Aqueles de Tul
Demoníaco
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
kill traps mines and totems on death [1]
They of Tul
SpectreY
Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
End GameReceba 100% do Dano Físico como Dano de Gelo Extra
Tagsbludgeoning_weapon, breach_commander, breach_monster_cold, Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • Aqueles de Tul, Aquele de Tul, Aquele de Tul
  • Vida
    90%
    Armadura
    +50%
    Ailment Threshold
    90%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommanderNormal
    Metadata
    MinerLargeCommanderBreachNormal
    Nível
    68
    Vida
    5,790
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    788
    Dano Mágico
    788
    Precisão
    290
    Attack Time
    1.755
    Experiência
    15,383
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 631–946
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    Causa 153.2 a 229.8 de Dano de Gelo
    Dispara 2 Projéteis adicionais
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    20% de chance de Evitar Todo Dano o de Acertos
    15% de redução do Dano recebido
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachNormal"] = {
        name = "They of Tul",
        life = 0.9,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Aqueles de Tul
    Demoníaco
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    End GameReceba 100% do Dano Físico como Dano de Gelo Extra
    Tagsbludgeoning_weapon, breach_commander, breach_monster_cold, Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Aqueles de Tul, Aquele de Tul, Aquele de Tul
  • Aqueles de Tul, Aquele de Tul, Aquele de Tul
  • Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreach
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    788
    Dano Mágico
    788
    Precisão
    290
    Attack Time
    1.755
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 631–946
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    Causa 153.2 a 229.8 de Dano de Gelo
    Dispara 2 Projéteis adicionais
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    20% de chance de Evitar Todo Dano o de Acertos
    15% de redução do Dano recebido
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreach"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Aqueles de Tul
    Demoníaco
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    AreaDomínio de Tul, Domínio de Tul, Domínio de Tul, Domínio de Tul
    End GameReceba 100% do Dano Físico como Dano de Gelo Extra
    Tagsbludgeoning_weapon, breach_commander, Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Domínio de Tul, Domínio de Tul, Domínio de Tul, Domínio de Tul: Aqueles de Tul, Aquele de Tul, Aquele de Tul
  • Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachMap
    Nível
    81
    Vida
    76,195
    Armadura
    118,976
    Evasão
    7,362
    Escudo de Energia
    0
    Damage
    1,694
    Dano Mágico
    1,694
    Precisão
    480
    Attack Time
    1.755
    Experiência
    19,295
    Ailment Threshold
    76,195
    Chill
    241
    Shock
    241
    Brittle
    1,363
    Scorch
    241
    Sap
    666
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1355–2033
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    Causa 236.6 a 354.8 de Dano de Gelo
    Dispara 2 Projéteis adicionais
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    20% de chance de Evitar Todo Dano o de Acertos
    15% de redução do Dano recebido
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMap"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Aqueles de Tul
    Demoníaco
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    End GameReceba 100% do Dano Físico como Dano de Gelo Extra
    Tagsbludgeoning_weapon, breach_commander, Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Aqueles de Tul, Aquele de Tul, Aquele de Tul
  • Aqueles de Tul, Escama de Esh
  • Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachMapStandalone
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    788
    Dano Mágico
    788
    Precisão
    290
    Attack Time
    1.755
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 631–946
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    Causa 153.2 a 229.8 de Dano de Gelo
    Dispara 2 Projéteis adicionais
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    20% de chance de Evitar Todo Dano o de Acertos
    15% de redução do Dano recebido
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapStandalone"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Aqueles de Tul
    Demoníaco
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    Spectre OverrideMetadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre
    AreaDomínio de Tul
    End GameReceba 100% do Dano Físico como Dano de Gelo Extra
    Tagsbludgeoning_weapon, breach_commander, Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Domínio de Tul: Aqueles de Tul, Aquele de Tul, Aquele de Tul
  • Vida
    675%
    Armadura
    +50%
    Ailment Threshold
    675%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommanderUber
    Metadata
    MinerLargeCommanderBreachMapUber
    Nível
    84
    Vida
    238,242
    Armadura
    149,751
    Evasão
    8,120
    Escudo de Energia
    0
    Damage
    2,011
    Dano Mágico
    2,011
    Precisão
    538
    Attack Time
    1.755
    Experiência
    19,875
    Ailment Threshold
    238,242
    Chill
    753
    Shock
    753
    Brittle
    4,262
    Scorch
    753
    Sap
    2,081
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1609–2414
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    Causa 261.5 a 392.3 de Dano de Gelo
    Dispara 2 Projéteis adicionais
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    20% de chance de Evitar Todo Dano o de Acertos
    15% de redução do Dano recebido
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/cold/cold_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachMapUber"] = {
        name = "They of Tul",
        life = 6.75,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Aqueles de Tul
    Demoníaco
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreY
    End GameReceba 100% do Dano Físico como Dano de Gelo Extra
    Tagsbludgeoning_weapon, breach_commander, Conjurador, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommander
    Metadata
    MinerLargeCommanderBreachSpectre
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    788
    Dano Mágico
    788
    Precisão
    290
    Attack Time
    1.755
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 631–946
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachBlizzardSpectre
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    15% de chance de Evitar Todo Dano o de Acertos
    active skill area of effect radius +% final [150]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachSpectre"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzardSpectre",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzardSpectre"] = {
        name = "BreachBlizzardSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 10000, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Aqueles de Tul
    Demoníaco
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    kill traps mines and totems on death [1]
    They of Tul
    SpectreN
    End GameReceba 100% do Dano Físico como Dano de Gelo Extra
    Tagsbludgeoning_weapon, breach_commander, Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, large_model, medium_height, melee, no_bloodlines, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    30 30 30 20
    Damage
    211%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachMinerCommanderAvatar
    Metadata
    MinerLargeCommanderBreachAvatar
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    788
    Dano Mágico
    788
    Precisão
    290
    Attack Time
    1.755
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 631–946
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachIceGolemFromMortar
    Spell, Projectile, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    Causa 153.2 a 229.8 de Dano de Gelo
    Dispara 2 Projéteis adicionais
    alternate minion [200]
    base is projectile [1]
    minion dies when parent dies [1]
    monster projectile variation [2]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BreachBlizzard
    Spell, Area, Damage, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 9 seg
    A tempestade de neve o protege. Você tem uma chance de evitar dano enquanto estiver nela.
    Dano recebido aumentado em #%
    avoid damage % [#]
    Duração base é de 10 segundos
    20% de chance de Evitar Todo Dano o de Acertos
    15% de redução do Dano recebido
    active skill area of effect radius +% final [150]
    monster penalty against minions damage +% final vs player minions [-70]
    SummonBreachIceTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [201]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.9
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCommanderBreachAvatar"] = {
        name = "They of Tul",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBlizzard",
            "BreachIceGolemFromMortar",
            "SummonBreachIceTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBlizzard"] = {
        name = "BreachBlizzard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "avoid_damage_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-10, 10, 10000, 150, -70, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-10, 15, 10000, 150, -70, levelRequirement = 21, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-15, 20, 10000, 150, -70, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-15, 20, 10000, 150, -70, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-15, 20, 10000, 150, -70, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceGolemFromMortar"] = {
        name = "BreachIceGolemFromMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 200, 15, 2, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 1, 200, 15, 2, 20, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, 200, 15, 2, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonBreachIceTotem"] = {
        name = "SummonBreachIceTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, 201, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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