品质额外效果:
冰霜之刃 /6
一种投射物类近战攻击技能,将60%的物理伤害转化为冰霜伤害。该近战攻击在击中敌人后会分裂成多个投射物,并可能对后续多个目标造成伤害。名字 | 显示物品素质 |
---|---|
先祖召唤(辅) | 让冰霜之刃额外击中两个邻近的敌人。附近至少有三名敌人时,可使投射物的伤害达到三倍。 |
冰霜穿透(辅) | 降低敌人的冰霜抗性,提高敌人被冰霜之刃击中的伤害。 |
武器元素伤害(辅) | 使冰霜之刃造成的元素伤害成倍增加。将冰霜之刃的所有物理伤害转化为元素伤害,最大发挥本辅助技能的效益。 |
近战物理伤害(辅) | 提高冰霜之刃的近战物理伤害。因为将60% 物理伤害转化为冰霜伤害,这也使得冰霜之刃获得了更多的冰霜伤害。 |
多重打击(辅) | 使冰霜之刃额外重复两次,同时大幅提升攻击速度。 |
霜咬(辅) | 增加冰霜之刃的冰霜伤害,增加急冻几率,而且在击杀被冻结的敌人后有一定机率获得狂怒球。 狂怒球可增加玩家的攻击速度、施法速度和伤害。 |
等级效果 /40
固定 |
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物理伤害的 60% 转化为冰霜伤害 (影响近战打击,包括普通攻击。无法用于效果区域) |
等级 | 需求等级 | 敏捷 | 消耗 | 基本伤害 | 发射 5 个投射物 | 近战打击范围 +1.8 米 | 经验值 |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 143.8% | 5, 1 | 1.8 | 70 |
2 | 2 | 12 | 6 | 151.2% | 5, 1 | 1.8 | 308 |
3 | 4 | 16 | 6 | 159.4% | 5, 1 | 1.8 | 1,554 |
4 | 7 | 22 | 6 | 168.2% | 5, 1 | 1.8 | 6,667 |
5 | 11 | 31 | 6 | 177.9% | 5, 1 | 1.8 | 26,047 |
6 | 16 | 41 | 7 | 188.6% | 6, 1 | 1.9 | 49,725 |
7 | 20 | 50 | 7 | 199.4% | 6, 1 | 1.9 | 95,714 |
8 | 24 | 58 | 7 | 210.9% | 6, 1 | 1.9 | 169,595 |
9 | 28 | 67 | 7 | 223% | 6, 1 | 1.9 | 283,759 |
10 | 32 | 75 | 8 | 235.8% | 6, 1 | 1.9 | 453,996 |
11 | 36 | 83 | 8 | 249.4% | 7, 1 | 2 | 703,128 |
12 | 40 | 92 | 8 | 263.6% | 7, 1 | 2 | 1,061,223 |
13 | 44 | 100 | 8 | 278.7% | 7, 1 | 2 | 2,065,870 |
14 | 48 | 109 | 9 | 294.7% | 7, 1 | 2 | 2,507,110 |
15 | 52 | 117 | 9 | 311.5% | 7, 1 | 2 | 5,798,936 |
16 | 56 | 125 | 9 | 329.2% | 8, 1 | 2.1 | 15,083,919 |
17 | 60 | 134 | 9 | 348.1% | 8, 1 | 2.1 | 27,792,735 |
18 | 64 | 142 | 10 | 367.9% | 8, 1 | 2.1 | 43,869,739 |
19 | 67 | 148 | 10 | 388.2% | 8, 1 | 2.1 | 242,081,556 |
20 | 70 | 155 | 10 | 409.6% | 8, 1 | 2.1 | |
21 | 72 | 10 | 431.5% | 9, 1 | 2.2 | ||
22 | 74 | 10 | 454.6% | 9, 1 | 2.2 | ||
23 | 76 | 10 | 478.8% | 9, 1 | 2.2 | ||
24 | 78 | 11 | 504.4% | 9, 1 | 2.2 | ||
25 | 80 | 11 | 531.4% | 9, 1 | 2.2 | ||
26 | 82 | 11 | 559.7% | 10, 1 | 2.3 | ||
27 | 84 | 11 | 589.6% | 10, 1 | 2.3 | ||
28 | 86 | 11 | 621.1% | 10, 1 | 2.3 | ||
29 | 88 | 11 | 654.2% | 10, 1 | 2.3 | ||
30 | 90 | 11 | 689.1% | 10, 1 | 2.3 | ||
31 | 91 | 11 | 742.8% | 10, 1 | 2.3 | ||
32 | 92 | 11 | 762.6% | 11, 1 | 2.4 | ||
33 | 93 | 12 | 782.9% | 11, 1 | 2.4 | ||
34 | 94 | 12 | 803.8% | 11, 1 | 2.4 | ||
35 | 95 | 12 | 825.1% | 11, 1 | 2.4 | ||
36 | 96 | 12 | 847.1% | 11, 1 | 2.4 | ||
37 | 97 | 12 | 869.7% | 11, 1 | 2.4 | ||
38 | 98 | 12 | 892.8% | 11, 1 | 2.4 | ||
39 | 99 | 12 | 916.6% | 11, 1 | 2.4 | ||
40 | 100 | 12 | 941% | 11, 1 | 2.4 |
Attribute /9
冰霜之刃
古神熔炉 武器 /2
比重 | Desc |
---|---|
500 (T5) | 闪电打击和冰霜之刃的所有击中伤害可以造成点燃 闪电打击和冰霜之刃造成的点燃有 15% 的几率伤害总增 100% |
1000 (T5) | 闪电打击和冰霜之刃的所有击中伤害可以造成点燃 闪电打击和冰霜之刃造成的点燃有 25% 的几率伤害总增 100% |
品质额外效果:
商城 /1
被辅助 /123
冰霜之刃 传奇 /1
冰霜之刃 怪物 /11
名字 | 词缀 | 幽魂 |
---|---|---|
恶魔守望者 | undead description [1] | Y |
恶魔守望者 | undead description [1] monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
哑风野奔者 | 50% 的物理伤害转换为冰霜伤害 monster no map drops [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 cannot have affliction mods [1] | Y |
托沃之彼 | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
托沃之彼 | Y | |
托沃之彼 | monster no drops or experience [1] cannot be used as minion [1] | N |
移位怪 | monster no drops or experience [1] cannot be used as minion [1] | N |
崩雪‧托沃 | kill traps mines and totems on death [1] 30% 攻击伤害格挡率 被格挡的击中对你造成 15% 伤害 monster no drops [1] | Y |
崩雪‧托沃 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 30% 攻击伤害格挡率 被格挡的击中对你造成 15% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
开放之手薛乌勒 | Y | |
托沃之彼 | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Community Wiki
Frost Blades
Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.
Skill functions and interactions
- Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.
An attack with Frost Blades consists of two parts:
- An initial melee hit with the keywords Cold, Attack, Melee
- A projectile attack with the keywords Cold, Attack, Projectile
When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning Strike, if the initial attack does not hit an enemy, then no projectiles are released.
The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.
Multistrike Support uses the increased attack range of this skill when selecting targets to attack.
Melee Splash Support does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles Support will increase the speed and effective range of the secondary projectiles. Vicious Projectiles Support scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.
Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.
Interactions:
- Hydrosphere - Attacking a Hydrosphere will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.
Version history
Version | Changes |
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3.15.0 |
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3.7.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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