Invocar Gólem de piedra
Nivel: (1–20)
Costo: (30–54) de maná
Tiempo de recarga: 6.00 seg
Tiempo de lanzamiento: 1.00 seg
Requiere  Nivel (34–70), (50–98) Fue, (35–68) Des
Invoca un gólem de piedra que te otorga regeneración de vida. Además de su ataque cuerpo a cuerpo, el gólem de piedra usa una embestida rodante y un poderoso embate que puede provocar a los enemigos.
Tamaño del personaje aumentado un (0–10)%
Máximo de gólems que puedes invocar: 1
Los gólems otorgan (33–105) de vida regenerada por segundo

Efectos adicionales de la calidad:
Efecto de la bonificación aumentado un (0–20)%
Colócala en un engarce de objeto del color correcto para obtener esta habilidad. Haz clic derecho para retirar de un engarce.
Summon Stone Golem
Level Effect /40
Implicit
Máximo de gólems que puedes invocar: 1
NivelRequiere NivelFueDesCostoTamaño del personaje aumentado un #%Los gólems otorgan 33 de vida regenerada por segundoExperiencia
13450353033252,595
236533632136314,394
338553834139388,734
440584036242477,437
542604238245583,786
644634440349710,359
7466646423521,355,511
8486848444561,138,877
9507149444601,368,233
10527451465641,638,338
11547653485681,956,648
12567955486723,655,184
13588257506763,017,327
14608459507813,576,232
15628760527859,164,731
166490625289017,861,428
176692645289546,032,386
1868956652910087,248,039
19699667549103157,972,052
207098685410105
21725610110
22745611116
23765811121
24785812127
25806012133
26826013139
27846013145
28866014151
29886214157
30906215164
31916215167
32926315170
33936315173
34946316176
35956316179
36966416182
37976416185
38986417188
39996417191
401006417194
Attribute /9

Invocar Gólem de piedra

KeyValue
CostiLvl 1: Normal: 1xOrbe de azar
AcronymCanalización, Esbirro, Proyectil, Dividido
DropLevel 34
BaseType Invocar Gólem de piedra
Class Gemas de habilidad
TargetTypesGround
TypeTriggerable, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, Physical, CreatesMinion, CreatesMinion, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemSummonRockGolem
Referencepoe.ninja, Community Wiki
Microtransacciones /4 ⍟
Golem Mecánico
Tu Gólem elemental, de caos o de piedra invocado se convierte en una creación mecánica.
Aspecto de Gólem milagroso
Tu gólem elemental, de caos o de piedra invocado se convierte en una creación milagrosa.
Aspecto de Portador de la luz para Gólem
Tu gólem elemental, de caos o de piedra invocado se convierte en un gólem de Portador de la luz.
Aspecto de Cristal oscuro para Gólem
Tu gólem elemental, de caos o de piedra invocado se convierte en un gólem de Cristal oscuro.
Laberinto Encantamiento helmet /6 ⍟
NivelNombreModWeight
El Laberinto despiadadoEnchantment Summon Stone Golem Damage 1Los gólems de piedra infligen daño aumentado un 25%100
El Laberinto eternoEnchantment Summon Stone Golem Damage 2Los gólems de piedra infligen daño aumentado un 40%100
El Laberinto despiadadoEnchantment Stone Golem Elemental Resistances 1+24% a las Resistencias Elementales de Gólem de Piedra100
El Laberinto eternoEnchantment Stone Golem Elemental Resistances 2+36% a las Resistencias Elementales de Gólem de Piedra100
El Laberinto despiadadoEnchantment Stone Golem Granted Buff Effect 1Efecto de la bonificación otorgada por tus gólems de piedra aumentado un 100%100
El Laberinto eternoEnchantment Stone Golem Granted Buff Effect 2Efecto de la bonificación otorgada por tus gólems de piedra aumentado un 150%100
Invocar Gólem de piedra Único /1 ⍟
Umbral de aturdimiento de los enemigos reducido un 15%
Otorga la habilidad Invocar Gólem de Piedra de nivel 12
Agrega de (24–30) a (34–40) de daño físico
Velocidad de ataque aumentada un (8–10)%
+1 a la cantidad máxima de gólems que puedes invocar
Los gólems agregan de (96–120) a (132–160) de daño físico a los ataques
Gólem de Piedra
Constructo
Regeneras un 2% de vida por segundo
Stone Golem
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
Vida
725%
Armadura
+60%
Evasión
+40%
Ailment Threshold
725%
Resistencia
40 40 40 20
Damage
270%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
RockGolemSummoned
Metadata
RockGolemSummoned
IsSummoned
Y
Nivel
68
Vida
46,642
Armadura
46,064
Evasión
6,635
Escudo de energía
0
Damage
1,009
Daño de hechizos
1,009
Precisión
986
Attack Time
1
Experiencia
15,383
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 807–1210
Probabilidad de golpe crítico: 5%
Attack Time: 1 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Daño de ataque: 200%
Attack Time: 1 seg
Tiempo de recarga: 4 seg
33% de probabilidad de provocar con cada golpe
Inflige un 100% más de daño de ataque
20% menos Velocidad de Ataque
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 807–1210
Probabilidad de golpe crítico: 5%
Attack Time: 1 seg
Tiempo de recarga: 6 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano. No se puede asistir con Asistencia de Golpes múltiples.
25% menos Velocidad de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = {
    name = "Stone Golem",
    life = 7.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 10,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlam",
        "RockGolemMinionWhirlingBlades",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlam"] = {
    name = "RockGolemSlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemMinionWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "active_skill_attack_speed_+%_final",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Regeneras un 2% de vida por segundo
IdSummonedGolemLifeRegenerationStone
FamilyLifeRegenerationRatePercentage
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life

    Community Wiki

    Edit

    Summon Stone Golem

    Summon Stone Golem is a minion Spell skill. It summons a Golem that grants life regeneration to the player while active. The Stone Golem can use a rolling movement skill and a taunting AoE ground slam in addition to its melee attacks. It has the largest life pool of all available Golems, but, unlike the others, it does not have any energy shield.

    Skill functions and interactions

    The golem can use the following skills:

    • Granite Fist - Regular melee attack, 100% physical, supported by melee supports.
    • Rolling Stone - Attack skill similar to Whirling Blades, 100% physical, supported by melee supports.
    • Slab Slam - AoE melee attack approximately 20 units in radius, 100% physical, taunts enemies, supported by melee/AoE supports.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Maximum Life.
  • Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • 3.16.0
  • Stone Golem now regenerate 2% of their Life per second (previously 1%).
  • 3.15.0
  • Stone Golem now has an aggro range of 50.
  • Stone Golem's roll ability is now 50% faster.
  • Increased the distance from enemies Stone Golem has to be in order to use their Roll skill.
  • 3.13.0
  • Summoned Stone Golem now deals approximately 10% less damage at all gem levels.
  • 3.12.0
  • Now has alternative gem quality.
  • 2.2.0
  • Added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.