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Fugitive Boots
Boots
Evasion Rating: 112—129
Energy Shield: 32—37
Requires Level 70, 56 Dex, 76 Int
+(17—23)% to Chaos Resistance
DropLevel
70
BaseType
Fugitive Boots
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/Boots/BootsAtlas4
Tags
not_for_sale, atlas_base_type, bootsatlasdexint, dex_int_armour, boots, armour
Icon
Art/2DItems/Armours/Boots/HalfTonedBoots
+(17—23)% to Chaos Resistance
FamilyChaosResistance
DomainsItem (1)
GenerationTypeUnique (3)
Req. level85 (Effective: 68)
Stats
  • base chaos damage resistance % 17 — 23 Global
  • Craft TagsChaos Resistance
    Base.base_level
    1
    Base.tag
    default, armour, boots
    Base.x_size
    2
    Base.y_size
    2
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Boots
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5
    Unique /1
    VinegraspBootsUnique
    Requires Level 70, 56 Dex, 76 Int
    +(17—23)% to Chaos Resistance
    +(80—100) to maximum Life
    30% increased Movement Speed
    You gain 3 Grasping Vines when you take a Critical Strike
    Stationary Enemies within 6 metres gain a Grasping Vine every 0.5 seconds
    All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
    You take (30—50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
    (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Edit

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