- 范恩 GoatmanLeapSlamNavaliBoss
- 范恩 GoatmanLeapSlamNavaliBossStandalone
- 范恩 GoatmanLeapSlamNavaliBossMenagerie
幽魂 | N |
---|---|
地區 | 沉寂海崖 |
標籤 | beast, bludgeoning_weapon, 法術, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
閃避
+5%
異常狀態臨界值
300%
抗性
40 0 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
6
生命
144
護甲
59
閃避
174
能量護盾
0
傷害
13
法術傷害
13
命中
18
攻擊間隔
1.5
經驗值
134
異常狀態臨界值
144
冰緩
0
感電
0
易碎
3
焦灼
0
殘喘
1
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NavaliGoatEmergeExplosion
可觸發, 攻擊
基本傷害: 11–16
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
擊中時擊退敵人
造成 75% 更多攻擊傷害
alternate minion [1]
is area damage [1]
造成 75% 更多攻擊傷害
alternate minion [1]
is area damage [1]
GANavaliGoatmanLeapDamage
可觸發, 攻擊
基本傷害: 11–16
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 50% 更多傷害
15% 物理傷害轉化至火焰傷害
is area damage [1]
造成 50% 更多傷害
15% 物理傷害轉化至火焰傷害
is area damage [1]
TheFaunTectonicSlam
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 11–16
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
造成 50% 更多攻擊傷害
造成 20% 更多傷害
60% 物理傷害轉化至火焰傷害
is area damage [1]
main hand base maximum attack distance [35]
造成 20% 更多傷害
60% 物理傷害轉化至火焰傷害
is area damage [1]
main hand base maximum attack distance [35]
GoatmanNavaliBossLeapSlam
法術, 位移
施放時間: 1.67 秒
冷卻時間: 3.5 秒
不會被暈眩
skill cannot be interrupted [1]
walk emerge extra distance [-10]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
TheFaunCastGroundEffectLavaTemporary
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
每秒造成 12.8 基本火焰傷害
+6 秒基礎持續時間
active skill area of effect radius +% final [10]
+6 秒基礎持續時間
active skill area of effect radius +% final [10]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 11–16
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanMoltenShell
法術, 傷害, 範圍, 持續時間, 圖騰技能, 圖騰未附著施放, 可觸發, 火焰, 立即, 範圍法術, 物理, 冷卻
熔岩護盾
暴擊率: 5%
施放時間: 1.17 秒
冷卻時間: 7.5 秒
召喚熾熱的火焰之盾,在一定時間內提供額外的護甲。當格擋或是護甲所累積受到的物理傷害達到限界值時,火焰之盾將會爆開,並對周圍的敵人造成傷害。
你的擊中必定點燃
+5 秒基礎持續時間
造成 29.33 至 43.99 火焰傷害
吸收 25 傷害後護盾破裂
增加 649 護甲
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]
+5 秒基礎持續時間
造成 29.33 至 43.99 火焰傷害
吸收 25 傷害後護盾破裂
增加 649 護甲
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { slow_animations_go_to_idle = false on_start_DashToTarget = "KillGroundEffectsOfType( Fire, 1, 0, 50 );" } Positioned { blocking = false } Transitionable {} Animated { animated_object = "Metadata/Monsters/Goatman/GoatmanNavaliGuard.ao" } Life { on_defeat = " KillGroundEffectsOfType( Fire, 1, 0 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" Transitionable { create_untransitioned = " PlayAnimation( cliffjump_attack_staff ); PauseAnimation(); DisableRendering(); " create_transitioned = " EnableTargetable(); MakeCollidable(); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon ); " on_transition = " EnableTargetable(); EnableRendering(); MakeCollidable(); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon ); " } Targetable { targetable = false } Life { on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );" } Animated { on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBoss"] = { name = "The Faun", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanNavaliBossLeapSlam", "GoatmanMoltenShell", "GANavaliGoatmanLeapDamage", "TheFaunCastGroundEffectLavaTemporary", "NavaliGoatEmergeExplosion", "TheFaunTectonicSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanNavaliBossLeapSlam"] = { name = "GoatmanNavaliBossLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "active_skill_area_of_effect_radius_+%_final", "molten_shell_expire_after_x_hits", "base_skill_effect_duration", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 335, 54, 1, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 25, 649, 54, 1, 5000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 36, 1000, 54, 1, 5000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 49, 1633, 54, 1, 5000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 64, 2075, 54, 1, 5000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 91, 2573, 54, 1, 5000, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 116, 3094, 54, 1, 5000, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 160, 3641, 54, 1, 5000, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 209, 4352, 54, 1, 5000, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 315, 5313, 54, 1, 5000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 374, 5890, 54, 1, 5000, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 377, 6189, 54, 1, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 565, 7030, 54, 1, 5000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 752, 7870, 54, 1, 5000, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1194, 9159, 54, 1, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1403, 9867, 54, 1, 5000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2091, 11090, 54, 1, 5000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2211, 11524, 54, 1, 5000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2334, 11966, 54, 1, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2456, 12428, 54, 1, 5000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2579, 12894, 54, 1, 5000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2746, 13369, 54, 1, 5000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2912, 13857, 54, 1, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 3074, 14358, 54, 1, 5000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 3237, 14875, 54, 1, 5000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 3397, 15397, 54, 1, 5000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 3552, 15931, 54, 1, 5000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 3703, 16480, 54, 1, 5000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3847, 17039, 54, 1, 5000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3981, 17613, 54, 1, 5000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 4110, 18195, 54, 1, 5000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 4230, 18790, 54, 1, 5000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 4334, 19399, 54, 1, 5000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GANavaliGoatmanLeapDamage"] = { name = "GANavaliGoatmanLeapDamage", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunCastGroundEffectLavaTemporary"] = { name = "TheFaunCastGroundEffectLavaTemporary", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 10, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NavaliGoatEmergeExplosion"] = { name = "NavaliGoatEmergeExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "is_area_damage", "global_knockback", }, levels = { [1] = {1, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunTectonicSlam"] = { name = "Tectonic Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {20, 60, 35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
范恩
野獸
The Faun
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
閃避
+5%
異常狀態臨界值
300%
抗性
40 0 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,976
能量護盾
0
傷害
598
法術傷害
598
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NavaliGoatEmergeExplosion
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
擊中時擊退敵人
造成 75% 更多攻擊傷害
alternate minion [1]
is area damage [1]
造成 75% 更多攻擊傷害
alternate minion [1]
is area damage [1]
GANavaliGoatmanLeapDamage
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 50% 更多傷害
15% 物理傷害轉化至火焰傷害
is area damage [1]
造成 50% 更多傷害
15% 物理傷害轉化至火焰傷害
is area damage [1]
TheFaunTectonicSlam
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
造成 50% 更多攻擊傷害
造成 20% 更多傷害
60% 物理傷害轉化至火焰傷害
is area damage [1]
main hand base maximum attack distance [35]
造成 20% 更多傷害
60% 物理傷害轉化至火焰傷害
is area damage [1]
main hand base maximum attack distance [35]
GoatmanNavaliBossLeapSlam
法術, 位移
施放時間: 1.67 秒
冷卻時間: 3.5 秒
不會被暈眩
skill cannot be interrupted [1]
walk emerge extra distance [-10]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
TheFaunCastGroundEffectLavaTemporary
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
每秒造成 145.8 基本火焰傷害
+6 秒基礎持續時間
active skill area of effect radius +% final [10]
+6 秒基礎持續時間
active skill area of effect radius +% final [10]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBossStandalone"] = { name = "The Faun", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanNavaliBossLeapSlam", "GANavaliGoatmanLeapDamage", "TheFaunCastGroundEffectLavaTemporary", "NavaliGoatEmergeExplosion", "TheFaunTectonicSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanNavaliBossLeapSlam"] = { name = "GoatmanNavaliBossLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GANavaliGoatmanLeapDamage"] = { name = "GANavaliGoatmanLeapDamage", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunCastGroundEffectLavaTemporary"] = { name = "TheFaunCastGroundEffectLavaTemporary", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 10, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NavaliGoatEmergeExplosion"] = { name = "NavaliGoatEmergeExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "is_area_damage", "global_knockback", }, levels = { [1] = {1, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunTectonicSlam"] = { name = "Tectonic Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {20, 60, 35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
范恩
野獸
The Faun
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
閃避
+5%
異常狀態臨界值
300%
抗性
40 0 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBossMenagerie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,976
能量護盾
0
傷害
598
法術傷害
598
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GoatmanNavaliBossLeapSlam
法術, 位移
施放時間: 1.67 秒
冷卻時間: 3.5 秒
不會被暈眩
skill cannot be interrupted [1]
walk emerge extra distance [-10]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
GANavaliGoatmanLeapDamage
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 50% 更多傷害
15% 物理傷害轉化至火焰傷害
is area damage [1]
造成 50% 更多傷害
15% 物理傷害轉化至火焰傷害
is area damage [1]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBossMenagerie"] = { name = "The Faun", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanNavaliBossLeapSlam", "GANavaliGoatmanLeapDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanNavaliBossLeapSlam"] = { name = "GoatmanNavaliBossLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GANavaliGoatmanLeapDamage"] = { name = "GANavaliGoatmanLeapDamage", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }