툴의 그들
악마
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
SpectreY
Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
End Game물리 피해의 100%를 추가 냉기 피해로 획득
Tagsbludgeoning_weapon, breach_commander, breach_monster_cold, 시전, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • 툴의 그들, 툴의 그것, 툴의 그것
  • 생명력
    90%
    방어도
    +50%
    Ailment Threshold
    90%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommanderNormal
    Metadata
    MinerLargeCommanderBreachNormal
    레벨
    68
    생명력
    5,790
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    788
    주문 피해
    788
    정확도
    290
    Attack Time
    1.755
    경험치
    15,383
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 631–946
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 10 초
    153.2~229.8 냉기 피해
    투사체 2개 추가 발사
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 20% 확률로 모든 피해 긴급회피
    받는 피해 15% 감소
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachNormal"] = {
        name = "They of Tul",
        life = 0.9,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 툴의 그들
    악마
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    End Game물리 피해의 100%를 추가 냉기 피해로 획득
    Tagsbludgeoning_weapon, breach_commander, breach_monster_cold, 시전, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 툴의 그들, 툴의 그것, 툴의 그것
  • 생명력
    300%
    방어도
    +50%
    Ailment Threshold
    300%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreach
    레벨
    68
    생명력
    19,300
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    788
    주문 피해
    788
    정확도
    290
    Attack Time
    1.755
    경험치
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 631–946
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 10 초
    153.2~229.8 냉기 피해
    투사체 2개 추가 발사
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 20% 확률로 모든 피해 긴급회피
    받는 피해 15% 감소
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreach"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 툴의 그들
    악마
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    Area툴의 영토, 툴의 영토, 툴의 영토, 툴의 영토
    End Game물리 피해의 100%를 추가 냉기 피해로 획득
    Tagsbludgeoning_weapon, breach_commander, 시전, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 툴의 영토, 툴의 영토, 툴의 영토, 툴의 영토: 툴의 그들, 툴의 그것, 툴의 그것
  • 생명력
    300%
    방어도
    +50%
    Ailment Threshold
    300%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachMap
    레벨
    81
    생명력
    76,195
    방어도
    118,976
    회피
    7,362
    에너지 보호막
    0
    Damage
    1,694
    주문 피해
    1,694
    정확도
    480
    Attack Time
    1.755
    경험치
    19,295
    Ailment Threshold
    76,195
    Chill
    241
    Shock
    241
    Brittle
    1,363
    Scorch
    241
    Sap
    666
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1355–2033
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 10 초
    236.6~354.8 냉기 피해
    투사체 2개 추가 발사
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 20% 확률로 모든 피해 긴급회피
    받는 피해 15% 감소
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMap"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 툴의 그들
    악마
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    End Game물리 피해의 100%를 추가 냉기 피해로 획득
    Tagsbludgeoning_weapon, breach_commander, 시전, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 툴의 그들, 툴의 그것, 툴의 그것
  • 툴의 그들, 에쉬의 비늘
  • 생명력
    300%
    방어도
    +50%
    Ailment Threshold
    300%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachMapStandalone
    레벨
    68
    생명력
    19,300
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    788
    주문 피해
    788
    정확도
    290
    Attack Time
    1.755
    경험치
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 631–946
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 10 초
    153.2~229.8 냉기 피해
    투사체 2개 추가 발사
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 20% 확률로 모든 피해 긴급회피
    받는 피해 15% 감소
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapStandalone"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 툴의 그들
    악마
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    Area툴의 영토
    End Game물리 피해의 100%를 추가 냉기 피해로 획득
    Tagsbludgeoning_weapon, breach_commander, 시전, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 툴의 영토: 툴의 그들, 툴의 그것, 툴의 그것
  • 생명력
    675%
    방어도
    +50%
    Ailment Threshold
    675%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommanderUber
    Metadata
    MinerLargeCommanderBreachMapUber
    레벨
    84
    생명력
    238,242
    방어도
    149,751
    회피
    8,120
    에너지 보호막
    0
    Damage
    2,011
    주문 피해
    2,011
    정확도
    538
    Attack Time
    1.755
    경험치
    19,875
    Ailment Threshold
    238,242
    Chill
    753
    Shock
    753
    Brittle
    4,262
    Scorch
    753
    Sap
    2,081
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1609–2414
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 10 초
    261.5~392.3 냉기 피해
    투사체 2개 추가 발사
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 20% 확률로 모든 피해 긴급회피
    받는 피해 15% 감소
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapUber"] = {
        name = "They of Tul",
        life = 6.75,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 툴의 그들
    악마
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    End Game물리 피해의 100%를 추가 냉기 피해로 획득
    Tagsbludgeoning_weapon, breach_commander, 시전, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    생명력
    300%
    방어도
    +50%
    Ailment Threshold
    300%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachSpectre
    레벨
    68
    생명력
    19,300
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    788
    주문 피해
    788
    정확도
    290
    Attack Time
    1.755
    경험치
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 631–946
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachBlizzardSpectre
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 15% 확률로 모든 피해 긴급회피
    active skill area of effect radius +% final [150]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzardSpectre",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzardSpectre"] = {
        name = "BreachBlizzardSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 10000, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 툴의 그들
    악마
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreN
    End Game물리 피해의 100%를 추가 냉기 피해로 획득
    Tagsbludgeoning_weapon, breach_commander, 시전, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    생명력
    300%
    방어도
    +50%
    Ailment Threshold
    300%
    저항
    30 30 30 20
    Damage
    211%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BreachMinerCommanderAvatar
    Metadata
    MinerLargeCommanderBreachAvatar
    레벨
    68
    생명력
    19,300
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    788
    주문 피해
    788
    정확도
    290
    Attack Time
    1.755
    경험치
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 631–946
    치명타 확률: 5%
    Attack Time: 1.755 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 10 초
    153.2~229.8 냉기 피해
    투사체 2개 추가 발사
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 9 초
    눈 태풍이 플레이어를 보호합니다. 눈 태풍 속에 있으면 일정 확률로 피해를 회피할 수 있습니다.
    받는 피해 #% 증가
    avoid damage % [#]
    기본 지속시간 10
    피격 시 20% 확률로 모든 피해 긴급회피
    받는 피해 15% 감소
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachAvatar"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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