana per second 5% more maximum Mana |
250 (T2) | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills |
40 (T2) | Minion Instability |
40 (T2) | Pain Attunement |
40 (T2) | Ghost Reaver |
40 (T2) | Elemental Overload |
40 (T2) | Eldritch Battery |
40 (T2) | Runebinder |
40 (T2) | The Agnostic |
40 (T2) | Hex Master |
40 (T2) | Solipsism |
40 (T2) | Divine Shield |
40 (T2) | Iron Will |
40 (T2) | Wicked Ward |
40 (T2) | Conduit |
40 (T2) | Mind Over Matter |
40 (T2) | Zealot's Oath |
100 (T2) | -0.5% to Critical Strike Chance Allocates Tempest Blast |
100 (T2) | -0.5% to Critical Strike Chance Allocates Fusillade |
100 (T2) | -0.5% to Critical Strike Chance Allocates Disintegration |
100 (T2) | -0.5% to Critical Strike Chance Allocates Elder Power |
100 (T2) | -0.5% to Critical Strike Chance Allocates Wandslinger |
100 (T2) | -0.5% to Critical Strike Chance Allocates Prism Weave |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
500 (T3, T4) | 25% increased Projectile Speed 15% reduced Projectile Damage |
500 (T3, T4) | 35% increased Projectile Speed 15% reduced Projectile Damage |
200 (T3, T4) | 20% increased Chaining range |
200 (T3, T4) | 30% increased Chaining range |
300 (T3, T4) | Projectiles Pierce an additional Target |
200 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
50 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
50 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
500 (T3, T4) | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
75 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
75 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% increased Effect of Curses on you 8% increased Effect of your Curses |
250 (T3, T4) | 15% increased Effect of Curses on you 10% increased Effect of your Curses |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 14% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
75 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
75 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
37 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
1000 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
1000 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
One Hand Swords Crucible Weapon /577
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | 5% reduced Attack Speed Allocates Blade of Cunning |
100 (T2) | 5% reduced Attack Speed Allocates Razor's Edge |
100 (T2) | 5% reduced Attack Speed Allocates Blade Master |
100 (T2) | 5% reduced Attack Speed Allocates Bladedancer |
100 (T2) | 5% reduced Attack Speed Allocates Fatal Blade |
100 (T2) | 5% reduced Attack Speed Allocates Brutal Blade |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Thrusting One Hand Swords Crucible Weapon /577
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | 5% reduced Attack Speed Allocates Blade of Cunning |
100 (T2) | 5% reduced Attack Speed Allocates Razor's Edge |
100 (T2) | 5% reduced Attack Speed Allocates Blade Master |
100 (T2) | 5% reduced Attack Speed Allocates Bladedancer |
100 (T2) | 5% reduced Attack Speed Allocates Fatal Blade |
100 (T2) | 5% reduced Attack Speed Allocates Brutal Blade |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
One Hand Axes Crucible Weapon /576
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | 5% reduced Attack Speed Allocates Feller of Foes |
100 (T2) | 5% reduced Attack Speed Allocates Hatchet Master |
100 (T2) | 5% reduced Attack Speed Allocates Harvester of Foes |
100 (T2) | 5% reduced Attack Speed Allocates Cleaving |
100 (T2) | 5% reduced Attack Speed Allocates Slaughter |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
One Hand Maces Crucible Weapon /563
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
500 (T1) | +1 to Level of Socketed Strength Gems |
1000 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
40 (T2) | Resolute Technique |
40 (T2) | Blood Magic |
40 (T2) | Iron Grip |
40 (T2) | Vaal Pact |
40 (T2) | Avatar of Fire |
40 (T2) | Ancestral Bond |
40 (T2) | Crimson Dance |
40 (T2) | Glancing Blows |
40 (T2) | Call to Arms |
40 (T2) | The Impaler |
40 (T2) | Versatile Combatant |
40 (T2) | Unwavering Stance |
40 (T2) | Imbalanced Guard |
40 (T2) | Eternal Youth |
100 (T2) | -0.5% to Critical Strike Chance Allocates Ribcage Crusher |
100 (T2) | -0.5% to Critical Strike Chance Allocates Spinecruncher |
100 (T2) | -0.5% to Critical Strike Chance Allocates Skull Cracking |
100 (T2) | -0.5% to Critical Strike Chance Allocates Bone Breaker |
100 (T2) | -0.5% to Critical Strike Chance Allocates Blacksmith's Clout |
100 (T2) | -0.5% to Critical Strike Chance Allocates Galvanic Hammer |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Sceptres Crucible Weapon /811
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 1 to 5 Physical Damage to Spells |
500 (T1) | Adds 2 to 6 Physical Damage to Spells |
500 (T1) | Adds 6 to 10 Physical Damage to Spells |
250 (T1) | Adds 11 to 17 Physical Damage to Spells |
125 (T1) | Adds 21 to 33 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
63 (T1) | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 14 Fire Damage to Spells |
250 (T1) | Adds 15 to 24 Fire Damage to Spells |
125 (T1) | Adds 30 to 45 Fire Damage to Spells |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
125 (T1) | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 2 to 5 Cold Damage to Spells |
500 (T1) | Adds 3 to 7 Cold Damage to Spells |
500 (T1) | Adds 8 to 14 Cold Damage to Spells |
250 (T1) | Adds 14 to 21 Cold Damage to Spells |
125 (T1) | Adds 29 to 43 Cold Damage to Spells |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken |
63 (T1) | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken |
500 (T1) | Adds 1 to 6 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 22 Lightning Damage to Spells |
250 (T1) | Adds 2 to 37 Lightning Damage to Spells |
125 (T1) | Adds 4 to 72 Lightning Damage to Spells |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life |
32 (T1) | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life |
250 (T1) | Adds 1 to 5 Chaos Damage to Spells |
250 (T1) | Adds 2 to 6 Chaos Damage to Spells |
250 (T1) | Adds 6 to 10 Chaos Damage to Spells |
125 (T1) | Adds 11 to 17 Chaos Damage to Spells |
63 (T1) | Adds 21 to 33 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered |
375 (T1) | 35% increased Spell Damage 40% reduced Spell Critical Strike Chance |
187 (T1) | 42% increased Spell Damage 40% reduced Spell Critical Strike Chance |
750 (T1) | 7% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 10% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 13% increased Spell Damage 10% increased maximum Mana |
375 (T1) | 17% increased Spell Damage 10% increased maximum Mana |
187 (T1) | 20% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 7% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 10% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 13% increased Spell Damage 10% increased maximum Energy Shield |
375 (T1) | 17% increased Spell Damage 10% increased maximum Energy Shield |
187 (T1) | 20% increased Spell Damage 10% increased maximum Energy Shield |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
1000 (T1) | +2 to Level of Socketed Spell Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance |
1000 (T2) | +0.4% to Spell Critical Strike Chance |
1000 (T2) | +0.5% to Spell Critical Strike Chance |
1000 (T2) | +0.6% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
500 (T2) | 18% more Cast Speed 10% less Global Damage |
500 (T2) | 20% more Cast Speed 10% less Global Damage |
500 (T2) | 22% more Cast Speed 10% less Global Damage |
1000 (T2) | 4% more Cast Speed |
1000 (T2) | 5% more Cast Speed |
1000 (T2) | 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 7% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 8% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 10% less Cast Speed |
500 (T2) | Regenerate 1.5% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 1.8% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 2% of Mana per second 15% less maximum Mana |
250 (T2) | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.3% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.5% of Mana per second |
1000 (T2) | Regenerate 0.6% of Mana per second |
1000 (T2) | Regenerate 0.7% of Mana per second |
500 (T2) | Regenerate 0.2% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.3% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.4% of Mana per second 5% more maximum Mana |
250 (T2) | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills |
20 (T2) | Minion Instability |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Pain Attunement |
20 (T2) | Iron Grip |
20 (T2) | Ghost Reaver |
20 (T2) | Vaal Pact |
20 (T2) | Elemental Overload |
20 (T2) | Avatar of Fire |
20 (T2) | Eldritch Battery |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Runebinder |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | The Agnostic |
20 (T2) | The Impaler |
20 (T2) | Hex Master |
20 (T2) | Versatile Combatant |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Conduit |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | -0.5% to Critical Strike Chance Allocates Ribcage Crusher |
100 (T2) | -0.5% to Critical Strike Chance Allocates Spinecruncher |
100 (T2) | -0.5% to Critical Strike Chance Allocates Skull Cracking |
100 (T2) | -0.5% to Critical Strike Chance Allocates Bone Breaker |
100 (T2) | -0.5% to Critical Strike Chance Allocates Blacksmith's Clout |
100 (T2) | -0.5% to Critical Strike Chance Allocates Galvanic Hammer |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
500 (T3, T4) | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% increased Effect of Curses on you 8% increased Effect of your Curses |
250 (T3, T4) | 15% increased Effect of Curses on you 10% increased Effect of your Curses |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 14% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
500 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
500 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Rune Daggers Crucible Weapon /804
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 1 to 5 Physical Damage to Spells |
500 (T1) | Adds 2 to 6 Physical Damage to Spells |
500 (T1) | Adds 6 to 10 Physical Damage to Spells |
250 (T1) | Adds 11 to 17 Physical Damage to Spells |
125 (T1) | Adds 21 to 33 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
63 (T1) | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 14 Fire Damage to Spells |
250 (T1) | Adds 15 to 24 Fire Damage to Spells |
125 (T1) | Adds 30 to 45 Fire Damage to Spells |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
125 (T1) | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 2 to 5 Cold Damage to Spells |
500 (T1) | Adds 3 to 7 Cold Damage to Spells |
500 (T1) | Adds 8 to 14 Cold Damage to Spells |
250 (T1) | Adds 14 to 21 Cold Damage to Spells |
125 (T1) | Adds 29 to 43 Cold Damage to Spells |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken |
63 (T1) | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken |
500 (T1) | Adds 1 to 6 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 22 Lightning Damage to Spells |
250 (T1) | Adds 2 to 37 Lightning Damage to Spells |
125 (T1) | Adds 4 to 72 Lightning Damage to Spells |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life |
32 (T1) | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life |
250 (T1) | Adds 1 to 5 Chaos Damage to Spells |
250 (T1) | Adds 2 to 6 Chaos Damage to Spells |
250 (T1) | Adds 6 to 10 Chaos Damage to Spells |
125 (T1) | Adds 11 to 17 Chaos Damage to Spells |
63 (T1) | Adds 21 to 33 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered |
375 (T1) | 35% increased Spell Damage 40% reduced Spell Critical Strike Chance |
187 (T1) | 42% increased Spell Damage 40% reduced Spell Critical Strike Chance |
750 (T1) | 7% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 10% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 13% increased Spell Damage 10% increased maximum Mana |
375 (T1) | 17% increased Spell Damage 10% increased maximum Mana |
187 (T1) | 20% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 7% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 10% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 13% increased Spell Damage 10% increased maximum Energy Shield |
375 (T1) | 17% increased Spell Damage 10% increased maximum Energy Shield |
187 (T1) | 20% increased Spell Damage 10% increased maximum Energy Shield |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
1000 (T1) | +2 to Level of Socketed Spell Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance |
1000 (T2) | +0.4% to Spell Critical Strike Chance |
1000 (T2) | +0.5% to Spell Critical Strike Chance |
1000 (T2) | +0.6% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
500 (T2) | 18% more Cast Speed 10% less Global Damage |
500 (T2) | 20% more Cast Speed 10% less Global Damage |
500 (T2) | 22% more Cast Speed 10% less Global Damage |
1000 (T2) | 4% more Cast Speed |
1000 (T2) | 5% more Cast Speed |
1000 (T2) | 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 7% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 8% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 10% less Cast Speed |
500 (T2) | Regenerate 1.5% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 1.8% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 2% of Mana per second 15% less maximum Mana |
250 (T2) | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.3% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.5% of Mana per second |
1000 (T2) | Regenerate 0.6% of Mana per second |
1000 (T2) | Regenerate 0.7% of Mana per second |
500 (T2) | Regenerate 0.2% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.3% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.4% of Mana per second 5% more maximum Mana |
250 (T2) | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills |
20 (T2) | Minion Instability |
20 (T2) | Pain Attunement |
20 (T2) | Elemental Equilibrium |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Ghost Reaver |
20 (T2) | Elemental Overload |
20 (T2) | Eldritch Battery |
20 (T2) | Perfect Agony |
20 (T2) | Runebinder |
20 (T2) | The Agnostic |
20 (T2) | Supreme Ego |
20 (T2) | Hex Master |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Magebane |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Wind Dancer |
20 (T2) | Conduit |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | -0.5% to Critical Strike Chance Allocates Adder's Touch |
100 (T2) | -0.5% to Critical Strike Chance Allocates From the Shadows |
100 (T2) | -0.5% to Critical Strike Chance Allocates Backstabbing |
100 (T2) | -0.5% to Critical Strike Chance Allocates Flaying |
100 (T2) | -0.5% to Critical Strike Chance Allocates Nightstalker |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
500 (T3, T4) | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% increased Effect of Curses on you 8% increased Effect of your Curses |
250 (T3, T4) | 15% increased Effect of Curses on you 10% increased Effect of your Curses |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 14% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
500 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
500 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
500 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
500 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Bows Crucible Weapon /531
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Bow Gems |
500 (T1) | +1 to Level of Socketed Dexterity Gems |
1000 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 24% increased Attack Speed 15% less Global Damage |
500 (T2) | 27% increased Attack Speed 15% less Global Damage |
500 (T2) | 30% increased Attack Speed 15% less Global Damage |
1000 (T2) | 5% increased Attack Speed |
1000 (T2) | 6% increased Attack Speed |
1000 (T2) | 7% increased Attack Speed |
250 (T2) | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
40 (T2) | Elemental Equilibrium |
40 (T2) | Point Blank |
40 (T2) | Acrobatics |
40 (T2) | Perfect Agony |
40 (T2) | Supreme Ego |
40 (T2) | Lethe Shade |
40 (T2) | Ghost Dance |
40 (T2) | Magebane |
40 (T2) | Wind Dancer |
40 (T2) | Arrow Dancing |
40 (T2) | Precise Technique |
40 (T2) | Iron Reflexes |
100 (T2) | Allocates Avatar of the Hunt |
100 (T2) | Allocates Deadly Draw |
100 (T2) | Allocates Heavy Draw |
100 (T2) | Allocates Farsight |
100 (T2) | Allocates Master Fletcher |
100 (T2) | Allocates King of the Hill |
100 (T2) | Allocates Aspect of the Eagle |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
500 (T3, T4) | 40% increased Projectile Speed 30% reduced Projectile Damage |
500 (T3, T4) | 55% increased Projectile Speed 30% reduced Projectile Damage |
500 (T3, T4) | Arrows Chain +1 times 50% reduced Chaining range |
200 (T3, T4) | 40% increased Chaining range |
200 (T3, T4) | 60% increased Chaining range |
300 (T3, T4) | Projectiles Pierce an additional Target |
300 (T3, T4) | Projectiles Pierce 2 additional Targets |
200 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
250 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
100 (T3, T4) | 15% increased bonuses gained from Equipped Quiver |
100 (T3, T4) | 20% increased bonuses gained from Equipped Quiver |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
300 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
300 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
200 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
200 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
1000 (T5) | Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow |
1000 (T5) | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
1000 (T5) | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage |
1000 (T5) | 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem 45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem 45% reduced Siege Ballista attack speed per Siege Ballista Totem |
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
1000 (T5) | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
1000 (T5) | Caustic Arrow and Scourge Arrow fire 25% more projectiles |
1000 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Staves Crucible Weapon /818
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 24 to 37 Physical Damage to Spells 10% reduced Cast Speed |
63 (T1) | Adds 47 to 71 Physical Damage to Spells 10% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Physical Damage to Spells |
500 (T1) | Adds 5 to 10 Physical Damage to Spells |
500 (T1) | Adds 10 to 17 Physical Damage to Spells |
250 (T1) | Adds 18 to 28 Physical Damage to Spells |
125 (T1) | Adds 36 to 55 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
125 (T1) | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
63 (T1) | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
125 (T1) | Adds 37 to 55 Fire Damage to Spells 10% reduced Cast Speed |
63 (T1) | Adds 73 to 109 Fire Damage to Spells 10% reduced Cast Speed |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 13 Fire Damage to Spells |
500 (T1) | Adds 16 to 26 Fire Damage to Spells |
250 (T1) | Adds 28 to 43 Fire Damage to Spells |
125 (T1) | Adds 56 to 84 Fire Damage to Spells |
250 (T1) | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite |
125 (T1) | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite |
63 (T1) | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 6 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 5 to 8 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 9 to 16 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 16 to 26 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 34 to 51 Fire Damage to Spells |
125 (T1) | Adds 34 to 52 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 68 to 103 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 4 to 7 Cold Damage to Spells |
500 (T1) | Adds 7 to 12 Cold Damage to Spells |
500 (T1) | Adds 15 to 24 Cold Damage to Spells |
250 (T1) | Adds 26 to 40 Cold Damage to Spells |
125 (T1) | Adds 53 to 79 Cold Damage to Spells |
250 (T1) | Adds 2 to 5 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 5 to 8 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 9 to 15 Cold Damage to Spells 20% chance to Freeze |
125 (T1) | Adds 16 to 25 Cold Damage to Spells 20% chance to Freeze |
63 (T1) | Adds 32 to 47 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 2 to 5 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 5 to 8 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 9 to 15 Cold Damage to Spells 10% increased Cast Speed |
125 (T1) | Adds 16 to 25 Cold Damage to Spells 10% increased Cast Speed |
63 (T1) | Adds 32 to 47 Cold Damage to Spells 10% increased Cast Speed |
125 (T1) | Adds 4 to 88 Lightning Damage to Spells 6% increased Lightning Damage taken |
63 (T1) | Adds 9 to 173 Lightning Damage to Spells 6% increased Lightning Damage taken |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 21 Lightning Damage to Spells |
500 (T1) | Adds 2 to 41 Lightning Damage to Spells |
250 (T1) | Adds 3 to 68 Lightning Damage to Spells |
125 (T1) | Adds 7 to 133 Lightning Damage to Spells |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 40% increased Spell Critical Strike Chance |
63 (T1) | Adds 24 to 37 Chaos Damage to Spells 7% reduced maximum Life |
32 (T1) | Adds 47 to 71 Chaos Damage to Spells 7% reduced maximum Life |
250 (T1) | Adds 2 to 5 Chaos Damage to Spells |
250 (T1) | Adds 5 to 10 Chaos Damage to Spells |
250 (T1) | Adds 10 to 17 Chaos Damage to Spells |
125 (T1) | Adds 18 to 28 Chaos Damage to Spells |
63 (T1) | Adds 36 to 55 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% increased Effect of Withered |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% increased Effect of Withered |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% increased Effect of Withered |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% increased Effect of Withered |
375 (T1) | 56% increased Spell Damage 80% reduced Spell Critical Strike Chance |
187 (T1) | 68% increased Spell Damage 80% reduced Spell Critical Strike Chance |
1500 (T1) | 16% increased Spell Damage |
1500 (T1) | 24% increased Spell Damage |
1500 (T1) | 32% increased Spell Damage |
750 (T1) | 40% increased Spell Damage |
375 (T1) | 48% increased Spell Damage |
750 (T1) | 11% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 16% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 21% increased Spell Damage 20% increased maximum Mana |
375 (T1) | 26% increased Spell Damage 20% increased maximum Mana |
187 (T1) | 32% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 11% increased Spell Damage 20% increased maximum Energy Shield |
750 (T1) | 16% increased Spell Damage 20% increased maximum Energy Shield |
750 (T1) | 21% increased Spell Damage 20% increased maximum Energy Shield |
375 (T1) | 26% increased Spell Damage 20% increased maximum Energy Shield |
187 (T1) | 32% increased Spell Damage 20% increased maximum Energy Shield |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
1000 (T1) | +1 to Level of Socketed Spell Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +80% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +100% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +7% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +8% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +9% to Spell Critical Strike Chance |
1000 (T2) | +0.8% to Spell Critical Strike Chance |
1000 (T2) | +0.9% to Spell Critical Strike Chance |
1000 (T2) | +1% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +1.8% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +2.2% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +2.6% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +1.6% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +2% to Spell Critical Strike Chance |
500 (T2) | 24% more Cast Speed 15% less Global Damage |
500 (T2) | 27% more Cast Speed 15% less Global Damage |
500 (T2) | 30% more Cast Speed 15% less Global Damage |
1000 (T2) | 8% more Cast Speed |
1000 (T2) | 9% more Cast Speed |
1000 (T2) | 10% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 10% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 12% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 14% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 15% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon 15% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon 15% less Cast Speed |
500 (T2) | Regenerate 2% of Mana per second 25% less maximum Mana |
500 (T2) | Regenerate 2.5% of Mana per second 25% less maximum Mana |
500 (T2) | Regenerate 3% of Mana per second 25% less maximum Mana |
250 (T2) | Regenerate 1.5% of Mana per second 30% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 2% of Mana per second 30% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 2.5% of Mana per second 30% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.8% of Mana per second |
1000 (T2) | Regenerate 0.9% of Mana per second |
1000 (T2) | Regenerate 1% of Mana per second |
500 (T2) | Regenerate 0.5% of Mana per second 8% more maximum Mana |
500 (T2) | Regenerate 0.6% of Mana per second 8% more maximum Mana |
500 (T2) | Regenerate 0.7% of Mana per second 8% more maximum Mana |
250 (T2) | Regenerate 0.5% of Mana per second 15% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.6% of Mana per second 15% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.7% of Mana per second 15% increased Mana Cost of Skills |
20 (T2) | Minion Instability |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Pain Attunement |
20 (T2) | Iron Grip |
20 (T2) | Ghost Reaver |
20 (T2) | Vaal Pact |
20 (T2) | Elemental Overload |
20 (T2) | Avatar of Fire |
20 (T2) | Eldritch Battery |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Runebinder |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | The Agnostic |
20 (T2) | The Impaler |
20 (T2) | Hex Master |
20 (T2) | Versatile Combatant |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Conduit |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | Allocates Hunter's Gambit |
100 (T2) | Allocates Counterweight |
100 (T2) | Allocates Smashing Strikes |
100 (T2) | Allocates Whirling Barrier |
100 (T2) | Allocates Steelwood Stance |
100 (T2) | Allocates Safeguard |
100 (T2) | Allocates Blunt Trauma |
100 (T2) | Allocates One with the River |
100 (T2) | Allocates Serpent Stance |
100 (T2) | Allocates Enigmatic Defence |
100 (T2) | Allocates Enigmatic Reach |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance |
250 (T3, T4) | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
50 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 40% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
75 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 15% reduced Effect of your Curses Your Curses have 35% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% reduced Effect of your Curses Your Curses have 50% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 25% increased Effect of Curses on you 12% increased Effect of your Curses |
250 (T3, T4) | 25% increased Effect of Curses on you 15% increased Effect of your Curses |
250 (T3, T4) | 30% reduced Area of Effect of Hex Skills Hex Skills have 80% increased Skill Effect Duration |
250 (T3, T4) | 30% reduced Area of Effect of Hex Skills Hex Skills have 100% increased Skill Effect Duration |
250 (T3, T4) | 25% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 16% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 20% chance to be Detonated an Additional Time |
250 (T3, T4) | 50% increased Effect of Auras from Mines Skills used by Mines have 60% reduced Area of Effect |
250 (T3, T4) | 70% increased Effect of Auras from Mines Skills used by Mines have 60% reduced Area of Effect |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 45% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration |
250 (T3, T4) | Brands have 60% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration |
250 (T3, T4) | Brand Recall has 60% reduced Cooldown Recovery Rate 75% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 60% reduced Cooldown Recovery Rate 100% increased Brand Attachment range |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
75 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
75 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
37 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T4) | Socketed Gems are Supported by Level 10 Pinpoint |
1000 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
1000 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 25% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages |
1000 (T5) | 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles |
1000 (T5) | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity |
1000 (T5) | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +25% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Two Hand Swords Crucible Weapon /574
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | Allocates Blade of Cunning |
100 (T2) | Allocates Razor's Edge |
100 (T2) | Allocates Blade Master |
100 (T2) | Allocates Bladedancer |
100 (T2) | Allocates Fatal Blade |
100 (T2) | Allocates Brutal Blade |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
250 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
300 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
300 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Recover 2% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Two Hand Axes Crucible Weapon /573
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | Allocates Feller of Foes |
100 (T2) | Allocates Hatchet Master |
100 (T2) | Allocates Harvester of Foes |
100 (T2) | Allocates Cleaving |
100 (T2) | Allocates Slaughter |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
250 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
300 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
300 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Recover 2% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Two Hand Maces Crucible Weapon /562
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
500 (T1) | +1 to Level of Socketed Strength Gems |
1000 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
40 (T2) | Resolute Technique |
40 (T2) | Blood Magic |
40 (T2) | Iron Grip |
40 (T2) | Vaal Pact |
40 (T2) | Avatar of Fire |
40 (T2) | Ancestral Bond |
40 (T2) | Crimson Dance |
40 (T2) | Glancing Blows |
40 (T2) | Call to Arms |
40 (T2) | The Impaler |
40 (T2) | Versatile Combatant |
40 (T2) | Unwavering Stance |
40 (T2) | Imbalanced Guard |
40 (T2) | Eternal Youth |
100 (T2) | -0.5% to Critical Strike Chance Allocates Pain Forger |
100 (T2) | Allocates Ribcage Crusher |
100 (T2) | Allocates Spinecruncher |
100 (T2) | Allocates Skull Cracking |
100 (T2) | Allocates Bone Breaker |
100 (T2) | Allocates Blacksmith's Clout |
100 (T2) | Allocates Galvanic Hammer |
100 (T2) | Allocates Pain Forger |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
250 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
300 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
300 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Warstaves Crucible Weapon /580
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Minion Instability |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Pain Attunement |
20 (T2) | Iron Grip |
20 (T2) | Ghost Reaver |
20 (T2) | Vaal Pact |
20 (T2) | Elemental Overload |
20 (T2) | Avatar of Fire |
20 (T2) | Eldritch Battery |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Runebinder |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | The Agnostic |
20 (T2) | The Impaler |
20 (T2) | Hex Master |
20 (T2) | Versatile Combatant |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Conduit |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | Allocates Hunter's Gambit |
100 (T2) | Allocates Counterweight |
100 (T2) | Allocates Smashing Strikes |
100 (T2) | Allocates Whirling Barrier |
100 (T2) | Allocates Steelwood Stance |
100 (T2) | Allocates Safeguard |
100 (T2) | Allocates Blunt Trauma |
100 (T2) | Allocates One with the River |
100 (T2) | Allocates Serpent Stance |
100 (T2) | Allocates Enigmatic Defence |
100 (T2) | Allocates Enigmatic Reach |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
50 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
75 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
75 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
75 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
37 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Fishing Rods Crucible Weapon /55
Weight | Desc |
---|---|
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
10000 (T1, T2) | 30% increased Fishing Line Strength |
10000 (T1, T2) | 20% increased Quantity of Fish Caught |
10000 (T1, T2) | 40% increased Rarity of Fish Caught |
10000 (T1, T2) | 20% increased Fishing Pool Consumption |
10000 (T3, T4, T5) | You can catch Exotic Fish |
10000 (T1, T2) | 50% increased Fish Bite Sensitivity |
10000 (T1, T2) | 100% increased Reeling Stability |
10000 (T3, T4, T5) | 25% reduced chance to catch Boots |
10000 (T3, T4, T5) | 5% increased chance to catch a Divine Orb |
10000 (T3, T4, T5) | You can catch Divine Fish |
10000 (T3, T4, T5) | The Ghastly Fisherman cannot spawn |
10000 (T3, T4, T5) | The Ghastly Fisherman always appears behind you |
10000 (T3, T4, T5) | 20% reduced Tasalio's Ire per Fish caught |
10000 (T3, T4, T5) | 20% increased Valako's Aid per Stormy Day |
10000 (T3, T4, T5) | Can use Bestiary Lures at Fishing Holes |
10000 (T3, T4, T5) | Corrupted Fish have 10% chance to be Cleansed |
10000 (T3, T4, T5) | 23% increased Krillson Affection per Fish Gifted |
10000 (T3, T4, T5) | 40% increased Life of Fish caught with this Fishing Rod |
10000 (T3, T4, T5) | Fish caught with this Fishing Rod will always tell the truth |
10000 (T3, T4, T5) | +3 Wishes per Ancient Fish caught |
10000 (T3, T4, T5) | 50% increased effect of Wishes granted by Ancient Fish |
10000 (T3, T4, T5) | Fish caught from Magmatic Fishing Holes are already Cooked |
10000 (T3, T4, T5) | 15% increased Molten One confusion per Fish Gifted |
Community Wiki
Weapon Passive
Crucible Passive Skill Tree Guide
Crucible Forges are scattered throughout Wraeclast. When you find one, select one of your weapons and channel the power of the ancient titans to spawn a challenging encounter. The longer you channel for, the more the molten monsters merge together to form more fearsome foes. You’re in control of the difficulty and reward of these encounters.
In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you’re lucky, you’ll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.
Crucible’s endgame takes place in The Forge of the Titans, a dangerous area harbouring an ancient power: the ability to melt a weapon down, merging its Crucible Passive Tree with that of another weapon. This process produces unpredictable results, incorporating elements of each tree as well as random upgrades, downgrades and changes. Through careful use of the Forge, it’s possible to craft some incredibly powerful skill trees on your weapons.
How to unlock a Crucible Passive Skill Tree?
Defeating the molten monsters will award experience towards unlock a Crucible Passive Skill Tree on this item.
Defeating more molten monsters will award experience towards allocating more skills.
Create powerful synergies with the Unique Items
Crucible Passive Trees can create powerful synergies with the Unique Items they're on. Check out this depth-five passive on Pledge of Hands!
FAQ
Can we get a list of the Crucible passives, and which weapon types they can appear on?
We'd like to watch the community discover the intricacies of the Crucible Passive Trees, so we'll leave it to you to discover!
How many portals does the Forge of the Titans area have?
Six
Are the Crucible trees randomly generated each time and are the skills specific to the weapon or shield type?
Crucible Trees are randomly generated, though the types of skill a weapon can get will be dependent on its item level and class. For example, bows will have access to particular bow passives and will not have access to particular sceptre passives.
Note that an existing Crucible Tree can be removed if you are able to access and complete a special Crucible Endgame encounter.
Are there any restrictions to how many times you can merge trees on a weapon or shield?
There are no restrictions to the number of times an item's Crucible tree can be combined with another. However, only weapons with revealed trees can be combined with each other.
What happens with the Dancing Dervish's Crucible Tree Passives? i.e. do they apply to the minions or do we just count as unarmed and get nothing when it's summoned?
When your Dancing Dervish is manifested, the stats on the Weapon Passive Tree are granted to the minion instead of you.
Are people who use two-handed weapons at a disadvantage when it comes to Crucible Passives when compared to those using two one-handed weapons or a one-handed weapon and a shield etc?
No, because two-handed weapon trees have stronger passives than one-handed and shield weapon trees. In fact, two-handed builds have an advantage in that they only need to craft a single Crucible Passive Tree for their character.
Any news on Oni-Goroshi being a low level item + a semi 1/2 Hander? I'm unsure whether to farm it in case the tree is very low level or doesn't give 2 hander tree.
Oni-Goroshi is a one-handed sword so it will generate with a one-handed sword Crucible Weapon Tree. Oni-Goroshi's from Hillock will be item level 1, however Oni-Goroshi obtained from the "Rebirth" Divination Card set will have higher item levels and thus better options in their Crucible Weapon Trees.
How does Necromantic Aegis/Animate Weapon/Animate Guardian work with Crucible Passive Trees?
Most Crucible Passives should work with these, however, Crucible Passives that allocate notables will not work because minions don't have regular passive trees.
Will you consider adding a Crucible specific equipment slot (like for Sanctum relics) so that players don't have to potentially sacrifice levelling gems in their weapon swap?
To address this feedback, we're planning to make it so that the leftmost identified weapon in your inventory will also be selectable in Crucible encounters.
Do uniques that are commonly used for a purpose that doesn't match their base type (eg a caster themed unique such as The Whispering Ice, which has a Warstaff base) have special weightings for Crucible passive trees?
We have tagged uniques as being caster themed or minion themed. So things like Cospri's Malice or Whispering Ice can roll caster skills or things like Chober Chaber or United in Dream can roll minion skills
Does completing one Crucible encounter show the entire weapon's tree? Or do we need to do multiple encounters to scout out the item's tree?
You have to get enough experience to unlock the first node in order to view its entire tree. This could come from one encounter if you're able to handle a difficult one.
Does the rarity, quality and/or mods on a weapon influence its Crucible Tree?
No, but the item level of the weapon matters.
Does using currency on a weapon with a tree modify its tree in any way? i.e. will the tree change if I exalt slam my weapon, or if I Vaal Orb my weapon and it becomes corrupted with an undesirable outcome?
Using regular currency on your items does not affect their tree in any way.
Can corrupted/mirrored/influenced/fractured/synthesized/enchanted/items with abyssal sockets have or gain a Crucible Tree? If they can, would the special mods they have from those mechanics affect the Crucible Tree in any way? i.e. would an Influenced item have access to passives only available to influenced item?
They can have/gain a Crucible Tree, but they do not have special passives exclusive to them.
Are there any passives only obtainable by merging Crucible Trees?
Yes.
Are there limitations to merging Crucible Trees i.e. can I merge a Warstave with a Staff?
You can merge Warstaves with Staves, or say Sceptres with One-Hand Maces. But not say Staves with Two-hand Maces, or Sceptres with Wands.
If I craft ''Cannot Roll Attack Mods'' on my weapon, will that influence its Crucible tree when I complete its first Crucible encounter?
No.
When an Awakener's Orb is applied and the recipient item has a Crucible tree, does the output item keep that tree? Or does it do something else? What about when an Awakener's Orb is applied and the recipient item has no Crucible tree, does the output item also have no tree, or does it take on the tree of the donor item?
The recipient item's tree is kept and the destroyed item's tree is lost forever.
What happens if I recombinate a weapon with a tree with a weapon without a tree in Standard? Is there a possibility the outcome preserves the tree?
Trees are removed when recombinating. There is a warning prompt if you try to recombinate an item with a crucible tree
Will Imprinting a weapon before I complete its first Crucible encounter effectively give me another chance to get another tree if I don't like the first tree?
Yes, although it is best to imprint before you've added any crucible tree experience to the item
Can I use a split beast or fractured fossil on a weapon to create two copies of the weapon with the same tree?
Yes
Are the Skill Gem related Crucible Passives available only on Unique weapons or any weapon?
Any weapon.
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