Seigneur de la Flèche cendreuse
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
SpectreN
AreaBois cendreux, Carte
Tagsbandit, Lanceur de sorts, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, non_unique_map_boss, not_int, puncturing_weapon, ranged, red_blood
Vie
400%
Armure
+75%
Évasion
+10%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFire
Niveau
80
Vie
5,624,459
Armure
128,522
Évasion
7,836
Bouclier d'énergie
0
Damage
777
Dégâts des sorts
1,160
Précision
462
Attack Time
1.33665
Expérience
139,832
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Irruption enflammée
Chances de coup critique: 5%
Temps d'incantation: 0.3 sec.
Temps de recharge: 6 sec.
Une téléportation vers un emplacement qui endommage les ennemis et laisse une traînée de sol brûlant. Irruption enflammée et les autres Aptitudes de Transfert ont un temps de recharge en commun.
Inflige 1041.9 Dégâts de feu de base par seconde
La Durée de base est de 12 secondes
Inflige 555.7 à 833.5 Dégâts de feu
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Éruption de flammes
Temps d'incantation: 0.5 sec.
Crache des flammes qui infligent des dégâts aux ennemis devant vous. Ce sort inflige davantage de dégâts aux ennemis qui brûlent. Si ce sort touche un ennemi Embrasé, il créera du sol brûlant sous ses pieds. Vos modificateurs de dégâts ne s'appliquent pas à ce sol brûlant.
Inflige 1631 à 2446 Dégâts de feu
+50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
Ne peut pas Embraser
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flèche incendiaire vaal
Base Damage: 1234–1851
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 4 sec.
Une flèche qui explose à l'impact, infligeant des dégâts de feu à sa cible et aux autres ennemis à proximité, avec des chances accrues de les embraser.
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [11576]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flèche incendiaire
Base Damage: 1234–1851
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 0.5 sec.
Tire une flèche enflammée qui inflige des dégâts de feu et a des chances d'Embraser la cible.
La Durée de base est de 4 secondes
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de chances d'Embraser les Ennemis
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/BanditBow"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFire"] = {
    name = "Lord of the Ashen Arrow",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BanditBowBossBurningArrow",
        "BanditBowBossFlameWhip",
        "BanditBowBossVaalBurningArrow",
        "BanditBowBossFireBlastRainDaemon",
        "MapBossBowFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossBurningArrow"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 50, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFlameWhip"] = {
    name = "Flame Surge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flame_whip_damage_+%_final_vs_burning_enemies",
        "never_ignite",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_ground_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
        "always_pierce",
        "projectiles_drop_ground_fire",
    },
    levels = {
        [1] = {1, 50, 12000, -50, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFireBlastRainDaemon"] = {
    name = "BanditBowBossFireBlastRainDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossBowFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Seigneur de la Flèche cendreuse
    Humanoïde
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Lord of the Ashen Arrow
    SpectreN
    Tagsbandit, Lanceur de sorts, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, not_int, puncturing_weapon, ranged, red_blood, standalone_map_boss
    Vie
    400%
    Armure
    +75%
    Évasion
    +10%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    90%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    BanditBowMapBossFire
    Metadata
    MapBanditBowBossFireStandalone
    Niveau
    68
    Vie
    557,385
    Armure
    50,383
    Évasion
    5,213
    Bouclier d'énergie
    0
    Damage
    383
    Dégâts des sorts
    572
    Précision
    290
    Attack Time
    1.33665
    Expérience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BanditBowBossFireBlastRainDaemon
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    alternate minion [166]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-65]
    summoned monsters are minions [1]
    MapBossBowFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Irruption enflammée
    Chances de coup critique: 5%
    Temps d'incantation: 0.3 sec.
    Temps de recharge: 6 sec.
    Une téléportation vers un emplacement qui endommage les ennemis et laisse une traînée de sol brûlant. Irruption enflammée et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    Inflige 617.9 Dégâts de feu de base par seconde
    La Durée de base est de 12 secondes
    Inflige 329.5 à 494.3 Dégâts de feu
    is area damage [1]
    BanditBowBossFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Éruption de flammes
    Temps d'incantation: 0.5 sec.
    Crache des flammes qui infligent des dégâts aux ennemis devant vous. Ce sort inflige davantage de dégâts aux ennemis qui brûlent. Si ce sort touche un ennemi Embrasé, il créera du sol brûlant sous ses pieds. Vos modificateurs de dégâts ne s'appliquent pas à ce sol brûlant.
    Inflige 1098 à 1647 Dégâts de feu
    +50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
    Ne peut pas Embraser
    is area damage [1]
    BanditBowBossVaalBurningArrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
    Flèche incendiaire vaal
    Base Damage: 608–912
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 4 sec.
    Une flèche qui explose à l'impact, infligeant des dégâts de feu à sa cible et aux autres ennemis à proximité, avec des chances accrues de les embraser.
    Les Projectiles Transpercent toutes les cibles
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    50% de Réduction de la Vitesse des Projectiles
    active skill area of effect radius +% final [-50]
    base projectile ground effect duration [12000]
    base projectile skill dot ground fire area damage per minute [6866]
    projectiles drop ground fire [1]
    skill can fire arrows [1]
    vaal burning arrow explode on hit [1]
    BanditBowBossBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Flèche incendiaire
    Base Damage: 608–912
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 0.5 sec.
    Tire une flèche enflammée qui inflige des dégâts de feu et a des chances d'Embraser la cible.
    La Durée de base est de 4 secondes
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    50% de chances d'Embraser les Ennemis
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/MapBanditBowBossFireStandalone"] = {
        name = "Lord of the Ashen Arrow",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditBowBossBurningArrow",
            "BanditBowBossFlameWhip",
            "BanditBowBossVaalBurningArrow",
            "BanditBowBossFireBlastRainDaemon",
            "MapBossBowFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditBowBossBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 50, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditBowBossFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditBowBossVaalBurningArrow"] = {
        name = "Vaal Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelDuration] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_projectile_ground_effect_duration",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "vaal_burning_arrow_explode_on_hit",
            "skill_can_fire_arrows",
            "always_pierce",
            "projectiles_drop_ground_fire",
        },
        levels = {
            [1] = {1, 50, 12000, -50, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditBowBossFireBlastRainDaemon"] = {
        name = "BanditBowBossFireBlastRainDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossBowFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Seigneur de la Flèche cendreuse
    Humanoïde
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Lord of the Ashen Arrow
    SpectreN
    Tagsbandit, elder_map_boss, fast_movement, flesh_armour, has_bow, human, humanoid, medium_small_height, non_attacking, not_int, puncturing_weapon, ranged, red_blood
    Vie
    400%
    Armure
    +75%
    Évasion
    +10%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    90%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    BanditBowMapBossFire
    Metadata
    MapBanditBowBossFireElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/MapBanditBowBossFireElder"] = {
        name = "Lord of the Ashen Arrow",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed