黑暗
黑暗正在吞没你,快去寻找光明!
current_delve_degen_stacks
delve_base_darkness_damage_percent_of_maximum_life_taken_per_minute
delve_base_darkness_damage_percent_of_maximum_energy_shield_taken_per_minute
base_delve_darkness_damage_taken_per_minute
delve_base_darkness_damage_percent_of_maximum_life_taken_per_minute
delve_base_darkness_damage_percent_of_maximum_energy_shield_taken_per_minute
base_delve_darkness_damage_taken_per_minute
Darkness
Attribute /5
delve_degen_buff
Key | Value |
---|---|
关键字 | 点燃 |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | delve base darkness damage percent of maximum life taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | delve base darkness damage percent of maximum energy shield taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | base delve darkness damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | max delve degen stacks |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current delve degen stacks |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
黑暗
delve_in_antilight
Darkness
Attribute /5
delve_antilight
Key | Value |
---|---|
关键字 | 点燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | delve in antilight |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
黑暗
delve_in_antilight
Darkness
Attribute /5
delve_blackhole_aura
Key | Value |
---|---|
关键字 | 点燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | delve in antilight |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
黑暗
黑暗是一种减益效果。玩家角色会在矿坑中非光亮区域叠加减益效果承受越来越高的伤害。减益效果每层每秒造成玩家生命和能量护盾总和2%的伤害,每0.25秒获得1层(最多5000层)。踏入有光的区域会清除减益效果。友方召唤物和图腾不会受到黑暗伤害。此外,黑暗中的怪物不会受到伤害。
光主要在由发射照明弹、潜伏号以及其探索过的路线生成的电缆。照明弹是消耗品,可以创造一个临时照明区域。它的半径、持续时间和最大容量可用碧蓝矿升级。
玩家对黑暗的抗性和光半径会随矿坑的深度而降低。可用碧蓝矿升级。
照亮范围词缀在碧蓝矿坑中不起作用。
机制
伤害
黑暗每0.25秒叠加一次,最多可叠加5000层。每层每秒造成玩家生命和能量护盾总和2%的伤害(75%黑暗抗性为0.5%)。若没有任何减伤或生命回复,你将在20层(5秒)时在黑暗中死亡。第1秒开始损失5%、18%、39%、68%到第5秒损失105%。
能承受的最大黑暗叠层 = (所有减伤) * 回复 * 50 / eHP
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.