Seigneur de la Flèche cendreuse
Humanoïde
Zone : Bois cendreux, Carte
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
Spectre | N |
---|---|
Area | Bois cendreux, Carte |
Tags | bandit, Lanceur de sorts, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, non_unique_map_boss, not_int, puncturing_weapon, ranged, red_blood |
Vie
400%
Armure
+75%
Évasion
+10%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
80
Vie
5,624,459
Armure
128,522
Évasion
7,836
Bouclier d'énergie
0
Damage
777
Dégâts des sorts
1,160
Précision
462
Attack Time
1.33665
Expérience
139,832
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Irruption enflammée
Chances de coup critique: 5%
Temps d'incantation: 0.3 sec.
Temps de recharge: 6 sec.
Une téléportation vers un emplacement qui endommage les ennemis et laisse une traînée de sol brûlant. Irruption enflammée et les autres Aptitudes de Transfert ont un temps de recharge en commun.
Inflige 1041.9 Dégâts de feu de base par seconde
La Durée de base est de 12 secondes
Inflige 555.7 à 833.5 Dégâts de feu
is area damage [1]
La Durée de base est de 12 secondes
Inflige 555.7 à 833.5 Dégâts de feu
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Éruption de flammes
Temps d'incantation: 0.5 sec.
Crache des flammes qui infligent des dégâts aux ennemis devant vous. Ce sort inflige davantage de dégâts aux ennemis qui brûlent. Si ce sort touche un ennemi Embrasé, il créera du sol brûlant sous ses pieds. Vos modificateurs de dégâts ne s'appliquent pas à ce sol brûlant.
Inflige 1631 à 2446 Dégâts de feu
+50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
Ne peut pas Embraser
is area damage [1]
+50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
Ne peut pas Embraser
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flèche incendiaire vaal
Base Damage: 1234–1851
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 4 sec.
Une flèche qui explose à l'impact, infligeant des dégâts de feu à sa cible et aux autres ennemis à proximité, avec des chances accrues de les embraser.
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [11576]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [11576]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flèche incendiaire
Base Damage: 1234–1851
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 0.5 sec.
Tire une flèche enflammée qui inflige des dégâts de feu et a des chances d'Embraser la cible.
La Durée de base est de 4 secondes
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de chances d'Embraser les Ennemis
skill can fire arrows [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de chances d'Embraser les Ennemis
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBowBossFire"] = { name = "Lord of the Ashen Arrow", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditBowBossBurningArrow", "BanditBowBossFlameWhip", "BanditBowBossVaalBurningArrow", "BanditBowBossFireBlastRainDaemon", "MapBossBowFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {50, 50, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_ground_effect_duration", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", "always_pierce", "projectiles_drop_ground_fire", }, levels = { [1] = {1, 50, 12000, -50, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFireBlastRainDaemon"] = { name = "BanditBowBossFireBlastRainDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossBowFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Seigneur de la Flèche cendreuse
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
Spectre | N |
---|---|
Tags | bandit, Lanceur de sorts, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, not_int, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Vie
400%
Armure
+75%
Évasion
+10%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
557,385
Armure
50,383
Évasion
5,213
Bouclier d'énergie
0
Damage
383
Dégâts des sorts
572
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Irruption enflammée
Chances de coup critique: 5%
Temps d'incantation: 0.3 sec.
Temps de recharge: 6 sec.
Une téléportation vers un emplacement qui endommage les ennemis et laisse une traînée de sol brûlant. Irruption enflammée et les autres Aptitudes de Transfert ont un temps de recharge en commun.
Inflige 617.9 Dégâts de feu de base par seconde
La Durée de base est de 12 secondes
Inflige 329.5 à 494.3 Dégâts de feu
is area damage [1]
La Durée de base est de 12 secondes
Inflige 329.5 à 494.3 Dégâts de feu
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Éruption de flammes
Temps d'incantation: 0.5 sec.
Crache des flammes qui infligent des dégâts aux ennemis devant vous. Ce sort inflige davantage de dégâts aux ennemis qui brûlent. Si ce sort touche un ennemi Embrasé, il créera du sol brûlant sous ses pieds. Vos modificateurs de dégâts ne s'appliquent pas à ce sol brûlant.
Inflige 1098 à 1647 Dégâts de feu
+50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
Ne peut pas Embraser
is area damage [1]
+50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
Ne peut pas Embraser
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flèche incendiaire vaal
Base Damage: 608–912
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 4 sec.
Une flèche qui explose à l'impact, infligeant des dégâts de feu à sa cible et aux autres ennemis à proximité, avec des chances accrues de les embraser.
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [6866]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [6866]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flèche incendiaire
Base Damage: 608–912
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 0.5 sec.
Tire une flèche enflammée qui inflige des dégâts de feu et a des chances d'Embraser la cible.
La Durée de base est de 4 secondes
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de chances d'Embraser les Ennemis
skill can fire arrows [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de chances d'Embraser les Ennemis
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBowBossFireStandalone"] = { name = "Lord of the Ashen Arrow", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditBowBossBurningArrow", "BanditBowBossFlameWhip", "BanditBowBossVaalBurningArrow", "BanditBowBossFireBlastRainDaemon", "MapBossBowFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {50, 50, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_ground_effect_duration", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", "always_pierce", "projectiles_drop_ground_fire", }, levels = { [1] = {1, 50, 12000, -50, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFireBlastRainDaemon"] = { name = "BanditBowBossFireBlastRainDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossBowFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Seigneur de la Flèche cendreuse
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
Spectre | N |
---|---|
Tags | bandit, elder_map_boss, fast_movement, flesh_armour, has_bow, human, humanoid, medium_small_height, non_attacking, not_int, puncturing_weapon, ranged, red_blood |
Vie
400%
Armure
+75%
Évasion
+10%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBowBossFireElder"] = { name = "Lord of the Ashen Arrow", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |