Muruk the Awakened
Construct
+2 to maximum number of Summoned Totems
monster base type attack cast speed +% and damage -% final [22]
kill traps mines and totems on death [1]
monster base type attack cast speed +% and damage -% final [22]
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, cursing_monster, ghost_blood, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Life
360%
Energy Shield From Life
50%
Armour
+50%
Ailment Threshold
360%
Resistance
0 0 0 40
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
170%
Type
ChaosGolemBoss
Metadata
ChaosElementalBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
43,185
Evasion
4,739
Energy Shield
3,064
Damage
598
Spell Damage
598
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChaosGolemBossSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
20% more Attack Speed
Shockwaves deal 60% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]
Shockwaves deal 60% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]
TemporalChainsBossCurseTotemAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Temporal Chains
Cast Time: 1.5 sec
Cooldown Time: 2 sec
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Totem lasts 20 seconds
Summons a Totem which uses this Skill
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 25% slower
This Curse is Cast as an Aura applying to nearby Enemies
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [50]
base active skill totem level [1]
base skill is totemified [1]
base totem range [50]
totem art variation [5]
Summons a Totem which uses this Skill
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 25% slower
This Curse is Cast as an Aura applying to nearby Enemies
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [50]
base active skill totem level [1]
base skill is totemified [1]
base totem range [50]
totem art variation [5]
SummonBladeVortexDaemon
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 5 sec
alternate minion [220]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalBoss"] = { name = "Muruk the Awakened", life = 3.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "TemporalChainsBossCurseTotemAura", "SummonBladeVortexDaemon", "ChaosGolemBossSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TemporalChainsBossCurseTotemAura"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "base_totem_range", "base_active_skill_totem_level", "base_totem_duration", "totem_art_variation", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, -25, 50, 1, 20000, 5, -10, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBladeVortexDaemon"] = { name = "SummonBladeVortexDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 220, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGolemBossSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+2 to maximum number of Summoned Totems
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |