Fantassin de l'Avant-garde
Humanoïde
Vanguard Footsoldier
SpectreN
Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
Vie
12000%
Armure
+10%
Évasion
+30%
Ailment Threshold
12000%
Résistance
30 30 30 20
Damage
5000%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 16
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
AtlasQuestBlackguardChampion
Metadata
OriathBlackguardMeleeChampion
Niveau
68
Vie
772,002
Armure
31,669
Évasion
6,161
Bouclier d'énergie
0
Damage
18,678
Dégâts des sorts
18,678
Précision
290
Attack Time
1.17
Expérience
25,638
Ailment Threshold
772,002
Chill
2,441
Shock
2,441
Brittle
13,810
Scorch
2,441
Sap
6,744
AtlasExilesBlackguardSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Rupture
Base Damage: 14942–22413
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Dégâts d'Attaque: 125%
Attack Time: 1.17 sec.
Fracasse le sol et ébranle la terre, créant ainsi une vague qui se déplace lentement vers l'avant et inflige des dégâts en un enchaînement de petites zones d'effet. Les ennemis touchés par cette vague génèrent une onde de choc qui inflige des dégâts de zone autour d'eux. Ne fonctionne qu'avec les masses, les sceptres, les haches, les bâtons ou à mains nues.
25% Davantage de Dégâts d'Attaque
25% de Perte de Vitesse d'attaque
Les ondes de choc ont 60% de Perte de Dégâts
is area damage [1]
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardCleave
Triggerable, Attack
Base Damage: 14942–22413
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.17 sec.
50% Davantage de Dégâts d'Attaque
is area damage [1]
AtlasExilesBlackguardSlam
Triggerable, Attack
Base Damage: 14942–22413
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 1.17 sec.
100% Davantage de Dégâts d'Attaque
is area damage [1]
EmptyActionBlackGuardComboAttack
Attack
Base Damage: 14942–22413
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 6 sec.
25% de Perte de Vitesse d'attaque
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasAllyGrantBuff
Temps de recharge: 30 sec.
La Durée de base est de 100 secondes

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardMeleeChampion"] = {
    name = "Vanguard Footsoldier",
    life = 120,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 50,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasAllyGrantBuff",
        "AtlasExilesBlackguardCleave",
        "AtlasExilesBlackguardSlam",
        "EmptyActionBlackGuardComboAttack",
        "AtlasExilesBlackguardSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasAllyGrantBuff"] = {
    name = "AtlasAllyGrantBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardCleave"] = {
    name = "AtlasExilesBlackguardCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSlam"] = {
    name = "AtlasExilesBlackguardSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlackGuardComboAttack"] = {
    name = "EmptyActionBlackGuardComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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