破釜一击
等级: (1–20)
消耗: 10 点魔力
攻击速度: 80% 基础
攻击伤害: (180–275)% 基础
伤害效用: (180–275)%
Length Radius: 15
Width Radius: 7
需求 等级 (28–70), (67–155) 力量
猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
将物理伤害的 60% 转化为火焰伤害
每个耐力球使总效果区域扩大 5%
裂缝分叉几率 30%
每个耐力球使裂缝分叉几率 +5%

品质额外效果:
裂缝分叉几率 +(0–30)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Tectonic Slam
等级效果 /40
固定
消耗: 10
每个耐力球使裂缝分叉几率 +5%
将物理伤害的 60% 转化为火焰伤害
每个耐力球使总效果区域扩大 5%
裂缝分叉几率 30%
等级需求等级力量基本伤害经验值
12867180%199,345
23173185%285,815
33479190%401,344
43785195%554,379
54092200%477,437
64296205%583,786
744100210%710,359
846104215%1,355,511
948109220%1,138,877
1050113225%1,368,233
1152117230%1,638,338
1254121235%1,956,648
1356125240%3,655,184
1458130245%3,017,327
1560134250%7,759,995
1662138255%15,138,193
1764142260%26,083,825
1866146265%62,620,247
1968151270%211,708,088
2070155275%
2172280%
2274285%
2376290%
2478295%
2580300%
2682305%
2784310%
2886315%
2988320%
3090325%
3191327.5%
3292330%
3393332.5%
3494335%
3595337.5%
3696340%
3797342.5%
3898345%
3999347.5%
40100350%
Attribute /9

破釜一击

KeyValue
CostiLvl 1: 普通: 1x机会石
DropLevel 28
BaseType 破釜一击
Class 技能宝石
武器单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, , 战杖
TargetTypes地面, 敌人, SELF_ORIGIN
Type攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
ItemTypeMetadata/Items/Gems/SkillGemTectonicSlam
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /2
比重Desc
500 (T5)每 700 点护甲使破釜一击和炼狱之击造成的攻击伤害提高 1%
1000 (T5)每 450 点护甲使破釜一击和炼狱之击造成的攻击伤害提高 1%
破釜一击 怪物 /7 ⍟
名字词缀幽魂
农牧之神Y
余烬之象怪物提供的经验值提高 20000%
monster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster penalty against minions damage +% final vs player minions [-25]
Y
启示之象怪物提供的经验值提高 20000%
monster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster penalty against minions damage +% final vs player minions [-35]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
深海初子 克林斯昂monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
葛海尼克斯行动速度不能调整至低于基础值的 70%
怪物提供的经验值提高 100%
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
哈库行动速度不能调整至低于基础值的 70%Y
荒野头狼monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
商城 /1 ⍟
破釜一击:众星
你的破釜一击外观改变。
迷宫 附魔 helmet /8 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Tectonic Slam Damage 1【破釜一击】的伤害提高 25%100
终极帝王试炼Enchantment Tectonic Slam Damage 2【破釜一击】的伤害提高 40%100
无情帝王试炼Enchantment Tectonic Slam Area Of Effect 1【破釜一击】效果区域扩大 16%100
终极帝王试炼Enchantment Tectonic Slam Area Of Effect 2【破釜一击】效果区域扩大 24%100
无情帝王试炼破釜一击 +13% 裂缝分叉几率
终极帝王试炼破釜一击 +20% 裂缝分叉几率
无情帝王试炼Enchantment Tectonic Slam Chance For Side Crack 1破釜一击 +12% 裂缝分叉几率100
终极帝王试炼Enchantment Tectonic Slam Chance For Side Crack 2破釜一击 +20% 裂缝分叉几率100
被辅助 /103 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
附加冰霜伤害(辅)
额外命中(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
近战物理伤害(辅)
物品稀有度增幅(辅)
集中效应(辅)
寒冰转烈焰(辅)
几率点燃(辅)
武器元素伤害(辅)
血怒(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
满血伤害(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
多重打击(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
暴击时施放(辅)
近战击败时施放(辅)
近战击晕获得耐力球(辅)
减少格挡几率(辅)
物理转闪电(辅)
护体(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
几率流血(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
无情(辅)
动量(辅)
召唤幻影(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
近战(辅)
震波(辅)
尖刺战杖
粉碎(辅)
怒火(辅)
夜刃(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
近战物理伤害(强辅)
多重打击(强辅)
附加冰霜伤害(强辅)
暴击时施放(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
异常爆发(强辅)
战争铁拳(辅)
三位一体(辅)
血气(辅)
凌厉(辅)
裂地之灵(辅)
过载(辅)
棱光魔爆(辅)
吞噬(辅)
凌虐(辅)
精准炽炎(辅)
无常(辅)

Community Wiki

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Tectonic Slam

Tectonic Slam is an attack skill that slams the ground in front of the player, dealing [[area of effect damage in a cone, with the area scaling with your Endurance Charges.

Skill functions and interactions

Endurance charge consumption effect: When you have a number of Endurance Charges greater than your minimum endurance charges, every third slam will consume one. If your attack repeats, such as by using Multistrike Support, every slam counts towards the counter.

Version history

VersionChanges
3.15.0
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
  • 3.11.0
  • The visual effects have been improved.
  • No longer has a chance to consume endurance charges per attack to create a Charged Slam.
  • Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
  • The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
  • Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).
  • The Labyrinth helmet enchantments Charged Slam chance for Tectonic Slam can no longer be obtained. Existing versions of this enchantment now grant extra chance for branching fissures.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 130%), up to 200% at gem level 20 (from 160%).
  • The length of the primary fissure is now 36 (from 32).
  • The length of the secondary fissures is now 15 (from 22).
  • The width of the first secondary fissures is now 7 (from 8).
  • Now has an attack speed multiplier of 80%.
  • 3.5.0
  • Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
  • Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%)
  • 3.2.0
  • Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, one will be consumed, maximising the number of fissures. Requires a Mace, Sword, Axe, Staves, or Unarmed.

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