守衛執法官
人形
Vanguard Footsoldier
幽魂N
標籤cleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
生命
12000%
護甲
+25%
閃避
+30%
異常狀態臨界值
12000%
抗性
30 30 30 20
傷害
5000%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 16
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
250%
Model Size
110%
類型
AtlasQuestBlackguardChampion
Metadata
OriathBlackguardMeleeChampion
等級
68
生命
772,002
護甲
28,790
閃避
4,739
能量護盾
0
傷害
18,678
法術傷害
18,678
命中
0
攻擊間隔
1.17
經驗值
25,638
異常狀態臨界值
772,002
冰緩
2,441
感電
2,441
易碎
13,810
焦灼
2,441
殘喘
6,744
AtlasExilesBlackguardSunder
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
大地震擊
基本傷害: 14942–22413
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 125%
攻擊間隔: 1.17 秒
使用你的錘、斧或長杖重擊地面,在你前方製造出一道破碎地面對敵人造成傷害。被破碎地面擊中的敵人周圍將會產生能對其他敵人造成傷害的衝擊波。
造成 25% 更多攻擊傷害
25% 更少攻擊速度
衝擊波造成 60% 更少傷害
is area damage [1]
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardCleave
可觸發, 攻擊
基本傷害: 14942–22413
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
造成 50% 更多攻擊傷害
is area damage [1]
AtlasExilesBlackguardSlam
可觸發, 攻擊
基本傷害: 14942–22413
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.17 秒
造成 100% 更多攻擊傷害
is area damage [1]
EmptyActionBlackGuardComboAttack
攻擊
基本傷害: 14942–22413
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasAllyGrantBuff
冷卻時間: 30 秒
+100 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardMeleeChampion"] = {
    name = "Vanguard Footsoldier",
    life = 120,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 50,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasAllyGrantBuff",
        "AtlasExilesBlackguardCleave",
        "AtlasExilesBlackguardSlam",
        "EmptyActionBlackGuardComboAttack",
        "AtlasExilesBlackguardSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasAllyGrantBuff"] = {
    name = "AtlasAllyGrantBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardCleave"] = {
    name = "AtlasExilesBlackguardCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSlam"] = {
    name = "AtlasExilesBlackguardSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlackGuardComboAttack"] = {
    name = "EmptyActionBlackGuardComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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