ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Imperial Staff
Staves
Physical Damage: 57-171
Critical Strike Chance: 8.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 113 Str, 113 Int
+25% Chance to Block Spell Damage
DropLevel
66
BaseType
Imperial Staff
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/TwoHandWeapons/Staves/Staff18
Tags
top_tier_base_item_type, staff, two_hand_weapon, twohand, weapon
Icon
Art/2DItems/Weapons/TwoHandWeapons/Staves/Staff6
+25% Chance to Block Spell Damage
FamilySpellBlockPercentage
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • additional spell block % 25 — 25 Global
  • Craft Tagsblock
    Base.base_level
    1
    Base.tag
    default, weapon, twohand, staff, two_hand_weapon
    client.RenderItem
    ,
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Weapon
    AttributeRequirements.strength_requirement
    100
    AttributeRequirements.dexterity_requirement
    0
    AttributeRequirements.intelligence_requirement
    0
    Weapon.minimum_attack_distance
    0
    Weapon.maximum_attack_distance
    3
    Weapon.minimum_damage
    5
    Weapon.maximum_damage
    10
    Weapon.weapon_speed
    833
    Weapon.critical_chance
    500
    Weapon.accuracy_rating
    20
    Weapon.weapon_class
    Staff
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1
    Unique /7
    Staff6unique
    Requires Level 66, 158.2 Str, 113 Int
    +25% Chance to Block Spell Damage
    40% increased Strength Requirement
    +(80—120) to Intelligence
    (30—50)% increased Lightning Damage
    +2 to Level of all Lightning Spell Skill Gems
    Damage Penetrates 20% Lightning Resistance
    100% increased Duration of Lightning Ailments
    (Lightning Ailments are Shocked and Sapped)
    Staff6unique
    Requires Level 66, 158.2 Str, 113 Int
    +25% Chance to Block Spell Damage
    40% increased Strength Requirement
    +(80—120) to Intelligence
    (30—50)% increased Lightning Damage
    +2 to Level of all Lightning Spell Skill Gems
    15% chance to Shock
    Damage Penetrates 20% Lightning Resistance
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Staff6unique
    Requires Level 66, 158.2 Str, 113 Int
    +25% Chance to Block Spell Damage
    40% increased Strength Requirement
    +(80—120) to Intelligence
    (30—50)% increased Lightning Damage
    +2 to Level of all Lightning Spell Skill Gems
    +5% to maximum Lightning Resistance
    Damage Penetrates 20% Lightning Resistance
    (Maximum Resistances cannot be raised above 90%)
    Staff6unique
    Requires Level 66, 158.2 Str, 113 Int
    +25% Chance to Block Spell Damage
    40% increased Strength Requirement
    +(80—120) to Intelligence
    (30—50)% increased Lightning Damage
    Adds (5—15) to (100—140) Lightning Damage to Spells
    +2 to Level of all Lightning Spell Skill Gems
    Damage Penetrates 20% Lightning Resistance
    Rage20Staff
    Requires Level 66, 113 Str, 113 Int
    +25% Chance to Block Spell Damage
    +5% Chance to Block Attack Damage while wielding a Staff
    +(60—80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (225—265) to (315—385) Physical Damage
    (30—40)% increased Critical Strike Chance
    local display socketed gems get chance to bleed level [0]
    local display summon harbinger x on equip [0]
    Socketed Gems are Supported by Level 1 Chance to Bleed Support
    (Warstaves are considered Staves)
    HarbingerStaffUpgraded
    Requires Level 66, 113 Str, 113 Int
    +25% Chance to Block Spell Damage
    +5% Chance to Block Attack Damage while wielding a Staff
    +(60—80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (225—265) to (315—385) Physical Damage
    (30—40)% increased Critical Strike Chance
    local display socketed gems get chance to bleed level [0]
    local display summon harbinger x on equip [0]
    Socketed Gems are Supported by Level 1 Chance to Bleed Support
    (Warstaves are considered Staves)
    BatteryofYixavim
    Requires Level 66, 113 Str, 113 Int
    +25% Chance to Block Spell Damage
    (1—7)% increased Intelligence
    (-17—17)% reduced maximum Life
    31% increased Cost of Skills
    Adds 1 to (24—35) Lightning Damage to Spells per 10 Intelligence
    Blood Magic
    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.