Power Charges
Players gain increased Critical Strike Chance for each Power Charge they have
actual_current_power_charges
Attribute /5

power_charge

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /28
WeightDesc
300 (T3, T4)50% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)65% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)80% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Power Charge Duration
Gain a Power Charge on Kill
300 (T3, T4)-1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)-2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
+1 to Minimum Endurance, Frenzy and Power Charges
150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
+2 to Minimum Endurance, Frenzy and Power Charges
500 (T4)-1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)-1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4)+1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)+2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4)-1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 (T4)-1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 (T4)15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
150 (T4)25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Power Charge On Critical Strike
Codevirtual maximum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codeactual current power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
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