Muruk l'Éveillé
Fabrication
+2 au nombre maximum de Totems Invoqués
monster base type attack cast speed +% and damage -% final [22]
kill traps mines and totems on death [1]
Muruk the Awakened
SpectreN
Tagsbludgeoning_weapon, construct, cursing_monster, ghost_blood, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
Vie
360%
Energy Shield From Life
50%
Ailment Threshold
360%
Résistance
0 0 0 40
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
170%
Type
ChaosGolemBoss
Metadata
ChaosElementalBoss
Niveau
68
Vie
23,160
Armure
28,790
Évasion
4,739
Bouclier d'énergie
3,064
Damage
598
Dégâts des sorts
598
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosGolemBossSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Rupture
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 1 sec.
Fracasse le sol et ébranle la terre, créant ainsi une vague qui se déplace lentement vers l'avant et inflige des dégâts en un enchaînement de petites zones d'effet. Les ennemis touchés par cette vague génèrent une onde de choc qui inflige des dégâts de zone autour d'eux. Ne fonctionne qu'avec les masses, les sceptres, les haches, les bâtons ou à mains nues.
20% Davantage de Vitesse d'attaque
Les ondes de choc ont 60% de Perte de Dégâts
active skill area of effect radius +% final [-20]
is area damage [1]
TemporalChainsBossCurseTotemAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Chaînes temporelles
Temps d'incantation: 1.5 sec.
Temps de recharge: 2 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
Les Totems durent 20 secondes
Invoque un Totem qui utilise cette Aptitude
Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
Cette Malédiction est Lancée sous forme d'Aura qui affecte les Ennemis à proximité
Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
active skill area of effect radius +% final [50]
base active skill totem level [1]
base skill is totemified [1]
base totem range [50]
totem art variation [5]
SummonBladeVortexDaemon
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
alternate minion [220]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalBoss"] = {
    name = "Muruk the Awakened",
    life = 3.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "TemporalChainsBossCurseTotemAura",
        "SummonBladeVortexDaemon",
        "ChaosGolemBossSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsBossCurseTotemAura"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "totem_art_variation",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "curse_apply_as_aura",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {-20, -25, 50, 1, 20000, 5, -10, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonBladeVortexDaemon"] = {
    name = "SummonBladeVortexDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 220, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGolemBossSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
+2 au nombre maximum de Totems Invoqués
IdMonsterTwoAdditionalTotems
FamilyAdditionalTotems
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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