召喚聖物
等級: (1–20)
消耗: (11–28) 魔力
冷卻時間: 2.00 秒
施放時間: 1.00 秒
需要 等級 (4–70), (0–68) 力量, (0–98) 智慧
召喚一個聖物待在你附近。當你的攻擊擊中敵人,聖物會釋放一個有短冷卻時間的星形法術,對周圍區域內的敵人造成物理傷害,並使友方獲得生命回復。此生命回復對於召喚物有卓越的效果。
最多召喚 1 個聖物
(0–76)% 更多召喚物移動速度
聖物的新星技能給予友方每秒回復 (5.2–154.6) 生命
聖物的新星技能給予召喚物每秒回復 (9–464) 生命
召喚物不能嘲諷敵人
來自品質的額外效果:
增加 (0–40)% 增益效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Holy Relic
等級效果 /40
| 固定 |
|---|
| 最多召喚 1 個聖物 召喚物不能嘲諷敵人 |
| 等級 | 需要等級 | 力量 | 智慧 | 消耗 | 基本傷害 | #% 更多召喚物移動速度 | 聖物的新星技能給予友方每秒回復 5.2 生命 | 聖物的新星技能給予召喚物每秒回復 9 生命 | Minion Level | 經驗值 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 0 | 0 | 11 | 100%, 100% | 5.2 | 9 | 2 | 841 | |
| 2 | 6 | 0 | 0 | 12 | 100%, 100% | 4 | 6.2 | 12 | 4 | 3,099 |
| 3 | 9 | 0 | 17 | 13 | 100%, 100% | 8 | 7.9 | 17 | 6 | 7,433 |
| 4 | 12 | 14 | 21 | 14 | 100%, 100% | 12 | 10 | 21 | 8 | 22,895 |
| 5 | 16 | 18 | 26 | 15 | 100%, 100% | 16 | 13.4 | 27 | 10 | 49,725 |
| 6 | 20 | 22 | 31 | 16 | 100%, 100% | 20 | 17.4 | 38 | 12 | 95,714 |
| 7 | 24 | 25 | 37 | 17 | 100%, 100% | 24 | 22.3 | 50 | 14 | 169,595 |
| 8 | 28 | 29 | 42 | 18 | 100%, 100% | 28 | 28 | 65 | 16 | 283,759 |
| 9 | 32 | 33 | 47 | 19 | 100%, 100% | 32 | 34.5 | 81 | 18 | 453,996 |
| 10 | 36 | 37 | 53 | 20 | 100%, 100% | 36 | 42 | 101 | 20 | 703,128 |
| 11 | 40 | 40 | 58 | 21 | 100%, 100% | 40 | 50.5 | 125 | 22 | 1,061,223 |
| 12 | 44 | 44 | 63 | 22 | 100%, 100% | 44 | 60 | 150 | 24 | 2,065,870 |
| 13 | 48 | 48 | 69 | 23 | 100%, 100% | 48 | 70.5 | 182 | 26 | 2,507,110 |
| 14 | 52 | 51 | 74 | 24 | 100%, 100% | 52 | 82.2 | 216 | 28 | 2,573,731 |
| 15 | 55 | 54 | 78 | 25 | 100%, 100% | 56 | 92.3 | 251 | 30 | 7,611,351 |
| 16 | 58 | 57 | 82 | 26 | 100%, 100% | 60 | 103.1 | 285 | 32 | 13,437,908 |
| 17 | 61 | 60 | 86 | 26 | 100%, 100% | 64 | 114.7 | 323 | 34 | 25,052,147 |
| 18 | 64 | 62 | 90 | 27 | 100%, 100% | 68 | 127.1 | 366 | 36 | 43,869,436 |
| 19 | 67 | 65 | 94 | 27 | 100%, 100% | 72 | 140.4 | 413 | 38 | 242,081,178 |
| 20 | 70 | 68 | 98 | 28 | 100%, 100% | 76 | 154.6 | 464 | 40 | |
| 21 | 72 | 28 | 100%, 100% | 80 | 165.6 | 497 | 42 | |||
| 22 | 74 | 29 | 100%, 100% | 84 | 173.7 | 521 | 44 | |||
| 23 | 76 | 29 | 100%, 100% | 88 | 182 | 546 | 46 | |||
| 24 | 78 | 30 | 100%, 100% | 92 | 190.5 | 572 | 48 | |||
| 25 | 80 | 30 | 100%, 100% | 96 | 199.2 | 597 | 50 | |||
| 26 | 82 | 30 | 100%, 100% | 100 | 208.1 | 624 | 52 | |||
| 27 | 84 | 30 | 100%, 100% | 104 | 217.2 | 651 | 54 | |||
| 28 | 86 | 31 | 100%, 100% | 108 | 226.5 | 680 | 56 | |||
| 29 | 88 | 31 | 100%, 100% | 112 | 236 | 708 | 58 | |||
| 30 | 90 | 32 | 100%, 100% | 116 | 245.7 | 737 | 60 | |||
| 31 | 91 | 33 | 100%, 100% | 118 | 248.2 | 744 | 62 | |||
| 32 | 92 | 33 | 100%, 100% | 120 | 250.7 | 752 | 64 | |||
| 33 | 93 | 33 | 100%, 100% | 122 | 253.2 | 759 | 66 | |||
| 34 | 94 | 33 | 100%, 100% | 124 | 255.7 | 767 | 68 | |||
| 35 | 95 | 34 | 100%, 100% | 126 | 258.3 | 774 | 70 | |||
| 36 | 96 | 34 | 100%, 100% | 128 | 260.9 | 782 | 72 | |||
| 37 | 97 | 34 | 100%, 100% | 130 | 263.5 | 791 | 74 | |||
| 38 | 98 | 34 | 100%, 100% | 132 | 266.2 | 798 | 76 | |||
| 39 | 99 | 35 | 100%, 100% | 134 | 268.9 | 807 | 78 | |||
| 40 | 100 | 35 | 100%, 100% | 136 | 271.6 | 815 | 80 |
屬性 /10
召喚聖物
Patchnotes /11
| Title | 描述 |
|---|---|
| Affliction | |
| Archnemesis | |
| Kalandra | |
| Necropolis | |
| 20220706 版本 3.18.1C | |
| 20220623 版本 3.18.1 | |
| 20200623 版本 3.11.0 | |
| 20200319 版本 3.10.0 | |
| 20190312 版本 3.6.0 | |
| 20181002 版本 3.4.3C | |
| 20180904 版本 3.4.0 |
召喚聖物
等級: (1–20)
消耗: (11–28) 魔力
冷卻時間: 2.00 秒
施放時間: 1.00 秒
需要 等級 (4–70), (0–68) 力量, (0–98) 智慧
召喚一個聖物待在你附近。當你的攻擊擊中敵人,聖物會釋放一個有短冷卻時間的星形法術,對周圍區域內的敵人造成物理傷害,並使友方獲得生命回復。此生命回復對於召喚物有卓越的效果。
最多召喚 1 個聖物
(0–76)% 更多召喚物移動速度
聖物的新星技能給予友方每秒回復 (5.2–154.6) 生命
聖物的新星技能給予召喚物每秒回復 (9–464) 生命
召喚物不能嘲諷敵人
base display minion actor level [4,70]
display minion monster type [16]
infinite minion duration [1]
來自品質的額外效果:
增加 (0–40)% 增益效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Holy Relic
商城道具 /1
聖物.崇高
將技能「聖物」的特效替換為崇高。
被輔助 /25
增加範圍輔助
輔助任何範圍效果的技能。
陷阱輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
快速施放輔助
輔助非立刻施放的法術技能。
集中效應輔助
輔助任何範圍效果的技能,不管技能是否造成傷害。
召喚物傷害輔助
輔助製造召喚物的技能。
召喚物速度輔助
輔助製造召喚物的技能。
召喚物生命輔助
輔助製造召喚物的技能。
法術圖騰輔助
輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
連鎖爆破地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
施放迴響輔助
輔助法術技能,使它們施放時重複施放第二次。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、復仇技能、閃現技能或保留技能。
元素軍隊輔助
輔助製造召喚物的技能。
受傷時施放輔助
當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
暈眩時施放輔助
當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
秘能波動輔助
當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
召喚幻影輔助
輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
豢養狂熱輔助
輔助製造召喚物的技能。
掠奪者輔助
輔助製造召喚物的技能。
肉盾輔助
輔助製造召喚物的技能。
高能地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
煉獄軍團輔助
輔助製造召喚物的技能。
覺醒.增加範圍效果輔助
輔助任何範圍效果的技能。
覺醒.召喚物傷害輔助
輔助製造召喚物的技能。
覺醒.施放迴響輔助
輔助法術技能,使它們施放時重複施放第二次。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、復仇技能、閃現技能或保留技能。
恢復輔助
輔助有冷卻時間的技能。
不能輔助觸發型技能。
鮮肉輔助
輔助製造召喚物的技能。
神聖聖物
創造物emerge speed +% [0,30]
Holy Relic
| 幽魂 | N |
|---|---|
| 標籤 | cannot_be_monolith, 法術, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
生命
600%
生命轉為護盾
150%
異常狀態臨界值
600%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Relic
Metadata
HolyLivingRelic
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-19,300
護甲值
28,790
閃避值
4,739
能量護盾
55,143
傷害
374
法術傷害
374
命中
580
攻擊間隔
1
經驗值
10,255
Minion Life
-4,186
Minion Energy Shield
11,961
Minion Damage
298
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RelicTriggeredNova
法術, 傷害, 範圍, InbuiltTrigger, 可觸發, 被觸發, 範圍法術
暴擊率: 5%
附加傷害效用: 250%
施放時間: 1 秒
冷卻時間: 0.3 秒
造成 1076 至 1614 物理傷害
+4 秒基礎持續時間
active skill area of effect radius +% final [-2]
holy relic trigger on parent attack % [100]
RelicTeleport
法術
施放時間: 0.2 秒
Object Type
version 2
extends "Metadata/Monsters/Relic/RelicBase"
Animated
{
animated_object = "Metadata/Monsters/Relic/Relic.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Relic/RelicBase"
BaseEvents
{
on_construction_complete =
"
PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
"
}
Life
{
on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyLivingRelic"] = {
name = "Holy Relic",
life = 6,
energyShield = 1.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"RelicTeleport",
"RelicTriggeredNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RelicTeleport"] = {
name = "RelicTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RelicTriggeredNova"] = {
name = "RelicTriggeredNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"holy_relic_trigger_on_parent_attack_%",
"base_skill_effect_duration",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -24, 100, 4000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -23, 100, 4000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -22, 100, 4000, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, -20, 100, 4000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, -19, 100, 4000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, -18, 100, 4000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, -17, 100, 4000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, -15, 100, 4000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, -14, 100, 4000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, -13, 100, 4000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, -12, 100, 4000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, -10, 100, 4000, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, -9, 100, 4000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, -8, 100, 4000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, -7, 100, 4000, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, -5, 100, 4000, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, -4, 100, 4000, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, -3, 100, 4000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, -2, 100, 4000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 100, 4000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 1, 100, 4000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 3, 100, 4000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 4, 100, 4000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 6, 100, 4000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 7, 100, 4000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 9, 100, 4000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 10, 100, 4000, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 12, 100, 4000, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 13, 100, 4000, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 15, 100, 4000, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 16, 100, 4000, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 18, 100, 4000, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 19, 100, 4000, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 21, 100, 4000, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 22, 100, 4000, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 24, 100, 4000, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 25, 100, 4000, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3, 1}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 27, 100, 4000, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3, 1}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 28, 100, 4000, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3, 1}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 30, 100, 4000, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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召喚聖物
檔位表
相異的 聖物
| 聖物檔位 | 總品質 | 算入頭盔CD恢復率(%) | CD(s) | 施放次數/s |
|---|---|---|---|---|
| 0檔 | 11 | -9 | 0.33 | 3.03 |
| 1檔 | 22 | 2 | 0.297 | 3.37 |
| 2檔 | 34 | 14 | 0.264 | 3.79 |
| 3檔 | 50 | 30 | 0.231 | 4.33 |
| 4檔 | 72 | 52 | 0.198 | 5.05 |
| 5檔 | 102 | 82 | 0.165 | 6.06 |
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
