Character Default /83 ⍟
TypeCodeValue
Characterlevel1
Characteris_player1
Characterenergy_shield_recharge_rate_per_minute_%2000
Charactermana_regeneration_rate_per_minute_%105
Characterbase_maximum_all_resistances_%75
Charactermaximum_physical_damage_reduction_%90
Charactermaximum_block_%75
Characterbase_maximum_spell_block_%75
Characterbase_attack_speed_+%_per_frenzy_charge4
Characterbase_cast_speed_+%_per_frenzy_charge4
Characterobject_inherent_damage_+%_final_per_frenzy_charge4
Characterphysical_damage_reduction_%_per_endurance_charge4
Characterresist_all_elements_%_per_endurance_charge4
Charactercritical_strike_chance_+%_per_power_charge50
Charactermax_viper_strike_orbs4
Characterdual_wield_inherent_attack_speed_+%_final10
Charactermax_fuse_arrow_orbs5
Charactermax_fire_beam_stacks8
Characterbase_evasion_rating15
Characterlife_per_level12
Charactermana_per_level6
Characteraccuracy_rating_per_level2
Characterinherent_block_while_dual_wielding_%15
Characterbase_critical_strike_multiplier150
Charactercritical_ailment_dot_multiplier_+50
Characterstrength_per_level0
Characterdexterity_per_level0
Characterintelligence_per_level0
Charactermax_endurance_charges3
Charactermax_frenzy_charges3
Charactermax_power_charges3
Charactermaximum_righteous_charges5
Charactermaximum_blood_scythe_charges5
Characterbase_number_of_totems_allowed1
Characterbase_number_of_traps_allowed15
Characterbase_number_of_remote_mines_allowed15
Charactermax_charged_attack_stacks6
Charactermax_talisman_degen_stacks20
Charactermax_frost_nova_stacks20
Charactermax_rampage_stacks1000
Characterdamage_+%_per_10_rampage_stacks2
Charactermovement_velocity_+%_per_10_rampage_stacks1
Characterpvp_shield_damage_+%_final-15
Charactermaximum_life_leech_rate_%_per_minute1200
Charactermaximum_mana_leech_rate_%_per_minute1200
Charactermaximum_energy_shield_leech_rate_%_per_minute600
Characterminions_have_labyrinth_trap_degen_effect_+%-90
Characterminions_are_immune_to_labyrinth_degen_effect0
Characterminion_damage_taken_+%_from_spike_traps_final-90
Characterminion_damage_taken_+%_from_arrow_traps_final0
Characterminion_damage_taken_+%_from_guillotine_traps_final-90
Charactertraps_explode_on_timeout1
Charactermaximum_rage50
Charactermax_delve_degen_stacks5000
Charactermax_azurite_debuff_stacks10
Charactermelee_variation1
Characterimpaled_debuff_base_duration_ms8000
Characterimpaled_debuff_number_of_reflected_hits5
Characterbase_total_number_of_sigils_allowed3
Charactermaximum_life_leech_amount_per_leech_%_max_life10
Charactermaximum_mana_leech_amount_per_leech_%_max_mana10
Charactermaximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Characterenable_movement_skill_animation_skipping1
Charactermelee_hit_damage_stun_multiplier_+%25
Characternon_physical_hit_damage_stun_multiplier_+%-25
Characternon_melee_hit_damage_stun_multiplier_+%_final-25
Characterobject_inherent_melee_hit_stun_duration_+%_final50
Characteradditional_insanity_effects_while_delirious1
Charactermax_steel_ammo12
Characterchance_to_deal_triple_damage_%_per_brutal_charge3
Characterstun_threshold_+%_per_brutal_charge10
Characterailment_damage_+%_final_per_affliction_charge8
Characternon_damaging_ailment_effect_+%_final_per_affliction_charge8
Characterelemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
Characteractor_scale_+%_limit100
Charactermines_invulnerable_for_duration_ms2000
Charactertraps_invulnerable_for_duration_ms2000
Characterdamage_taken_when_hit_+%_final_per_fortification-1
Characterbase_max_fortification20
Characterbase_presence_radius80
Charactermtx_max_killstreak_stacks1000
Charactermtx_max_killcounter_stacks30000
Charactersoul_eater_maximum_stacks45

Community Wiki

Edit

Character class

Path of Exile uses three main attributes – Strength, Dexterity, and Intelligence – and its seven playable character classes (also called core classes) are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through Wraeclast at The Twilight Strand. Each character class has a different starting location on the passive skill tree, starting attributes and statistics and quest rewards. Later, upon completing the Labyrinth, players can specialize their character by choosing an Ascendancy class. The subclasses available depend on the character class chosen.

The following stats are the same for all new characters, and gain the same amount per level. Characters start with different accuracy ratings, but all gain 2 base accuracy per level.

  • 50 Life and gains additional 12 life per level.
  • 40 Mana and gains additional 6 mana per level.
  • 15 evasion rating and no longer gains additional evasion rating per level.

Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.

Pure Characters

There are three "pure" characters, classes that are aligned with one of the three core attributes.

Strength

Strength confers raw brute power, and its character class is the Marauder. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is Fire. The Marauder's Ascendancy classes are Juggernaut, Berserker, and Chieftain.

The Marauder starts with the following attributes:

  • 32 STR
  • 14 DEX
  • 14 INT

Dexterity

Dexterity confers agility in combat, and its character class is the Ranger. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is Cold. The Ranger's Ascendancy classes are Deadeye, Raider, and Pathfinder.

The Ranger starts with the following attributes:

  • 14 STR
  • 32 DEX
  • 14 INT

Intelligence

Intelligence confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the Witch. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is Lightning. The Witch's Ascendancy classes are Necromancer, Elementalist, and Occultist.

The Witch starts with the following attributes:

  • 14 STR
  • 14 DEX
  • 32 INT

Hybrid Characters

There are four "hybrid" character classes in Path of Exile that use a combination of attributes.

Strength/Dexterity

The Duelist excels at both Strength and Dexterity skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks. The Duelist's Ascendancy classes are Slayer, Gladiator, and Champion.

The Duelist starts with the following attributes:

  • 23 STR
  • 23 DEX
  • 14 INT

Strength/Intelligence

The Templar represents Strength and Intelligence, and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks. The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian.

The Templar starts with the following attributes:

  • 23 STR
  • 14 DEX
  • 23 INT

Dexterity/Intelligence

The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster.

The Shadow starts with the following attributes:

  • 14 STR
  • 23 DEX
  • 23 INT

Strength/Dexterity/Intelligence

The Scion is aligned with all three attributes, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree. The Scion has one Ascendancy Class: the Ascendant.

The Scion starts with the following attributes:

  • 20 STR
  • 20 DEX
  • 20 INT

Other

Characters, monsters, and items can all be associated with multiple attributes at once. For example, a Staves weapon is generally about 70% strength and 30% intelligence. It differs from a Mace (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.

Classes


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.