吉漢尼斯
惡魔
行動速度不能被調整至低於 50% 基礎值
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
35% 更多攻擊速度
增加 35% 移動速度
獲得 125% 物理傷害的火焰傷害
減少 80% 承受傷害
行動速度不能被調整至低於基礎值
Gehennix
幽魂N
標籤beast, 法術, delve_monster, demon, fire_affinity, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
生命
2000%
護甲
+100%
異常狀態臨界值
2000%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
Minotaur
Metadata
DelveLavaGargoyleBoss
等級
68
生命
2,786,927
護甲
57,580
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.33665
經驗值
112,805
異常狀態臨界值
1,755,764
冰緩
5,552
感電
5,552
易碎
31,409
焦灼
5,552
殘喘
15,338
DelveLavaGargoyleBossMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurEnrage
法術
施放時間: 1 秒
冷卻時間: 15 秒
+8 秒基礎持續時間
增加 100% 移動速度
增加 59% 傷害
增加 100% 攻擊和施放速度
EnduranceChargeSlamMagmaDelve
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 4 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
25% 物理傷害轉化至火焰傷害
42% 更少攻擊速度
active skill area of effect radius +% final [-20]
is area damage [1]
AbberathsFury
法術, 傷害, 火焰
施放時間: 2 秒
冷卻時間: 20 秒
你的擊中不能暈眩敵人
+6.5 秒基礎持續時間
造成 620.7931 火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/LavaFossilEncounter/DelveLavaGargoyleBoss"] = {
    name = "Gehennix",
    life = 20,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "DelveLavaGargoyleBossMelee",
        "MinotaurEnrage",
        "AbberathsFury",
        "EnduranceChargeSlamMagmaDelve",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLavaGargoyleBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurEnrage"] = {
    name = "MinotaurEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {8000, 100, 100, 59, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathsFury"] = {
    name = "AbberathsFury",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamMagmaDelve"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-42, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    怪物增加 100% 經驗值
    增加 1500% 物品掉落數量
    增加 2000% 物品掉落稀有度
    IdMonsterMinotaurBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    35% 更多攻擊速度
    增加 35% 移動速度
    獲得 125% 物理傷害的火焰傷害
    減少 80% 承受傷害
    行動速度不能被調整至低於基礎值
    IdAbberathsFuryEnrageStance
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 全域
  • base movement velocity +% Min: 35 Max: 35 全域
  • physical damage % to add as fire Min: 125 Max: 125 全域
  • active skill attack speed +% final Min: 35 Max: 35 全域
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed