Stabilising Sceptre
Sceptres
Physical Damage: 35-52
Critical Strike Chance: 7.6%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 50, 71 Str, 102 Int
Elemental Equilibrium
Stabilising Sceptre SceptreE2 /8
NameShow Full Descriptions
DropLevel 50
BaseType Stabilising Sceptre
Class Sceptres
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandMaces/SceptreE2
Tagsnot_for_sale, experimental_base, sceptre, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Scepters/HeistSceptreElemental
ReferenceCommunity Wiki
Elemental Equilibrium
FamilyKeystone
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • keystone elemental equilibrium Min: 1 Max: 1 Global
  • Craft Tagselemental_damage damage elemental

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    Stabilising Sceptre

    Stabilising Sceptre is a sceptre base type.

    Modifiers

    The Elemental Equilibrium modifier has the same effect as the keystone, Elemental Equilibrium. Taking the keystone in addition to equipping this item will impart no additional benefit.

    Unique versions

    There are currently no unique items for this base item type.

    Item acquisition

    Experimented base types can be obtained from the Curio Display in the final reward rooms of Blueprint: Laboratory or Blueprint: Prohibited Library Grand Heists.


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