Soldado da Guarda
Humanóide
Vanguard Footsoldier
Spectre | N |
---|---|
Tags | cleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar |
Vida
12000%
Armadura
+25%
Evasão
+30%
Ailment Threshold
12000%
Resistência
30 30 30 20
Damage
5000%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 16
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
250%
Model Size
110%
Type
AtlasQuestBlackguardChampion
Metadata
OriathBlackguardMeleeChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
772,002
Armadura
35,988
Evasão
6,161
Escudo de Energia
0
Damage
18,678
Dano Mágico
18,678
Precisão
290
Attack Time
1.17
Experiência
25,638
Ailment Threshold
772,002
Chill
2,441
Shock
2,441
Brittle
13,810
Scorch
2,441
Sap
6,744
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExilesBlackguardSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ruptura
Base Damage: 14942–22413
Chance de Crítico: 5%
Dano de Ataque: 125%
Dano de Ataque: 125%
Attack Time: 1.17 seg
Bate no chão com uma Maça, Cetro, Machado ou Cajado, criando uma onda de solo partido que causa dano aos inimigos em uma área na sua frente. Inimigos acertados pela onda liberarão uma onda de choque circular, causando dano em outros inimigos em volta deles.
Causa 25% mais Dano de Ataque
25% menos Velocidade de Ataque
Ondas de Choque causam 60% menos Dano
is area damage [1]
25% menos Velocidade de Ataque
Ondas de Choque causam 60% menos Dano
is area damage [1]
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardCleave
Triggerable, Attack
Base Damage: 14942–22413
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.17 seg
Causa 50% mais Dano de Ataque
is area damage [1]
is area damage [1]
AtlasExilesBlackguardSlam
Triggerable, Attack
Base Damage: 14942–22413
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 1.17 seg
Causa 100% mais Dano de Ataque
is area damage [1]
is area damage [1]
EmptyActionBlackGuardComboAttack
Attack
Base Damage: 14942–22413
Chance de Crítico: 5%
Attack Time: 1.17 seg
Recarga: 6 seg
25% menos Velocidade de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasAllyGrantBuff
Recarga: 30 seg
Duração base é de 100 segundos
Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardMeleeChampion"] = { name = "Vanguard Footsoldier", life = 120, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 50, damageSpread = 0.2, attackTime = 1.17, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WalkEmergeBetrayal", "AtlasAllyGrantBuff", "AtlasExilesBlackguardCleave", "AtlasExilesBlackguardSlam", "EmptyActionBlackGuardComboAttack", "AtlasExilesBlackguardSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasAllyGrantBuff"] = { name = "AtlasAllyGrantBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {100000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardCleave"] = { name = "AtlasExilesBlackguardCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardSlam"] = { name = "AtlasExilesBlackguardSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBlackGuardComboAttack"] = { name = "EmptyActionBlackGuardComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-60, -25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }