Anoint Unique /7
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Oil Item /16
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Stack Size: 1 / 10
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Stack Size: 1 / 10
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Stack Size: 1 / 10
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Stack Size: 1 / 10
Limit: 1
12% reduced Monster Movement Speed
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
Towers deal 25% more Damage
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
25% reduced Cost of Building and Upgrading Towers
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
45% increased Experience gain
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
Blight Monsters spawn 30% faster
Encounter duration is 50 seconds shorter
6% increased Pack size
Encounter duration is 50 seconds shorter
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
Varieties of Items contained in 5 Blight Chests are Lucky
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
Blight Encounters contain up to 3 additional Blight Bosses
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
Lanes of Blight Encounters have 25% chance for an additional Reward Chest
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
Varieties of Items contained in 12 Blight Chests are Lucky
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
6% increased Pack size
7% chance for Blight Chests to contain an additional Reward
7% chance for Blight Chests to contain an additional Reward
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Stack Size: 1 / 10
Limit: 1
Varieties of Items contained in 18 Blight Chests are Lucky
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
80% increased Quantity of Items found in this Area
6% increased Pack size
6% increased Pack size
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Stack Size: 1 / 10
Limit: 1
6% increased Pack size
30% chance for Blight Chests to contain an additional Reward
30% chance for Blight Chests to contain an additional Reward
Skill Gem /2
Name |
---|
Flammable Shot |
Vaal Reap |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Prayers | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Oils drop | heist_equipment_reward 1000 default 0 |
of Blessings | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Oils drop | heist_equipment_reward 800 default 0 |
of Consecrations | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Oils drop | heist_equipment_reward 600 default 0 |
of Anointments | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Oils drop | heist_equipment_reward 400 default 0 |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | Prefix | Oils found in your Maps are 1 tier higher Cost of Building and Upgrading Blight Towers in your Maps is doubled 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | Oils found in your Maps are 1 tier higher Cost of Building and Upgrading Blight Towers in your Maps is doubled 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop an additional Oil | expedition_vaal_remnant 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain an additional Oil | expedition_vaal_remnant 1000 default 0 |
Item /3
The Tireless Extractor
Stack Size: 1 / 8
10x Oil
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Stack Size: 1 / 10
Contains a Mysterious Map with a Foil Unique Reward
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Stack Size: 1 / 10
Destroys an Anointed Item to recover one of the Oils that was used to apply that Anointment
Anoint Unique, Amulets /465
Type | Items | Result |
---|---|---|
Unique, Amulets | ![]() ![]() ![]() | Retaliation Skills have 30% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | Every fourth Retaliation Skill you use always Critically Strikes Retaliation Skills have 20% increased Speed |
Unique, Amulets | ![]() ![]() ![]() | 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable Retaliation Skills become Usable for 30% longer |
Unique, Amulets | ![]() ![]() ![]() | 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently 10% chance to Block Spell Damage if you've used a Retaliation Skill Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Tincture Cooldown Recovery Rate |
Unique, Amulets | ![]() ![]() ![]() | Retaliation Skills Fortify on Melee Hit Retaliation Skills have 50% increased Stun Duration on Enemies (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Tinctures applied to you have 15% increased Effect Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Retaliation Skills deal 30% increased Damage Gain 5 Rage on Hit with Retaliation Skills (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased total Power counted by Warcries |
Unique, Amulets | ![]() ![]() ![]() | Recover 15% of Mana when you activate a Tincture |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) |
Unique, Amulets | ![]() ![]() ![]() | +10 to Maximum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while Dual Wielding 8% increased Movement Speed while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | 15% faster start of Energy Shield Recharge 30% increased Energy Shield Recharge Rate |
Unique, Amulets | ![]() ![]() ![]() | 28% increased Armour Reflects 50 Physical Damage to Melee Attackers |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Spell Damage +20 to maximum Mana +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +50 to Armour +20 to Strength 16% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 22% increased maximum Mana 6% reduced Mana Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Totem Life Totems have 40% additional Physical Damage Reduction |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands |
Unique, Amulets | ![]() ![]() ![]() | +10% chance to Suppress Spell Damage 6% increased Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Global Accuracy Rating +100 to Accuracy Rating +10% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 10 Life per second Regenerate 1.2% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Damage with Bows 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 20% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | 18% increased maximum Mana Guard Skills have 40% increased Duration |
Unique, Amulets | ![]() ![]() ![]() | Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block |
Unique, Amulets | ![]() ![]() ![]() | 16% increased maximum Mana Recover 2% of Mana on Kill |
Unique, Amulets | ![]() ![]() ![]() | +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Mana 40% increased Maximum total Mana Recovery per second from Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Global Accuracy Rating +100 to Accuracy Rating 25% increased Critical Strike Chance |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Warcry Duration 20% increased Warcry Buff Effect |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Hits have 30% chance to ignore Enemy Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Projectile Speed 20% increased Projectile Damage +20 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Impale Effect |
Unique, Amulets | ![]() ![]() ![]() | 15% increased maximum Mana 10% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | Skills which Throw Traps have +1 Cooldown Use |
Unique, Amulets | ![]() ![]() ![]() | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | Bleeding enemies cannot inflict Bleeding on you Ignited enemies cannot Ignite you |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +10% to all Elemental Resistances 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana Recover 2% of Mana on Kill |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Flask Charges gained Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Life 1% of Attack Damage Leeched as Mana (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Defences while you have at least four Linked targets 10% increased Movement Speed while you have at least two Linked targets (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | +10% to Fire Damage over Time Multiplier Regenerate 1.2% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1% of Life per second if you have Stunned an Enemy Recently 25% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | 80% increased Critical Strike Chance against Bleeding Enemies +30% to Critical Strike Multiplier against Bleeding Enemies |
Unique, Amulets | ![]() ![]() ![]() | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Damage for each Herald affecting you 20% increased Effect of Herald Buffs on you |
Unique, Amulets | ![]() ![]() ![]() | 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Totem Damage 25% increased Totem Placement speed |
Unique, Amulets | ![]() ![]() ![]() | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage with Bleeding 20% increased Bleeding Duration |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Attack Physical Damage Hits have 50% chance to ignore Enemy Physical Damage Reduction |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Mana 18% increased maximum Mana Gain 10 Mana per Enemy Killed |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% |
Unique, Amulets | ![]() ![]() ![]() | 10% chance for Energy Shield Recharge to start when you Link to a target Link Skills have 20% increased Buff Effect if you have Linked to a target Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +12% to Damage over Time Multiplier for Bleeding 30% reduced Bleed Duration on you |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Evasion Rating 40% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +30% to Brand Critical Strike Multiplier 30% increased Brand Attachment range (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) |
Unique, Amulets | ![]() ![]() ![]() | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +10% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 15% increased Area of Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
Unique, Amulets | ![]() ![]() ![]() | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Hits have 35% chance to ignore Enemy Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Attack Skills Cost Life instead of 10% of Mana Cost 15% reduced Mana Cost of Attacks |
Unique, Amulets | ![]() ![]() ![]() | +2 to Level of all Link Skill Gems |
Unique, Amulets | ![]() ![]() ![]() | +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Stun and Block Recovery Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill |
Unique, Amulets | ![]() ![]() ![]() | 100% increased Critical Strike Chance against Shocked Enemies |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes Gain 1 Rage on Hit with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds 40% increased Melee Damage with Hits at Close Range (Close Range is up to 2 metres) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
Unique, Amulets | ![]() ![]() ![]() | Gain 10 Life per Enemy Hit with Attacks 12% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to gain 200 Life on Hit with Attacks |
Unique, Amulets | ![]() ![]() ![]() | Every 4 seconds, Regenerate 15% of Life over one second |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 4% of Life per second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | +15% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 20% increased maximum Life Regenerate 1% of Life per second Minions Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 23% increased Damage over Time 10% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage Over Time with Bow Skills Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +8% chance to Suppress Spell Damage 15% increased Evasion Rating 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed |
Unique, Amulets | ![]() ![]() ![]() | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 100% increased Stun Duration against Enemies that are on Full Life (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +40 to Dexterity 8% increased Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Damage with Bows 6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows 24% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block +8% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired Curses are inflicted on you instead of Linked targets |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Attack Speed with Daggers 40% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Rune Daggers are considered Daggers) |
Unique, Amulets | ![]() ![]() ![]() | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | 10% Chance for Traps to Trigger an additional time |
Unique, Amulets | ![]() ![]() ![]() | +40 to Strength 8% increased Strength |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage while wielding a Wand 10% increased Attack Speed with Wands |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 15% chance for Tinctures to not inflict Mana Burn Tinctures applied to you have 10% reduced Mana Burn rate (Tinctures periodically inflict Mana Burn on you while active) (Mana Burn causes you to lose 1% of your maximum Mana per stack per second) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Freeze Duration on Enemies 30% increased Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed if you've cast a Mark Spell Recently 10% increased Movement Speed if you've cast a Mark Spell Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Cold Damage 15% chance to Freeze 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Unique, Amulets | ![]() ![]() ![]() | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% |
Unique, Amulets | ![]() ![]() ![]() | 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Minions deal 20% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed |
Unique, Amulets | ![]() ![]() ![]() | +40 to Intelligence 8% increased Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while wielding a Staff 20% increased Spell Damage while wielding a Staff +8% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage if you have Shocked an Enemy Recently 50% increased Duration of Lightning Ailments 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | 0.8% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Energy Shield Recovery per second from Leech 24% increased Damage while on Full Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Banner Buffs Linger on you for 3 seconds after you leave the Area Banner Skills have 20% increased Duration (The buff still applies to you after you leave the Banner's area) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Spell Critical Strike Chance +15% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance |
Unique, Amulets | ![]() ![]() ![]() | 8% increased Cast Speed +15% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Armour 5% increased maximum Life Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Critical Strike Chance 20% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | +30% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Elemental Damage |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | 8% increased Attack Speed 6% increased Cast Speed 5% increased Movement Speed |
Unique, Amulets | ![]() ![]() ![]() | 100% increased Attack Critical Strike Chance while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while wielding a Staff 3% increased Area of Effect per Power Charge 25% chance to gain a Power Charge when you Block Spell Damage (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | You have Onslaught if you've changed Stance Recently (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Attack Damage with Main Hand while Dual Wielding 30% increased Attack Speed with Off Hand while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | Marked Enemy has 10% reduced Accuracy Rating Marked Enemy takes 10% increased Damage |
Unique, Amulets | ![]() ![]() ![]() | +3% to maximum Chance to Block Spell Damage Recover 50 Energy Shield when you Block Spell Damage +10% chance to Block Spell Damage while holding a Staff or Shield (Maximum Chance to Block Spell Damage cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 18% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Spell Damage 30% increased Spell Critical Strike Chance 10% increased Light Radius +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Attack Speed 20% increased Global Accuracy Rating +100 to Accuracy Rating |
Unique, Amulets | ![]() ![]() ![]() | 8% increased Attack Speed 15% increased Global Accuracy Rating +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Cast Speed 30% increased Mana Regeneration Rate |
Unique, Amulets | ![]() ![]() ![]() | 30% increased maximum Mana 10% increased Mana Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | +25 to maximum Mana 15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while holding a Shield 30% increased Physical Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration |
Unique, Amulets | ![]() ![]() ![]() | You can Cast 2 additional Brands Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Spell Damage 5% increased Cast Speed +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Global Accuracy Rating +150 to Accuracy Rating 20% increased Critical Strike Chance |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Attack Speed +5 to Maximum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Armour and Evasion Rating during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | Melee Skills have 20% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Evasion Rating 5% increased Movement Speed 30% increased Cooldown Recovery Rate of Movement Skills |
Unique, Amulets | ![]() ![]() ![]() | +8% to all Elemental Resistances 24% increased Critical Strike Chance for Attacks 24% increased Elemental Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Area of Effect 20% increased Area Damage |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance |
Unique, Amulets | ![]() ![]() ![]() | 45% increased Critical Strike Chance +15% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +45% to Critical Strike Multiplier with Two Handed Melee Weapons |
Unique, Amulets | ![]() ![]() ![]() | +15% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Global Accuracy Rating 5% increased Movement Speed +20 to Dexterity and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Armour 8% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Attacks with One Handed Weapons deal 30% increased Damage with Ailments 8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Warcry Speed 15% increased Damage for each time you've Warcried Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Projectiles have 50% chance for an additional Projectile when Forking |
Unique, Amulets | ![]() ![]() ![]() | Attacks used by Totems have 8% increased Attack Speed Attack Skills have +1 to maximum number of Summoned Ballista Totems Each Totem applies 1% increased Damage taken to Enemies near it |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Area of Effect 20% increased Area Damage |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Mana Reservation Efficiency of Stance Skills |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Fire Damage 12% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield +300 Armour if you've Blocked Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while Dual Wielding 50% increased Block Recovery Attack Skills deal 25% increased Damage while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Spell Damage while Dual Wielding 6% increased Cast Speed while Dual Wielding 40% increased Mana Regeneration if you've used a Movement Skill Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | 35% increased Warcry Cooldown Recovery Rate Warcry Skills have 40% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | +30% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Cold Damage 5% increased Cast Speed with Cold Skills +15% to Cold Resistance |
Unique, Amulets | ![]() ![]() ![]() | 20% reduced Cost of Attacks while you have at least 20 Rage Inherent loss of Rage is 20% slower (This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently) |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while Dual Wielding +8% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased Cast Speed while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage Banner Skills have 20% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Projectile Speed 20% increased Projectile Damage +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +12% to Damage over Time Multiplier for Poison |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Flask Charges gained 15% increased Mana Recovery Rate during Effect of any Mana Flask |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Damage Minions deal 15% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +15% to Damage over Time Multiplier |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Evasion Rating 10% increased maximum Energy Shield Recover 2% of Energy Shield on Kill |
Unique, Amulets | ![]() ![]() ![]() | Cursed Enemies you Kill are destroyed Enemies you Curse cannot Recharge Energy Shield Enemies Cursed by you have 50% reduced Life Regeneration Rate |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while holding a Shield 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life Recover 2% of Life on Kill |
Unique, Amulets | ![]() ![]() ![]() | Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1% of Life per second Minions deal 20% increased Damage Minions Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Projectile Speed Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
Unique, Amulets | ![]() ![]() ![]() | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Minion Accuracy Rating Minions have 6% chance to deal Double Damage |
Unique, Amulets | ![]() ![]() ![]() | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Effect of your Marks |
Unique, Amulets | ![]() ![]() ![]() | Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Mine Duration 12% increased Mine Throwing Speed |
Unique, Amulets | ![]() ![]() ![]() | +10% to Chaos Damage over Time Multiplier 10% increased Skill Effect Duration 25% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks |
Unique, Amulets | ![]() ![]() ![]() | 30% increased maximum Mana Regenerate 5 Mana per second +10 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies that are on Full Life (Rune Daggers are considered Daggers) |
Unique, Amulets | ![]() ![]() ![]() | Gain 20% of Wand Physical Damage as Extra Lightning Damage |
Unique, Amulets | ![]() ![]() ![]() | Gain 10% of Physical Damage as Extra Cold Damage |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy |
Unique, Amulets | ![]() ![]() ![]() | +12% to Fire Damage over Time Multiplier +24% to Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Totem Skills +20% to Critical Strike Multiplier with Totem Skills |
Unique, Amulets | ![]() ![]() ![]() | 5% increased Movement Speed 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery |
Unique, Amulets | ![]() ![]() ![]() | Culling Strike against Marked Enemy (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Accuracy Rating with Swords 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block |
Unique, Amulets | ![]() ![]() ![]() | Ignites you inflict deal Damage 15% faster (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy |
Unique, Amulets | ![]() ![]() ![]() | Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage (Crushed lowers Physical Damage Reduction by 15%) |
Unique, Amulets | ![]() ![]() ![]() | Attack Damage Penetrates 10% of Enemy Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | +19% to Chaos Resistance 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Unique, Amulets | ![]() ![]() ![]() | 36% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments 12% reduced Enemy Stun Threshold with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | +25% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) |
Unique, Amulets | ![]() ![]() ![]() | Hits Stun as though dealing 50% more Melee Fire Damage Ignites from Stunning Melee Hits deal 20% more Damage |
Unique, Amulets | ![]() ![]() ![]() | +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 30% increased Damage with Poison |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed when on Full Life 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Life 30% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 100% increased Critical Strike Chance with Bows |
Unique, Amulets | ![]() ![]() ![]() | +15% to Damage over Time Multiplier for Bleeding 10% chance to Aggravate Bleeding on targets you Hit with Attacks (Bleeding which has been Aggravated always deals higher Damage as though the target was moving) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while Dual Wielding 25% chance to gain a Frenzy Charge when you Block |
Unique, Amulets | ![]() ![]() ![]() | +2 to Level of all Curse Skill Gems |
Unique, Amulets | ![]() ![]() ![]() | 10% reduced Flask Charges used Flasks applied to you have 5% increased Effect 20% increased Flask Charges gained if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | +18% to Chaos Resistance 18% reduced Effect of Curses on you |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Elemental Damage during any Flask Effect 25% increased Elemental Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum number of Raised Zombies +1 to Maximum number of Spectres +1 to Maximum number of Skeletons |
Unique, Amulets | ![]() ![]() ![]() | Bow Attacks fire an additional Arrow |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws |
Unique, Amulets | ![]() ![]() ![]() | Mine Damage Penetrates 10% Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to Impale Enemies on Hit with Attacks 12% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 15% increased maximum Life Minions deal 20% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Knockback pushes Enemies away when Hit) (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them |
Unique, Amulets | ![]() ![]() ![]() | Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords |
Unique, Amulets | ![]() ![]() ![]() | Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | 27% increased Chaos Damage 12% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | +8% chance to Suppress Spell Damage 10% increased maximum Energy Shield 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed Increases and Reductions to Minion Attack Speed also affect you |
Unique, Amulets | ![]() ![]() ![]() | +14% to Damage over Time Multiplier for Poison 10% increased Attack Speed |
Unique, Amulets | ![]() ![]() ![]() | 50% chance to double Stun Duration |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Skill Effect Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield Sword Attacks deal 24% increased Damage with Hits and Ailments 20% chance to gain a Frenzy Charge when you Block Attack Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Accuracy Rating with Claws +40% to Critical Strike Multiplier with Claws |
Unique, Amulets | ![]() ![]() ![]() | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster |
Unique, Amulets | ![]() ![]() ![]() | +12% to Damage over Time Multiplier Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge |
Unique, Amulets | ![]() ![]() ![]() | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana (Rune Daggers are considered Daggers) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Mine Duration Can have up to 3 additional Remote Mines placed at a time Mines have 30% increased Detonation Speed |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) cover nearby enemies in ash if havent moved in past X seconds [2] |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Fire Damage 25% increased Cold Damage Enemies Ignited or Chilled by you have -5% to Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% reduced Effect of Curses on you 10% increased Effect of your Curses |
Unique, Amulets | ![]() ![]() ![]() | Banner Skills have 15% increased Aura Effect Banners also grant +5% to all Elemental Resistances to you and Allies |
Unique, Amulets | ![]() ![]() ![]() | 14% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 25% increased Effect of Consecrated Ground you create |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Energy Shield 10% increased maximum Life +8% to Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Spell Critical Strike Chance +15% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating and Armour 8% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | +10% to Fire Damage over Time Multiplier 30% increased Fire Damage |
Unique, Amulets | ![]() ![]() ![]() | +15% to Physical Damage over Time Multiplier +25 to maximum Life |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Frenzy Charges |
Unique, Amulets | ![]() ![]() ![]() | 0.5% of Physical Attack Damage Leeched as Mana 15% reduced Mana Cost of Attacks (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Fire Damage Damage Penetrates 6% Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Energy Shield 10% increased maximum Life +10 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Chaining range |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life +5% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | Attacks fire an additional Projectile |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Life 10% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Spell Critical Strike Chance +30% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Endurance Charges |
Unique, Amulets | ![]() ![]() ![]() | +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield +3% to maximum Chance to Block Attack Damage (Maximum Chance to Block Attack Damage cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Maximum total Life Recovery per second from Leech 100% increased total Recovery per second from Life Leech |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana 20% increased Flask Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Life 12% increased maximum Mana |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Enemies Cannot Leech Life From you |
Unique, Amulets | ![]() ![]() ![]() | 4% increased Attack Speed +20 to Strength 26% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Area of Effect of Aura Skills 8% increased Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Power Charges |
Unique, Amulets | ![]() ![]() ![]() | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1% of Life per second 10% increased Melee Physical Damage +0.3 metres to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | Every Rage also grants 1% increased Armour Gain 3 Rage when Hit by an Enemy (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled (Chill reduces Enemy Action Speed for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Life Regeneration rate Regenerate 1.8% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 30% increased Flask Recovery rate |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Flask Effect Duration Flasks applied to you have 10% increased Effect Remove Maim and Hinder when you use a Flask |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Gain 10 Life per Enemy Killed +20 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Lightning Damage 8% increased Cast Speed |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | Spell Skills have 20% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Endurance Charges |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | Warcries Exert 1 additional Attack |
Unique, Amulets | ![]() ![]() ![]() | Gain 3 Endurance Charges when you consume maximum Valour to place a Banner Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner |
Unique, Amulets | ![]() ![]() ![]() | Bleeding you inflict deals Damage 15% faster (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill |
Unique, Amulets | ![]() ![]() ![]() | +10% chance to Suppress Spell Damage +100 to Evasion Rating 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Endurance Charges |
Unique, Amulets | ![]() ![]() ![]() | 15% increased maximum Mana 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 6% reduced Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while holding a Shield 25% increased Spell Damage while holding a Shield 25% reduced Elemental Ailment Duration on you while holding a Shield (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Frenzy Charges |
Unique, Amulets | ![]() ![]() ![]() | 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Power Charges |
Unique, Amulets | ![]() ![]() ![]() | Damaging Ailments deal damage 15% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Cold Damage 50% increased Duration of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) |
Unique, Amulets | ![]() ![]() ![]() | +30 to maximum Valour (Valour is gained while you have a Banner skill and augments the power of those skills) (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50) |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Attack Speed 1.5% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Frenzy Charges |
Unique, Amulets | ![]() ![]() ![]() | Hits have 30% chance to ignore Enemy Physical Damage Reduction +30 to Strength 30% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | Projectiles Pierce 2 additional Targets |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Power Charges |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Cold Damage Damage Penetrates 6% Cold Resistance |
Unique, Amulets | ![]() ![]() ![]() | Prevent +3% of Suppressed Spell Damage +15% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Recover 2% of Life on Kill |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Life 40% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Enemies Taunted by your Warcries take 8% increased Damage 20% increased Warcry Buff Effect (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 1% of Spell Damage Leeched as Energy Shield 40% increased Maximum total Energy Shield Recovery per second from Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 30% increased Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | Gain 2 Mana per Enemy Hit with Attacks 15% reduced Mana Cost of Attacks |
Unique, Amulets | ![]() ![]() ![]() | +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Effect of Buffs granted by your Golems +1 to maximum number of Summoned Golems |
Unique, Amulets | ![]() ![]() ![]() | +30 to maximum Life 10% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Critical Strike Chance +25% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Life 10% increased maximum Life +10 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating 12% increased maximum Energy Shield +10% chance to Suppress Spell Damage while on Full Energy Shield (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification |
Unique, Amulets | ![]() ![]() ![]() | 0.8% of Attack Damage Leeched as Life 30% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Regenerate 1.6% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | Impales you inflict last 1 additional Hit |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | Gain 2 Rage on Melee Hit Inherent Rage Loss starts 1 second later (This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently) (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Area of Effect of Aura Skills 12% increased Reservation Efficiency of Skills |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | Melee Strike Skills deal Splash Damage to surrounding targets |
Unique, Amulets | ![]() ![]() ![]() | +2% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | Increases and Reductions to Minion Damage also affect you |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | +2% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | You can apply an additional Curse |
Unique, Amulets | ![]() ![]() ![]() | Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) |
Unique, Amulets | ![]() ![]() ![]() | First and Final shots of Barrage sequences fire Projectiles that Return to you |
Unique, Amulets | ![]() ![]() ![]() | Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn |
Unique, Amulets | ![]() ![]() ![]() | Your Offering Skills do not require a Corpse |
Unique, Amulets | ![]() ![]() ![]() | Damage Penetrates 15% Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | 5% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30% (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +8 to Minimum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Strike Skills which target additional Enemies can do so from 40% further away |
Unique, Amulets | ![]() ![]() ![]() | Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 80% increased Area of Effect of Aura Skills |
Unique, Amulets | ![]() ![]() ![]() | 10% increased effect of Arcane Surge on you per Summoned Totem (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use (They will also not be put on cooldown if they remain Usable) |
Unique, Amulets | ![]() ![]() ![]() | Impales you inflict gain 50% increased Effect once 1 second of Duration has expired (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated |
Unique, Amulets | ![]() ![]() ![]() | Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask |
Unique, Amulets | ![]() ![]() ![]() | Returning Projectiles have 150% increased Speed |
Unique, Amulets | ![]() ![]() ![]() | 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | Chaos Resistance is doubled |
Unique, Amulets | ![]() ![]() ![]() | -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | Create Fungal Ground instead of Consecrated Ground (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.) You can feel the fungus growing in your skull, bringing not pain, but religious ecstasy. |
Anoint Rings /91
Type | Items | Result |
---|---|---|
Rings | ![]() ![]() | Your Chilling Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Freezebolt Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Glacial Cage Towers have 25% increased Duration |
Rings | ![]() ![]() | Your Fireball Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Flamethrower Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Meteor Towers deal 25% increased Damage |
Rings | ![]() ![]() | Minions summoned by Your Summoning Towers have 25% increased Damage |
Rings | ![]() ![]() | Minions summoned by Your Scout Towers have 25% increased Damage |
Rings | ![]() ![]() | Minions summoned by Your Sentinel Towers have 25% increased Damage |
Rings | ![]() ![]() | Your Shock Nova Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Lightning Storm Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Arc Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Seismic Towers deal 25% increased Damage |
Rings | ![]() ![]() | Your Temporal Towers have 25% increased Effect |
Rings | ![]() ![]() | Your Stone Gaze Towers have 25% increased Duration |
Rings | ![]() ![]() | Your Empowering Towers have 25% increased Effect |
Rings | ![]() ![]() | Your Imbuing Towers have 25% increased Effect |
Rings | ![]() ![]() | Your Smothering Towers have 25% increased Effect |
Rings | ![]() ![]() | Your Chilling Towers have 25% increased Range |
Rings | ![]() ![]() | Your Freezebolt Towers have 25% increased Range |
Rings | ![]() ![]() | Your Glacial Cage Towers have 25% increased Range |
Rings | ![]() ![]() | Your Fireball Towers have 25% increased Range |
Rings | ![]() ![]() | Your Flamethrower Towers have 25% increased Range |
Rings | ![]() ![]() | Your Meteor Towers have 25% increased Range |
Rings | ![]() ![]() | Your Summoning Towers have 25% increased Range |
Rings | ![]() ![]() | Your Scout Towers have 25% increased Range |
Rings | ![]() ![]() | Your Sentinel Towers have 25% increased Range |
Rings | ![]() ![]() | Your Shock Nova Towers have 25% increased Range |
Rings | ![]() ![]() | Your Lightning Storm Towers have 25% increased Range |
Rings | ![]() ![]() | Your Arc Towers have 25% increased Range |
Rings | ![]() ![]() | Your Chilling Towers have 25% increased effect of Chill |
Rings | ![]() ![]() | Your Freezebolt Tower deal full damage to Cold Enemies |
Rings | ![]() ![]() | Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate |
Rings | ![]() ![]() | Your Fireball Towers have 15% increased Cast Speed |
Rings | ![]() ![]() | Your Flamethrower Towers deal full damage to Fire Enemies |
Rings | ![]() ![]() | Your Meteor Towers always Stun |
Rings | ![]() ![]() | Your Seismic Towers have 25% increased Range |
Rings | ![]() ![]() | Your Temporal Towers have 25% increased Range |
Rings | ![]() ![]() | Your Stone Gaze Cage Towers have 25% increased Range |
Rings | ![]() ![]() | Your Empowering Towers have 25% increased Range |
Rings | ![]() ![]() | Your Imbuing Towers have 25% increased Range |
Rings | ![]() ![]() | Your Smothering Towers have 25% increased Range |
Rings | ![]() ![]() | Your Chilling Towers have 25% increased Duration |
Rings | ![]() ![]() | Your Freezebolt Towers fire 2 additional Projectiles |
Rings | ![]() ![]() | Enemies inside Glacial Cage take 10% increased Damage |
Rings | ![]() ![]() | Your Fireball Towers fire an additional 2 Projectiles |
Rings | ![]() ![]() | Your Flamethrower Towers have 15% increased Cast Speed |
Rings | ![]() ![]() | Your Meteor Towers drop an additional Meteor |
Rings | ![]() ![]() | Minions summoned by Your Summoning Towers have 25% increased Movement Speed |
Rings | ![]() ![]() | Minions summoned by Your Scout Towers have 25% increased Movement Speed |
Rings | ![]() ![]() | Minions summoned by Your Sentinel Towers have 25% increased Movement Speed |
Rings | ![]() ![]() | Your Shock Nova Towers deal full damage to Lightning Enemies |
Rings | ![]() ![]() | Your Lightning Storm Towers have 25% reduced Impact Delay |
Rings | ![]() ![]() | Your Arc Towers repeats 1 additional Times |
Rings | ![]() ![]() | Your Seismic Towers have 25% increased Stun Duration |
Rings | ![]() ![]() | Your Temporal Towers effects decay 25% slower |
Rings | ![]() ![]() | Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate |
Rings | ![]() ![]() | Minions summoned by Your Summoning Towers have 50% increased Life |
Rings | ![]() ![]() | Your Scout Towers summon an additional minion |
Rings | ![]() ![]() | Minions summoned by Your Sentinel Towers have 50% increased Life |
Rings | ![]() ![]() | Your Empowering Towers also grant 20% increased Cast Speed |
Rings | ![]() ![]() | Your Imbuing Towers also grant 50% increased Critical Strike Chance |
Rings | ![]() ![]() | Your Smothering Towers also grant 20% reduced Movement Speed |
Rings | ![]() ![]() | Your Shock Nova Towers have 25% increased effect of Shock |
Rings | ![]() ![]() | Your Lightning Storm Towers have 25% increased explosion Area of Effect |
Rings | ![]() ![]() | Your Arc Towers have 3 additional chains |
Rings | ![]() ![]() | Your Seismic Towers have an additional Cascade |
Rings | ![]() ![]() | Your Temporal Towers also grant you 20% increased action speed |
Rings | ![]() ![]() | Your Stone Gaze Towers have 20% reduced Petrification Delay |
Rings | ![]() ![]() | Your Empowering Towers also grant 25% increased Damage |
Rings | ![]() ![]() | Your Imbuing Towers also grant 50% increased Damage |
Rings | ![]() ![]() | Your Smothering Towers also grant 10% reduced Damage |
Rings | ![]() ![]() | Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams |
Rings | ![]() ![]() | Your Shock Nova Towers repeats 2 additional Times Your Shock Nova Towers have 30% increased area of effect per repeat |
Rings | ![]() ![]() | Your Summoning Towers summon 2 additional Minions |
Rings | ![]() ![]() | Your Fireball Towers fire an additional 8 Projectiles Your Fireball Towers Projectiles fire in a circle |
Rings | ![]() ![]() | Your Seismic Towers have 100% increased length and range of Cascades |
Rings | ![]() ![]() | All Towers in range of your Empowering Towers have 50% chance to deal Double Damage |
Rings | ![]() ![]() | Your Smothering Towers also grant 10% chance to be Frozen, Shocked and Ignited |
Rings | ![]() ![]() | Your Flamethrower Towers have 20% chance to inflict Scorch |
Rings | ![]() ![]() | Your Arc Towers have 20% chance to inflict Sap |
Rings | ![]() ![]() | Your Freezebolt Towers have 20% chance to inflict Brittle |
Rings | ![]() ![]() | Your Temporal Towers also grant Stun Immunity |
Rings | ![]() ![]() | Your Imbuing Towers also grant Onslaught |
Rings | ![]() ![]() | Minions summoned by Your Sentinel Towers Leech 2% of Damage as Life |
Rings | ![]() ![]() | Your Meteor Towers create Burning Ground for 3 seconds on Hit |
Rings | ![]() ![]() | Enemies Petrified by Your Stone Gaze Towers take 10% increased Damage |
Rings | ![]() ![]() | Minions summoned by Your Scout Towers inflict Malediction on Hit |
Rings | ![]() ![]() | Cages created by Your Glacial Cage Towers are 20% larger |
Rings | ![]() ![]() | Your Lightning Storm Towers create Storms centred on Enemies |
Rings | ![]() ![]() | Your Towers deal 10% increased Damage per Type of Tower Active |
Anoint Blight Map /13
Type | Items | Result |
---|---|---|
Blight Map | ![]() | 12% reduced Monster Movement Speed 6% increased Pack size |
Blight Map | ![]() | Towers deal 25% more Damage 6% increased Pack size |
Blight Map | ![]() | 25% reduced Cost of Building and Upgrading Towers 6% increased Pack size |
Blight Map | ![]() | 45% increased Experience gain 6% increased Pack size |
Blight Map | ![]() | Blight Monsters spawn 30% faster Encounter duration is 50 seconds shorter 6% increased Pack size |
Blight Map | ![]() | Varieties of Items contained in 5 Blight Chests are Lucky 6% increased Pack size |
Blight Map | ![]() | Blight Encounters contain up to 3 additional Blight Bosses 6% increased Pack size |
Blight Map | ![]() | Lanes of Blight Encounters have 25% chance for an additional Reward Chest 6% increased Pack size |
Blight Map | ![]() | Varieties of Items contained in 12 Blight Chests are Lucky 6% increased Pack size |
Blight Map | ![]() | 6% increased Pack size 7% chance for Blight Chests to contain an additional Reward |
Blight Map | ![]() | Varieties of Items contained in 18 Blight Chests are Lucky 6% increased Pack size |
Blight Map | ![]() | 80% increased Quantity of Items found in this Area 6% increased Pack size |
Blight Map | ![]() | 6% increased Pack size 30% chance for Blight Chests to contain an additional Reward |
Anoint Only /29
Type | Items | Result |
---|---|---|
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | Returning Projectiles have 150% increased Speed |
Unique, Amulets | ![]() ![]() ![]() | 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated |
Unique, Amulets | ![]() ![]() ![]() | Impales you inflict gain 50% increased Effect once 1 second of Duration has expired (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use (They will also not be put on cooldown if they remain Usable) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased effect of Arcane Surge on you per Summoned Totem (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate) |
Unique, Amulets | ![]() ![]() ![]() | 80% increased Area of Effect of Aura Skills |
Unique, Amulets | ![]() ![]() ![]() | Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Strike Skills which target additional Enemies can do so from 40% further away |
Unique, Amulets | ![]() ![]() ![]() | +8 to Minimum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 5% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30% (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | Damage Penetrates 15% Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | Your Offering Skills do not require a Corpse |
Unique, Amulets | ![]() ![]() ![]() | Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn |
Unique, Amulets | ![]() ![]() ![]() | First and Final shots of Barrage sequences fire Projectiles that Return to you |
Unique, Amulets | ![]() ![]() ![]() | Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Unique, Amulets | ![]() ![]() ![]() | Chaos Resistance is doubled |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask |
Unique, Amulets | ![]() ![]() ![]() | -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Oil
Oils are currency items that can drop from Blight encounters. Using them on certain items gives these items an anointment, which can modify them in various ways.
Mechanics
Oils can be applied by the player via Cassia, to Blighted maps, rings, amulets or blight unique items in order to add new modifiers or the effect of a passive skill:
Type |
Oils |
Effect |
---|---|---|
Blighted map | 1x | Increased monster pack size and effect depending on the oil |
Rings | 2x | Buffs to Towers |
Amulets Blight unique items |
3x | Allocate a notable passive skill from the passive skill tree without spending a skill point or being connected to the rest of the allocated skill tree. |
- Blighted maps can have up to three anointments at a time. Multiple copies of the same oil are additive. Example - 3 clear oils with 10% reduced monster movement speed give a total of 30%.
- Anointments on equipment take up the enchantment slot.
- Allocated passive nodes on the Amulet behave as if the node were taken manually. In other words, socketing a Timeless Jewel and anointing a passive node will grant the new, transformed modifiers. It will not grant the old, original modifiers.
- Vendor - Three units of oil can be vendored to create one vial of oil of the next tier, much like essences. For example, one
Golden Oil will require 3^12=531441
Clear Oils. As such, it should only be used when one has a vast excess of one type of oil or needs a small amount of another type.
- Annointment order - There are 13 oils, combinations allow the use of the same oil more than once, and the order does not matter. Thus, there are 455 possible combinations of both notable passives on the tree and Blight-only notables (non-cluster jewel notables). Some combinations do not yet have an associated notable.
Tainted Oil - Tainted Oil is not used for any anoint combinations, but can be used as a fourth oil to anoint corrupted items.
List of Blight uniques
These specific uniques can also be anointed. They gain the same passive skills that those oils would apply to an amulet.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Enchant
League · Ascendancy
Implicit · Jewels