深海初子 克林斯昂 传奇 /4 ⍟
获得 20 级的主动技能【蟹之势
该装备的护甲提高 (200–250)%
+(100–120) 最大生命
+(25–30)% 火焰与冰霜抗性
免疫流血
+5 【深海屏障】数量上限
(4–6)% 法术伤害格挡几率
该装备的护甲与能量护盾提高 (140–180)%
生命上限提高 (4–7)%
近期你若失去过【深海屏障】,则不会再失去【深海屏障】
你拥有至少 5 个【深海屏障】时,攻击伤害格挡几率 +3%
你拥有至少 10 个【深海屏障】时,攻击伤害格挡几率+5%
( 近期内意指 4 秒内 )
该装备的护甲提高 (150–200)%
生命每秒再生 (50–70)
+(30–40)% 火焰抗性
每个【深海屏障】可使伤害提高 3%
10% 的几率在你获得 1 个【深海屏障】时,直接获得最大上限的【深海屏障】
该装备的护甲提高 (150–180)%
+(50–70) 最大生命
+(25–30)% 冰霜抗性
移动速度加快 25%
若你拥有 10 个以上的【深海屏障】,则无法被晕眩
当你被击中一次并受到物理伤害时,你只会丢失 (5–7) 个【深海屏障】
魔物献祭配方 /2 ⍟
名字Recipe
给物品加上一个势类技能: 蟹之势技能
蟹之势
给物品加上一个势类技能: 30 级蟹之势技能
深海初子 克林斯昂
野兽
属类:
组别: 甲壳
科目: 水渊
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Craiceann, First of the Deep
幽魂N
地区克林斯昂之峡
标签animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, 施法, cold_affinity, crustacean_beast, has_one_hand_mace, has_one_handed_melee, hidden_monster, insect, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
Packs
  • 深海初子 克林斯昂
  • 生命
    2375%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    505%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    105%
    类型
    NessaCrabSpiritBoss
    Metadata
    NessaCrabBestiarySpiritBoss
    等级
    74
    生命
    10,648,477
    护甲
    69,191
    闪避值
    8,742
    能量护盾
    0
    伤害
    1,217
    法术伤害
    1,816
    命中
    366
    攻击间隔
    1.005
    经验值
    159,514
    异常状态临界值
    1,200,027
    冰缓
    3,794
    Shock
    3,794
    Brittle
    21,467
    Scorch
    3,794
    Sap
    10,483
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1933–2899
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CrabSpiritBurrowPath
    位移
    冷却时间: 5 秒
    CrabSpiritCharge
    攻击, 位移, 范围, 伤害
    基本伤害: 1933–2899
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 2.5 秒
    攻击伤害总增 75%
    攻击速度总降 25%
    CrabSpiritChargeWall
    攻击, 位移, 范围, 伤害
    基本伤害: 1933–2899
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    攻击伤害总增 75%
    攻击速度总降 25%
    EnduranceChargeSlamBestiaryCrabBoss
    攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
    破釜一击
    基本伤害: 1933–2899
    攻击暴击率: 5%
    攻击伤害: 250%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
    攻击伤害总增 150%
    物理伤害的 25% 转化为冰霜伤害
    攻击速度总降 42%
    is area damage [1]
    EmptyActionSpellBestiaryCrabBossRoar
    法术
    施放间隔: 1.5 秒
    冷却时间: 16 秒
    BestiaryCrabBossSummonMinions
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [330]
    number of monsters to summon [6]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BestiaryCrabWallRockstorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 417.8 - 626.7 物理伤害
    基础持续时间为 7
    0.75 秒一次冲击
    基础范围为 1
    active skill area of effect radius +% final [-25]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-19]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        basic_action = "FollowPath"
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
        define_shared_state = "generic1"
    	
    	on_state_generic1_2 = "RemoveCollidability();"
        on_exit_state_generic1_2 = "MakeCollidable();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast"
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Timer
    {
        time = 0.1
        on_finish = "StartTimer(); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/burrow/sand/travel.ao );"
    }
    
    StateMachine
    {
        create_state_generic1_2 = "StartTimer();"
        on_state_generic1_2 = "StartTimer();"
        on_exit_state_generic1_2 = "CancelTimer();"
    }
    
    Animated
    {
        on_event_contact_for_roar_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roar/roar_wave.ao );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roll/rollimpact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/NessaCrabBestiarySpiritBoss"] = {
        name = "Craiceann, First of the Deep",
        life = 23.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryCrabBossSummonMinions",
            "EmptyActionSpellBestiaryCrabBossRoar",
            "EnduranceChargeSlamBestiaryCrabBoss",
            "CrabSpiritBurrowPath",
            "CrabSpiritCharge",
            "CrabSpiritChargeWall",
            "BestiaryCrabWallRockstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCrabBossSummonMinions"] = {
        name = "BestiaryCrabBossSummonMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {6, 330, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryCrabBossRoar"] = {
        name = "EmptyActionSpellBestiaryCrabBossRoar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnduranceChargeSlamBestiaryCrabBoss"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, 25, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritBurrowPath"] = {
        name = "CrabSpiritBurrowPath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritCharge"] = {
        name = "CrabSpiritCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritChargeWall"] = {
        name = "CrabSpiritChargeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCrabWallRockstorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 750, -19, -50, -25, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 深海初子 克林斯昂
    野兽
    monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Craiceann, First of the Deep
    幽魂N
    标签animal_claw_weapon, beast, bestiary_beast_boss, cold_affinity, crustacean_beast, has_one_hand_mace, has_one_handed_melee, hidden_monster, insect, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    生命
    2375%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    505%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    105%
    类型
    NessaCrabSpiritBoss
    Metadata
    NessaCrabBestiarySpiritBossMenagerie
    等级
    68
    生命
    3,309,476
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    141,006
    异常状态临界值
    443,330
    冰缓
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CrabSpiritBurrowPath
    位移
    冷却时间: 5 秒
    CrabSpiritCharge
    攻击, 位移, 范围, 伤害
    基本伤害: 1351–2027
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 2.5 秒
    攻击伤害总增 75%
    攻击速度总降 25%
    CrabSpiritChargeWall
    攻击, 位移, 范围, 伤害
    基本伤害: 1351–2027
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    攻击伤害总增 75%
    攻击速度总降 25%
    EnduranceChargeSlamBestiaryCrabBoss
    攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
    破釜一击
    基本伤害: 1351–2027
    攻击暴击率: 5%
    攻击伤害: 250%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
    攻击伤害总增 150%
    物理伤害的 25% 转化为冰霜伤害
    攻击速度总降 42%
    is area damage [1]
    EmptyActionSpellBestiaryCrabBossRoar
    法术
    施放间隔: 1.5 秒
    冷却时间: 16 秒
    BestiaryCrabBossSummonMinions
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [330]
    number of monsters to summon [6]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.3
    }
    
    Animated
    {
        on_event_contact_for_roar_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roar/roar_wave.ao );"
    }
    
    Preload
    {
        preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roll/rollimpact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/NessaCrabBestiarySpiritBossMenagerie"] = {
        name = "Craiceann, First of the Deep",
        life = 23.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryCrabBossSummonMinions",
            "EmptyActionSpellBestiaryCrabBossRoar",
            "EnduranceChargeSlamBestiaryCrabBoss",
            "CrabSpiritBurrowPath",
            "CrabSpiritCharge",
            "CrabSpiritChargeWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCrabBossSummonMinions"] = {
        name = "BestiaryCrabBossSummonMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {6, 330, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryCrabBossRoar"] = {
        name = "EmptyActionSpellBestiaryCrabBossRoar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnduranceChargeSlamBestiaryCrabBoss"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, 25, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritBurrowPath"] = {
        name = "CrabSpiritBurrowPath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritCharge"] = {
        name = "CrabSpiritCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritChargeWall"] = {
        name = "CrabSpiritChargeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 深海初子 克林斯昂 Topic /1 ⍟
    NPC名字
    伊恩哈尔,魔兽大师伊恩哈尔会许多本事。到时候你就知道了。我曾经独自驾船前往瓦尔克拉斯,那是一次勇敢的历险。你很佩服吧?我的船很小,也不适合这趟行程。接着我的船遭遇了搁浅……但四周并没有陆地。真是奇怪。到处都是水,船只却动弹不得。我的干粮很快就变质了。我在钓鱼方面很在行。也许下次我可以给你露一手……我抓了许多鱼。还有螃蟹。还有乌贼。我吃得很饱,但喝的水却不多。我身上有酒。我把吃剩的都丢进了海里。接着……船动了起来。浮了起来。我向后望去,只见一只通红硕大的螃蟹站在一块孤岩上,身上全是我吃剩的东西。那便是初代的化身之一克林斯昂。伊恩哈尔知道了克林斯昂的秘密。它就埋藏在海洋生物的肚子里。找到它们,我们就会再次见到克林斯昂。
    Edit

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