Character Default /83
类型 | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 2000 |
Character | mana_regeneration_rate_per_minute_% | 105 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | maximum_block_% | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | base_attack_speed_+%_per_frenzy_charge | 4 |
Character | base_cast_speed_+%_per_frenzy_charge | 4 |
Character | object_inherent_damage_+%_final_per_frenzy_charge | 4 |
Character | physical_damage_reduction_%_per_endurance_charge | 4 |
Character | resist_all_elements_%_per_endurance_charge | 4 |
Character | critical_strike_chance_+%_per_power_charge | 50 |
Character | max_viper_strike_orbs | 4 |
Character | dual_wield_inherent_attack_speed_+%_final | 10 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 15 |
Character | life_per_level | 12 |
Character | mana_per_level | 6 |
Character | accuracy_rating_per_level | 2 |
Character | inherent_block_while_dual_wielding_% | 15 |
Character | base_critical_strike_multiplier | 150 |
Character | critical_ailment_dot_multiplier_+ | 50 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_totems_allowed | 1 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | maximum_life_leech_rate_%_per_minute | 1200 |
Character | maximum_mana_leech_rate_%_per_minute | 1200 |
Character | maximum_energy_shield_leech_rate_%_per_minute | 600 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 50 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | maximum_life_leech_amount_per_leech_%_max_life | 10 |
Character | maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
Character | maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 25 |
Character | non_physical_hit_damage_stun_multiplier_+% | -25 |
Character | non_melee_hit_damage_stun_multiplier_+%_final | -25 |
Character | object_inherent_melee_hit_stun_duration_+%_final | 50 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | ailment_damage_+%_final_per_affliction_charge | 8 |
Character | non_damaging_ailment_effect_+%_final_per_affliction_charge | 8 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 80 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | soul_eater_maximum_stacks | 45 |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
角色
角色是游戏中由玩家控制的人物,在游戏中有唯一的名称。
角色创建
一般最多只能创建24个角色,但可以透过商城购买角色拦扩充角色拦。
角色数据
角色起始属性
当使用地雷或陷阱技能时:
双持
充能球
- +3 最大耐力球
- +3 最大狂怒球
- +3 最大暴击球
- 每颗耐力球增加 4% 全部元素抗性
- 每颗耐力球增加 4% 物理伤害减免
- 每颗狂怒球增加 4% 攻击速度
- 每颗狂怒球增加 4% 施法速度
- 每颗狂怒球 4% 更多伤害
- 每颗暴击球增加 40% 全域暴击率
- +5 最大血腥球
- +5 最大启发球
最大限制
- +1 召唤图腾的最大数量
- 同时最多 15 个地雷
- 同时最多 15 个陷阱
- 每个能量护盾偷取上限为 10% 最大能量护盾
- 每个生命偷取上限为 10% 最大生命
- 每个魔力偷取上限为 10% 最大魔力
- 能量护盾偷取每秒总恢复为 10% 最大能量护盾
- 生命偷取每秒总恢复为 20% 最大生命
- 魔力偷取每秒总恢复为 20% 最大魔力
- 75% 最大攻击伤害格挡率
- 75% 最大法术伤害格挡率
- 75% 最大躲避率
- 75% 最大法术躲避率
- 75% 最大混沌抗性
- 75% 最大冰冷抗性
- 75% 最大火焰抗性
- 75% 最大闪电抗性
- 90% 最大物理伤害减免
- 50 最大盛怒
- 最多 1000 层暴怒
- 每 20 层暴怒增加 1% 移动速度
- 每 10 层暴怒增加 2% 伤害
- 最大 6 层刀锋乱舞引导层数
- 钢之呼唤有最多 12 个钢铁碎片
- 承受最多 10 层荼毒碧蓝
- 承受最多 5000 层黑暗
- 承受最多 20 层极霜新星
- 承受最多 5 层爆炸箭矢
- 承受最多 8 层光束(例如:炽灼奔流等)
- Can have up to 4 毒蛇打击 Orbs
- Can have up to 20 Talisman degen Stacks
非游戏档案内:
PvP
- 在PVP中,15% 更少护盾伤害
角色等级
角色等级有许多功能,主要功能为装备等级限制因素。
击杀敌人获得经验值来提升角色等级。
角色每升一级获得 1 点天赋点以及:
- +12 最大生命
- +2 命中率
- +6 最大魔力
参考
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.