- 판 GoatmanLeapSlamNavaliBoss
- 판 GoatmanLeapSlamNavaliBossStandalone
- 판 GoatmanLeapSlamNavaliBossMenagerie
Spectre | N |
---|---|
Area | 바위 턱 |
Tags | beast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
300%
회피
+5%
Ailment Threshold
300%
저항
40 0 0 0
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
6
생명력
144
방어도
59
회피
174
에너지 보호막
0
Damage
13
주문 피해
13
정확도
18
Attack Time
1.5
경험치
134
Ailment Threshold
144
Chill
0
Shock
0
Brittle
3
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NavaliGoatEmergeExplosion
Triggerable, Attack
Base Damage: 11–16
치명타 확률: 5%
공격 피해: 175%
Attack Time: 1.5 초
명중 시 적을 밀어냄
주는 공격 피해 75% 증폭
alternate minion [1]
is area damage [1]
주는 공격 피해 75% 증폭
alternate minion [1]
is area damage [1]
GANavaliGoatmanLeapDamage
Triggerable, Attack
Base Damage: 11–16
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 50% 증폭
물리 피해의 15%를 화염 피해로 전환
is area damage [1]
주는 피해 50% 증폭
물리 피해의 15%를 화염 피해로 전환
is area damage [1]
TheFaunTectonicSlam
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
지층 강타
Base Damage: 11–16
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
지면을 강타하면 전방에 불타는 균열을 만들어 범위 피해를 주고, 그 균열에서 여러 개의 작은 균열을 무작위로 만들어 냅니다. 이 스킬로 지면을 3번 강타할 때마다 인내 충전을 1 소모합니다. 철퇴나 셉터, 검, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 50% 증폭
주는 피해 20% 증폭
물리 피해의 60%를 화염 피해로 전환
is area damage [1]
main hand base maximum attack distance [35]
주는 피해 20% 증폭
물리 피해의 60%를 화염 피해로 전환
is area damage [1]
main hand base maximum attack distance [35]
GoatmanNavaliBossLeapSlam
Spell, Movement
시전 속도: 1.67 초
재사용 대기시간: 3.5 초
기절할 수 없음
skill cannot be interrupted [1]
walk emerge extra distance [-10]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
TheFaunCastGroundEffectLavaTemporary
Spell, Area, Damage, Triggerable, Duration, AreaSpell
1초마다 12.8의 기본 화염 피해를 줌
기본 지속시간 6초
active skill area of effect radius +% final [10]
기본 지속시간 6초
active skill area of effect radius +% final [10]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 11–16
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
용암 방패
치명타 확률: 5%
시전 속도: 1.17 초
재사용 대기시간: 7.5 초
불타는 보호막을 소환하여 잠시 동안 방어도를 증가시킵니다. 효과가 지속되는 동안 막기 또는 방어 행동으로 막아낸 물리 피해가 한계치에 도달할 경우 보호막이 폭발하여 주변 적들에게 화염 피해를 줍니다.
플레이어가 적중 시 항상 점화 유발
기본 지속시간 5초
29.33~43.99 화염 피해
총 25 피해 방어 후 방패 부서짐
추가 방어도 649
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]
기본 지속시간 5초
29.33~43.99 화염 피해
총 25 피해 방어 후 방패 부서짐
추가 방어도 649
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { slow_animations_go_to_idle = false on_start_DashToTarget = "KillGroundEffectsOfType( Fire, 1, 0, 50 );" } Positioned { blocking = false } Transitionable {} Animated { animated_object = "Metadata/Monsters/Goatman/GoatmanNavaliGuard.ao" } Life { on_defeat = " KillGroundEffectsOfType( Fire, 1, 0 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" Transitionable { create_untransitioned = " PlayAnimation( cliffjump_attack_staff ); PauseAnimation(); DisableRendering(); " create_transitioned = " EnableTargetable(); MakeCollidable(); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon ); " on_transition = " EnableTargetable(); EnableRendering(); MakeCollidable(); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon ); " } Targetable { targetable = false } Life { on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );" } Animated { on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBoss"] = { name = "The Faun", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanNavaliBossLeapSlam", "GoatmanMoltenShell", "GANavaliGoatmanLeapDamage", "TheFaunCastGroundEffectLavaTemporary", "NavaliGoatEmergeExplosion", "TheFaunTectonicSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanNavaliBossLeapSlam"] = { name = "GoatmanNavaliBossLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "active_skill_area_of_effect_radius_+%_final", "molten_shell_expire_after_x_hits", "base_skill_effect_duration", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 335, 54, 1, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 25, 649, 54, 1, 5000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 36, 1000, 54, 1, 5000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 49, 1633, 54, 1, 5000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 64, 2075, 54, 1, 5000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 91, 2573, 54, 1, 5000, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 116, 3094, 54, 1, 5000, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 160, 3641, 54, 1, 5000, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 209, 4352, 54, 1, 5000, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 315, 5313, 54, 1, 5000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 374, 5890, 54, 1, 5000, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 377, 6189, 54, 1, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 565, 7030, 54, 1, 5000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 752, 7870, 54, 1, 5000, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1194, 9159, 54, 1, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1403, 9867, 54, 1, 5000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2091, 11090, 54, 1, 5000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2211, 11524, 54, 1, 5000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2334, 11966, 54, 1, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2456, 12428, 54, 1, 5000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2579, 12894, 54, 1, 5000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2746, 13369, 54, 1, 5000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2912, 13857, 54, 1, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 3074, 14358, 54, 1, 5000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 3237, 14875, 54, 1, 5000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 3397, 15397, 54, 1, 5000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 3552, 15931, 54, 1, 5000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 3703, 16480, 54, 1, 5000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3847, 17039, 54, 1, 5000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3981, 17613, 54, 1, 5000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 4110, 18195, 54, 1, 5000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 4230, 18790, 54, 1, 5000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 4334, 19399, 54, 1, 5000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GANavaliGoatmanLeapDamage"] = { name = "GANavaliGoatmanLeapDamage", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunCastGroundEffectLavaTemporary"] = { name = "TheFaunCastGroundEffectLavaTemporary", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 10, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NavaliGoatEmergeExplosion"] = { name = "NavaliGoatEmergeExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "is_area_damage", "global_knockback", }, levels = { [1] = {1, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunTectonicSlam"] = { name = "Tectonic Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {20, 60, 35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
판
야수
The Faun
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
300%
회피
+5%
Ailment Threshold
300%
저항
40 0 0 0
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
598
주문 피해
598
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NavaliGoatEmergeExplosion
Triggerable, Attack
Base Damage: 478–717
치명타 확률: 5%
공격 피해: 175%
Attack Time: 1.5 초
명중 시 적을 밀어냄
주는 공격 피해 75% 증폭
alternate minion [1]
is area damage [1]
주는 공격 피해 75% 증폭
alternate minion [1]
is area damage [1]
GANavaliGoatmanLeapDamage
Triggerable, Attack
Base Damage: 478–717
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 50% 증폭
물리 피해의 15%를 화염 피해로 전환
is area damage [1]
주는 피해 50% 증폭
물리 피해의 15%를 화염 피해로 전환
is area damage [1]
TheFaunTectonicSlam
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
지층 강타
Base Damage: 478–717
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
지면을 강타하면 전방에 불타는 균열을 만들어 범위 피해를 주고, 그 균열에서 여러 개의 작은 균열을 무작위로 만들어 냅니다. 이 스킬로 지면을 3번 강타할 때마다 인내 충전을 1 소모합니다. 철퇴나 셉터, 검, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 50% 증폭
주는 피해 20% 증폭
물리 피해의 60%를 화염 피해로 전환
is area damage [1]
main hand base maximum attack distance [35]
주는 피해 20% 증폭
물리 피해의 60%를 화염 피해로 전환
is area damage [1]
main hand base maximum attack distance [35]
GoatmanNavaliBossLeapSlam
Spell, Movement
시전 속도: 1.67 초
재사용 대기시간: 3.5 초
기절할 수 없음
skill cannot be interrupted [1]
walk emerge extra distance [-10]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
TheFaunCastGroundEffectLavaTemporary
Spell, Area, Damage, Triggerable, Duration, AreaSpell
1초마다 145.8의 기본 화염 피해를 줌
기본 지속시간 6초
active skill area of effect radius +% final [10]
기본 지속시간 6초
active skill area of effect radius +% final [10]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 478–717
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/goatman/goatstaff_molten.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBossStandalone"] = { name = "The Faun", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanNavaliBossLeapSlam", "GANavaliGoatmanLeapDamage", "TheFaunCastGroundEffectLavaTemporary", "NavaliGoatEmergeExplosion", "TheFaunTectonicSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanNavaliBossLeapSlam"] = { name = "GoatmanNavaliBossLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GANavaliGoatmanLeapDamage"] = { name = "GANavaliGoatmanLeapDamage", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunCastGroundEffectLavaTemporary"] = { name = "TheFaunCastGroundEffectLavaTemporary", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 10, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NavaliGoatEmergeExplosion"] = { name = "NavaliGoatEmergeExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "is_area_damage", "global_knockback", }, levels = { [1] = {1, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TheFaunTectonicSlam"] = { name = "Tectonic Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {20, 60, 35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
판
야수
The Faun
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
생명력
300%
회피
+5%
Ailment Threshold
300%
저항
40 0 0 0
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
GoatmanBossNavali
Metadata
GoatmanLeapSlamNavaliBossMenagerie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
598
주문 피해
598
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanNavaliBossLeapSlam
Spell, Movement
시전 속도: 1.67 초
재사용 대기시간: 3.5 초
기절할 수 없음
skill cannot be interrupted [1]
walk emerge extra distance [-10]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
GANavaliGoatmanLeapDamage
Triggerable, Attack
Base Damage: 478–717
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 50% 증폭
물리 피해의 15%를 화염 피해로 전환
is area damage [1]
주는 피해 50% 증폭
물리 피해의 15%를 화염 피해로 전환
is area damage [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 478–717
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamNavaliBossMenagerie"] = { name = "The Faun", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanNavaliBossLeapSlam", "GANavaliGoatmanLeapDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanNavaliBossLeapSlam"] = { name = "GoatmanNavaliBossLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GANavaliGoatmanLeapDamage"] = { name = "GANavaliGoatmanLeapDamage", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.