Imperial Staff
Staves
Physical Damage: 57-171
Critical Strike Chance: 8.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 113 Str, 113 Int
+25% Chance to Block Spell Damage
DropLevel
66
BaseType
Imperial Staff
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/TwoHandWeapons/Staves/Staff18
Tags
top_tier_base_item_type, staff, two_hand_weapon, twohand, weapon
Icon
Art/2DItems/Weapons/TwoHandWeapons/Staves/Staff6
+25% Chance to Block Spell Damage
| Family | SpellBlockPercentage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
Base.base_level
1
Base.tag
default, weapon, twohand, staff, two_hand_weapon
client.RenderItem
,
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.csd
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Weapon
AttributeRequirements.strength_requirement
100
AttributeRequirements.dexterity_requirement
0
AttributeRequirements.intelligence_requirement
0
Weapon.minimum_attack_distance
0
Weapon.maximum_attack_distance
3
Weapon.minimum_damage
5
Weapon.maximum_damage
10
Weapon.weapon_speed
833
Weapon.critical_chance
500
Weapon.accuracy_rating
20
Weapon.weapon_class
Staff
Quality.max_quality
20
Sockets.socket_info
1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1
Unique /7
Requires Level 66, 158.2 Str, 113 Int
+25% Chance to Block Spell Damage
40% increased Strength Requirement
+(80—120) to Intelligence
(30—50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Requires Level 66, 158.2 Str, 113 Int
+25% Chance to Block Spell Damage
40% increased Strength Requirement
+(80—120) to Intelligence
(30—50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Requires Level 66, 158.2 Str, 113 Int
+25% Chance to Block Spell Damage
40% increased Strength Requirement
+(80—120) to Intelligence
(30—50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Requires Level 66, 158.2 Str, 113 Int
+25% Chance to Block Spell Damage
40% increased Strength Requirement
+(80—120) to Intelligence
(30—50)% increased Lightning Damage
Adds (5—15) to (100—140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
Requires Level 66, 113 Str, 113 Int
+25% Chance to Block Spell Damage
+5% Chance to Block Attack Damage while wielding a Staff
+(60—80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (225—265) to (315—385) Physical Damage
(30—40)% increased Critical Strike Chance
local display socketed gems get chance to bleed level [0]
local display summon harbinger x on equip [0]
Socketed Gems are Supported by Level 1 Chance to Bleed Support
Grants Level 1 Summon Harbinger of Brutality
(Warstaves are considered Staves)
Requires Level 66, 113 Str, 113 Int
+25% Chance to Block Spell Damage
+5% Chance to Block Attack Damage while wielding a Staff
+(60—80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (225—265) to (315—385) Physical Damage
(30—40)% increased Critical Strike Chance
local display socketed gems get chance to bleed level [0]
local display summon harbinger x on equip [0]
Socketed Gems are Supported by Level 1 Chance to Bleed Support
Grants Level 1 Summon Greater Harbinger of Brutality
(Warstaves are considered Staves)
Requires Level 66, 113 Str, 113 Int
+25% Chance to Block Spell Damage
(1—7)% increased Intelligence
(-17—17)% reduced maximum Life
31% increased Cost of Skills
Adds 1 to (24—35) Lightning Damage to Spells per 10 Intelligence
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























