移位怪
恶魔
monster no drops or experience [1]
cannot be used as minion [1]
stance movement speed +% final [280]
It That Is Displaced
幽魂N
标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, unusable_corpse, very_slow_movement
生命
130%
异常状态临界值
130%
抗性
20 20 20 0
伤害
140%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.395 秒
伤害分布
±20%
经验值
100%
Model Size
115%
类型
BreachMiner
Metadata
MinerBreachVaalArchitectMinion
等级
68
生命
8,363
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.395
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFrostBlades
攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
冰霜之刃
基本伤害: 418–628
攻击暴击率: 5%
攻击间隔: 1.395 秒
冷却时间: 2 秒
增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
伤害总增 25%
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
近战打击范围 +1.4
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}


Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_breach_epk.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Miner/MinerBreachVaalArchitectMinion"] = {
    name = "It That Is Displaced",
    life = 1.3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BreachFrostBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFrostBlades"] = {
    name = "Frost Blades",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_weapon_range_+",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 50, 14, 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {25, 50, 14, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • stance movement speed +% final [280]
    IdStanceMinerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 280 Max: 280 全域
  • Craft Tagsspeed
    Edit

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