召喚聖物
等級: (1–20)
消耗: (11–28) 魔力
冷卻時間: 2.00 秒
施放時間: 1.00 秒
需求 等級 (4–70), (7–68) 力量, (10–98) 智慧
召喚一個聖物待在你附近。當你的攻擊擊中敵人,聖物會釋放一個有短冷卻時間的星形法術,對周圍區域內的敵人造成物理傷害,並使友方獲得生命回復。此生命回復對於召喚物有卓越的效果。
最多召喚 1 個聖物
(0–76)% 更多召喚物移動速度
聖物的新星技能給予友方每秒回復 (5.2–154.6) 生命
聖物的新星技能給予召喚物每秒回復 (9–464) 生命
召喚物不能嘲諷敵人

來自品質的額外效果:
增加 (0–40)% 增益效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Holy Relic
任務 /2 ⍟
章節任務NPC角色
1打破鳥蛋任務獎勵聖騎士
1打破鳥蛋奈莎聖騎士 · 女巫
等級效果 /40
固定
最多召喚 1 個聖物
召喚物不能嘲諷敵人
等級需求等級力量智慧消耗#% 更多召喚物移動速度聖物的新星技能給予友方每秒回復 5.2 生命聖物的新星技能給予召喚物每秒回復 9 生命經驗值
14710115.29841
269131246.2123,099
3912171387.9177,433
41214211412102122,895
5161826151613.42749,725
6202231162017.43895,714
7242537172422.350169,595
828294218282865283,759
9323347193234.581453,996
10363653203642101703,128
11404058214050.51251,061,223
124444632244601502,065,870
13484868234870.51822,507,110
14525174245282.22162,573,731
15555478255692.32517,611,351
165857822660103.128513,437,908
176160862664114.732325,052,147
186462902768127.136643,869,436
196765942772140.4413242,081,178
207068982876154.6464
21722880165.6497
22742984173.7521
23762988182546
24783092190.5572
25803096199.2597
268230100208.1624
278430104217.2651
288631108226.5680
298831112236708
309032116245.7737
319133118248.2744
329233120250.7752
339333122253.2759
349433124255.7767
359534126258.3774
369634128260.9782
379734130263.5791
389834132266.2798
399935134268.9807
4010035136271.6815
屬性 /9

召喚聖物

KeyValue
CostiLvl 1: 普通: 1x知識卷軸
關鍵字召喚物, 嘲諷
DropLevel 4
BaseType 召喚聖物
Class 技能寶石
TargetTypes地面, 敵人
Type可觸發, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 創造召喚物, 冷卻
ItemTypeMetadata/Items/Gems/SkillGemSummonRelic
Referencepoe.ninja, Community Wiki
Patchnotes /11 ⍟
Title描述
Affliction
  • 召喚聖物:品質不再給予召喚生物提高 0-10% 範圍,現在給予增益效提高 0-40%。
  • Archnemesis
  • 吉爾菲的榮光:現在有“召喚聖物數量上限+1”和“召喚聖物冷卻回復率降低20-25%”,舊版不變。吉爾菲的遺產不再可以獲得。
  • Kalandra
  • 召喚聖物:聖物的新星技能的傷害效用為 250%(原 70-146%)現在在所有等級提供 50% 更多每秒回復生命。頭盔附魔召喚聖物增加 75% 和 100% 增益效果下調至 40% 和 60%。
  • Necropolis
  • 新增了以下技能寶石的變異版本:火砲砲塔元素打擊冰霜射擊燒毀力量爆破毒藥召喚聖物龍捲風
  • 20220706 版本 3.18.1C
  • 修正召喚聖物在進入新區域或升級召喚聖物寶石後會變隱形的狀況。
  • 20220623 版本 3.18.1
  • 修正了召喚聖物於進入新地區/升級該寶石時圖標會消失的BUG。
  • 20200623 版本 3.11.0
  • 其新星技能現在基礎暴擊率為 5%(過去不正確地為 0%)。
  • 20200319 版本 3.10.0
  • 現在會在畫面上方顯示召喚物生命。
  • 聖物的新星技能現在有 0.3 秒的冷卻時間(原為 0.25 秒)。
  • 20190312 版本 3.6.0
  • 修正喬恩被擊敗後依舊會持續召喚聖物的狀況。
  • 20181002 版本 3.4.3C
  • 召喚聖物現在可以被技能效果持續時間詞綴所影響,包含以這為基礎的輔助寶石。請注意,此為影響它的治療持續時間,所以只有影響召喚物技能效果持續時間可以作用於它,而不是所有的技能效果持續時間(像是以這些為基礎的天賦)。
  • 20180904 版本 3.4.0
  • 新增 1 個以智慧/力量為基底的技能寶石 - 召喚聖物:召喚一個聖物待在你附近。當你的攻擊擊中敵人,聖物會釋放一個冷卻時間非常短的星形法術對敵人造成物理傷害,並使友方獲得生命回復。此生命回復對於召喚物有卓越的效果。
  • 商城道具 /1 ⍟
    聖物.崇高
    將技能「聖物」的特效替換為崇高。
    帝王迷宮 附魔 helmet /6 ⍟
    等級名字詞綴比重
    無情帝王迷宮Enchantment Holy Relic Damage 1召喚聖物增加 25% 傷害100
    永恆帝王迷宮Enchantment Holy Relic Damage 2召喚聖物增加 40% 傷害100
    無情帝王迷宮Enchantment Holy Relic Area Of Effect 1召喚聖物增加 16% 範圍效果100
    永恆帝王迷宮Enchantment Holy Relic Area Of Effect 2召喚聖物增加 24% 範圍效果100
    無情帝王迷宮Enchantment Holy Relic Buff Effect 1召喚聖物增加 40% 增益效果100
    永恆帝王迷宮Enchantment Holy Relic Buff Effect 2召喚聖物增加 60% 增益效果100
    被輔助 /25 ⍟
  • 主動類型: 可觸發, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 創造召喚物, 冷卻
  • 圖示名字
    增加範圍輔助
    輔助任何範圍效果的技能。
    陷阱輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
    快速施放輔助
    輔助非立刻施放的法術技能。
    集中效應輔助
    輔助任何範圍效果的技能,不管技能是否造成傷害。
    召喚物傷害輔助
    輔助製造召喚物的技能。
    召喚物速度輔助
    輔助製造召喚物的技能。
    召喚物生命輔助
    輔助製造召喚物的技能。
    法術圖騰輔助
    輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
    連鎖爆破地雷輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
    施放迴響輔助
    輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。
    元素軍隊輔助
    輔助製造召喚物的技能。
    受傷時施放輔助
    當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
    暈眩時施放輔助
    當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
    秘能波動輔助
    當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
    召喚幻影輔助
    輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
    豢養狂熱輔助
    輔助製造召喚物的技能。
    掠奪者輔助
    輔助製造召喚物的技能。
    肉盾輔助
    輔助製造召喚物的技能。
    高能地雷輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
    煉獄軍團輔助
    輔助製造召喚物的技能。
    覺醒.增加範圍效果輔助
    輔助任何範圍效果的技能。
    覺醒.召喚物傷害輔助
    輔助製造召喚物的技能。
    覺醒.施放迴響輔助
    輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。
    恢復輔助
    輔助有冷卻時間的技能。 不能輔助觸發型技能。
    鮮肉輔助
    輔助製造召喚物的技能。
    神聖聖物
    生物
    emerge speed +% [0,30]
    Holy Relic
    幽魂N
    標籤cannot_be_monolith, 法術, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse
    生命
    600%
    生命轉為護盾
    150%
    異常狀態臨界值
    600%
    抗性
    40 40 40 20
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    Relic
    Metadata
    HolyLivingRelic
    IsSummoned
    Y
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    9,191
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1
    經驗值
    10,255
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    RelicTriggeredNova
    法術, 傷害, 範圍, InbuiltTrigger, 可觸發, 被觸發, 範圍法術
    暴擊率: 5%
    附加傷害效用: 250%
    施放時間: 1 秒
    冷卻時間: 0.3 秒
    造成 10761614 物理傷害
    +4 秒基礎持續時間
    active skill area of effect radius +% final [-2]
    holy relic trigger on parent attack % [100]
    RelicTeleport
    法術
    施放時間: 0.2 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Relic/Relic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    	 	PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
    		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
    	"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/HolyLivingRelic"] = {
        name = "Holy Relic",
        life = 6,
        energyShield = 1.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "RelicTeleport",
            "RelicTriggeredNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTeleport"] = {
        name = "RelicTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTriggeredNova"] = {
        name = "RelicTriggeredNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "holy_relic_trigger_on_parent_attack_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -24, 100, 4000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, 100, 4000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -22, 100, 4000, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -20, 100, 4000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -19, 100, 4000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, -18, 100, 4000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, -17, 100, 4000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, -15, 100, 4000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, -14, 100, 4000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, -13, 100, 4000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, -12, 100, 4000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, -10, 100, 4000, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, -9, 100, 4000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, -8, 100, 4000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, -7, 100, 4000, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, -5, 100, 4000, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, -4, 100, 4000, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, -3, 100, 4000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, -2, 100, 4000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 100, 4000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 100, 4000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 3, 100, 4000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 100, 4000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 6, 100, 4000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 100, 4000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 9, 100, 4000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 10, 100, 4000, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 12, 100, 4000, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 13, 100, 4000, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 15, 100, 4000, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 16, 100, 4000, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 18, 100, 4000, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 19, 100, 4000, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 21, 100, 4000, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 22, 100, 4000, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 24, 100, 4000, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 25, 100, 4000, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 27, 100, 4000, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 28, 100, 4000, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 30, 100, 4000, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • Community Wiki

    Edit

    召喚聖物

    檔位表

    相異的 聖物

    聖物檔位 總品質 算入頭盔CD恢復率(%) CD(s) 施放次數/s
    0檔 11 -9 0.33 3.03
    1檔 22 2 0.297 3.37
    2檔 34 14 0.264 3.79
    3檔 50 30 0.231 4.33
    4檔 72 52 0.198 5.05
    5檔 102 82 0.165 6.06

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