光芒圣战军
你的总伤害提高
damage_+%_final_from_guardian_aura
Radiant Crusade
Attribute /4

guardian_damage_final

KeyValue
关键字点燃
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codedamage +% final from guardian aura
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
光芒圣战军
升华: 守护者
角色: 圣堂武僧
获得 20 级的主动技能召唤光辉哨兵
击中伤害的 20% 在你承受之前,由你的光辉哨兵的生命承受
(召唤一个跟随你的光辉哨兵,它会攻击近战范围内的敌人,使周围的敌人燃烧,并替你承受一定比例的击中伤害。你只能拥有一个光辉哨兵)
Radiant Crusade
光芒圣战军 Attr /17
召唤光辉哨兵
等级: 20
消耗: (40–0) 点魔力
施放间隔: 0.75 秒
需求 等级 12
召唤一个跟随你的光辉哨兵,它会攻击近战范围内的敌人,使周围的敌人燃烧,并替你承受一定比例的击中伤害。你只能拥有一个光辉哨兵。
基础持续时间为 20
召唤生物每秒对基础范围 4 米内的敌人造成生命上限 20% 的火焰伤害
召唤生物的等级与你相同,最高 85
display minion monster type [23]
Summon Sentinel of Radiance
名字显示物品素质
IDAscendancyGuardian14
IconArt/2DArt/SkillIcons/passives/Guardian/Radient Crusade.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyID守护者
PassiveSkillsHash4494
Ruthless mode
获得 20 级的主动技能召唤光辉哨兵
击中伤害的 10% 在你承受之前,由你的光辉哨兵的生命承受
ReferenceCommunity Wiki
光芒圣战军
当周围有至少 5 个友军,你和周围的友军获得【猛攻】状态
当周围有至少 1 个友军,你与周围友军的伤害总增 10%
( 猛攻赋予你额外你 20% 攻击速度, 施法速度, 和移动速度 )
Radiant Crusade
光芒圣战军 Attr /15
名字显示物品素质
IDroyale_curse_1
IconArt/2DArt/SkillIcons/passives/DurationofMinionsNotable.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash22915
ReferenceCommunity Wiki
光辉哨兵
人形
Sentinel of Radiance
幽魂N
标签bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
1200%
护甲
+100%
异常状态临界值
1200%
抗性
40 40 40 20
伤害
2000%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
等级
68
生命
77,200
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
7,471
法术伤害
7,471
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 5977–8965
暴击几率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 20,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
generic_buff_aura
范围: 20

Community Wiki

Edit

Radiant Crusade

Radiant Crusade is a notable Ascendancy passive skill for the Guardian that grants elemental resistance, grant you and nearby allies more damage if you have at least one nearby ally, and Onslaught to you and nearby allies if you have at least five nearby allies.


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