托沃的它
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
幽魂Y
幽魂 取代Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
标签bludgeoning_weapon, breach_commander, breach_monster_cold, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    90%
    护甲
    +50%
    异常状态临界值
    90%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommanderNormal
    Metadata
    MinerLargeCommanderBreachNormal
    等级
    68
    生命
    5,790
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    788
    法术伤害
    788
    命中
    290
    攻击间隔
    1.755
    经验值
    15,383
    异常状态临界值
    5,790
    冰缓
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 631–946
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    法术, 投射物, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 10 秒
    造成 153.2 - 229.8 冰霜伤害
    额外发射 2 个投射物
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 20% 的几率避免所有伤害
    受到的伤害降低 15%
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachNormal"] = {
        name = "They of Tul",
        life = 0.9,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 托沃的它
    恶魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    幽魂Y
    幽魂 取代Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_commander, breach_monster_cold, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 托沃的它, 托沃之彼, 托沃之彼
  • 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreach
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    788
    法术伤害
    788
    命中
    290
    攻击间隔
    1.755
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 631–946
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    法术, 投射物, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 10 秒
    造成 153.2 - 229.8 冰霜伤害
    额外发射 2 个投射物
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 20% 的几率避免所有伤害
    受到的伤害降低 15%
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreach"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 托沃的它
    恶魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    幽魂Y
    幽魂 取代Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    地区托沃领域, 托沃之域, 托沃之域, 托沃之域
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 托沃领域, 托沃之域, 托沃之域, 托沃之域: 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachMap
    等级
    81
    生命
    76,195
    护甲
    118,976
    闪避值
    7,362
    能量护盾
    0
    伤害
    1,694
    法术伤害
    1,694
    命中
    480
    攻击间隔
    1.755
    经验值
    19,295
    异常状态临界值
    76,195
    冰缓
    241
    Shock
    241
    Brittle
    1,363
    Scorch
    241
    Sap
    666
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1355–2033
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    法术, 投射物, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 10 秒
    造成 236.6 - 354.8 冰霜伤害
    额外发射 2 个投射物
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 20% 的几率避免所有伤害
    受到的伤害降低 15%
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMap"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 托沃的它
    恶魔
    kill traps mines and totems on death [1]
    They of Tul
    幽魂Y
    幽魂 取代Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 托沃的它, 托沃之彼, 托沃之彼
  • 托沃的它, 艾许之鳞
  • 生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachMapStandalone
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    788
    法术伤害
    788
    命中
    290
    攻击间隔
    1.755
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 631–946
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    法术, 投射物, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 10 秒
    造成 153.2 - 229.8 冰霜伤害
    额外发射 2 个投射物
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 20% 的几率避免所有伤害
    受到的伤害降低 15%
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapStandalone"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 托沃的它
    恶魔
    区域: 托沃之域
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    幽魂Y
    幽魂 取代Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    地区托沃之域
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 托沃之域: 托沃的它, 托沃之彼, 托沃之彼
  • 生命
    675%
    护甲
    +50%
    异常状态临界值
    675%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommanderUber
    Metadata
    MinerLargeCommanderBreachMapUber
    等级
    84
    生命
    238,242
    护甲
    149,751
    闪避值
    8,120
    能量护盾
    0
    伤害
    2,011
    法术伤害
    2,011
    命中
    538
    攻击间隔
    1.755
    经验值
    19,875
    异常状态临界值
    238,242
    冰缓
    753
    Shock
    753
    Brittle
    4,262
    Scorch
    753
    Sap
    2,081
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1609–2414
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    法术, 投射物, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 10 秒
    造成 261.5 - 392.3 冰霜伤害
    额外发射 2 个投射物
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 20% 的几率避免所有伤害
    受到的伤害降低 15%
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapUber"] = {
        name = "They of Tul",
        life = 6.75,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 托沃的它
    恶魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    幽魂Y
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachSpectre
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    788
    法术伤害
    788
    命中
    290
    攻击间隔
    1.755
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 631–946
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachBlizzardSpectre
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 15% 的几率避免所有伤害
    active skill area of effect radius +% final [150]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzardSpectre",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzardSpectre"] = {
        name = "BreachBlizzardSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 10000, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 托沃的它
    恶魔
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    幽魂N
    End Game获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    标签bludgeoning_weapon, breach_commander, 施法, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    生命
    300%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    30 30 30 20
    伤害
    211%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    BreachMinerCommanderAvatar
    Metadata
    MinerLargeCommanderBreachAvatar
    等级
    68
    生命
    19,300
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    788
    法术伤害
    788
    命中
    290
    攻击间隔
    1.755
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 631–946
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    法术, 投射物, 法术可重复, 可触发
    施放间隔: 2 秒
    冷却时间: 10 秒
    造成 153.2 - 229.8 冰霜伤害
    额外发射 2 个投射物
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    法术, 范围, 伤害, 范围法术
    施放间隔: 1 秒
    冷却时间: 9 秒
    暴风雪在保护你。在其中有几率躲避伤害。
    承受伤害提高 #%
    avoid damage % [#]
    基础持续时间为 10
    被击中时有 20% 的几率避免所有伤害
    受到的伤害降低 15%
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachAvatar"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域