Torment and Bloodlines Unique /31 ⍟
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
PvP damage scaling in effect
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Socketed Gems are Supported by Level 10 Arcane Surge
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
15% reduced Cast Speed
+(30–60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
(Upfront Costs are all Costs that are not paid per-second)
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Torment and Bloodlines Gem /13
Name | |
---|---|
Reckoning (4) | |
Static Strike (12) | |
Vengeance (24) |
Name | |
---|---|
Riposte (4) | |
Blink Arrow (10) | |
Blink Arrow of Bombarding Clones (10) | |
Blink Arrow of Prismatic Clones (10) | |
Mirror Arrow (10) | |
Mirror Arrow of Bombarding Clones (10) | |
Mirror Arrow of Prismatic Clones (10) |
Name | |
---|---|
Physical to Lightning Support (18) | |
Kinetic Blast (28) | |
Kinetic Blast of Clustering (28) |
Bloodlines Monster /13 ⍟
Name | Modifiers | Spectre |
---|---|---|
Boiling Ambusher | 80% of Physical Damage Converted to Cold Damage | N |
Fencer Statue | monster base type attack cast speed +% and damage -% final [11] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Maul Statue | monster base type attack cast speed +% and damage -% final [11] | Y |
Archer Statue | monster base type attack cast speed +% and damage -% final [11] monster fires ice shot arrows text [1] | Y |
Wha | 500% increased Totem Life monster no map drops [1] | N |
Toru | 500% increased Totem Life monster no map drops [1] | N |
Magma Elemental | 40% reduced Movement Speed 50% of Physical Damage Converted to Fire Damage monster no drops or experience [1] monster no map drops [1] | N |
Ice Elemental | 50% of Physical Damage Converted to Cold Damage monster no drops or experience [1] monster no map drops [1] | N |
Storm Elemental | 50% of Physical Damage Converted to Lightning Damage monster no drops or experience [1] monster no map drops [1] | N |
Storm Elemental | 50% of Physical Damage Converted to Lightning Damage monster no drops or experience [1] | N |
Corrupted Crawler | monster no map drops [1] | Y |
Corrupted Swarmer | monster no map drops [1] | Y |
Daemon | monster penalty against minions damage +% final vs player minions [-20] | N |
Community Wiki
Torment league
The Torment league was a league parented to the standard league. In the Torment league, your adventures were haunted by the spirits of tormented criminals that yielded their ill-gotten gains when slain. Eager to protect their trove, these spirits fled when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It was also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles.
The league started along with the Bloodlines league on December 13, 2014 and ended on March 24, 2015 (NZ time). At the end of the league, all characters and stashes were moved to Standard league. Characters that died respawned in Torment.
Modifier
All areas had:
- Tormented Spirits haunt Wraeclast
Bloodlines league
The Bloodlines league was a hardcore challenge league. In this league, each pack of magic monsters had a shared Bloodline mod that greatly influenced combat – sometimes while the pack was still alive, and sometimes after it had been killed.
The league started along with the Torment league on December 13, 2014 and ended on March 24, 2015 (NZ time). At the end of the league, all living characters and stashes were moved to the Hardcore league. Characters that died in this league immediately respawned in the Standard league.
Modifier
All areas had:
- Magic Monster Packs each have a Bloodline mod
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.