Muruk el Despertado
Constructo
+2 a la cantidad máxima de tótems que puedes invocar
monster base type attack cast speed +% and damage -% final [22]
kill traps mines and totems on death [1]
monster base type attack cast speed +% and damage -% final [22]
kill traps mines and totems on death [1]
Muruk the Awakened
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, cursing_monster, ghost_blood, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Vida
360%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
360%
Resistencia
0 0 0 40
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
170%
Type
ChaosGolemBoss
Metadata
ChaosElementalBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
23,160
Armadura
43,185
Evasión
4,739
Escudo de energía
3,064
Damage
598
Daño de hechizos
598
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChaosGolemBossSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fisurar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 1 seg
Golpea el suelo con una maza, un cetro, un hacha o un báculo y crea una ola de tierra quebrada que hace daño a los enemigos en un área frente a ti. Los enemigos golpeados por la ola liberan una onda circular y hacen daño a otros enemigos de su alrededor.
20% más Velocidad de Ataque
Las Ondas Sísmicas infligen 60% menos Daño
active skill area of effect radius +% final [-20]
is area damage [1]
Las Ondas Sísmicas infligen 60% menos Daño
active skill area of effect radius +% final [-20]
is area damage [1]
TemporalChainsBossCurseTotemAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Cadenas temporales
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 2 seg
Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
El Tótem dura 20 segundos
Invoca un tótem que usa esta habilidad
Los enemigos normales y mágicos malditos tienen un 20% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [50]
base active skill totem level [1]
base skill is totemified [1]
base totem range [50]
totem art variation [5]
Invoca un tótem que usa esta habilidad
Los enemigos normales y mágicos malditos tienen un 20% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [50]
base active skill totem level [1]
base skill is totemified [1]
base totem range [50]
totem art variation [5]
SummonBladeVortexDaemon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
alternate minion [220]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalBoss"] = { name = "Muruk the Awakened", life = 3.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "TemporalChainsBossCurseTotemAura", "SummonBladeVortexDaemon", "ChaosGolemBossSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TemporalChainsBossCurseTotemAura"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "base_totem_range", "base_active_skill_totem_level", "base_totem_duration", "totem_art_variation", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, -25, 50, 1, 20000, 5, -10, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBladeVortexDaemon"] = { name = "SummonBladeVortexDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 220, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGolemBossSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+2 a la cantidad máxima de tótems que puedes invocar
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |