Phase Acrobatics
keystone phase acrobatics [1]
With enough practice, you can feel the spells
coming before they're even cast.
Phase Acrobatics Attr /15 ⍟
NameShow Full Descriptions
IDphase_acrobatics1184
IconArt/2DArt/SkillIcons/passives/KeystonePhaseAcrobatics.png
isKeystonetrue
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash14914
ReferenceCommunity Wiki
Phase Acrobatics Unique /1 ⍟
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Phase Acrobatics Unique /1 ⍟
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Community Wiki

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Phase Acrobatics

Phase Acrobatics is a Keystone passive skill that grants additional chance to dodge Spells that inflict damage.

Location

Phase Acrobatics lies on the far right side of the skill tree. It is at the end of a path with Acrobatics and three Acrobatics Improvement nodes.

Class Distance from start
Shadow 14
Ranger 14
Scion 19
Duelist 19
Witch 22
Marauder 28
Templar 29

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