Stabilising Sceptre
Sceptres
Physical Damage: 35-52
Critical Strike Chance: 7.6%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 50, 71 Str, 102 Int
Elemental Equilibrium
Stabilising Sceptre SceptreE2 /8
Name | Show Full Descriptions |
---|---|
DropLevel | 50 |
BaseType | Stabilising Sceptre |
Class | Sceptres |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/SceptreE2 |
Tags | not_for_sale, experimental_base, sceptre, one_hand_weapon, onehand, weapon |
Icon | Art/2DItems/Weapons/OneHandWeapons/Scepters/HeistSceptreElemental |
Reference | Community Wiki |
Elemental Equilibrium
Family | Keystone |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental |
Community Wiki
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Stabilising Sceptre
Stabilising Sceptre is a sceptre base type.
Modifiers
The Elemental Equilibrium modifier has the same effect as the keystone, Elemental Equilibrium. Taking the keystone in addition to equipping this item will impart no additional benefit.
Unique versions
There are currently no unique items for this base item type.
Item acquisition
Experimented base types can be obtained from the Curio Display in the final reward rooms of Blueprint: Laboratory or Blueprint: Prohibited Library Grand Heists.
Related items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.