Invocar reliquia sagrada
Nivel: (1–20)
Costo: (11–28) de maná
Tiempo de recarga: 2.00 s
Tiempo de lanzamiento: 1.00 s
Requiere Nivel (4–70), (7–68) Fue, (10–98) Int
Invoca una reliquia sagrada que se queda cerca de ti. Cuando golpeas a un enemigo con un ataque, la reliquia sagrada activa un hechizo de nova que tiene un tiempo de recarga corto y que inflige daño físico a los enemigos y otorga regeneración de vida a los aliados en un área a su alrededor. Esta regeneración de vida es mayor cuando se aplica a los esbirros.
Máximo de reliquias sagradas que puedes invocar: 1
(0–76)% más velocidad de movimiento de los esbirros
La habilidad Nova de tu Reliquia sagrada otorga (5.2–154.6) de vida regenerada por segundo a los aliados
La habilidad Nova de tu Reliquia sagrada otorga (9–464) de vida regenerada por segundo a los esbirros
Los esbirros no pueden provocar a los enemigos

Efectos adicionales de la calidad:
Efecto de la bonificación aumentado un (0–40)%
Colócala en un engarce de objeto del color correcto para obtener esta habilidad. Haz clic derecho para retirar de un engarce.
Summon Holy Relic
Level Effect /40
Implicit
Máximo de reliquias sagradas que puedes invocar: 1
Los esbirros no pueden provocar a los enemigos
NivelRequiereNivelFueIntCosto#% más velocidad de movimiento de los esbirrosLa habilidad Nova de tu Reliquia sagrada otorga 5.2 de vida regenerada por segundo a los aliadosLa habilidad Nova de tu Reliquia sagrada otorga 9 de vida regenerada por segundo a los esbirrosExperiencia
14710115.29841
269131246.2123,099
3912171387.9177,433
41214211412102122,895
5161826151613.42749,725
6202231162017.43895,714
7242537172422.350169,595
828294218282865283,759
9323347193234.581453,996
10363653203642101703,128
11404058214050.51251,061,223
124444632244601502,065,870
13484868234870.51822,507,110
14525174245282.22162,573,731
15555478255692.32517,611,351
165857822660103.128513,437,908
176160862664114.732325,052,147
186462902768127.136643,869,436
196765942772140.4413242,081,178
207068982876154.6464
21722880165.6497
22742984173.7521
23762988182546
24783092190.5572
25803096199.2597
268230100208.1624
278430104217.2651
288631108226.5680
298831112236708
309032116245.7737
319133118248.2744
329233120250.7752
339333122253.2759
349433124255.7767
359534126258.3774
369634128260.9782
379734130263.5791
389834132266.2798
399935134268.9807
4010035136271.6815
Attribute /9

Invocar reliquia sagrada

KeyValue
CostiLvl 1: Normal: 1xPergamino de sabiduría
AcronymEsbirro, Taunt
DropLevel 4
BaseType Invocar reliquia sagrada
Class Gemas de habilidad
TargetTypesGround, Enemy
TypeTriggerable, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, CreatesMinion, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemSummonRelic
Referencepoe.ninja, Community Wiki
Microtransacciones /1 ⍟
Reliquia Sagrada Exaltada
Tu Reliquia Sagrada se convierte en un efecto Exaltado.
Laberinto Encantamiento helmet /6 ⍟
NivelNombreModWeight
El Laberinto despiadadoEnchantment Holy Relic Damage 1Las Reliquias Sagradas invocadas infligen Daño aumentado un 25%100
El Laberinto eternoEnchantment Holy Relic Damage 2Las Reliquias Sagradas invocadas infligen Daño aumentado un 40%100
El Laberinto despiadadoEnchantment Holy Relic Area Of Effect 1Las Reliquias Sagradas invocadas tienen su Área de Efecto aumentada un 16%100
El Laberinto eternoEnchantment Holy Relic Area Of Effect 2Las Reliquias Sagradas invocadas tienen su Área de Efecto aumentada un 24%100
El Laberinto despiadadoEnchantment Holy Relic Buff Effect 1Las reliquias sagradas invocadas tienen el efecto de su bonificación aumentado un 40%100
El Laberinto eternoEnchantment Holy Relic Buff Effect 2Las reliquias sagradas invocadas tienen el efecto de su bonificación aumentado un 60%100
Supported By /25 ⍟
  • Active Type: Triggerable, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, CreatesMinion, Cooldown
  • IconNombre
    Asistencia de Área de efecto aumentada
    Asiste cualquier habilidad que tenga un área de efecto.
    Asistencia de Trampa
    Asiste hechizos o ataques que usen arcos o varitas. En lugar de usar esa habilidad, lanzarás una trampa que usará la habilidad por ti cuando un enemigo camine cerca de ella. Las trampas no pueden usar habilidades de canalización.
    Asistencia de Lanzamiento rápido de hechizos
    Asiste habilidades de hechizo que no sean instantáneas.
    Asistencia de Efecto concentrado
    Asiste cualquier habilidad que tenga un área de efecto, independientemente de si esa habilidad inflige daño o no.
    Asistencia de Daño de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Velocidad de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Vida de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Tótem de hechizos
    Asiste habilidades de hechizo que no se activen. En lugar de lanzar ese hechizo, invocarás un tótem que lanzará el hechizo por ti.
    Asistencia de explosión de minas en cadena
    Asiste hechizos o ataques que usen arcos o varitas. En lugar de usar esa habilidad, lanzarás una mina que usará la habilidad por ti cuando la detones. Las minas no pueden usar habilidades de canalización.
    Asistencia de Eco de hechizo
    Asiste habilidades de hechizo para que se repitan cuando las lanzas. No puede asistir habilidades vaal, de tótem, de canalización, de activación, instantáneas, de traslación ni habilidades que tengan reserva.
    Asistencia de Ejército elemental
    Asiste habilidades que crean esbirros.
    Asistencia de Lanzar al recibir daño
    Cada habilidad de hechizo asistida registrará el daño que recibes y se activará cuando el daño total recibido alcance un cierto umbral. No puede asistir habilidades usadas por tótems, trampas ni minas. Las habilidades vaal, las habilidades de canalización y las habilidades con reserva no se pueden activar.
    Asistencia de Lanzar al ser aturdido
    Cada habilidad de hechizo asistida tendrá una probabilidad de activarse cuando te aturdan. No puede asistir habilidades usadas por tótems, trampas ni minas. Las habilidades vaal, las habilidades de canalización y las habilidades con reserva no se pueden activar.
    Asistencia de Sobrecarga arcana
    Cada hechizo asistido registrará cuánto maná gastas en él y otorgará una bonificación cuando el maná total gastado alcance un cierto umbral. No puede asistir habilidades usadas por tótems, trampas, minas ni habilidades con reserva.
    Asistencia de Invocar fantasma
    Asiste habilidades que puedan golpear enemigos o crear esbirros. Cuando esas habilidades o esbirros maten enemigos o golpeen a enemigos raros o únicos, tendrán una probabilidad de invocar a un esbirro fantasma que usará un hechizo de proyectil perforante que inflige daño físico.
    Asistencia de frenesí voraz
    Asiste habilidades que crean esbirros.
    Asistencia de Depredación
    Asiste habilidades que crean esbirros.
    Asistencia de escudo de carne
    Asiste habilidades que crean esbirros.
    Asistencia de mina de alto impacto
    Asiste hechizos o ataques que usen arcos o varitas. En lugar de usar esa habilidad, lanzarás una mina que usará la habilidad por ti cuando la detones. Las minas no pueden usar habilidades de canalización.
    Asistencia de legión infernal
    Asiste habilidades que crean esbirros.
    Asitencia de área de efecto aumentada despertada
    Asiste cualquier habilidad que tenga un área de efecto.
    Asistencia despertada de Daño de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia despertada de Eco de hechizo
    Asiste habilidades de hechizo para que se repitan cuando las lanzas. No puede asistir habilidades vaal, de tótem, de canalización, de activación, instantáneas, de traslación ni habilidades que tengan reserva.
    Asistencia de Segundo aliento
    Asiste hechizos que tengan tiempos de recarga. No puede asistir habilidades de activación.
    Asistencia de Carne fresca
    Asiste habilidades que crean esbirros.
    Reliquia sagrada
    Constructo
    emerge speed +% [0,30]
    Holy Relic
    SpectreN
    Tagscannot_be_monolith, Lanzador de hechizos, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse
    Vida
    600%
    Energy Shield From Life
    150%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 20
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Relic
    Metadata
    HolyLivingRelic
    IsSummoned
    Y
    Nivel
    68
    Vida
    38,600
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    9,191
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1
    Experiencia
    10,255
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    RelicTriggeredNova
    Spell, Damage, Area, InbuiltTrigger, Triggerable, Triggered, AreaSpell
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 250%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 0.3 seg
    Inflige de 1076 a 1614 de daño físico
    La duración base es de 4 segundos
    active skill area of effect radius +% final [-2]
    holy relic trigger on parent attack % [100]
    RelicTeleport
    Spell
    Tiempo de lanzamiento: 0.2 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Relic/Relic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    	 	PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
    		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
    	"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/HolyLivingRelic"] = {
        name = "Holy Relic",
        life = 6,
        energyShield = 1.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "RelicTeleport",
            "RelicTriggeredNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTeleport"] = {
        name = "RelicTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTriggeredNova"] = {
        name = "RelicTriggeredNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "holy_relic_trigger_on_parent_attack_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -24, 100, 4000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, 100, 4000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -22, 100, 4000, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 100, 4000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -19, 100, 4000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, -18, 100, 4000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, -17, 100, 4000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, -15, 100, 4000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, -14, 100, 4000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, -13, 100, 4000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, -12, 100, 4000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, -10, 100, 4000, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, -9, 100, 4000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, -8, 100, 4000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, -7, 100, 4000, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, -5, 100, 4000, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, -4, 100, 4000, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, -3, 100, 4000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, -2, 100, 4000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 100, 4000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 100, 4000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 3, 100, 4000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 100, 4000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 6, 100, 4000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 100, 4000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 9, 100, 4000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 10, 100, 4000, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 12, 100, 4000, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 13, 100, 4000, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 15, 100, 4000, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 16, 100, 4000, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 18, 100, 4000, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 19, 100, 4000, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 21, 100, 4000, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 22, 100, 4000, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 24, 100, 4000, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 25, 100, 4000, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 27, 100, 4000, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 28, 100, 4000, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 30, 100, 4000, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Community Wiki

    Edit

    Summon Holy Relic

    Summon Holy Relic is a skill gem that summons a Holy Relic minion. When the owner attacks, the Holy Relic releases a pulse that deals physical damage to enemies or provides life regeneration to allies, which is more powerful on allied minions.

    Skill functions and interactions

    • Holy Relic may be supported by skill gems that affect its Nova spell, such as Increased Area of Effect Support or Controlled Destruction Support. However Spell Echo Support or Greater Spell Echo Support from Pledge of Hands don't work with the Nova spell because it is a triggered ability, even though they still link with Summon Holy Relic since summoning the minion itself will be supported by them.

    • Holy Relic's base cooldown is 0.30 seconds. The cooldown recovery speed will decrease when using with Geofri's Legacy.

    • Holy Relic's life regeneration at level 20 on the player is 103 health per second for 4 seconds (Read #Gem level progression for full list). Attacking after the 0.3 second cooldown refreshes the life regeneration duration.

    • The Nova spell has a base physical damage of 1496 to 2243[citation needed] at gem level 20, 1736 to 2603 at gem level 21.

    • Holy Relic has a base life of 10842 at gem level 20, 11946 at gem level 21.

    • Holy Relic has 40% base Elemental Resistances and 20% base Chaos Resistance.

    • Holy Relic explicitly cannot taunt, but can blind if supported with a Blind Support. Ghastly Eye Jewel with an of Stifling suffix will not affect a Holy Relic since its Nova spell is not an attack.

    • Much like the minions from Summon Raging Spirit, Holy Relics are unaffected by ground effects and cannot be targeted directly, which provides a significant boost to their survivability even in non-minion builds. Notably, Summon Holy Relic's level requirement curve makes it a good fit for Cast when Damage Taken Support.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • The Relic's nova Spell now has 250% Effectiveness of Added Damage at all gem levels (previously scaling from 70% at gem level 1 to 146% at gem level 20). It now grants approximately 50% more Life regenerated per second to Allies and Minions at all gem levels.
  • Helmet Enchantments that grant Summoned Holy Relics increased Buff Effect now have values of 40% and 60% (previously 75% and 100%).
  • 3.11.0
  • Now has a base critical strike chance of 5% on its Nova skill (previously erroneously had 0%).
  • 3.10.0
  • Now displays the minion's life in the tooltip.
  • Now has a cooldown of 0.3 seconds on its nova skill (from 0.25).
  • 3.7.4b
  • Updated the Holy Relic model to make it symmetrical.
  • 3.4.3c
  • Summon Holy Relic can now be affected by modifiers to Skill Effect Duration, including those found on Support Gems.
  • Note that this affects the duration of the healing from its nova, so only modifiers that affect a minion's Skill Effect Duration will apply to it, rather than global Skill Effect Duration modifiers (such as those found on the passive tree).
  • 3.4.0
  • Summon Holy Relic has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.