崩雪‧托沃
恶魔
kill traps mines and totems on death [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
monster no drops [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
monster no drops [1]
Tul, Creeping Avalanche
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, demon, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, medium_height, no_pantheon_mod, ranged, red_blood, slashing_weapon, very_fast_movement |
生命
3200%
异常状态临界值
3200%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.795 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossColdWild
Metadata
BreachBossColdWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
205,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
0.795
经验值
20,510
异常状态临界值
205,867
冰缓
651
Shock
651
Brittle
3,683
Scorch
651
Sap
1,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachBossFrostBlades
攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
冰霜之刃
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 0.795 秒
增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
伤害总增 100%
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
攻击速度总增 35%
近战打击范围 +1.4 米
base is projectile [1]
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
攻击速度总增 35%
近战打击范围 +1.4 米
base is projectile [1]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
BreachColdBarrageBossWild
法术, 投射物, 冰冷
施放间隔: 3.83 秒
冷却时间: 10 秒
造成 871.7 - 1308 冰霜伤害
你的击中不能眩晕敌人
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
monster reverse point blank damage -% at minimum range [30]
projectile speed variation +% [15]
你的击中不能眩晕敌人
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
monster reverse point blank damage -% at minimum range [30]
projectile speed variation +% [15]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { } MinimapIcon { icon = "BreachBoss" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Life { on_spawned_dead = "HideMinimapIcon();" on_death = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossColdWild"] = { name = "Tul, Creeping Avalanche", life = 32, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.795, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BreachBossFrostBlades", "BreachColdBarrageBossWild", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossFrostBlades"] = { name = "Frost Blades", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "melee_weapon_range_+", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {50, 14, 2, 35, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachColdBarrageBossWild"] = { name = "BreachColdBarrageBossWild", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_speed_variation_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 15, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
崩雪‧托沃
幽魂 | N |
---|---|
地区 | 托沃领域, 托沃之域, 托沃之域, 托沃之域, 托沃之域 |
标签 | breachlord_boss_domain, 施法, cold_affinity, demon, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, medium_height, no_pantheon_mod, not_dex, not_int, ranged, red_blood, slashing_weapon, unique_map_boss, very_fast_movement |
生命
1200%
护甲
+50%
异常状态临界值
504%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.795 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossColdMap
Metadata
BreachBossColdMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
35,247,049
护甲
149,751
闪避值
8,120
能量护盾
0
伤害
2,171
法术伤害
3,241
命中
538
攻击间隔
0.53265
经验值
145,750
异常状态临界值
6,957,767
冰缓
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachColdBarrageBoss
法术, 投射物, 冰冷
施放间隔: 3.83 秒
冷却时间: 10 秒
造成 1896 - 2844 冰霜伤害
你的击中不能眩晕敌人
额外发射 1 个投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile speed variation +% [15]
你的击中不能眩晕敌人
额外发射 1 个投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile speed variation +% [15]
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
BreachSummonMonsterAtMarker
法术
施放间隔: 1 秒
冷却时间: 10 秒
BreachBossFrostBlades
攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
冰霜之刃
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 0.795 秒
增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
伤害总增 100%
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
攻击速度总增 35%
近战打击范围 +1.4 米
base is projectile [1]
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
攻击速度总增 35%
近战打击范围 +1.4 米
base is projectile [1]
BreachBlizzardBoss
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 13 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 30 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 25%
active skill area of effect radius +% final [125]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 25%
active skill area of effect radius +% final [125]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss" Animated { on_end_death_sword_shield = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/StrDexIntDeath.ao, death );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossColdMap"] = { name = "Tul, Creeping Avalanche", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.795, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BreachBossFrostBlades", "BreachColdBarrageBoss", "BreachBlizzardBoss", "TransitionObject", "TransitionObject2", "TransitionObject3", "TransitionObject4", "BreachSummonMonsterAtMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossFrostBlades"] = { name = "Frost Blades", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "melee_weapon_range_+", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {50, 14, 2, 35, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachColdBarrageBoss"] = { name = "BreachColdBarrageBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "projectile_speed_variation_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzardBoss"] = { name = "BreachBlizzardBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-25, 20, 30000, 125, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject"] = { name = "TransitionObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject2"] = { name = "TransitionObject2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject3"] = { name = "TransitionObject3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject4"] = { name = "TransitionObject4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachSummonMonsterAtMarker"] = { name = "BreachSummonMonsterAtMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
崩雪‧托沃
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
掉落的物品稀有度提高 15000%
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Tul, Creeping Avalanche
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, demon, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, medium_height, no_pantheon_mod, not_dex, not_int, ranged, red_blood, slashing_weapon, standalone_map_boss, very_fast_movement |
生命
1200%
护甲
+50%
异常状态临界值
504%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.795 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossColdMap
Metadata
BreachBossColdMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,672,156
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
851
法术伤害
1,270
命中
290
攻击间隔
0.53265
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachColdBarrageBoss
法术, 投射物, 冰冷
施放间隔: 3.83 秒
冷却时间: 10 秒
造成 1181 - 1772 冰霜伤害
你的击中不能眩晕敌人
额外发射 1 个投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile speed variation +% [15]
你的击中不能眩晕敌人
额外发射 1 个投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile speed variation +% [15]
BreachSummonMonsterAtMarker
法术
施放间隔: 1 秒
冷却时间: 10 秒
BreachBossFrostBlades
攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
冰霜之刃
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 0.795 秒
增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
伤害总增 100%
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
攻击速度总增 35%
近战打击范围 +1.4 米
base is projectile [1]
额外发射 2 个投射物
物理伤害的 50% 转化为冰霜伤害
攻击速度总增 35%
近战打击范围 +1.4 米
base is projectile [1]
BreachBlizzardBoss
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 13 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 30 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 25%
active skill area of effect radius +% final [125]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 25%
active skill area of effect radius +% final [125]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_uses_map_boss_difficulty_scaling = 0 set_additional_life_scaling_index = 4 } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk );" } StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/tul_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossColdMapStandalone"] = { name = "Tul, Creeping Avalanche", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.795, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BreachBossFrostBlades", "BreachColdBarrageBoss", "BreachBlizzardBoss", "BreachSummonMonsterAtMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossFrostBlades"] = { name = "Frost Blades", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "melee_weapon_range_+", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {50, 14, 2, 35, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachColdBarrageBoss"] = { name = "BreachColdBarrageBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "projectile_speed_variation_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzardBoss"] = { name = "BreachBlizzardBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-25, 20, 30000, 125, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachSummonMonsterAtMarker"] = { name = "BreachSummonMonsterAtMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
崩雪‧托沃
恶魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tul, Creeping Avalanche
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, demon, has_one_hand_sword, has_one_handed_melee, hidden_monster, humanoid, immobile, light_armour, medium_height, no_pantheon_mod, not_dex, not_int, ranged, red_blood, slashing_weapon, standalone_map_boss, unusable_corpse |
生命
1200%
护甲
+50%
异常状态临界值
504%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
0.795 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossColdMap
Metadata
BreachBossOverlordCloneCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
77,200
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
0.795
经验值
20,510
异常状态临界值
32,424
冰缓
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachColdBarrageBoss
法术, 投射物, 冰冷
施放间隔: 3.83 秒
冷却时间: 10 秒
造成 1181 - 1772 冰霜伤害
你的击中不能眩晕敌人
额外发射 1 个投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile speed variation +% [15]
你的击中不能眩晕敌人
额外发射 1 个投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile speed variation +% [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "skill_done;" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk ); AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " } StateMachine { on_state_skill_done_1 = " RemoveEffects(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk ); Delay( 0.5, { DisableRendering(); } ); " create_state_skill_done_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossOverlordCloneCold"] = { name = "Tul, Creeping Avalanche", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.795, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BreachColdBarrageBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachColdBarrageBoss"] = { name = "BreachColdBarrageBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "projectile_speed_variation_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |