ヴァンガード・フットソルジャー
人型
Vanguard Footsoldier
Spectre | N |
---|---|
Tags | cleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar |
ライフ
12000%
アーマー
+25%
回避力
+30%
Ailment Threshold
12000%
耐性
30 30 30 20
Damage
5000%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
8 ~ 16
Attack Time
1.17 Second
Damage Spread
±20%
経験値
250%
Model Size
110%
Type
AtlasQuestBlackguardChampion
Metadata
OriathBlackguardMeleeChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
772,002
アーマー
35,988
回避力
6,161
エナジーシールド
0
Damage
18,678
スペルダメージ
18,678
命中
290
Attack Time
1.17
経験値
25,638
Ailment Threshold
772,002
Chill
2,441
Shock
2,441
Brittle
13,810
Scorch
2,441
Sap
6,744
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExilesBlackguardSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
サンダー
Base Damage: 14942–22413
クリティカル率: 5%
アタックダメージ: 125%
アタックダメージ: 125%
Attack Time: 1.17 秒
メイス、セプター、斧またはスタッフにより地面を叩きつけ隆起のうねりを作り、前方の範囲内の敵にダメージを与える。そのうねりの攻撃を受けた敵は円状に衝撃波を放ち、周囲の敵にダメージを与える。
アタックダメージが25%上昇する
アタックスピードが25%低下する
衝撃波の与えるダメージが60%低下する
is area damage [1]
アタックスピードが25%低下する
衝撃波の与えるダメージが60%低下する
is area damage [1]
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardCleave
Triggerable, Attack
Base Damage: 14942–22413
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.17 秒
アタックダメージが50%上昇する
is area damage [1]
is area damage [1]
AtlasExilesBlackguardSlam
Triggerable, Attack
Base Damage: 14942–22413
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.17 秒
アタックダメージが100%上昇する
is area damage [1]
is area damage [1]
EmptyActionBlackGuardComboAttack
Attack
Base Damage: 14942–22413
クリティカル率: 5%
Attack Time: 1.17 秒
クールダウン時間: 6 秒
アタックスピードが25%低下する
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasAllyGrantBuff
クールダウン時間: 30 秒
基礎持続時間は100秒
Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardMeleeChampion"] = { name = "Vanguard Footsoldier", life = 120, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 50, damageSpread = 0.2, attackTime = 1.17, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "WalkEmergeBetrayal", "AtlasAllyGrantBuff", "AtlasExilesBlackguardCleave", "AtlasExilesBlackguardSlam", "EmptyActionBlackGuardComboAttack", "AtlasExilesBlackguardSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasAllyGrantBuff"] = { name = "AtlasAllyGrantBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {100000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardCleave"] = { name = "AtlasExilesBlackguardCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardSlam"] = { name = "AtlasExilesBlackguardSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBlackGuardComboAttack"] = { name = "EmptyActionBlackGuardComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-60, -25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }