-- Data\Spectres.lua
minions["Metadata/Monsters/DaressoExiles/ExileArenaWitch"] = {
name = "Mevia",
life = 1.08,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 0.9,
attackRange = 60,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"ExileVulnerability",
"ExileVaalSummonSkeletons",
"ExileVaalHaste",
"ExileVaalGrace",
"ExileWrath",
"MonsterFlammability",
"MonsterSummonRagingSpirit",
},
modList = {
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.SpellCanCascade] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.PhysicalSkill] = true,
[SkillType.Type91] = true,
[SkillType.Type92] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
"enemy_damaging_ailments_deal_damage_+%_faster_against_self",
},
levels = {
[1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, },
[2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, },
[3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, },
[4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, },
[5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1}, },
[6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1}, },
[7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, },
[8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, },
[9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, },
[10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, },
[11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, },
[12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, },
[13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, },
[14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, },
[15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, },
[16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, },
[17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, },
[18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, },
[19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, },
[20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, },
[21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, },
[22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, },
[23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, },
[24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, },
[25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, },
[26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, },
[27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, },
[28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, },
[29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, },
[30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalSummonSkeletons"] = {
name = "Vaal Summon Skeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.CreateMinion] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Vaal] = true,
[SkillType.CreatesMinion] = true,
[SkillType.CantUseFistOfWar] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_melee_skeletons_to_summon",
"number_of_archer_skeletons_to_summon",
"number_of_mage_skeletons_to_summon",
"number_of_leader_skeletons_to_summon",
"base_number_of_skeletons_allowed",
"base_skill_effect_duration",
"display_minion_monster_type",
"display_minion_monster_level",
},
levels = {
[1] = {11, 1, 0, 1, 29, 20000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[2] = {12, 1, 0, 1, 30, 20000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[3] = {13, 1, 0, 1, 31, 20000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[4] = {14, 2, 0, 1, 32, 20000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[5] = {15, 2, 0, 1, 33, 20000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[6] = {15, 3, 0, 1, 34, 20000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[7] = {16, 3, 0, 1, 35, 20000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[8] = {16, 4, 0, 1, 36, 20000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[9] = {17, 4, 0, 1, 37, 20000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[10] = {17, 5, 0, 1, 38, 20000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[11] = {18, 5, 0, 1, 39, 20000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[12] = {18, 5, 1, 1, 40, 20000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[13] = {18, 6, 1, 1, 41, 20000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[14] = {18, 6, 2, 1, 42, 20000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[15] = {19, 6, 2, 1, 43, 20000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[16] = {19, 6, 3, 1, 44, 20000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[17] = {19, 6, 3, 1, 45, 20000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[18] = {19, 6, 3, 1, 46, 20000, 2, 56, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[19] = {19, 6, 3, 1, 47, 20000, 2, 59, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[20] = {19, 6, 3, 1, 48, 20000, 2, 62, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[21] = {19, 6, 3, 1, 49, 20000, 2, 64, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[22] = {19, 6, 3, 1, 50, 20000, 2, 66, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[23] = {19, 6, 3, 1, 50, 20000, 2, 67, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[24] = {19, 6, 3, 1, 50, 20000, 2, 68, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[25] = {19, 6, 3, 1, 50, 20000, 2, 69, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[26] = {19, 6, 3, 1, 50, 20000, 2, 70, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[27] = {19, 6, 3, 1, 50, 20000, 2, 71, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[28] = {19, 6, 3, 1, 50, 20000, 2, 72, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[29] = {19, 6, 3, 1, 50, 20000, 2, 73, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[30] = {19, 6, 3, 1, 50, 20000, 2, 74, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[31] = {19, 6, 3, 1, 50, 20000, 2, 75, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[32] = {19, 6, 3, 1, 50, 20000, 2, 76, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[33] = {19, 6, 3, 1, 50, 20000, 2, 77, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[34] = {19, 6, 3, 1, 50, 20000, 2, 78, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[35] = {19, 6, 3, 1, 50, 20000, 2, 79, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[36] = {19, 6, 3, 1, 50, 20000, 2, 80, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[37] = {19, 6, 3, 1, 50, 20000, 2, 81, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[38] = {19, 6, 3, 1, 50, 20000, 2, 82, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[39] = {19, 6, 3, 1, 50, 20000, 2, 84, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[40] = {19, 6, 3, 1, 50, 20000, 2, 86, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
[41] = {19, 6, 3, 1, 50, 20000, 2, 88, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalHaste"] = {
name = "Vaal Haste",
hidden = true,
color = "2",
baseEffectiveness = 1,
incrementalEffectiveness = 0,
description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.Type27] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Aura] = true,
[SkillType.AreaSpell] = true,
[SkillType.Instant] = true,
[SkillType.Type91] = true,
[SkillType.Type92] = true,
[SkillType.SecondWindSupport] = true,
[SkillType.CantUseFistOfWar] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"cast_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {30, 29, 14, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, },
[2] = {30, 30, 14, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, },
[3] = {30, 30, 15, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, },
[4] = {31, 30, 15, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, },
[5] = {31, 31, 15, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, },
[6] = {31, 31, 16, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, },
[7] = {32, 31, 16, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, },
[8] = {32, 32, 16, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, },
[9] = {32, 32, 17, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, },
[10] = {33, 32, 17, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, },
[11] = {33, 33, 17, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, },
[12] = {33, 33, 18, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, },
[13] = {34, 33, 18, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, },
[14] = {34, 34, 18, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, },
[15] = {34, 34, 19, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, },
[16] = {35, 34, 19, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, },
[17] = {35, 35, 19, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, },
[18] = {35, 35, 20, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, },
[19] = {36, 35, 20, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, },
[20] = {36, 36, 20, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, },
[21] = {36, 36, 21, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, },
[22] = {37, 36, 21, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, },
[23] = {37, 37, 21, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, },
[24] = {37, 37, 22, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, },
[25] = {38, 37, 22, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, },
[26] = {38, 38, 22, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, },
[27] = {38, 38, 23, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, },
[28] = {39, 38, 23, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, },
[29] = {39, 39, 23, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, },
[30] = {39, 39, 24, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGrace"] = {
name = "Vaal Grace",
hidden = true,
color = "2",
baseEffectiveness = 1,
incrementalEffectiveness = 0,
description = "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.Type27] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Aura] = true,
[SkillType.AreaSpell] = true,
[SkillType.Instant] = true,
[SkillType.Type91] = true,
[SkillType.Type92] = true,
[SkillType.SecondWindSupport] = true,
[SkillType.CantUseFistOfWar] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_dodge_%",
"base_chance_to_dodge_spells_%",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {50, 50, 0, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileWrath"] = {
name = "ExileWrath",
hidden = true,
color = "3",
baseEffectiveness = 2.3375,
incrementalEffectiveness = 0.025,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.ManaCostReserved] = true,
[SkillType.Type27] = true,
[SkillType.ManaCostPercent] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.Aura] = true,
[SkillType.LightningSkill] = true,
[SkillType.Instant] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_lightning_damage",
"attack_maximum_added_lightning_damage",
"active_skill_area_of_effect_radius_+%_final",
"skill_art_variation",
"wrath_aura_spell_lightning_damage_+%_final",
},
levels = {
[1] = {0.05, 0.8, 0, 1, 0, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFlammability"] = {
name = "Flammability",
hidden = true,
color = "3",
baseEffectiveness = 0.85,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.SpellCanCascade] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Type91] = true,
[SkillType.Type92] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"base_fire_damage_resistance_%",
"chance_to_be_ignited_%",
},
levels = {
[1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, },
[2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, },
[3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, },
[4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSummonRagingSpirit"] = {
name = "MonsterSummonRagingSpirit",
hidden = true,
color = "3",
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.CreateMinion] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"active_skill_damage_+%_final",
"alternate_minion",
},
levels = {
[1] = {12000, 50, -10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, },
[2] = {12000, 50, -10, -1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, },
[3] = {12000, 50, -10, -2, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, },
[4] = {12000, 50, -10, -3, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, },
[5] = {12000, 50, -10, -4, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, },
[6] = {12000, 50, -10, -5, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, },
[7] = {12000, 50, -10, -6, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, },
[8] = {12000, 50, -10, -7, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, },
[9] = {12000, 50, -10, -8, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, },
[10] = {12000, 50, -10, -9, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, },
[11] = {12000, 50, -10, -10, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, },
[12] = {12000, 50, -10, -11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, },
[13] = {12000, 50, -10, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, },
[14] = {12000, 50, -10, -13, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, },
[15] = {12000, 50, -10, -14, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, },
[16] = {12000, 50, -10, -15, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, },
[17] = {12000, 50, -10, -16, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, },
[18] = {12000, 50, -10, -17, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, },
[19] = {12000, 50, -10, -18, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, },
[20] = {12000, 50, -10, -19, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, },
[21] = {12000, 50, -10, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, },
[22] = {12000, 50, -10, -21, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, },
[23] = {12000, 50, -10, -22, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, },
[24] = {12000, 50, -10, -23, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, },
[25] = {12000, 50, -10, -24, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, },
[26] = {12000, 50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, },
[27] = {12000, 50, -10, -26, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, },
[28] = {12000, 50, -10, -27, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, },
[29] = {12000, 50, -10, -28, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, },
[30] = {12000, 50, -10, -29, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, },
[31] = {12000, 50, -10, -30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, },
[32] = {12000, 50, -10, -31, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, },
[33] = {12000, 50, -10, -32, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, },
[34] = {12000, 50, -10, -33, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, },
[35] = {12000, 50, -10, -34, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, },
[36] = {12000, 50, -10, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, },
[37] = {12000, 50, -10, -36, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, },
},
}