預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡 商城
召喚聖物
召喚物, 法術
等級: 1–20
消耗: 11–28 魔力
冷卻時間: 2.00 秒
施放時間: 1.00 秒
需求 等級 4
召喚一個聖物待在你附近。當你的攻擊擊中敵人,聖物會釋放一個有短冷卻時間的星形法術對敵人造成物理傷害,並使友方獲得生命回復。此生命回復對於召喚物有卓越的效果。
至多召喚 1 個聖物
(0–76)% 更多召喚物移動速度
聖物的新星技能給予友方每秒回復 (3.5–103.1) 生命
聖物的新星技能給予召喚物每秒回復 (6–309) 生命
召喚物無法嘲諷敵人


來自品質的額外效果:
召喚物增加 (0–10)% 範圍效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Holy Relic

召喚聖物

poe.ninjaSummon Holy Relic
DropLevel 4
BaseType 召喚聖物
Class 主動技能寶石
消耗CurrencyIdentification知識卷軸 x 1
TargetTypes地面, 敵人
Type可觸發, 地雷技能, 召喚物, 創造召喚物, 法術可重複, 法術, 圖騰技能, 陷阱技能, 創造召喚物, SecondWindSupport
IsActiveSkill1
DefaultTxtminion_spell_skill_stat_descriptions
GrantedEffectsID7479
品質寶石 /3

品質寶石 /3

類型StatsWeight
精良的 召喚物增加 (0–10)% 範圍效果50
異常的 增加 (0–60)% 召喚物最大生命100
相異的 召喚的聖物增加 (0–20)% 冷卻時間回復速度50
任務 /4

任務 /4

章節任務完成NPC角色
1打破鳥蛋任務獎勵聖堂武僧
1打破鳥蛋奈莎女巫 聖堂武僧
3命運之語薩歐賽 (等級 1)全職業
6貴族殞落莉莉羅斯 (等級 1)全職業
固定
召喚物無法嘲諷敵人
至多召喚 1 個聖物

等級效果 /40

等級效果 /40

等級需求等級力量智慧消耗#% 更多召喚物移動速度聖物的新星技能給予友方每秒回復 3.5 生命聖物的新星技能給予召喚物每秒回復 6 生命經驗值
14710113.56841
269131244.283,099
3912171385.3117,433
412142114126.71422,895
516182615168.91849,725
6202231162011.62595,714
7242537172414.933169,595
8282942182818.743283,759
932334719322354453,996
1036365320362867703,128
11404058214033.7831,061,223
124444632244401002,065,870
134848682348471212,507,110
14525174245254.81442,573,731
15555478255661.51677,611,351
16585782266068.719013,437,908
17616086266476.521525,052,147
18646290276884.824443,869,436
19676594277293.6275242,081,178
207068982876103.1309
21722880110.4331
22742984115.8347
23762988121.4364
24783092127381
25803096132.8398
268230100138.8416
278430104144.8434
288631108151453
298831112157.3472
309032116163.8491
319133118165.4496
329233120167.1501
339333122168.8506
349433124170.5511
359534126172.2516
369634128173.9521
379734130175.7527
389834132177.4532
399935134179.2538
4010035136181543
帝王迷宮 附魔 helmet /6

帝王迷宮 附魔 helmet /6

等級名字詞綴Weight
無情帝王迷宮Enchantment Holy Relic Damage 1召喚聖物增加 25% 傷害100
永恆帝王迷宮Enchantment Holy Relic Damage 2召喚聖物增加 40% 傷害100
無情帝王迷宮Enchantment Holy Relic Area Of Effect 1召喚聖物增加 16% 範圍效果100
永恆帝王迷宮Enchantment Holy Relic Area Of Effect 2召喚聖物增加 24% 範圍效果100
無情帝王迷宮Enchantment Holy Relic Buff Effect 1召喚聖物增加 75% 增益效果100
永恆帝王迷宮Enchantment Holy Relic Buff Effect 2召喚聖物增加 100% 增益效果100
商城道具 /1

商城道具 /1

圖示名字
聖物.崇高
將技能「聖物」的特效替換為崇高。
被輔助 /22

被輔助 /22

  • 主動類型: 可觸發, 地雷技能, 召喚物, 創造召喚物, 法術可重複, 法術, 圖騰技能, 陷阱技能, 創造召喚物, SecondWindSupport
  • Support GemActiveType
    增大範圍輔助範圍, 創造召喚物, Type53
    陷阱輔助陷阱技能
    快速施放輔助法術
    集中效應輔助範圍, 創造召喚物, Type53
    召喚物傷害輔助創造召喚物
    召喚物速度輔助創造召喚物
    召喚物生命輔助創造召喚物
    法術圖騰輔助法術, 圖騰技能, 並且
    連鎖爆破地雷輔助地雷技能
    施放迴響輔助法術可重複
    元素軍隊輔助創造召喚物
    受傷時施放輔助法術, 可觸發, 並且
    暈眩時施放輔助法術, 可觸發, 並且
    召喚幻影輔助攻擊, 擊中, 創造召喚物
    豢養狂熱輔助創造召喚物
    掠奪者輔助創造召喚物
    肉盾輔助創造召喚物
    高能地雷輔助地雷技能
    覺醒.增加範圍效果輔助範圍, 創造召喚物, Type53
    覺醒.召喚物傷害輔助創造召喚物
    煉獄軍團輔助創造召喚物
    恢復輔助SecondWindSupport
    Patchnotes /5

    Patchnotes /5

    Title描述
    20200623 版本 3.11.0
  • 其新星技能現在基礎暴擊率為 5%(過去不正確地為 0%)。
  • 20200319 版本 3.10.0
  • 現在會在畫面上方顯示召喚物生命。
  • 聖物的新星技能現在有 0.3 秒的冷卻時間(原為 0.25 秒)。
  • 20190312 版本 3.6.0
  • 修正喬恩被擊敗後依舊會持續召喚聖物的狀況。
  • 20181002 版本 3.4.3C
  • 召喚聖物現在可以被技能效果持續時間詞綴所影響,包含以這為基礎的輔助寶石。請注意,此為影響它的治療持續時間,所以只有影響召喚物技能效果持續時間可以作用於它,而不是所有的技能效果持續時間(像是以這些為基礎的天賦)。
  • 20180904 版本 3.4.0
  • 新增 1 個以智慧/力量為基底的技能寶石 - HolyRelic召喚聖物:召喚一個聖物待在你附近。當你的攻擊擊中敵人,聖物會釋放一個冷卻時間非常短的星形法術對敵人造成物理傷害,並使友方獲得生命回復。此生命回復對於召喚物有卓越的效果。
  • 幽魂N
    地區
    標籤unusable_corpse, cannot_be_monolith
    免疫emerge speed +% [0,30]
    傷害100%
    生命600%
    Energy Shield From Life150%
    Ailment Threshold600%
    暴擊率5%
    類型Relic
    攻擊距離6 ~ 6
    攻擊間隔1 秒
    傷害分佈0%
    命中+100%
    IsSummonedY

    RelicTriggeredNova
    holy relic trigger on parent attack % []
    +4 秒基礎持續時間
    造成 41906285 物理傷害

    法術 擊中 範圍 TriggeredGrantedSkill 可觸發 被觸發 範圍法術
    施放時間: 1 秒
    冷卻時間: 0.3 秒

    RelicTeleport
    施放時間: 0.2 秒
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
    84聖物28753953.51457131616185486857040404020

    RelicTriggeredNova
    holy relic trigger on parent attack % []
    +4 秒基礎持續時間
    造成 36225433 物理傷害

    法術 擊中 範圍 TriggeredGrantedSkill 可觸發 被觸發 範圍法術
    施放時間: 1 秒
    冷卻時間: 0.3 秒

    RelicTeleport
    施放時間: 0.2 秒
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
    82聖物25752850.41380041419879455700640404020

    RelicTriggeredNova
    holy relic trigger on parent attack % []
    +4 秒基礎持續時間
    造成 27034055 物理傷害

    法術 擊中 範圍 TriggeredGrantedSkill 可觸發 被觸發 範圍法術
    施放時間: 1 秒
    冷卻時間: 0.3 秒

    RelicTeleport
    施放時間: 0.2 秒
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
    78聖物19927675.41256091094068523841440404020

    RelicTriggeredNova
    holy relic trigger on parent attack % []
    +4 秒基礎持續時間
    造成 18692804 物理傷害

    法術 擊中 範圍 TriggeredGrantedSkill 可觸發 被觸發 範圍法術
    施放時間: 1 秒
    冷卻時間: 0.3 秒

    RelicTeleport
    施放時間: 0.2 秒
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
    73聖物14804504116294787256762444140404020

    RelicTriggeredNova
    holy relic trigger on parent attack % []
    +4 秒基礎持續時間
    造成 12881932 物理傷害

    法術 擊中 範圍 TriggeredGrantedSkill 可觸發 被觸發 範圍法術
    施放時間: 1 秒
    冷卻時間: 0.3 秒

    RelicTeleport
    施放時間: 0.2 秒
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
    68聖物10768374110332564246811549840404020
    Move-1ForceTargetEnemy TargetIsWithin20UnitsOfParent
    Move30TargetNotNear TargetIsParent ForceTargetAlly
    ChampionTeleport30TargetNotMediumNear TargetIsParent ForceTargetAlly

    Object Type

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Relic/Relic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Relic/RelicBase"
    
    BaseEvents
    {
         on_construction_complete = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge, 1, 1 ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
    }
    火焰抗性冰冷抗性閃電抗性混沌抗性
    40404020
    40404020
    40404020
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/HolyLivingRelic"] = {
        name = "Holy Relic",
        life = 6,
        energyShield = 1.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "RelicTeleport",
            "RelicTriggeredNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTeleport"] = {
        name = "RelicTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RelicTriggeredNova"] = {
        name = "RelicTriggeredNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0.9,
        incrementalEffectiveness = 0.064,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.TriggeredGrantedSkill] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "holy_relic_trigger_on_parent_attack_%",
            "base_skill_effect_duration",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
        },
        levels = {
            [1] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 4, statInterpolation = {1, 1, 3, 3},  },
            [2] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 6, statInterpolation = {1, 1, 3, 3},  },
            [3] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 9, statInterpolation = {1, 1, 3, 3},  },
            [4] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 12, statInterpolation = {1, 1, 3, 3},  },
            [5] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 16, statInterpolation = {1, 1, 3, 3},  },
            [6] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 20, statInterpolation = {1, 1, 3, 3},  },
            [7] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 24, statInterpolation = {1, 1, 3, 3},  },
            [8] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 28, statInterpolation = {1, 1, 3, 3},  },
            [9] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 32, statInterpolation = {1, 1, 3, 3},  },
            [10] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 36, statInterpolation = {1, 1, 3, 3},  },
            [11] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 40, statInterpolation = {1, 1, 3, 3},  },
            [12] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 44, statInterpolation = {1, 1, 3, 3},  },
            [13] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 48, statInterpolation = {1, 1, 3, 3},  },
            [14] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 52, statInterpolation = {1, 1, 3, 3},  },
            [15] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 55, statInterpolation = {1, 1, 3, 3},  },
            [16] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 58, statInterpolation = {1, 1, 3, 3},  },
            [17] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 61, statInterpolation = {1, 1, 3, 3},  },
            [18] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 64, statInterpolation = {1, 1, 3, 3},  },
            [19] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 67, statInterpolation = {1, 1, 3, 3},  },
            [20] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 70, statInterpolation = {1, 1, 3, 3},  },
            [21] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 72, statInterpolation = {1, 1, 3, 3},  },
            [22] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 74, statInterpolation = {1, 1, 3, 3},  },
            [23] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 76, statInterpolation = {1, 1, 3, 3},  },
            [24] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 78, statInterpolation = {1, 1, 3, 3},  },
            [25] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 80, statInterpolation = {1, 1, 3, 3},  },
            [26] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 82, statInterpolation = {1, 1, 3, 3},  },
            [27] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 84, statInterpolation = {1, 1, 3, 3},  },
            [28] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 86, statInterpolation = {1, 1, 3, 3},  },
            [29] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 88, statInterpolation = {1, 1, 3, 3},  },
            [30] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 90, statInterpolation = {1, 1, 3, 3},  },
            [31] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 91, statInterpolation = {1, 1, 3, 3},  },
            [32] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 92, statInterpolation = {1, 1, 3, 3},  },
            [33] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 93, statInterpolation = {1, 1, 3, 3},  },
            [34] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 94, statInterpolation = {1, 1, 3, 3},  },
            [35] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 95, statInterpolation = {1, 1, 3, 3},  },
            [36] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 96, statInterpolation = {1, 1, 3, 3},  },
            [37] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 97, statInterpolation = {1, 1, 3, 3},  },
            [38] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 98, statInterpolation = {1, 1, 3, 3},  },
            [39] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 99, statInterpolation = {1, 1, 3, 3},  },
            [40] = {100, 4000, 0.8, 1.2, critChance = 5, levelRequirement = 100, statInterpolation = {1, 1, 3, 3},  },
        },
    }