Vanguard Footsoldier
Humanoid
SpectreN
Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
Life
12000%
Armour
+25%
Evasion
+30%
Ailment Threshold
12000%
Resistance
30 30 30 20
Damage
5000%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 16
Attack Time
1.17 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
AtlasQuestBlackguardChampion
Metadata
OriathBlackguardMeleeChampion
Level
68
Life
772,002
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
18,678
Spell Damage
18,678
Accuracy
0
Attack Time
1.17
Experience
25,638
Ailment Threshold
772,002
Chill
2,441
Shock
2,441
Brittle
13,810
Scorch
2,441
Sap
6,744
AtlasExilesBlackguardSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 14942–22413
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Damage: 125%
Attack Time: 1.17 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Deals 25% more Attack Damage
25% less Attack Speed
Shockwaves deal 60% less Damage
is area damage [1]
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardCleave
Triggerable, Attack
Base Damage: 14942–22413
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.17 sec
Deals 50% more Attack Damage
is area damage [1]
AtlasExilesBlackguardSlam
Triggerable, Attack
Base Damage: 14942–22413
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.17 sec
Deals 100% more Attack Damage
is area damage [1]
EmptyActionBlackGuardComboAttack
Attack
Base Damage: 14942–22413
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 6 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasAllyGrantBuff
Cooldown Time: 30 sec
Base duration is 100 seconds

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardMeleeChampion"] = {
    name = "Vanguard Footsoldier",
    life = 120,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 50,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasAllyGrantBuff",
        "AtlasExilesBlackguardCleave",
        "AtlasExilesBlackguardSlam",
        "EmptyActionBlackGuardComboAttack",
        "AtlasExilesBlackguardSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasAllyGrantBuff"] = {
    name = "AtlasAllyGrantBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardCleave"] = {
    name = "AtlasExilesBlackguardCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSlam"] = {
    name = "AtlasExilesBlackguardSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlackGuardComboAttack"] = {
    name = "EmptyActionBlackGuardComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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