Character Default /83
類型 | Code | Value |
---|---|---|
Character | level | 1 |
Character | is_player | 1 |
Character | energy_shield_recharge_rate_per_minute_% | 2000 |
Character | mana_regeneration_rate_per_minute_% | 105 |
Character | base_maximum_all_resistances_% | 75 |
Character | maximum_physical_damage_reduction_% | 90 |
Character | maximum_block_% | 75 |
Character | base_maximum_spell_block_% | 75 |
Character | base_attack_speed_+%_per_frenzy_charge | 4 |
Character | base_cast_speed_+%_per_frenzy_charge | 4 |
Character | object_inherent_damage_+%_final_per_frenzy_charge | 4 |
Character | physical_damage_reduction_%_per_endurance_charge | 4 |
Character | resist_all_elements_%_per_endurance_charge | 4 |
Character | critical_strike_chance_+%_per_power_charge | 50 |
Character | max_viper_strike_orbs | 4 |
Character | dual_wield_inherent_attack_speed_+%_final | 10 |
Character | max_fuse_arrow_orbs | 5 |
Character | max_fire_beam_stacks | 8 |
Character | base_evasion_rating | 15 |
Character | life_per_level | 12 |
Character | mana_per_level | 6 |
Character | accuracy_rating_per_level | 2 |
Character | inherent_block_while_dual_wielding_% | 15 |
Character | base_critical_strike_multiplier | 150 |
Character | critical_ailment_dot_multiplier_+ | 50 |
Character | strength_per_level | 0 |
Character | dexterity_per_level | 0 |
Character | intelligence_per_level | 0 |
Character | max_endurance_charges | 3 |
Character | max_frenzy_charges | 3 |
Character | max_power_charges | 3 |
Character | maximum_righteous_charges | 5 |
Character | maximum_blood_scythe_charges | 5 |
Character | base_number_of_totems_allowed | 1 |
Character | base_number_of_traps_allowed | 15 |
Character | base_number_of_remote_mines_allowed | 15 |
Character | max_charged_attack_stacks | 6 |
Character | max_talisman_degen_stacks | 20 |
Character | max_frost_nova_stacks | 20 |
Character | max_rampage_stacks | 1000 |
Character | damage_+%_per_10_rampage_stacks | 2 |
Character | movement_velocity_+%_per_10_rampage_stacks | 1 |
Character | pvp_shield_damage_+%_final | -15 |
Character | maximum_life_leech_rate_%_per_minute | 1200 |
Character | maximum_mana_leech_rate_%_per_minute | 1200 |
Character | maximum_energy_shield_leech_rate_%_per_minute | 600 |
Character | minions_have_labyrinth_trap_degen_effect_+% | -90 |
Character | minions_are_immune_to_labyrinth_degen_effect | 0 |
Character | minion_damage_taken_+%_from_spike_traps_final | -90 |
Character | minion_damage_taken_+%_from_arrow_traps_final | 0 |
Character | minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Character | traps_explode_on_timeout | 1 |
Character | maximum_rage | 50 |
Character | max_delve_degen_stacks | 5000 |
Character | max_azurite_debuff_stacks | 10 |
Character | melee_variation | 1 |
Character | impaled_debuff_base_duration_ms | 8000 |
Character | impaled_debuff_number_of_reflected_hits | 5 |
Character | base_total_number_of_sigils_allowed | 3 |
Character | maximum_life_leech_amount_per_leech_%_max_life | 10 |
Character | maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
Character | maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
Character | enable_movement_skill_animation_skipping | 1 |
Character | melee_hit_damage_stun_multiplier_+% | 25 |
Character | non_physical_hit_damage_stun_multiplier_+% | -25 |
Character | non_melee_hit_damage_stun_multiplier_+%_final | -25 |
Character | object_inherent_melee_hit_stun_duration_+%_final | 50 |
Character | additional_insanity_effects_while_delirious | 1 |
Character | max_steel_ammo | 12 |
Character | chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Character | stun_threshold_+%_per_brutal_charge | 10 |
Character | ailment_damage_+%_final_per_affliction_charge | 8 |
Character | non_damaging_ailment_effect_+%_final_per_affliction_charge | 8 |
Character | elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Character | actor_scale_+%_limit | 100 |
Character | mines_invulnerable_for_duration_ms | 2000 |
Character | traps_invulnerable_for_duration_ms | 2000 |
Character | damage_taken_when_hit_+%_final_per_fortification | -1 |
Character | base_max_fortification | 20 |
Character | base_presence_radius | 80 |
Character | mtx_max_killstreak_stacks | 1000 |
Character | mtx_max_killcounter_stacks | 30000 |
Character | soul_eater_maximum_stacks | 45 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
角色職業
流亡黯道使用三種主要屬性力量、敏捷和智慧,而七種可遊玩的職業都與一種或多種屬性相關聯,每種職業都有不同的天賦起始點,不同於其他遊戲的職業設定,基本上不影響任何的物品和技能的使用,只要能夠符合使用條件,可以搭配出各種迥異的遊玩風格,玩家可以在後續內容完成帝王試煉迷宮後,進而選擇喜愛的昇華職業。
職業差異性在於:
- 角色的模型不同
- 起始能力值不同
- 天賦起始位置不同
- 任務獎勵不同
升級:
- 起始 +50 最大生命,每級 +12 最大生命
- 起始 +40 最大魔力,每級 +4 最大魔力
- 起始 +15 點閃避值
- 每級 +2 點命中值
屬性:
- 每 1 點力量 +0.5 最大生命,增加 0.2% 近戰物理傷害
- 每 1 點敏捷 +2 點命中值,增加 0.2% 閃避率
- 每 1 點智慧 +0.5 最大魔力,增加 0.2% 能量護盾
職業
野蠻人
野蠻人天賦樹的起始位置,區域的主要屬性為力量,與之對應的元素為火焰
野蠻人的起始能力值為:
- 32 力量
- 14 敏捷
- 14 智慧
遊俠
遊俠天賦樹的起始位置,區域的主要屬性為敏捷,與之對應的元素為冰冷
遊俠的起始能力值為:
- 14 力量
- 32 敏捷
- 14 智慧
女巫
女巫天賦樹的起始位置,區域的主要屬性為智慧,與之對應的元素為閃電
女巫的起始能力值為:
- 14 力量
- 14 敏捷
- 32 智慧
決鬥者
決鬥者的起始能力值為:
- 23 力量
- 23 敏捷
- 14 智慧
聖堂武僧
聖堂武僧的起始能力值為:
- 23 力量
- 14 敏捷
- 23 智慧
暗影刺客
暗影刺客的起始能力值為:
- 14 力量
- 23 敏捷
- 23 智慧
貴族
昇華職業為昇華使徒
貴族的起始能力值為:
- 20 力量
- 20 敏捷
- 20 智慧
昇華職業
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.