MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
托沃之彼
恶魔
MonsterResistanceIconCold
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [280]
It of Tul
幽魂
幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
标签bludgeoning_weapon, breach_monster_cold, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
Packs
  • 托沃之彼, 托沃之彼
  • 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    118%
    异常状态临界值
    118%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdNormal
    Metadata
    MinerBreachColdNormal
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    7,591
    护甲
    28,790
    闪避值
    4,739
    伤害
    392
    法术伤害
    392
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    1,647
    召唤物伤害
    313
    异常状态临界值
    7,591
    冰缓
    24
    Shock
    24
    Brittle
    136
    Scorch
    24
    Sap
    66
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 314471
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 314471
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachColdNormal"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 1.18,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_monster_cold, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    170%
    异常状态临界值
    170%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerCold
    Metadata
    MinerBreachCold
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    2,372
    召唤物伤害
    418
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachCold"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 1.7,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    地区托沃领域, 托沃之域, 托沃之域, 托沃之域, 托沃之域
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃领域, 托沃之域, 托沃之域, 托沃之域: 托沃的它, 托沃之彼, 托沃之彼
  • 托沃之域: 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    468%
    异常状态临界值
    468%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdMap
    Metadata
    MinerBreachColdMap
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    84
    生命
    165,181
    护甲
    99,834
    闪避值
    8,120
    伤害
    1,334
    法术伤害
    1,334
    命中
    1,076
    攻击间隔
    1.395
    经验值
    13,250
    召唤物生命
    31,218
    召唤物伤害
    1,132
    异常状态临界值
    165,181
    冰缓
    522
    Shock
    522
    Brittle
    2,955
    Scorch
    522
    Sap
    1,443
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 10681601
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 10681601
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachColdMap"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 4.68,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃的它, 托沃之彼, 托沃之彼
  • 艾许之鳞, 托沃之彼, 托沃之彼
  • 生命
    468%
    异常状态临界值
    468%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdMap
    Metadata
    MinerBreachColdMapStandalone
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    30,108
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    6,531
    召唤物伤害
    418
    异常状态临界值
    30,108
    冰缓
    95
    Shock
    95
    Brittle
    539
    Scorch
    95
    Sap
    263
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachColdMapStandalone"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 4.68,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    生命
    360%
    异常状态临界值
    360%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdMapSpectre
    Metadata
    MinerBreachColdSpectre
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    23,160
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    5,024
    召唤物伤害
    418
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachColdSpectre"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 3.6,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    monster no drops or experience [1]
    cannot be used as minion [1]
    stance movement speed +% final [280]
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    It of Tul
    幽魂
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    生命
    3375%
    异常状态临界值
    3375%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    210%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    115%
    类型
    BreachMinerColsSpawner
    Metadata
    MinerBreachColdSpawner
    Spectre Reservation
    67%
    Companion Reservation
    36.6%
    等级
    68
    生命
    217,126
    护甲
    28,790
    闪避值
    4,739
    伤害
    784
    法术伤害
    784
    命中
    580
    攻击间隔
    1.395
    经验值
    15,383
    召唤物生命
    47,096
    召唤物伤害
    626
    异常状态临界值
    217,126
    冰缓
    687
    Shock
    687
    Brittle
    3,884
    Scorch
    687
    Sap
    1,897
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 628941
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 628941
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachColdSpawner"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "It of Tul",
        life = 33.75,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 全域 — 数值不可调整
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% 30 30 全域
  • attack speed +% 40 40 全域
  • base damage taken +% -25 -25 全域
  • base movement velocity +% 40 40 全域
  • Craft Tags伤害 攻击 速度
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • 托沃之彼
    恶魔
    MonsterResistanceIconCold
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_monster_cold, cold_affinity, demon, flesh_armour, has_one_hand_axe, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃之彼
  • 托沃的它, 托沃之彼
  • 生命
    118%
    异常状态临界值
    118%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdNormal
    Metadata
    MinerBreach2ColdNormal
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    7,591
    护甲
    28,790
    闪避值
    4,739
    伤害
    392
    法术伤害
    392
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    1,647
    召唤物伤害
    313
    异常状态临界值
    7,591
    冰缓
    24
    Shock
    24
    Brittle
    136
    Scorch
    24
    Sap
    66
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 314471
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 314471
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach2ColdNormal"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 1.18,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_monster_cold, cold_affinity, demon, flesh_armour, has_one_hand_axe, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃的它, 托沃之彼
  • 生命
    170%
    异常状态临界值
    170%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerCold
    Metadata
    MinerBreach2Cold
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    2,372
    召唤物伤害
    418
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach2Cold"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 1.7,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    地区托沃领域, 托沃之域, 托沃之域, 托沃之域, 托沃之域
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_axe, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃领域, 托沃之域, 托沃之域, 托沃之域: 托沃的它, 托沃之彼
  • 托沃之域: 托沃的它, 托沃之彼
  • 生命
    468%
    异常状态临界值
    468%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdMap
    Metadata
    MinerBreach2ColdMap
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    84
    生命
    165,181
    护甲
    99,834
    闪避值
    8,120
    伤害
    1,334
    法术伤害
    1,334
    命中
    1,076
    攻击间隔
    1.395
    经验值
    13,250
    召唤物生命
    31,218
    召唤物伤害
    1,132
    异常状态临界值
    165,181
    冰缓
    522
    Shock
    522
    Brittle
    2,955
    Scorch
    522
    Sap
    1,443
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 10681601
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 10681601
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    
    BaseEvents
    {
    	set_is_small_breach_monster = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach2ColdMap"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 4.68,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    stance movement speed +% final [280]
    It of Tul
    幽魂
    幽魂 取代Metadata/Monsters/Miner/MinerBreachColdSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_axe, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Packs
  • 托沃的它, 托沃之彼
  • 艾许之鳞, 托沃之彼
  • 生命
    468%
    异常状态临界值
    468%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdMap
    Metadata
    MinerBreach2ColdMapStandalone
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    30,108
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    6,531
    召唤物伤害
    418
    异常状态临界值
    30,108
    冰缓
    95
    Shock
    95
    Brittle
    539
    Scorch
    95
    Sap
    263
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach2ColdMapStandalone"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 4.68,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    monster no drops or experience [1]
    cannot be used as minion [1]
    stance movement speed +% final [280]
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    It of Tul
    幽魂
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_axe, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    生命
    3375%
    异常状态临界值
    3375%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    210%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    115%
    类型
    BreachMinerColsSpawner
    Metadata
    MinerBreach2ColdSpawner
    Spectre Reservation
    67%
    Companion Reservation
    36.6%
    等级
    68
    生命
    217,126
    护甲
    28,790
    闪避值
    4,739
    伤害
    784
    法术伤害
    784
    命中
    580
    攻击间隔
    1.395
    经验值
    15,383
    召唤物生命
    47,096
    召唤物伤害
    626
    异常状态临界值
    217,126
    冰缓
    687
    Shock
    687
    Brittle
    3,884
    Scorch
    687
    Sap
    1,897
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 628941
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 628941
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach2ColdSpawner"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "It of Tul",
        life = 33.75,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 全域 — 数值不可调整
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    伤害提高 30%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% 30 30 全域
  • attack speed +% 40 40 全域
  • base damage taken +% -25 -25 全域
  • base movement velocity +% 40 40 全域
  • Craft Tags伤害 攻击 速度
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • 托沃之彼
    恶魔
    MonsterResistanceIconCold
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    生命
    170%
    异常状态临界值
    170%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdAvatar
    Metadata
    MinerBreachColdAvatar
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    2,372
    召唤物伤害
    418
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreachColdAvatar"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 1.7,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 全域 — 数值不可调整
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    托沃之彼
    恶魔
    MonsterResistanceIconCold
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [280]
    It of Tul
    幽魂
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, cold_affinity, demon, flesh_armour, has_one_hand_axe, has_one_handed_melee, hidden_monster, humanoid, medium_height, melee, no_bloodlines, no_pantheon_mod, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    生命
    170%
    异常状态临界值
    170%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    BreachMinerColdAvatar
    Metadata
    MinerBreach2ColdAvatar
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    4,739
    伤害
    523
    法术伤害
    523
    命中
    580
    攻击间隔
    1.395
    经验值
    10,255
    召唤物生命
    2,372
    召唤物伤害
    418
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachFrostBlades
    攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 冰冷, 范围攻击, ProjectilesNotFromUser
    冰霜之刃
    基本伤害: 418628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 2 秒
    增加攻击范围。从击中的第一个敌人处释放冰霜之刃射向其他敌人。限定近战武器。
    额外发射 2 个投射物
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.4
    base is projectile [1]
    IceStrike

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Miner/MinerBreach2ColdAvatar"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "It of Tul",
        life = 1.7,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "melee_weapon_range_+",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 14, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 全域 — 数值不可调整
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 全域
  • monster beyond portal chance +% final -66 -66 全域
  • stance movement speed +% final [280]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 280 280 全域
  • Craft Tags速度
    Edit

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