Character Default /83
类型 | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 2000 |
Character | mana_regeneration_rate_per_minute_% | 105 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | maximum_block_% | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | base_attack_speed_+%_per_frenzy_charge | 4 |
Character | base_cast_speed_+%_per_frenzy_charge | 4 |
Character | object_inherent_damage_+%_final_per_frenzy_charge | 4 |
Character | physical_damage_reduction_%_per_endurance_charge | 4 |
Character | resist_all_elements_%_per_endurance_charge | 4 |
Character | critical_strike_chance_+%_per_power_charge | 50 |
Character | max_viper_strike_orbs | 4 |
Character | dual_wield_inherent_attack_speed_+%_final | 10 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 15 |
Character | life_per_level | 12 |
Character | mana_per_level | 6 |
Character | accuracy_rating_per_level | 2 |
Character | inherent_block_while_dual_wielding_% | 15 |
Character | base_critical_strike_multiplier | 150 |
Character | critical_ailment_dot_multiplier_+ | 50 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_totems_allowed | 1 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | maximum_life_leech_rate_%_per_minute | 1200 |
Character | maximum_mana_leech_rate_%_per_minute | 1200 |
Character | maximum_energy_shield_leech_rate_%_per_minute | 600 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 50 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | maximum_life_leech_amount_per_leech_%_max_life | 10 |
Character | maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
Character | maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 25 |
Character | non_physical_hit_damage_stun_multiplier_+% | -25 |
Character | non_melee_hit_damage_stun_multiplier_+%_final | -25 |
Character | object_inherent_melee_hit_stun_duration_+%_final | 50 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | ailment_damage_+%_final_per_affliction_charge | 8 |
Character | non_damaging_ailment_effect_+%_final_per_affliction_charge | 8 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 80 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | soul_eater_maximum_stacks | 45 |
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角色职业
流亡黯道使用三种主要属性力量、敏捷和智慧,而七种可游玩的职业都与一种或多种属性相关联,每种职业都有不同的天赋起始点,不同於其他游戏的职业设定,基本上不影响任何的物品和技能的使用,只要能够符合使用条件,可以搭配出各种迥异的游玩风格,玩家可以在后续内容完成帝王试炼迷宫后,进而选择喜爱的升华职业。
职业差异性在於:
- 角色的模型不同
- 起始能力值不同
- 天赋起始位置不同
- 任务奖励不同
升级:
- 起始 +50 最大生命,每级 +12 最大生命
- 起始 +40 最大魔力,每级 +4 最大魔力
- 起始 +15 点闪避值
- 每级 +2 点命中值
属性:
- 每 1 点力量 +0.5 最大生命,增加 0.2% 近战物理伤害
- 每 1 点敏捷 +2 点命中值,增加 0.2% 闪避率
- 每 1 点智慧 +0.5 最大魔力,增加 0.2% 能量护盾
职业
野蛮人
野蛮人天赋树的起始位置,区域的主要属性为力量,与之对应的元素为火焰
野蛮人的起始能力值为:
- 32 力量
- 14 敏捷
- 14 智慧
游侠
游侠天赋树的起始位置,区域的主要属性为敏捷,与之对应的元素为冰冷
游侠的起始能力值为:
- 14 力量
- 32 敏捷
- 14 智慧
女巫
女巫天赋树的起始位置,区域的主要属性为智慧,与之对应的元素为闪电
女巫的起始能力值为:
- 14 力量
- 14 敏捷
- 32 智慧
决斗者
决斗者的起始能力值为:
- 23 力量
- 23 敏捷
- 14 智慧
圣堂武僧
圣堂武僧的起始能力值为:
- 23 力量
- 14 敏捷
- 23 智慧
暗影刺客
暗影刺客的起始能力值为:
- 14 力量
- 23 敏捷
- 23 智慧
贵族
升华职业为升华使徒
贵族的起始能力值为:
- 20 力量
- 20 敏捷
- 20 智慧
升华职业
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.