Power Charges
        
    Players gain increased Critical Strike Chance for each Power Charge they have
actual_current_power_charges
        Attribute /5
power_charge
| Name | Show Full Descriptions | 
|---|---|
| Acronym | Ignite | 
| IsCharged | 1 | 
| BuffGroupsID | 31 | 
| IsBuffDefinition | 1 | 
| BuffMergeModesID | 4 | 
Crucible Weapon /28
| Weight | Desc | 
|---|---|
| 300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration | 
| 300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration | 
| 300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration | 
| 300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration | 
| 300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration | 
| 300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration | 
| 200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill | 
| 400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill | 
| 300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges | 
| 300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges | 
| 300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges | 
| 300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges | 
| 300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | 
| 300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | 
| 150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges | 
| 150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges | 
| 500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges | 
| 500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges | 
| 500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges | 
| 500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges | 
| 500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges | 
| 500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges | 
| 150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge | 
| 150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge | 
| 150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges | 
| 150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges | 
| 500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | 
| 1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike | 
| Code | virtual maximum power charges | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 1 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
| Code | actual current power charges | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 1 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
| Code | minimum power charges | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 1 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
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