Gehennix
Dämon
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Monster gewähren 100% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
35% mehr Angriffsgeschwindigkeit
35% erhöhte Bewegungsgeschwindigkeit
Verursacht 125% des physischen Schadens als extra Feuerschaden
80% verringerter erlittener Schaden
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
SpectreN
Tagsbeast, Zauberer, delve_monster, demon, fire_affinity, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
Leben
2000%
Rüstung
+100%
Ailment Threshold
2000%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
Minotaur
Metadata
DelveLavaGargoyleBoss
Stufe
68
Leben
2,786,927
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
851
Zauberschaden
1,270
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
DelveLavaGargoyleBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
Basisdauer beträgt 8 Sekunden
100% erhöhte Bewegungsgeschwindigkeit
59% erhöhter Schaden
100% erhöhte Angriffs- und Zaubergeschwindigkeit
EnduranceChargeSlamMagmaDelve
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tektonischer Hieb
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 4 Sek.
Schlagt auf den Boden und entfesselt einen feurigen Riss vor Euch, der Flächenschaden verursacht und vom Hauptriss ausgehend eine zufällige Anzahl kleinerer Risse erzeugt. Verbraucht jeden dritten Schlag auf den Boden mit dieser Fertigkeit eine Widerstands-Ladung. Erfordert einen Streitkolben, ein Zepter, ein Schwert, eine Axt, einen Stab oder kann unbewaffnet verwendet werden.
25% des physischen Schadens werden in Feuerschaden umgewandelt
42% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [-20]
is area damage [1]
AbberathsFury
Spell, Damage, Fire
Zauberzeit: 2 Sek.
Abklingzeit: 20 Sek.
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 6.5 Sekunden
Verursacht 620.7 bis 931 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/LavaFossilEncounter/DelveLavaGargoyleBoss"] = {
    name = "Gehennix",
    life = 20,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "DelveLavaGargoyleBossMelee",
        "MinotaurEnrage",
        "AbberathsFury",
        "EnduranceChargeSlamMagmaDelve",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLavaGargoyleBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurEnrage"] = {
    name = "MinotaurEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {8000, 100, 100, 59, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathsFury"] = {
    name = "AbberathsFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamMagmaDelve"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-42, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Monster gewähren 100% erhöhte Erfahrung
    1500% erhöhte Menge fallen gelassener Gegenstände
    2000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMinotaurBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    35% mehr Angriffsgeschwindigkeit
    35% erhöhte Bewegungsgeschwindigkeit
    Verursacht 125% des physischen Schadens als extra Feuerschaden
    80% verringerter erlittener Schaden
    Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
    IdAbberathsFuryEnrageStance
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Edit

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