托沃的它
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre |
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, breach_monster_cold, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
90%
护甲
+50%
异常状态临界值
90%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommanderNormal
Metadata
MinerLargeCommanderBreachNormal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,790
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
788
法术伤害
788
命中
290
攻击间隔
1.755
经验值
15,383
异常状态临界值
5,790
冰缓
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 631–946
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachIceGolemFromMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 2 秒
冷却时间: 10 秒
造成 153.2 - 229.8 冰霜伤害
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BreachBlizzard
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.9 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachNormal"] = { name = "They of Tul", life = 0.9, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzard", "BreachIceGolemFromMortar", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzard"] = { name = "BreachBlizzard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachIceGolemFromMortar"] = { name = "BreachIceGolemFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
托沃的它
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre |
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, breach_monster_cold, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
300%
护甲
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommander
Metadata
MinerLargeCommanderBreach
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
788
法术伤害
788
命中
290
攻击间隔
1.755
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 631–946
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachIceGolemFromMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 2 秒
冷却时间: 10 秒
造成 153.2 - 229.8 冰霜伤害
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BreachBlizzard
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.9 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreach"] = { name = "They of Tul", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzard", "BreachIceGolemFromMortar", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzard"] = { name = "BreachBlizzard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachIceGolemFromMortar"] = { name = "BreachIceGolemFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
托沃的它
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre |
地区 | 托沃领域, 托沃之域, 托沃之域, 托沃之域 |
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
300%
护甲
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommander
Metadata
MinerLargeCommanderBreachMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
81
生命
76,195
护甲
118,976
闪避值
7,362
能量护盾
0
伤害
1,694
法术伤害
1,694
命中
480
攻击间隔
1.755
经验值
19,295
异常状态临界值
76,195
冰缓
241
Shock
241
Brittle
1,363
Scorch
241
Sap
666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1355–2033
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachIceGolemFromMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 2 秒
冷却时间: 10 秒
造成 236.6 - 354.8 冰霜伤害
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BreachBlizzard
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.9 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMap"] = { name = "They of Tul", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzard", "BreachIceGolemFromMortar", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzard"] = { name = "BreachBlizzard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachIceGolemFromMortar"] = { name = "BreachIceGolemFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
托沃的它
恶魔
kill traps mines and totems on death [1]
They of Tul
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre |
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
300%
护甲
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommander
Metadata
MinerLargeCommanderBreachMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
788
法术伤害
788
命中
290
攻击间隔
1.755
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 631–946
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachIceGolemFromMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 2 秒
冷却时间: 10 秒
造成 153.2 - 229.8 冰霜伤害
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BreachBlizzard
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone" Render { //turn_duration = 0.9 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapStandalone"] = { name = "They of Tul", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzard", "BreachIceGolemFromMortar", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzard"] = { name = "BreachBlizzard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachIceGolemFromMortar"] = { name = "BreachIceGolemFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
托沃的它
恶魔
区域: 托沃之域
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre |
地区 | 托沃之域 |
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
675%
护甲
+50%
异常状态临界值
675%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommanderUber
Metadata
MinerLargeCommanderBreachMapUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
238,242
护甲
149,751
闪避值
8,120
能量护盾
0
伤害
2,011
法术伤害
2,011
命中
538
攻击间隔
1.755
经验值
19,875
异常状态临界值
238,242
冰缓
753
Shock
753
Brittle
4,262
Scorch
753
Sap
2,081
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1609–2414
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachIceGolemFromMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 2 秒
冷却时间: 10 秒
造成 261.5 - 392.3 冰霜伤害
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BreachBlizzard
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.9 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapUber"] = { name = "They of Tul", life = 6.75, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzard", "BreachIceGolemFromMortar", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzard"] = { name = "BreachBlizzard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachIceGolemFromMortar"] = { name = "BreachIceGolemFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
托沃的它
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
幽魂 | Y |
---|---|
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
生命
300%
护甲
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommander
Metadata
MinerLargeCommanderBreachSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
788
法术伤害
788
命中
290
攻击间隔
1.755
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 631–946
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachBlizzardSpectre
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 15% 的几率避免所有伤害
active skill area of effect radius +% final [150]
被击中时有 15% 的几率避免所有伤害
active skill area of effect radius +% final [150]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre" Render { //turn_duration = 0.9 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre"] = { name = "They of Tul", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzardSpectre", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzardSpectre"] = { name = "BreachBlizzardSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 10000, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
托沃的它
恶魔
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
幽魂 | N |
---|---|
End Game | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% |
标签 | bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement |
生命
300%
护甲
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
211%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachMinerCommanderAvatar
Metadata
MinerLargeCommanderBreachAvatar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
788
法术伤害
788
命中
290
攻击间隔
1.755
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 631–946
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachIceGolemFromMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 2 秒
冷却时间: 10 秒
造成 153.2 - 229.8 冰霜伤害
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
额外发射 2 个投射物
alternate minion [200]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [2]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BreachBlizzard
法术, 范围, 伤害, 范围法术
施放间隔: 1 秒
冷却时间: 9 秒
暴风雪在保护你。在其中有几率躲避伤害。
承受伤害提高 #%
avoid damage % [#]
avoid damage % [#]
基础持续时间为 10 秒
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
被击中时有 20% 的几率避免所有伤害
受到的伤害降低 15%
active skill area of effect radius +% final [150]
monster penalty against minions damage +% final vs player minions [-70]
SummonBreachIceTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [201]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster" Render { //turn_duration = 0.9 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachAvatar"] = { name = "They of Tul", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.11, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachBlizzard", "BreachIceGolemFromMortar", "SummonBreachIceTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBlizzard"] = { name = "BreachBlizzard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "avoid_damage_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachIceGolemFromMortar"] = { name = "BreachIceGolemFromMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBreachIceTotem"] = { name = "SummonBreachIceTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {2, 201, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |