Wächter beseelen
Stufe: (1–20)
Kosten: (11–20) Mana
Zauberzeit: 0.60 Sek.
Erfordert Stufe (28–70), (42–98) Str, (29–68) Int
Beseelt eine Nahkampfwaffe oder Rüstung, mit der ein unsichtbarer Wächter ausgestattet wird, der an Eurer Seite kämpft. Werden mehrere Gegenstände beseelt, so werden diese demselben Wächter beigefügt. Ihr könnt keine nicht identifizierten Gegenstände beseelen. Kann nicht von Fallen oder Minen benutzt werden.
Kreaturen haben (0–38)% mehr maximales Leben
Kann Gegenstände benutzen, die bis zu Stufe (33–100) erfordern
Kreatur verursacht (0–38)% mehr Schaden

Zusätzliche Effekte durch Qualität:
(0–40)% erhöhte Kreaturen-Bewegungsgeschwindigkeit
Setze die Gemme in eine Fassung mit der richtigen Farbe ein, um diese Fertigkeit zu erhalten. Entferne sie mit Rechtsklick aus der Fassung.
Animate Guardian
Level Effect /40
StufeErfordert StufeStrIntKostenKann Gegenstände benutzen, die bis zu Stufe 33 erfordernKreaturen haben #% mehr maximales LebenKreaturen verursachen 100% des SchadensErfahrung
12842291133100199,345
2314632113622285,815
3345035123944401,344
4375437134366554,379
5405840134688477,437
642604214481010583,786
744634414511212710,359
8466646155314141,355,511
9486848155616161,138,877
10507149155818181,368,233
11527451166120201,638,338
12547653166322221,956,648
13567955176624243,655,184
14588257176826263,017,327
15608459187128287,759,995
166287601873303015,138,193
176490621876323226,083,825
186692641979343462,620,247
1968956619823636211,708,088
20709868201003838
2172201004040
2274211004242
2376211004444
2478211004646
2580221004848
2682221005050
2784231005252
2886231005454
2988241005656
3090241005858
3191241005959
3292251006060
3393251006161
3494251006262
3595251006363
3696251006464
3797261006565
3898261006666
3999261006767
40100261006868
Attribute /8

Wächter beseelen

KeyValue
CostiLvl 1: Normal: 1xSphäre der Möglichkeiten
DropLevel 28
BaseType Wächter beseelen
Class Fertigkeitengemmen
TargetTypesArmour, Ground
TypeSpell, Minion, MinionsCanExplode, Totemable, Triggerable, CreatesMinion
ItemTypeMetadata/Items/Gems/SkillGemAnimateArmour
Referencepoe.ninja, Community Wiki
Labyrinth Verzauberung helmet /4 ⍟
StufeNameModWeight
Das gnadenlose LabyrinthEnchantment Animate Guardian Damage 1Beseelte Wächter verursachen 25% erhöhten Schaden100
Das ewige LabyrinthEnchantment Animate Guardian Damage 2Beseelte Wächter verursachen 40% erhöhten Schaden100
Das gnadenlose LabyrinthEnchantment Animate Guardian Elemental Resistances 1+24% zu Elementarwiderständen von beseelten Wächtern100
Das ewige LabyrinthEnchantment Animate Guardian Elemental Resistances 2+36% zu Elementarwiderständen von beseelten Wächtern100
Supported By /19 ⍟
  • Active Type: Spell, Minion, MinionsCanExplode, Totemable, Triggerable, CreatesMinion
  • IconName
    Unterstützung: Vergrößerter Wirkungsbereich
    Unterstützt Wirkungsbereichsfertigkeiten.
    Unterstützung: Schnelleres Zaubern
    Unterstützt Zauberfertigkeiten (sofort gewirkte ausgenommen).
    Unterstützung: Konzentrierte Wirkung
    Unterstützt Fertigkeiten mit Wirkungsbereich, unabhängig davon, ob diese Fertigkeiten Schaden verursachen.
    Unterstützung: Kreaturenschaden
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Kreaturengeschwindigkeit
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Kreaturenleben
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Zaubertotem
    Unterstützt Zauberfertigkeiten, die nicht ausgelöst werden. Statt die Fertigkeit direkt zu zaubern, wird ein Totem beschworen, das diese Fertigkeit zaubert.
    Unterstützung: Elementararmee
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Zaubern bei erlittenem Schaden
    Jede unterstützte Zauberfertigkeit zählt den erlittenen Schaden und wird ausgelöst, sobald der gesamte erlittene Schaden eine Schwelle erreicht. Kann keine Totem-, Fallen- oder Minenfertigkeiten unterstützen. Vaal-, Kanalisierungsfertigkeiten und Fertigkeiten mit Reservierungskosten, können nicht ausgelöst werden.
    Unterstützung: Zaubern bei Betäubung
    Jede unterstützte Zauberfertigkeit hat eine Chance ausgelöst zu werden, wenn der Spieler betäubt wird. Kann keine Totem-, Fallen- oder Minenfertigkeiten unterstützen. Vaal-, Kanalisierungsfertigkeiten und Fertigkeiten mit Reservierungskosten, können nicht ausgelöst werden.
    Unterstützung: Arkane Woge
    Jede unterstützte Zauberfertigkeit zählt das verbrauchte Mana und gewährt einen Stärkungseffekt, sobald das gesamte verbrauchte Mana eine Schwelle erreicht. Kann keine Totem-, Fallen-, Minen- oder Fertigkeiten unterstützen, die eine Reservierung haben.
    Unterstützung: Phantasma beschwören
    Unterstützt Fertigkeiten, die Gegner treffen oder Kreaturen beschwören können. Bei Tötung eines Gegners oder beim Treffen eines seltenen oder einzigartigen Gegners, haben diese Fertigkeiten oder Kreaturen eine Chance, eine Phantasma-Kreatur zu beschwören, die einen durchbohrenden Projektilzauber verwendet, der physischen Schaden verursacht.
    Unterstützung: Fressrausch
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Todfeind
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Fleischschild
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Legion des Höllenfeuers
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Erweckte Unterstützung: Vergrößerter Wirkungsbereich
    Unterstützt Wirkungsbereichsfertigkeiten.
    Erweckte Unterstützung: Kreaturenschaden
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Unterstützung: Frischfleisch
    Unterstützt Fertigkeiten, die Kreaturen erzeugen.
    Wächter beseelen Einzigartig /1 ⍟
    Löst 'Waffe des Wächters beseelen' Stufe 20 aus, wenn der beseelte Wächter einen Gegner tötet
    10% Chance, 'Waffe des Wächters beseelen' Stufe 18 auszulösen, wenn die beseelte Waffe einen Gegner tötet
    (150–190)% erhöhte Rüstung und Energieschild
    +(60–90) zu maximalem Leben
    Beseelter Wächter verursacht 5% erhöhten Schaden pro beseelter Waffe
    Nahkampfangriffe von beseelten Kreaturen verursachen Streuschaden auf umliegende Ziele
    Nahkampfangriffe von beseelten Kreaturen verursachen 50% weniger Streuschaden auf umliegende Ziele
    Ihr könnt keine Kreaturen haben (beseelte Kreaturen ausgenommen)
    animate guardian and weapon track on kill [2]
    Beseelter Wächter
    Konstrukt
    damage taken +% from arrow traps final [-90]
    Animated Guardian
    SpectreN
    Tagsconstruct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
    Leben
    500%
    Rüstung
    +50%
    Ailment Threshold
    500%
    Widerstand
    40 40 40 20
    Damage
    0%
    Genauigkeit
    340%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    AnimatedArmour
    Metadata
    AnimatedArmour
    IsSummoned
    Y
    Stufe
    68
    Leben
    32,167
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    0
    Zauberschaden
    0
    Genauigkeit
    986
    Attack Time
    1
    Erfahrung
    10,255
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Kritische Trefferchance: 5%
    Attack Time: 1 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AnimateGuardianSmite
    Melee, Attack, Area, Duration, Multistrikeable, Damage, MeleeSingleTarget, Aura, Buff, Lightning
    Zerschmettern
    Kritische Trefferchance: 5%
    Angriffsschaden: 325%
    Angriffsschaden: 325%
    Attack Time: 1 Sek.
    Führt einen Nahkampfangriff aus und lässt einen Blitz am Zielort oder bei einem Gegner im Umkreis einschlagen, der in einem Bereich Schaden verursacht. Jedes Ziel kann nur einmal durch diese Fertigkeit getroffen werden. Das Treffen eines Gegners gewährt für eine Dauer eine Aura. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 225% mehr Angriffsschaden
    Basisradius beträgt 1.5 Meter
    Aura-Basisradius beträgt 3.6 Meter
    Blitz schlägt 3 Ziele innerhalb von 7 Metern
    visual hit effect elemental is holy [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	dual_wield_inherent_attack_speed_+%_final = 10
    	block_while_dual_wielding_% = 15
    	set_item_drop_slots = 0
    	monster_gets_item_stats = 1
    	main_hand_local_minimum_added_physical_damage = 2
    	main_hand_local_maximum_added_physical_damage = 6
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = {
        name = "Animated Guardian",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "AnimateGuardianSmite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimateGuardianSmite"] = {
        name = "Smite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Damage] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Aura] = true,
            [SkillType.Buff] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "smite_lightning_target_range",
            "base_smite_number_of_targets",
            "smite_lightning_target_range",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_secondary_area_of_effect_description_mode",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {50, 20, 3, 50, 15, 36, 4, baseMultiplier = 3.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-90]
    IdLabyrinthArrowTrapDamageTakenAnimateArmour
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -90 Max: -90 Global
  • Community Wiki

    Edit

    Animate Guardian

    Animate Guardian is a Spell, animating weapons and armour on the ground to form an allied minion.

    Skill functions and interactions

    Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a Raise Zombie. Similar to Raise Spectre and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

    You can only have one Guardian at a time. It can be equipped with a Helmets, Body Armours, pair of Gloves, Boots, a Shields, and melee weapons. Ranged weapons cannot be animated, similar to Animate Weapon. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

    Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.

    The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

    The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

    Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.

    Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.

    Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way. If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield.

    Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of Grandmasters, even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

    Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of Hysteria, even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

    Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to animate guardian.

    Notable items

    Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

    The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.

    Helmet:

    • Ylfeban's Trickery - Chance to curse enemies on hit. The triggered skill to create Shocked Ground won't trigger.
    • Leer Cast - Aura that grants increased damage.
    • Mask of the Stitched Demon - Massive life regeneration if the AG gets lots of energy shield from other sources like Grave Intentions and Gravicius's signature craft for body armour.
    • Mask of the Tribunal - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or The Baron.
    • Crown of the Tyrant - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies. An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

    Body Armour:

    Gloves:

    • Southbound - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
    • Meginord's Vise - Life regeneration if the strength requirement is met through other equipped items or the player using The Baron.
    • Hunter-influenced gloves with % chance to Intimidate Enemies for 4 seconds on Hit or % chance to Unnerve Enemies for 4 seconds on Hit

    Boots:

    Weapons and/or Shields:

    Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Minion's attacks now deal 32–47 additional Physical Damage at gem level 1 (previously 22–34), up to 126–184 at gem level 20 (previously 56–84).
  • 3.12.2b
  • Fixed a bug where Animated Guardians didn't lose their items when they died.
  • 3.12.0
  • Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
  • Fixed a crash where, by adding an item to an Animated Guardian already wearing Fleshcrafter, you would instantly kill the guardian (and instance).
  • 3.11.0
  • Fixed the appearance of many items on '''Animated Guardians'''.
  • 3.10.1d
  • Updated the gem descriptions of Animate Weapon and Animate Guardian to clarify that they cannot be used by Traps or Mines.
  • 3.6.0
  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
  • 2.3.0
  • Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
  • 2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
  • 1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
  • 1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
  • 1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
  • 1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
  • 1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
  • 1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
  • 1.0.0
  • Animate Guardian has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.