Vorhut-Fußsoldat
Humanoid
Vanguard Footsoldier
SpectreN
Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
Leben
12000%
Rüstung
+10%
Ausweichen
+30%
Ailment Threshold
12000%
Widerstand
30 30 30 20
Damage
5000%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 16
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
110%
Type
AtlasQuestBlackguardChampion
Metadata
OriathBlackguardMeleeChampion
Stufe
68
Leben
772,002
Rüstung
31,669
Ausweichen
6,161
Energieschild
0
Damage
18,678
Zauberschaden
18,678
Genauigkeit
290
Attack Time
1.17
Erfahrung
25,638
Ailment Threshold
772,002
Chill
2,441
Shock
2,441
Brittle
13,810
Scorch
2,441
Sap
6,744
AtlasExilesBlackguardSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Verwüsten
Base Damage: 14942–22413
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffsschaden: 125%
Attack Time: 1.17 Sek.
Ihr schlagt mit einem Streitkolben, einem Zepter, einer Axt oder einem Stab auf den Boden, wodurch Ihr eine Welle aus zerstörter Erde erzeugt, die bei Gegnern im Bereich vor Euch Schaden verursacht. Von der Welle getroffene Gegner entfesseln eine kreisförmige Schockwelle, die umliegenden Gegnern Schaden zufügt.
Verursacht 25% mehr Angriffsschaden
25% weniger Angriffsgeschwindigkeit
Schockwellen verursachen 60% weniger Schaden
is area damage [1]
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardCleave
Triggerable, Attack
Base Damage: 14942–22413
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
is area damage [1]
AtlasExilesBlackguardSlam
Triggerable, Attack
Base Damage: 14942–22413
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.17 Sek.
Verursacht 100% mehr Angriffsschaden
is area damage [1]
EmptyActionBlackGuardComboAttack
Attack
Base Damage: 14942–22413
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 6 Sek.
25% weniger Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasAllyGrantBuff
Abklingzeit: 30 Sek.
Basisdauer beträgt 100 Sekunden

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}

Monster
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardMeleeChampion"] = {
    name = "Vanguard Footsoldier",
    life = 120,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 50,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasAllyGrantBuff",
        "AtlasExilesBlackguardCleave",
        "AtlasExilesBlackguardSlam",
        "EmptyActionBlackGuardComboAttack",
        "AtlasExilesBlackguardSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasAllyGrantBuff"] = {
    name = "AtlasAllyGrantBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardCleave"] = {
    name = "AtlasExilesBlackguardCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSlam"] = {
    name = "AtlasExilesBlackguardSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlackGuardComboAttack"] = {
    name = "EmptyActionBlackGuardComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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