Craiceann, el Primero de las Profundidades Único /4
Otorga la Habilidad Aspecto del Cangrejo Nivel 20
Armadura aumentada un (200–250)%
+(100–120) de vida máxima
+(25–30)% a las resistencias al fuego y al hielo
No puedes sufrir Sangrado
+5 a la cantidad máxima de Barreras de cangrejo
(4–6)% de probabilidad de bloquear el daño de hechizos
Armadura y escudo de energía aumentados un (140–180)%
Vida máxima aumentada un (4–7)%
No puedes perder Barreras de Cangrejo si perdiste Barreras de Cangrejo Recientemente
+3% a la probabilidad de Bloquear Daño de Ataques mientras tengas al menos 5 Barreras de Cangrejo
+5% a la probabilidad de bloquear el daño de ataques mientras tengas al menos 10 Barreras de cangrejo
(Recientemente se refiere a los últimos 4 segundos)
Armadura aumentada un (150–200)%
Regeneras (50–70) de vida por segundo
+(30–40)% de resistencia al fuego
Daño aumentado un 3% por cada Barrera de Cangrejo
10% de probabilidad de que si fueras a ganar una Barrera de cangrejo, en su lugar ganes
hasta tu cantidad máxima de Barreras de cangrejo
Armadura aumentada un (150–180)%
+(50–70) de vida máxima
+(25–30)% de resistencia al hielo
Velocidad de movimiento aumentada un 25%
Solo pierdes (5–7) Barreras de Cangrejo cuando recibes Daño Físico de un Golpe
No te pueden aturdir si tienes 10 o más barreras de cangrejo
Receta de Bestiario /2
NombreRecipe
Fabrica una habilidad de aspecto en un objeto: Habilidad Aspecto del cangrejo
Aspecto del cangrejo
Fabrica una habilidad de aspecto en un objeto: Habilidad Aspecto del cangrejo de nivel 30
Craiceann, el Primero de las Profundidades
Bestia
Género: Serpientes
monster base type attack cast speed +% and damage -% final [33]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Craiceann, First of the Deep
SpectreN
AreaCaleta de Craiceann
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Lanzador de hechizos, cold_affinity, crustacean_beast, has_one_hand_mace, has_one_handed_melee, hidden_monster, insect, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
Packs
  • Craiceann, el Primero de las Profundidades
  • Vida
    2375%
    Armadura
    +100%
    Evasión
    +50%
    Ailment Threshold
    505%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    105%
    Type
    NessaCrabSpiritBoss
    Metadata
    NessaCrabBestiarySpiritBoss
    Nivel
    74
    Vida
    10,648,477
    Armadura
    92,254
    Evasión
    8,742
    Escudo de energía
    0
    Damage
    1,217
    Daño de hechizos
    1,816
    Precisión
    366
    Attack Time
    1.005
    Experiencia
    159,514
    Ailment Threshold
    1,200,027
    Chill
    3,794
    Shock
    3,794
    Brittle
    21,467
    Scorch
    3,794
    Sap
    10,483
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1933–2899
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CrabSpiritBurrowPath
    Movement
    Tiempo de recarga: 5 seg
    CrabSpiritCharge
    Attack, Movement, Area, Damage
    Base Damage: 1933–2899
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.5 seg
    Tiempo de recarga: 2.5 seg
    Inflige un 75% más de daño de ataque
    25% menos Velocidad de Ataque
    CrabSpiritChargeWall
    Attack, Movement, Area, Damage
    Base Damage: 1933–2899
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Inflige un 75% más de daño de ataque
    25% menos Velocidad de Ataque
    EnduranceChargeSlamBestiaryCrabBoss
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    Embate tectónico
    Base Damage: 1933–2899
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 250%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
    Inflige un 150% más de daño de ataque
    El 25% del daño físico se convierte en daño de hielo
    42% menos Velocidad de Ataque
    is area damage [1]
    EmptyActionSpellBestiaryCrabBossRoar
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 16 seg
    BestiaryCrabBossSummonMinions
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [330]
    number of monsters to summon [6]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BestiaryCrabWallRockstorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta de fuego
    Tiempo de lanzamiento: 1 seg
    Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
    Inflige de 417.8 a 626.7 de daño físico
    La duración base es de 7 segundos
    Un impacto cada 0.75 segundos
    El radio base es de 1 metro
    active skill area of effect radius +% final [-25]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-19]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        basic_action = "FollowPath"
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
        define_shared_state = "generic1"
    	
    	on_state_generic1_2 = "RemoveCollidability();"
        on_exit_state_generic1_2 = "MakeCollidable();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast"
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Timer
    {
        time = 0.1
        on_finish = "StartTimer(); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/burrow/sand/travel.ao );"
    }
    
    StateMachine
    {
        create_state_generic1_2 = "StartTimer();"
        on_state_generic1_2 = "StartTimer();"
        on_exit_state_generic1_2 = "CancelTimer();"
    }
    
    Animated
    {
        on_event_contact_for_roar_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roar/roar_wave.ao );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roll/rollimpact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/NessaCrabBestiarySpiritBoss"] = {
        name = "Craiceann, First of the Deep",
        life = 23.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryCrabBossSummonMinions",
            "EmptyActionSpellBestiaryCrabBossRoar",
            "EnduranceChargeSlamBestiaryCrabBoss",
            "CrabSpiritBurrowPath",
            "CrabSpiritCharge",
            "CrabSpiritChargeWall",
            "BestiaryCrabWallRockstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCrabBossSummonMinions"] = {
        name = "BestiaryCrabBossSummonMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {6, 330, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryCrabBossRoar"] = {
        name = "EmptyActionSpellBestiaryCrabBossRoar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnduranceChargeSlamBestiaryCrabBoss"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, 25, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritBurrowPath"] = {
        name = "CrabSpiritBurrowPath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritCharge"] = {
        name = "CrabSpiritCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritChargeWall"] = {
        name = "CrabSpiritChargeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCrabWallRockstorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 750, -19, -50, -25, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Craiceann, el Primero de las Profundidades
    Bestia
    monster base type attack cast speed +% and damage -% final [33]
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Craiceann, First of the Deep
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, cold_affinity, crustacean_beast, has_one_hand_mace, has_one_handed_melee, hidden_monster, insect, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    Vida
    2375%
    Armadura
    +100%
    Evasión
    +50%
    Ailment Threshold
    505%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    105%
    Type
    NessaCrabSpiritBoss
    Metadata
    NessaCrabBestiarySpiritBossMenagerie
    Nivel
    68
    Vida
    3,309,476
    Armadura
    57,580
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CrabSpiritBurrowPath
    Movement
    Tiempo de recarga: 5 seg
    CrabSpiritCharge
    Attack, Movement, Area, Damage
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.5 seg
    Tiempo de recarga: 2.5 seg
    Inflige un 75% más de daño de ataque
    25% menos Velocidad de Ataque
    CrabSpiritChargeWall
    Attack, Movement, Area, Damage
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Inflige un 75% más de daño de ataque
    25% menos Velocidad de Ataque
    EnduranceChargeSlamBestiaryCrabBoss
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    Embate tectónico
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 250%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
    Inflige un 150% más de daño de ataque
    El 25% del daño físico se convierte en daño de hielo
    42% menos Velocidad de Ataque
    is area damage [1]
    EmptyActionSpellBestiaryCrabBossRoar
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 16 seg
    BestiaryCrabBossSummonMinions
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [330]
    number of monsters to summon [6]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.3
    }
    
    Animated
    {
        on_event_contact_for_roar_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roar/roar_wave.ao );"
    }
    
    Preload
    {
        preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Crab_Boss/roll/rollimpact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/NessaCrabBestiarySpiritBossMenagerie"] = {
        name = "Craiceann, First of the Deep",
        life = 23.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryCrabBossSummonMinions",
            "EmptyActionSpellBestiaryCrabBossRoar",
            "EnduranceChargeSlamBestiaryCrabBoss",
            "CrabSpiritBurrowPath",
            "CrabSpiritCharge",
            "CrabSpiritChargeWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryCrabBossSummonMinions"] = {
        name = "BestiaryCrabBossSummonMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {6, 330, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryCrabBossRoar"] = {
        name = "EmptyActionSpellBestiaryCrabBossRoar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnduranceChargeSlamBestiaryCrabBoss"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, 25, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritBurrowPath"] = {
        name = "CrabSpiritBurrowPath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritCharge"] = {
        name = "CrabSpiritCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrabSpiritChargeWall"] = {
        name = "CrabSpiritChargeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Craiceann, el Primero de las profundidades Topic /1
    NPCNombre
    Einhar, Maestro de bestias{Einhar tiene muchos talentos. Aprenderás. Navegué solo a Wraeclast, una hazaña arriesgada y valiente. Estás impresionado, ¿verdad?

    Mi barco era pequeño y no estaba bien preparado para el viaje. Entonces mi barco encalló, pero no había tierra. Muy confuso. Agua por todas partes, pero el barco no podía moverse. Mi comida se estropeó rápidamente. Soy muy bueno pescando. Tendré que enseñarte a pescar en algún momento... quizás. Pesqué muchos peces. Y cangrejos. Y calamares. Comí muy bien, pero había poca agua. Tenía alcohol. Tiré las sobras al mar.

    Entonces... el barco se movió. Se elevó. Miré a popa. Un cangrejo, enorme y rojo, estaba en una roca solitaria, cubierto con mis sobras. Era Craiceann, un Avatar de los Primeros.

    Einhar conoce el secreto de Craiceann. Está en las entrañas de las criaturas marinas. Encuéntralas y volveremos a ver a Craiceann.}{Einhar tiene muchos talentos. Aprenderás. Navegué solo a Wraeclast, una hazaña arriesgada y valiente. Estás impresionada, ¿verdad?

    Mi barco era pequeño y no estaba bien preparado para el viaje. Entonces mi barco encalló, pero no había tierra. Muy confuso. Agua por todas partes, pero el barco no podía moverse. Mi comida se estropeó rápidamente. Soy muy bueno pescando. Tendré que enseñarte a pescar en algún momento... quizás. Pesqué muchos peces. Y cangrejos. Y calamares. Comí muy bien, pero había poca agua. Tenía alcohol. Tiré las sobras al mar.

    Entonces... el barco se movió. Se elevó. Miré a popa. Un cangrejo, enorme y rojo, estaba en una roca solitaria, cubierto con mis sobras. Era Craiceann, un Avatar de los Primeros.

    Einhar conoce el secreto de Craiceann. Está en las entrañas de las criaturas marinas. Encuéntralas y volveremos a ver a Craiceann.}