预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
崩雪‧托沃
Tul, Creeping Avalanche

崩雪‧托沃

幽魂N
词缀kill traps mines and totems on death [1]
格挡攻击
base block % damage taken [15]
标签red_blood, demon
生命+3200%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+200%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.795 秒
伤害分布20%
异常状态临界值3200%
类型BreachBossColdWild
BreachBossFrostBlades
IceStrike
攻击暴击率: 5%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
SummonBreachIceTotem
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
number of monsters to summon [2]
summoned monster rarity [0]
alternate minion [201]

summoned_monsters_are_minions minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
BreachColdBarrageBossWild
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [30]
造成 1851 - 2776 冰霜伤害
projectile speed variation +% [15]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84崩雪‧托沃862582273.40.795251423162658548040404025
BreachBossFrostBlades
IceStrike
攻击暴击率: 5%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
SummonBreachIceTotem
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
number of monsters to summon [2]
summoned monster rarity [0]
alternate minion [201]

summoned_monsters_are_minions minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
BreachColdBarrageBossWild
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [30]
造成 1688 - 2531 冰霜伤害
projectile speed variation +% [15]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82崩雪‧托沃7725620280.795209023144257945040404025
BreachBossFrostBlades
IceStrike
攻击暴击率: 5%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
SummonBreachIceTotem
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
number of monsters to summon [2]
summoned monster rarity [0]
alternate minion [201]

summoned_monsters_are_minions minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
BreachColdBarrageBossWild
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [30]
造成 1401 - 2102 冰霜伤害
projectile speed variation +% [15]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78崩雪‧托沃597811610.10.795140848113286852040404025
BreachBossFrostBlades
IceStrike
攻击暴击率: 5%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
SummonBreachIceTotem
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
number of monsters to summon [2]
summoned monster rarity [0]
alternate minion [201]

summoned_monsters_are_minions minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
BreachColdBarrageBossWild
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [30]
造成 1107 - 1661 冰霜伤害
projectile speed variation +% [15]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73崩雪‧托沃444131201.10.7958961883485676040404025
BreachBossFrostBlades
IceStrike
攻击暴击率: 5%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
SummonBreachIceTotem
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
number of monsters to summon [2]
summoned monster rarity [0]
alternate minion [201]

summoned_monsters_are_minions minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
BreachColdBarrageBossWild
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [30]
造成 871.7 - 1308 冰霜伤害
projectile speed variation +% [15]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68崩雪‧托沃32303890.90.7955682661274681040404025
IceStrike 60
BreachSpellBarrage100NoRepeat ShiftAttack NotOnFullLife
SummonSpecificMonsters 50ForceTargetSelf

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossColdWild"] = {
    name = "Tul, Creeping Avalanche",
    life = 32,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.795,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "BreachBossFrostBlades",
        "BreachColdBarrageBossWild",
        "SummonBreachIceTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBossFrostBlades"] = {
    name = "Frost Blades",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_weapon_range_+",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {50, 14, 2, 35, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachColdBarrageBossWild"] = {
    name = "BreachColdBarrageBossWild",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.036,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "base_damage_taken_+%",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 0, 0, 0.8, 1.2, 15, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonBreachIceTotem"] = {
    name = "SummonBreachIceTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {2, 0, 201, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
崩雪‧托沃
托沃之域
Tul, Creeping Avalanche

崩雪‧托沃

幽魂N
地区托沃之域
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
格挡攻击
base block % damage taken [15]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
免疫cannot be knocked back [1]
标签red_blood, demon
生命+1200%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+200%
命中+100%
攻击暴击率0%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.795 秒
伤害分布20%
异常状态临界值504%
类型BreachBossColdMap
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 2286 - 3428 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84崩雪‧托沃862582273.40.79599045162658548040404025
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 2108 - 3163 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82崩雪‧托沃7725620280.79582342144257945040404025
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 2025 - 3037 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
81崩雪‧托沃721611914.90.79574218135827658040404025
IceStrike 60 TargetIsPlayer
IceStrike 30
BreachSpellBarrage100NoRepeat ShiftAttack NotOnFullLife TargetIsPlayer
BreachSpellBarrage 3
BreachBlizzard 500 ForceTargetSelf AllyTargetNotInBlizzard OnLessThan90PercentLife
BreachSummonMonsterAtMarker 100 NotOnFullLife
TransitionObject TransitionObject1000NotOnLessThan75PercentLife IHaveNotUsedSkill NotOnFullLife
TransitionObject TransitionObject21000OnLessThan75PercentLife NotOnLessThan50PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject3 1000 OnLessThan50PercentLife NotOnLessThan25PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject4 1000 OnLessThan25PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachBoss"

Animated
{
	on_end_death_sword_shield = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/StrDexIntDeath.ao, death );"
}

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossColdMap"] = {
    name = "Tul, Creeping Avalanche",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.795,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "BreachBossFrostBlades",
        "BreachColdBarrageBoss",
        "BreachBlizzardBoss",
        "TransitionObject",
        "TransitionObject2",
        "TransitionObject3",
        "TransitionObject4",
        "BreachSummonMonsterAtMarker",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBossFrostBlades"] = {
    name = "Frost Blades",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_weapon_range_+",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {50, 14, 2, 35, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachColdBarrageBoss"] = {
    name = "BreachColdBarrageBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 7.2727,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "base_damage_taken_+%",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_speed_variation_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0, 1, 0, 0.8, 1.2, 15, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBlizzardBoss"] = {
    name = "BreachBlizzardBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_damage_taken_+%",
        "base_chance_to_dodge_%",
        "base_chance_to_dodge_spells_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-25, 20, 20, 30000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject"] = {
    name = "TransitionObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject2"] = {
    name = "TransitionObject2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject3"] = {
    name = "TransitionObject3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TransitionObject4"] = {
    name = "TransitionObject4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_monster_radius",
        "transition_objects_at_state",
    },
    levels = {
        [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachSummonMonsterAtMarker"] = {
    name = "BreachSummonMonsterAtMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
崩雪‧托沃
Tul, Creeping Avalanche

崩雪‧托沃

幽魂N
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
格挡攻击
base block % damage taken [15]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
免疫cannot be knocked back [1]
标签red_blood, demon
生命+1200%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+200%
命中+100%
攻击暴击率0%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.795 秒
伤害分布20%
异常状态临界值504%
类型BreachBossColdMap
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 2286 - 3428 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84崩雪‧托沃862582273.40.79599045162658548040404025
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 2108 - 3163 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82崩雪‧托沃7725620280.79582342144257945040404025
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 1792 - 2688 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78崩雪‧托沃597811610.10.79555485113286852040404025
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 1458 - 2186 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73崩雪‧托沃444131201.10.7953530483485676040404025
BreachColdBarrageBoss
攻击暴击率: 0%
施放间隔: 3.83 秒
冷却时间: 10 秒
monster reverse point blank damage -% at minimum range [0]
额外发射 1 个投射物
造成 1181 - 1772 冰霜伤害
projectile speed variation +% [15]
monster penalty against minions damage +% final vs player minions [-30]

base_is_projectile cannot_stun 法术 投射物 冰冷技能
BreachSummonMonsterAtMarker
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 10 秒
法术
BreachBossFrostBlades
IceStrike
攻击暴击率: 0%
攻击间隔: 0.795 秒
冰霜之刃
增加攻击范围。当被第一个被击飞的敌人与其他敌人碰撞时释放冰霜之刃。限定近战武器。
物理伤害的 50% 转化为冰霜伤害
+14 近战打击范围
额外发射 2 个投射物
攻击速度总增 35%
伤害总增 100%

攻击 投射物 近战单一目标 攻击可重复 近战 冰冷技能 投射物攻击 FiresProjectilesFromSecondaryLocation
BreachBlizzardBoss
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 13 秒
承受的伤害降低 25%
20% 的几率躲避攻击击中
20% 的几率躲避法术击中
基础持续时间为 30

法术 范围 击中 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68崩雪‧托沃32303890.90.7952238661274681040404025
IceStrike 60 TargetIsPlayer
IceStrike 30
BreachSpellBarrage100NoRepeat ShiftAttack NotOnFullLife TargetIsPlayer
BreachSpellBarrage 3
BreachBlizzard 500 ForceTargetSelf AllyTargetNotInBlizzard OnLessThan90PercentLife
BreachSummonMonsterAtMarker 100 NotOnFullLife
TransitionObject TransitionObject1000NotOnLessThan75PercentLife IHaveNotUsedSkill NotOnFullLife
TransitionObject TransitionObject21000OnLessThan75PercentLife NotOnLessThan50PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject3 1000 OnLessThan50PercentLife NotOnLessThan25PercentLife IHaveNotUsedSkill
TransitionObject TransitionObject4 1000 OnLessThan25PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 0
	set_additional_life_scaling_index = 4
}

StateMachine
{
	define_shared_state = "add_effects;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Cold.epk );"
}

StateMachine
{
	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/tul_sword.epk, MainHand );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBosses/BreachBossColdMapStandalone"] = {
    name = "Tul, Creeping Avalanche",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.795,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "BreachBossFrostBlades",
        "BreachColdBarrageBoss",
        "BreachBlizzardBoss",
        "BreachSummonMonsterAtMarker",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBossFrostBlades"] = {
    name = "Frost Blades",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_weapon_range_+",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {50, 14, 2, 35, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachColdBarrageBoss"] = {
    name = "BreachColdBarrageBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 7.2727,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "base_damage_taken_+%",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_speed_variation_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0, 1, 0, 0.8, 1.2, 15, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBlizzardBoss"] = {
    name = "BreachBlizzardBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_damage_taken_+%",
        "base_chance_to_dodge_%",
        "base_chance_to_dodge_spells_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-25, 20, 20, 30000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachSummonMonsterAtMarker"] = {
    name = "BreachSummonMonsterAtMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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