农牧之神
野兽
区域: 沉寂海崖
属类: 羊人
组别: 灵长
科目: 荒野
The Faun
幽魂N
地区沉寂海崖
标签beast, bludgeoning_weapon, 施法, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
生命
300%
闪避值
+5%
异常状态临界值
300%
抗性
40 0 0 0
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBoss
等级
6
生命
144
护甲
59
闪避值
174
能量护盾
0
伤害
13
法术伤害
13
命中
18
攻击间隔
1.5
经验值
134
异常状态临界值
144
冰缓
0
Shock
0
Brittle
3
Scorch
0
Sap
1
NavaliGoatEmergeExplosion
可触发, 攻击
基本伤害: 11–16
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时击退敌人
攻击伤害总增 75%
alternate minion [1]
is area damage [1]
GANavaliGoatmanLeapDamage
可触发, 攻击
基本伤害: 11–16
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
伤害总增 50%
将物理伤害的 15% 转化为火焰伤害
is area damage [1]
TheFaunTectonicSlam
攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
破釜一击
基本伤害: 11–16
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
攻击伤害总增 50%
伤害总增 20%
将物理伤害的 60% 转化为火焰伤害
is area damage [1]
main hand base maximum attack distance [35]
GoatmanNavaliBossLeapSlam
法术, 位移
施放间隔: 1.67 秒
冷却时间: 3.5 秒
免疫晕眩
skill cannot be interrupted [1]
walk emerge extra distance [-10]
TheFaunCastGroundEffectLavaTemporary
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
每秒造成 12.8 基础火焰伤害
基础持续时间为 6
active skill area of effect radius +% final [10]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 11–16
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanMoltenShell
法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
熔岩护盾
暴击几率: 5%
施放间隔: 1.17 秒
冷却时间: 7.5 秒
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
你的击中始终具有点燃效果
基础持续时间为 5
造成 29.33 - 43.99 火焰伤害
吸收 25 伤害后护盾破裂
护甲提高 649
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Actor
{
	slow_animations_go_to_idle = false
    on_start_DashToTarget = "KillGroundEffectsOfType( Fire, 1, 0, 50 );"
}

Positioned
{
	blocking = false
}

Transitionable {}

Animated
{
	animated_object = "Metadata/Monsters/Goatman/GoatmanNavaliGuard.ao"
}

Life
{
	on_defeat =
	"
		KillGroundEffectsOfType( Fire, 1, 0 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( cliffjump_attack_staff );
		PauseAnimation();
		DisableRendering();
	"

	create_transitioned =
	"
		EnableTargetable();
		MakeCollidable();
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );
	"

	on_transition =
	"
		EnableTargetable();
		EnableRendering();
		MakeCollidable();
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );
	"
}

Targetable
{
	targetable = false
}

Life
{
	on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );"
}

Animated
{
	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBoss"] = {
    name = "The Faun",
    life = 3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GoatmanNavaliBossLeapSlam",
        "GoatmanMoltenShell",
        "GANavaliGoatmanLeapDamage",
        "TheFaunCastGroundEffectLavaTemporary",
        "NavaliGoatEmergeExplosion",
        "TheFaunTectonicSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanNavaliBossLeapSlam"] = {
    name = "GoatmanNavaliBossLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-10, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "active_skill_area_of_effect_radius_+%_final",
        "molten_shell_expire_after_x_hits",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 335, 54, 1, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 25, 649, 54, 1, 5000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 36, 1000, 54, 1, 5000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 49, 1633, 54, 1, 5000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 64, 2075, 54, 1, 5000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 91, 2573, 54, 1, 5000, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 116, 3094, 54, 1, 5000, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 160, 3641, 54, 1, 5000, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 209, 4352, 54, 1, 5000, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 315, 5313, 54, 1, 5000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 374, 5890, 54, 1, 5000, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 377, 6189, 54, 1, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 565, 7030, 54, 1, 5000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 752, 7870, 54, 1, 5000, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 1194, 9159, 54, 1, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 1403, 9867, 54, 1, 5000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2091, 11090, 54, 1, 5000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2211, 11524, 54, 1, 5000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2334, 11966, 54, 1, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2456, 12428, 54, 1, 5000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2579, 12894, 54, 1, 5000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2746, 13369, 54, 1, 5000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2912, 13857, 54, 1, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 3074, 14358, 54, 1, 5000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 3237, 14875, 54, 1, 5000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 3397, 15397, 54, 1, 5000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 3552, 15931, 54, 1, 5000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 3703, 16480, 54, 1, 5000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 3847, 17039, 54, 1, 5000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 3981, 17613, 54, 1, 5000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 4110, 18195, 54, 1, 5000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 4230, 18790, 54, 1, 5000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 4334, 19399, 54, 1, 5000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GANavaliGoatmanLeapDamage"] = {
    name = "GANavaliGoatmanLeapDamage",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheFaunCastGroundEffectLavaTemporary"] = {
    name = "TheFaunCastGroundEffectLavaTemporary",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 10, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NavaliGoatEmergeExplosion"] = {
    name = "NavaliGoatEmergeExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheFaunTectonicSlam"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {20, 60, 35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
农牧之神
野兽
The Faun
幽魂N
标签beast, bludgeoning_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
生命
300%
闪避值
+5%
异常状态临界值
300%
抗性
40 0 0 0
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBossStandalone
等级
68
生命
19,300
护甲
28,790
闪避值
4,976
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
NavaliGoatEmergeExplosion
可触发, 攻击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时击退敌人
攻击伤害总增 75%
alternate minion [1]
is area damage [1]
GANavaliGoatmanLeapDamage
可触发, 攻击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
伤害总增 50%
将物理伤害的 15% 转化为火焰伤害
is area damage [1]
TheFaunTectonicSlam
攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
破釜一击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
攻击伤害总增 50%
伤害总增 20%
将物理伤害的 60% 转化为火焰伤害
is area damage [1]
main hand base maximum attack distance [35]
GoatmanNavaliBossLeapSlam
法术, 位移
施放间隔: 1.67 秒
冷却时间: 3.5 秒
免疫晕眩
skill cannot be interrupted [1]
walk emerge extra distance [-10]
TheFaunCastGroundEffectLavaTemporary
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
每秒造成 145.8 基础火焰伤害
基础持续时间为 6
active skill area of effect radius +% final [10]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"
extends "Metadata/Monsters/StandaloneMonster"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"
extends "Metadata/Monsters/StandaloneMonster"

Life
{
	on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBossStandalone"] = {
    name = "The Faun",
    life = 3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GoatmanNavaliBossLeapSlam",
        "GANavaliGoatmanLeapDamage",
        "TheFaunCastGroundEffectLavaTemporary",
        "NavaliGoatEmergeExplosion",
        "TheFaunTectonicSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanNavaliBossLeapSlam"] = {
    name = "GoatmanNavaliBossLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-10, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GANavaliGoatmanLeapDamage"] = {
    name = "GANavaliGoatmanLeapDamage",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheFaunCastGroundEffectLavaTemporary"] = {
    name = "TheFaunCastGroundEffectLavaTemporary",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 10, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NavaliGoatEmergeExplosion"] = {
    name = "NavaliGoatEmergeExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TheFaunTectonicSlam"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {20, 60, 35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
农牧之神
野兽
The Faun
幽魂N
标签beast, bludgeoning_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
生命
300%
闪避值
+5%
异常状态临界值
300%
抗性
40 0 0 0
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBossMenagerie
等级
68
生命
19,300
护甲
28,790
闪避值
4,976
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
GoatmanNavaliBossLeapSlam
法术, 位移
施放间隔: 1.67 秒
冷却时间: 3.5 秒
免疫晕眩
skill cannot be interrupted [1]
walk emerge extra distance [-10]
GANavaliGoatmanLeapDamage
可触发, 攻击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
伤害总增 50%
将物理伤害的 15% 转化为火焰伤害
is area damage [1]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBossMenagerie"] = {
    name = "The Faun",
    life = 3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GoatmanNavaliBossLeapSlam",
        "GANavaliGoatmanLeapDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanNavaliBossLeapSlam"] = {
    name = "GoatmanNavaliBossLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-10, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GANavaliGoatmanLeapDamage"] = {
    name = "GANavaliGoatmanLeapDamage",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}