葛海尼克斯
恶魔
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Gehennix
幽魂N
标签beast, 施法, delve_monster, demon, fire_affinity, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
生命
2000%
护甲
+100%
异常状态临界值
2000%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
Minotaur
Metadata
DelveLavaGargoyleBoss
等级
68
生命
2,786,927
护甲
57,580
闪避值
4,739
伤害
851
法术伤害
1,270
命中
580
攻击间隔
1.33665
经验值
112,805
召唤物生命
604,509
召唤物伤害
680
异常状态临界值
1,755,764
冰缓
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
DelveLavaGargoyleBossMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurEnrage
法术
施放间隔: 1 秒
冷却时间: 15 秒
基础持续时间为 8
移动速度加快 100%
伤害提高 59%
攻击和施法速度加快 100%
EnduranceChargeSlamMagmaDelve
攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
破釜一击
基本伤害: 598–897
暴击几率: 5%
攻击伤害: 81.25%
攻击间隔: 1.995 秒
冷却时间: 4 秒
猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
攻击伤害总降 18.75%
将物理伤害的 25% 转化为火焰伤害
攻击速度总降 42%
active skill area of effect radius +% final [-20]
is area damage [1]
AbberathsFury
法术, 伤害, 火焰
施放间隔: 2 秒
冷却时间: 20 秒
你的击中不能眩晕敌人
基础持续时间为 6.5
造成 620.7 - 931 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/LavaFossilEncounter/DelveLavaGargoyleBoss"] = {
    name = "Gehennix",
    life = 20,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "DelveLavaGargoyleBossMelee",
        "MinotaurEnrage",
        "AbberathsFury",
        "EnduranceChargeSlamMagmaDelve",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLavaGargoyleBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurEnrage"] = {
    name = "MinotaurEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {8000, 100, 100, 59, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathsFury"] = {
    name = "AbberathsFury",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamMagmaDelve"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-42, 25, -20, baseMultiplier = 0.8125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    怪物提供的经验值提高 100%
    掉落的物品数量提高 1500%
    掉落的物品稀有度提高 2000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    攻击速度总增 35%
    移动速度加快 35%
    获得额外火焰伤害, 其数值等同于物理伤害的 125%
    承受伤害降低 80%
    你的行动速度无法被减速至基础以下
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 全域
  • base movement velocity +% Min: 35 Max: 35 全域
  • physical damage % to add as fire Min: 125 Max: 125 全域
  • active skill attack speed +% final Min: 35 Max: 35 全域
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 火焰 攻击 速度
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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