Royal Staff
Staves
Physical Damage: 27-81
Critical Strike Chance: 8.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int
+20% Chance to Block Spell Damage
DropLevel
28
BaseType
Royal Staff
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/TwoHandWeapons/Staves/Staff6
Tags
staff, two_hand_weapon, twohand, weapon
Icon
Art/2DItems/Weapons/TwoHandWeapons/Staves/Staff6
+20% Chance to Block Spell Damage
| Family | SpellBlockPercentage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
Base.base_level
1
Base.tag
default, weapon, twohand, staff, two_hand_weapon
client.RenderItem
,
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.csd
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Weapon
AttributeRequirements.strength_requirement
100
AttributeRequirements.dexterity_requirement
0
AttributeRequirements.intelligence_requirement
0
Weapon.minimum_attack_distance
0
Weapon.maximum_attack_distance
3
Weapon.minimum_damage
5
Weapon.maximum_damage
10
Weapon.weapon_speed
833
Weapon.critical_chance
500
Weapon.accuracy_rating
20
Weapon.weapon_class
Staff
Quality.max_quality
20
Sockets.socket_info
1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1
Unique /2
Requires Level 28, 51 Str, 51 Int
+20% Chance to Block Spell Damage
(80—100)% increased Physical Damage
Adds (25—35) to (45—60) Cold Damage
Adds (1—10) to (70—90) Lightning Damage
(20—35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Requires Level 60, 51 Str, 51 Int
+20% Chance to Block Spell Damage
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242—260) to (268—285) Physical Damage
(20—35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30—40)% chance to Chill Attackers for 4 seconds on Block
(30—40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























