召唤圣物
等级: (1–20)
消耗: (11–28) 点魔力
冷却时间: 2.00 秒
施放间隔: 1.00 秒
需求 等级 (4–70), (7–68) 力量, (10–98) 智慧
召唤一个停留在你身旁的圣物。当你使用攻击击中敌人,圣物会触发一个新星法术,对敌人造成物理伤害并为周围的友方回复生命。召唤生物受到的生命回复效果较高。圣物的新星法术冷却时间很短。
最多召唤 1 个【圣物】
召唤生物的总移动速度额外增加 (0–76)%
圣物的新星技能使友军获得 (5.2–154.6) 每秒生命回复
圣物的新星技能使召唤生物获得 (9–464) 每秒生命回复
召唤生物无法嘲讽敌人

品质额外效果:
增益效果提高 (0–40)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Holy Relic
使命 /2
等级效果 /40
固定
最多召唤 1 个【圣物】
召唤生物无法无法嘲讽敌人
等级需求等级力量智慧消耗召唤生物的总移动速度额外增加 #%圣物的新星技能使友军获得 5.2 每秒生命回复圣物的新星技能使召唤生物获得 9 每秒生命回复经验值
14710115.29841
269131246.2123,099
3912171387.9177,433
41214211412102122,895
5161826151613.42749,725
6202231162017.43895,714
7242537172422.350169,595
828294218282865283,759
9323347193234.581453,996
10363653203642101703,128
11404058214050.51251,061,223
124444632244601502,065,870
13484868234870.51822,507,110
14525174245282.22162,573,731
15555478255692.32517,611,351
165857822660103.128513,437,908
176160862664114.732325,052,147
186462902768127.136643,869,436
196765942772140.4413242,081,178
207068982876154.6464
21722880165.6497
22742984173.7521
23762988182546
24783092190.5572
25803096199.2597
268230100208.1624
278430104217.2651
288631108226.5680
298831112236708
309032116245.7737
319133118248.2744
329233120250.7752
339333122253.2759
349433124255.7767
359534126258.3774
369634128260.9782
379734130263.5791
389834132266.2798
399935134268.9807
4010035136271.6815
Attribute /9

召唤圣物

KeyValue
CostiLvl 1: 普通: 1x知识卷轴
关键字召唤生物, Taunt
DropLevel 4
BaseType 召唤圣物
Class 技能宝石
TargetTypes地面, 敌人
Type可触发, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 创造召唤物, 冷却
ItemTypeMetadata/Items/Gems/SkillGemSummonRelic
Referencepoe.ninja, Community Wiki
召唤圣物
等级: (1–20)
消耗: (11–28) 点魔力
冷却时间: 2.00 秒
施放间隔: 1.00 秒
需求 等级 (4–70), (7–68) 力量, (10–98) 智慧
召唤一个停留在你身旁的圣物。当你使用攻击击中敌人,圣物会触发一个新星法术,对敌人造成物理伤害并为周围的友方回复生命。召唤生物受到的生命回复效果较高。圣物的新星法术冷却时间很短。
最多召唤 1 个【圣物】
召唤生物的总移动速度额外增加 (0–76)%
圣物的新星技能使友军获得 (5.2–154.6) 每秒生命回复
圣物的新星技能使召唤生物获得 (9–464) 每秒生命回复
召唤生物无法嘲讽敌人
base display minion actor level [4,70]
display minion monster type [16]
infinite minion duration [1]

品质额外效果:
增益效果提高 (0–40)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Holy Relic
商城 /1
Exalted Holy Relic
Your Holy Relic becomes a Exalted Effect.
被辅助 /25
  • 主动类型: 可触发, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 创造召唤物, 冷却
  • 增大范围(辅)
    辅助任意有范围效果的技能。
    陷阱(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。
    快速施法(辅)
    辅助非瞬发法术技能。
    集中效应(辅)
    辅助任意有范围效果的技能,不论该技能是否造成伤害。
    召唤生物伤害(辅)
    辅助召唤生物技能。
    召唤生物速度(辅)
    辅助召唤生物技能。
    召唤生物生命(辅)
    辅助召唤生物技能。
    法术图腾(辅)
    辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
    链爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    施法回响(辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    元素大军(辅)
    辅助召唤生物技能。
    受伤时施放(辅)
    所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)
    你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    秘术增强(辅)
    所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    召唤幻影(辅)
    辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
    狂噬(辅)
    辅助召唤生物技能。
    掠食(辅)
    辅助召唤生物技能。
    肉盾(辅)
    辅助召唤生物技能。
    高爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    炎军(辅)
    辅助召唤生物技能。
    增大范围(强辅)
    辅助任意有范围效果的技能。
    召唤生物伤害(强辅)
    辅助召唤生物技能。
    施法回响(强辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    鲜肉(辅)
    辅助召唤生物技能。
    圣物
    构造体
    emerge speed +% [0,30]
    Holy Relic
    幽魂N
    标签cannot_be_monolith, 施法, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse
    生命
    600%
    生命转为护盾
    150%
    异常状态临界值
    600%
    抗性
    40 40 40 20
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    Relic
    Metadata
    HolyLivingRelic
    IsSummoned
    Y
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    9,191
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    RelicTriggeredNova
    法术, 伤害, 范围, InbuiltTrigger, 可触发, 被触发, 范围法术
    暴击几率: 5%
    伤害效用: 250%
    施放间隔: 1 秒
    冷却时间: 0.3 秒
    造成 1076 - 1614 物理伤害
    基础持续时间为 4
    active skill area of effect radius +% final [-2]
    holy relic trigger on parent attack % [100]
    RelicTeleport
    法术
    施放间隔: 0.2 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Relic/Relic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    	 	PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
    		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
    	"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/HolyLivingRelic"] = {
        name = "Holy Relic",
        life = 6,
        energyShield = 1.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "RelicTeleport",
            "RelicTriggeredNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTeleport"] = {
        name = "RelicTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTriggeredNova"] = {
        name = "RelicTriggeredNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "holy_relic_trigger_on_parent_attack_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -24, 100, 4000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, 100, 4000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -22, 100, 4000, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 100, 4000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -19, 100, 4000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, -18, 100, 4000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, -17, 100, 4000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, -15, 100, 4000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, -14, 100, 4000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, -13, 100, 4000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, -12, 100, 4000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, -10, 100, 4000, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, -9, 100, 4000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, -8, 100, 4000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, -7, 100, 4000, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, -5, 100, 4000, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, -4, 100, 4000, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, -3, 100, 4000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, -2, 100, 4000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 100, 4000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 100, 4000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 3, 100, 4000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 100, 4000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 6, 100, 4000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 100, 4000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 9, 100, 4000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 10, 100, 4000, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 12, 100, 4000, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 13, 100, 4000, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 15, 100, 4000, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 16, 100, 4000, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 18, 100, 4000, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 19, 100, 4000, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 21, 100, 4000, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 22, 100, 4000, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 24, 100, 4000, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 25, 100, 4000, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 27, 100, 4000, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 28, 100, 4000, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 30, 100, 4000, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • Community Wiki

    Edit

    召唤圣物

    档位表

    相异的 圣物

    圣物档位 总品质 算入头盔CD恢复率(%) CD(s) 施放次数/s
    0档 11 -9 0.33 3.03
    1档 22 2 0.297 3.37
    2档 34 14 0.264 3.79
    3档 50 30 0.231 4.33
    4档 72 52 0.198 5.05
    5档 102 82 0.165 6.06

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.