Watchstone mods /4

Watchstone mods /4

NameLevelPre/SufDescriptionWeight
Synthesiser's1PrefixMap options offered by Zana Missions in Areas have (20–25)% increased chance to be Synthesis Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 200
Synthesiser's1PrefixMap options offered by Zana Missions in Areas have (26–35)% increased chance to be Synthesis Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 75
Synthesiser's1PrefixMap options offered by Zana Missions in Areas have (36–50)% increased chance to be Synthesis Mapswatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 15
1UniqueMap options offered by Zana Missions in Areas have (130–150)% increased chance to be Synthesis Mapsunique_map 0
no_monster_packs 0
default 1000
Harvest Seed /5

Harvest Seed /5

Name
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map
Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
Item /4

Item /4

IconName
FracturedFossilFractured Fossil
Stack Size: 1 / 10
Creates a split copy. Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items.
Winter's Embrace
Stack Size: 1 / 2
Circle of Fear
Three-Implicit
Synthesised
Broken Promises
Stack Size: 1 / 2
Diamond Ring
Item Level: 87
Two-Implicit
Synthesised
Chasing Risk
Stack Size: 1 / 4
Synthesis Item
Unique /5

Unique /5

NameShow Full Descriptions
SynthesisPhysicalCircle of Nostalgia Amethyst Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
SynthesisLightningCircle of Regret Topaz Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
SynthesisFireCircle of Anguish Ruby Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
SynthesisColdCircle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
SynthesisPhysical2Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
Passive /3

Passive /3

CategoryNameShow Full Descriptions
NotableNeural Pathways
SynthesisNotable2
+1% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
NotableVivid Memories
SynthesisNotable3
Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
100% increased effect of Additional Modifiers on Unique Synthesis Maps
NotableSynthetic Source
SynthesisNotable1
Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item
Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers
Synthesis Themes /43 ⍟

Synthesis Themes /43 ⍟

IconName
Doomcrow Portal Effect
This character's portals use the Doomcrow Portal Effect.
Sunstone Weapon Effect
Adds the Sunstone Weapon Effect to any equipped weapon.
Sunstone Portal Effect
This character's portals use the Sunstone Portal Effect.
Sunstone Portrait Frame
Adds the Sunstone Portrait Frame to this character.
Sunspire Hood
Changes the appearance of any equipped helmet to the Sunspire Hood.
Sunspire Boots
Changes the appearance of any equipped boots to the Sunspire Boots.
Sunspire Gloves
Changes the appearance of any equipped gloves to the Sunspire Gloves.
Sunspire Body Armour
Changes the appearance of any equipped body armour to the Sunspire Body Armour.
Sunspire Portrait Frame
Adds the Sunspire Portrait Frame to this character.
Doomcrow Weapon Effect
Adds the Doomcrow Weapon Effect to any equipped weapon.
Doomcrow Portrait Frame
Adds the Doomcrow Portrait Frame to this character.
Doomguard Helmet
Changes the appearance of any equipped helmet to the Doomguard Helmet.
Doomguard Boots
Changes the appearance of any equipped boots to the Doomguard Boots.
Doomguard Gloves
Changes the appearance of any equipped gloves to the Doomguard Gloves.
Doomguard Body Armour
Changes the appearance of any equipped body armour to the Doomguard Body Armour.
Doomguard Portrait Frame
Adds the Doomguard Portrait Frame to this character.
Soulstealer Wings I
Adds the Soulstealer Wings back attachment to any equipped body armour.
Soulstealer Wings II
Adds the Soulstealer Wings back attachment to any equipped body armour.
Soulstealer Wings III
Adds the Soulstealer Wings back attachment to any equipped body armour.
Soulstealer Wings IV
Adds the Soulstealer Wings back attachment to any equipped body armour.
Synthesis Crown
Changes the appearance of any equipped helmet to the Synthesis Crown.
Synthesis Crown Attachment
Adds the Synthesis Crown Attachment to your headdress.
Synthesis Wings
Adds the Synthesis Wings back attachment to any equipped body armour.
Synthesis Portal Effect
This character's portals use the Synthesis Portal Effect.
Synthesis Brimmed Hat
Changes the appearance of any equipped helmet to the Synthesis Brimmed Hat.
Synthesis Pet
Summons your pet
Synthesis Waypoint
Creates an object in your hideout
Synthesis Emitter
Tags: Machines
Creates an object in your hideout
Venarius' Drawings
Tags: Furniture
Creates an object in your hideout
Venarius' Toys
Tags: Machines
Creates an object in your hideout
Map Device Parts
Tags: Machines
Creates an object in your hideout
Synthesis Trim
Tags: Machines
Creates an object in your hideout
Derelict Map Device
Tags: Machines
Creates an object in your hideout
Engineering Desk
Tags: Furniture
Creates an object in your hideout
Synthesis Medallion
Tags: Ground
Creates an object in your hideout
Memory Stabilizer
Tags: Machines
Creates an object in your hideout
Synthesis Golem Parts
Tags: Machines
Creates an object in your hideout
Loose Floorboards
Tags: Ground
Creates an object in your hideout
Grand Column
Tags: Pillars
Creates an object in your hideout
Stained-Glass Window
Tags: Walls
Creates an object in your hideout
Synthesis Light Beam
Tags: Effects
Creates an object in your hideout
Synthesiser
Tags: Machines
Creates an object in your hideout
Synthetic Map Device
Tags: Machines, Shop
Creates an object in your hideout
Synthesis Mods /1339 ⍟

Synthesis Mods /1339 ⍟

Item ClassesSynthesised Implicit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours25% increased Effect of Socketed Abyss Jewels
Gloves, Helmets, Quivers, Rings, Amulets, Shields(10–11)% increased Global Accuracy Rating
Gloves, Helmets, Quivers, Rings, Amulets, Shields(12–13)% increased Global Accuracy Rating
Gloves, Helmets, Quivers, Rings, Amulets, Shields(14–15)% increased Global Accuracy Rating
Gloves, Helmets, Quivers, Rings, Amulets, Shields(16–17)% increased Global Accuracy Rating
Gloves, Helmets, Rings, Amulets(18–20)% increased Global Accuracy Rating
Abyss Jewels, Jewels+(21–35) to Accuracy Rating
Abyss Jewels, Jewels+(36–50) to Accuracy Rating
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
Bows, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, StavesAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, StavesAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
Amulets, RingsRegenerate (2–2.5) Mana per second
Amulets, Boots, RingsRegenerate (2.5–3) Mana per second
Rings, AmuletsRegenerate (3–4) Mana per second
Abyss JewelsRegenerate (0.5–0.7) Mana per Second while Dual Wielding
Abyss JewelsRegenerate (0.8–1) Mana per Second while Dual Wielding
Abyss JewelsRegenerate (0.5–0.7) Mana per Second while holding a Shield
Abyss JewelsRegenerate (0.8–1) Mana per Second while holding a Shield
Abyss JewelsRegenerate (0.5–0.7) Mana per second while wielding a Staff
Abyss JewelsRegenerate (0.8–1) Mana per second while wielding a Staff
Quivers, BowsBow Attacks fire an additional Arrow
QuiversArrows Pierce an additional Target
QuiversArrows Pierce 2 additional Targets
QuiversArrows Pierce 3 additional Targets
Body ArmoursAttacks have +(0.5–1)% to Critical Strike Chance
Body Armours+(0.5–1)% to Spell Critical Strike Chance
Boots, Helmets, Gloves, Body Armours, Shields+2% chance to Evade Attack Hits
Boots, Helmets, Gloves, Body Armours, Shields+3% chance to Evade Attack Hits
Body Armours, Shields+4% chance to Evade Attack Hits
Boots, Helmets, Gloves, Body Armours, Shields2% additional Physical Damage Reduction
Boots, Helmets, Gloves, Body Armours, Shields3% additional Physical Damage Reduction
Body Armours, Shields4% additional Physical Damage Reduction
WandsProjectiles Pierce 2 additional Targets
Boots, Helmets(2–3)% chance to gain an additional Vaal Soul on Kill
Boots, Helmets(4–5)% chance to gain an additional Vaal Soul on Kill
Rings, Amulets, Belts8% increased Damage with Ailments
Rings, Amulets, Belts(9–10)% increased Damage with Ailments
Rings, Amulets, Belts(11–12)% increased Damage with Ailments
Rings, Amulets, Belts(13–14)% increased Damage with Ailments
Rings, Amulets, Belts(15–16)% increased Damage with Ailments
Jewels, Abyss Jewels(2–3)% increased Damage with Ailments
Jewels, Abyss Jewels(4–5)% increased Damage with Ailments
6% increased Effect of Non-Damaging Ailments
7% increased Effect of Non-Damaging Ailments
8% increased Effect of Non-Damaging Ailments
9% increased Effect of Non-Damaging Ailments
10% increased Effect of Non-Damaging Ailments
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–7) to all Attributes
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(8–9) to all Attributes
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(10–12) to all Attributes
7% increased Damage
(8–9)% increased Damage
Belts, Rings(10–11)% increased Damage
Belts, Rings(12–13)% increased Damage
Belts, Rings(14–15)% increased Damage
Rings(15–20)% increased Damage if Corrupted
Jewels, Abyss Jewels2% increased Damage
Jewels, Abyss Jewels(3–4)% increased Damage
Helmets+(8–12)% to all Elemental Resistances if Corrupted
+2% to all Elemental Resistances if Corrupted
Boots, Body Armours+(3–4)% to all Elemental Resistances
Boots, Body Armours+(5–6)% to all Elemental Resistances
Boots+(7–8)% to all Elemental Resistances
Body Armours+15% to Animated Guardian Elemental Resistances
+1 to Level of Socketed AoE Gems
Gloves, Helmets+(2–3)% to Quality of Socketed AoE Gems
Gloves, Helmets+(4–6)% to Quality of Socketed AoE Gems
RingsGain Arcane Surge on Hit with Spells
Amulets(10–12)% increased Area Damage
Amulets(13–15)% increased Area Damage
Body Armours(5–6)% increased Area of Effect
Body Armours(7–8)% increased Area of Effect
Body Armours, Amulets(9–10)% increased Area of Effect
Jewels(1–2)% increased Area of Effect
Jewels(3–5)% increased Area of Effect
Quivers, Belts(20–25)% increased Area of Effect if you have Stunned an Enemy Recently
Amulets+250 to Armour and Evasion Rating while Fortified
Amulets+500 to Armour and Evasion Rating while Fortified
Amulets+800 to Armour and Evasion Rating while Fortified
Gloves, Body Armours, Belts, Shields3% increased Attack and Cast Speed
Shields, Amulets, Quivers, Gloves, Body Armours, Belts4% increased Attack and Cast Speed
Shields, Amulets, Quivers, Gloves, Body Armours, Belts5% increased Attack and Cast Speed
Gloves(5–7)% increased Attack and Cast Speed if Corrupted
Jewels, Abyss Jewels1% increased Attack and Cast Speed
Body Armours(10–12)% increased Attack and Cast Speed during Onslaught
Abyss Jewels(2–3)% increased Attack and Cast Speed during Onslaught
Abyss Jewels(4–5)% increased Attack and Cast Speed during Onslaught
Boots, Helmets, Body Armours2% Chance to Block Attack Damage
Gloves, Body Armours(4–5)% Chance to Block Attack Damage
Gloves(6–10)% chance to Impale Enemies on Hit with Attacks
Body Armours, Shields(12–13)% increased Attack Damage
Body Armours, Shields(14–16)% increased Attack Damage
Body Armours, Shields(17–20)% increased Attack Damage
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Daggers, Wands, Sceptres(40–50)% increased Attack Damage if Corrupted
Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves(60–70)% increased Attack Damage if Corrupted
(5–7)% increased Attack Damage if Corrupted
Shields, Claws, Sceptres, Daggers, Wands(6–8)% increased Attack Damage per 500 Maximum Mana
Staves(12–14)% increased Attack Damage per 500 Maximum Mana
Helmets, Gloves, Shields, Body Armours, Boots+3% chance to Suppress Spell Damage
Boots, Shields, Body Armours+(6–7.5)% chance to Suppress Spell Damage
Boots, Helmets+1.5% chance to Suppress Spell Damage
Boots, Helmets+3% chance to Suppress Spell Damage
Helmets, Belts, Shields, Body ArmoursReflects (10–15) Physical Damage to Melee Attackers
Helmets, Belts, Shields, Body ArmoursReflects (16–40) Physical Damage to Melee Attackers
Helmets, Belts, Shields, Body ArmoursReflects (41–80) Physical Damage to Melee Attackers
0.4% of Attack Damage Leeched as Life
Jewels, Abyss Jewels0.2% of Attack Damage Leeched as Life
Claws0.4% of Attack Damage Leeched as Mana
Gloves, Quivers, Shields3% increased Attack Speed
Quivers, Gloves, Rings, Shields4% increased Attack Speed
Gloves, Quivers, Rings, Shields5% increased Attack Speed
Jewels, Abyss Jewels1% increased Attack Speed
Jewels, Abyss Jewels2% increased Attack Speed
Helmets+1 to Level of Socketed Aura Gems
Helmets+(2–3)% to Quality of Socketed Aura Gems
Helmets+(4–6)% to Quality of Socketed Aura Gems
Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid Bleeding
Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid Bleeding
Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid Bleeding
Abyss Jewels(8–10)% chance to Avoid Bleeding
Amulets(14–16)% chance to Avoid being Chilled
Amulets(18–21)% chance to Avoid being Chilled
Amulets(22–25)% chance to Avoid being Chilled
Shields, Quivers(3–5)% chance to Avoid Cold Damage from Hits
Shields, Quivers(3–5)% chance to Avoid Fire Damage from Hits
Boots, Helmets, Belts, Amulets(13–14)% chance to Avoid being Frozen
Boots, Helmets, Belts, Amulets(15–17)% chance to Avoid being Frozen
Boots, Helmets, Belts, Amulets(18–20)% chance to Avoid being Frozen
Abyss Jewels(8–10)% chance to Avoid being Frozen
Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Ignited
Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Ignited
Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Ignited
Abyss Jewels(8–10)% chance to Avoid being Ignited
Shields, Quivers(3–5)% chance to Avoid Lightning Damage from Hits
Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid being Poisoned
Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid being Poisoned
Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid being Poisoned
Abyss Jewels(8–10)% chance to Avoid being Poisoned
Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Shocked
Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Shocked
Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Shocked
Abyss Jewels(8–10)% chance to Avoid being Shocked
(10–15)% chance to Avoid Elemental Ailments
Rings, Quivers, Shields, Gloves, Helmets, Body Armours, Belts(16–25)% chance to Avoid Elemental Ailments
Abyss Jewels(5–7)% chance to Avoid Elemental Ailments
Boots(10–12)% chance to Avoid Elemental Ailments
Boots(13–15)% chance to Avoid Elemental Ailments
Belts, Shields, Gloves, Helmets(10–11)% chance to Avoid being Stunned
Belts, Shields, Gloves, Helmets(12–13)% chance to Avoid being Stunned
Helmets, Gloves, Body Armours, Belts, Shields(14–15)% chance to Avoid being Stunned
Jewels, Abyss Jewels(16–20)% chance to Avoid interruption from Stuns while Casting
Jewels, Abyss Jewels(8–10)% chance to Avoid being Stunned
Abyss Jewels(2–3)% increased Accuracy Rating with Axes
Abyss Jewels(4–5)% increased Accuracy Rating with Axes
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Axes
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Axes
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Axes
Jewels, Abyss Jewels3% increased Attack Speed with Axes
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Axes
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Axes
AmuletsRegenerate 0.5% of Mana per second
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresRegenerate 0.2% of Mana per second
Shields, Sceptres, Daggers, WandsRegenerate 0.3% of Mana per second
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRegenerate 0.4% of Mana per second
StavesRegenerate 0.6% of Mana per second
Gloves(10–11)% increased Damage with Bleeding
Gloves(12–13)% increased Damage with Bleeding
Gloves(14–15)% increased Damage with Bleeding
Jewels(2–3)% increased Damage with Bleeding
Jewels(4–5)% increased Damage with Bleeding
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Gloves(8–12)% increased Bleeding Duration
Body Armours(10–15)% Global chance to Blind Enemies on hit
Abyss Jewels(1–2)% chance to Blind Enemies on Hit with Attacks
Abyss Jewels(3–4)% chance to Blind Enemies on Hit with Attacks
Abyss Jewels(2–3)% increased Accuracy Rating with Bows
Abyss Jewels(4–5)% increased Accuracy Rating with Bows
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Bows
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Bows
Bows+1 to Level of Socketed Bow Gems
Bows+(2–3)% to Quality of Socketed Bow Gems
Bows+(4–6)% to Quality of Socketed Bow Gems
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Bows
Jewels, Abyss Jewels3% increased Attack Speed with Bows
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Bows
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Bows
Gloves, Amulets(2–3)% increased Brand Attachment range
Gloves, Amulets(4–5)% increased Brand Attachment range
Boots(10–11)% increased Burning Damage
Boots(12–13)% increased Burning Damage
Boots(14–15)% increased Burning Damage
Jewels(2–3)% increased Burning Damage
Jewels(4–5)% increased Burning Damage
Sceptres, Wands(14–18)% increased Burning Damage
Sceptres, Wands(19–23)% increased Burning Damage
Sceptres, Wands(24–28)% increased Burning Damage
Staves(22–27)% increased Burning Damage
Staves(28–35)% increased Burning Damage
Staves(36–44)% increased Burning Damage
Amulets, Shields, Gloves3% increased Cast Speed
Amulets, Rings, Shields, Gloves4% increased Cast Speed
Amulets, Rings, Shields, Gloves5% increased Cast Speed
Jewels, Abyss Jewels1% increased Cast Speed
Jewels, Abyss Jewels2% increased Cast Speed
Jewels, Abyss Jewels(1–2)% increased Cast Speed while Dual Wielding
Jewels, Abyss Jewels3% increased Cast Speed while Dual Wielding
Jewels, Abyss Jewels(1–2)% increased Cast Speed while holding a Shield
Jewels, Abyss Jewels3% increased Cast Speed while holding a Shield
Jewels, Abyss Jewels(1–2)% increased Cast Speed while wielding a Staff
Jewels, Abyss Jewels3% increased Cast Speed while wielding a Staff
Body Armours(15–20)% chance to Defend with 200% of Armour
JewelsAttacks have (1–2)% chance to cause Bleeding
JewelsAttacks have 3% chance to cause Bleeding
Sceptres, Wands6% chance to Freeze
Sceptres, Wands7% chance to Freeze
Sceptres, Wands8% chance to Freeze
Jewels(1–2)% chance to Freeze
Jewels3% chance to Freeze
Staves(9–10)% chance to Freeze
Staves(11–12)% chance to Freeze
Staves(13–15)% chance to Freeze
Sceptres, Wands6% chance to Ignite
Sceptres, Wands7% chance to Ignite
Sceptres, Wands8% chance to Ignite
Jewels(1–2)% chance to Ignite
Jewels3% chance to Ignite
Staves, Helmets(9–10)% chance to Ignite
Staves, Helmets(11–12)% chance to Ignite
Staves, Helmets(13–15)% chance to Ignite
Jewels(1–2)% chance to Poison on Hit
Jewels3% chance to Poison on Hit
Sceptres, Wands6% chance to Shock
Sceptres, Wands7% chance to Shock
Sceptres, Wands8% chance to Shock
Jewels(1–2)% chance to Shock
Jewels3% chance to Shock
Staves(9–10)% chance to Shock
Staves(11–12)% chance to Shock
Staves(13–15)% chance to Shock
Gloves, Quivers, Rings, Amulets8% increased Chaos Damage
Gloves, Quivers, Rings, Amulets, Belts(9–10)% increased Chaos Damage
Gloves, Quivers, Rings, Amulets, Belts(11–12)% increased Chaos Damage
Rings, Amulets, Belts, Gloves(13–14)% increased Chaos Damage
Rings, Amulets, Belts, Gloves(15–16)% increased Chaos Damage
Belts(17–20)% increased Chaos Damage
Abyss Jewels(3–4)% increased Chaos Damage with Attack Skills
Abyss Jewels(5–6)% increased Chaos Damage with Attack Skills
Jewels(2–3)% increased Chaos Damage
Jewels(4–5)% increased Chaos Damage
Wands+(9–10)% to Chaos Damage over Time Multiplier
Wands+(11–12)% to Chaos Damage over Time Multiplier
Wands+(13–15)% to Chaos Damage over Time Multiplier
Staves+(21–23)% to Chaos Damage over Time Multiplier
Staves+(24–26)% to Chaos Damage over Time Multiplier
Staves+(27–30)% to Chaos Damage over Time Multiplier
Abyss Jewels(3–4)% increased Chaos Damage with Spell Skills
Abyss Jewels(5–6)% increased Chaos Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Chaos Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Chaos Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Chaos Gems
Amulets0.5% of Chaos Damage Leeched as Life
Rings0.2% of Chaos Damage Leeched as Life
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(5–6)% to Chaos Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(7–8)% to Chaos Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(9–10)% to Chaos Resistance
Jewels, Abyss Jewels+(2–3)% to Chaos Resistance
Abyss Jewels(2–3)% increased Chill Duration on Enemies
Abyss Jewels(4–5)% increased Chill Duration on Enemies
Boots, Rings, Shields(7–10)% increased Effect of Cold Ailments
Boots, Rings, Shields(11–15)% increased Effect of Cold Ailments
Abyss Jewels(2–3)% increased Effect of Cold Ailments
Abyss Jewels(2–3)% increased Accuracy Rating with Claws
Abyss Jewels(4–5)% increased Accuracy Rating with Claws
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Claws
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Claws
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Claws
Jewels, Abyss Jewels3% increased Attack Speed with Claws
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Claws
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Claws
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Cold Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Cold Damage as Extra Chaos Damage
Gloves, Quivers, Amulets, Rings, Shields8% increased Cold Damage
Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Cold Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Cold Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Cold Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Cold Damage
Belts(17–20)% increased Cold Damage
Abyss Jewels(3–4)% increased Cold Damage with Attack Skills
Abyss Jewels(5–6)% increased Cold Damage with Attack Skills
Jewels, Abyss Jewels(2–3)% increased Cold Damage
Jewels, Abyss Jewels(4–5)% increased Cold Damage
Daggers, Wands, Sceptres+(9–10)% to Cold Damage over Time Multiplier
Daggers, Wands, Sceptres+(11–12)% to Cold Damage over Time Multiplier
Daggers, Wands, Sceptres+(13–15)% to Cold Damage over Time Multiplier
Staves+(21–23)% to Cold Damage over Time Multiplier
Staves+(24–26)% to Cold Damage over Time Multiplier
Staves+(27–30)% to Cold Damage over Time Multiplier
Rings, Quivers4 to 7 Added Cold Damage per Frenzy Charge
Abyss Jewels(3–4)% increased Cold Damage with Spell Skills
Abyss Jewels(5–6)% increased Cold Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Cold Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Cold Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Cold Gems
Amulets0.5% of Cold Damage Leeched as Life
Rings0.2% of Cold Damage Leeched as Life
AmuletsDamage Penetrates (3–5)% Cold Resistance
BeltsDamage with Weapons Penetrates (4–6)% Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Cold Resistance
Jewels, Abyss Jewels+(2–3)% to Cold Resistance
Jewels, Abyss Jewels+(4–5)% to Cold Resistance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(15–17)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(18–20)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(21–23)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(24–26)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(27–30)% to Global Critical Strike Multiplier
Jewels, Abyss Jewels+2% to Global Critical Strike Multiplier
Jewels, Abyss Jewels+(3–4)% to Global Critical Strike Multiplier
Body Armours, ShieldsCurse Skills have (10–15)% increased Skill Effect Duration
Body Armours, ShieldsCurse Skills have (16–20)% increased Skill Effect Duration
Body Armours(6–10)% increased Effect of your Curses
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Conductivity Curse Effect
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Conductivity Curse Effect
Shields(20–30)% increased Elemental Weakness Curse Effect
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Flammability Curse Effect
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Flammability Curse Effect
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Frostbite Curse Effect
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Frostbite Curse Effect
Shields(20–30)% increased Vulnerability Curse Effect
RingsCurse Enemies with Conductivity on Hit, with 20% increased Effect
GlovesCurse Enemies with Conductivity on Hit, with 32% increased Effect
Curse Enemies with Despair on Hit, with 20% increased Effect
RingsCurse Enemies with Elemental Weakness on Hit, with 20% increased Effect
RingsCurse Enemies with Flammability on Hit, with 20% increased Effect
GlovesCurse Enemies with Flammability on Hit, with 32% increased Effect
RingsCurse Enemies with Frostbite on Hit, with 20% increased Effect
GlovesCurse Enemies with Frostbite on Hit, with 32% increased Effect
RingsCurse Enemies with Vulnerability on Hit, with 20% increased Effect
GlovesCurse Enemies with Vulnerability on Hit, with 32% increased Effect
Abyss Jewels(2–3)% increased Accuracy Rating with Daggers
Abyss Jewels(4–5)% increased Accuracy Rating with Daggers
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Daggers
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Daggers
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Daggers
Jewels, Abyss Jewels3% increased Attack Speed with Daggers
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Daggers
Jewels(5–6)% increased Physical Damage with Daggers
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (7–9)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (10–12)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (13–16)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (17–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (22–25)% increased Damage
Gloves(10–12)% increased Damage during any Flask Effect
Gloves(13–15)% increased Damage during any Flask Effect
Amulets1% increased Damage per 15 Dexterity
Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Endurance Charge
Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Endurance Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Endurance Charge
Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Frenzy Charge
Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Frenzy Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Frenzy Charge
Amulets1% increased Damage per 15 Intelligence
Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Power Charge
Amulets, Shields, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Power Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Power Charge
Amulets1% increased Damage per 15 Strength
Body Armours5% reduced Damage taken if Corrupted
Body Armours1% reduced Damage taken per 250 Dexterity
Body Armours1% reduced Damage taken per 250 Intelligence
Body Armours1% reduced Damage taken per 250 Strength
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves(15–20)% increased Damage against Abyssal Monsters
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves(21–25)% increased Damage against Abyssal Monsters
Gloves, Amulets(10–12)% increased Damage while Leeching
Gloves, Amulets(13–15)% increased Damage while Leeching
Quivers, Rings(13–16)% increased Damage while Leeching Life
Quivers, Rings(17–21)% increased Damage while Leeching Life
Quivers, Rings(22–25)% increased Damage while Leeching Life
Quivers, Rings(13–16)% increased Damage while Leeching Mana
Quivers, Rings(17–21)% increased Damage while Leeching Mana
Quivers, Rings(22–25)% increased Damage while Leeching Mana
HelmetsTriggered Spells deal (10–12)% increased Spell Damage
HelmetsTriggered Spells deal (13–15)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresTriggered Spells deal (19–22)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresTriggered Spells deal (23–26)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesTriggered Spells deal (27–32)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesTriggered Spells deal (33–38)% increased Spell Damage
Amulets3% reduced Damage taken from Damage Over Time
Gloves(9–10)% increased Damage over Time
Gloves(11–12)% increased Damage over Time
Gloves(13–15)% increased Damage over Time
Jewels, Abyss Jewels(2–3)% increased Damage over Time
Jewels, Abyss Jewels(4–5)% increased Damage over Time
Body Armours, Rings, AmuletsDetermination has (15–20)% increased Aura Effect
Belts(4–6)% additional Physical Damage Reduction while affected by Determination
Boots, Gloves, Body ArmoursDetermination has 20% increased Mana Reservation Efficiency
Determination has 20% increased Mana Reservation Efficiency
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Dexterity
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Dexterity Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Dexterity Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Dexterity Gems
Jewels, Abyss Jewels+(2–3) to Dexterity
Jewels, Abyss Jewels+(4–5) to Dexterity
Body Armours, Rings, AmuletsDiscipline has (15–20)% increased Aura Effect
BeltsRegenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline
Boots, Gloves, Body ArmoursDiscipline has 20% increased Mana Reservation Efficiency
Discipline has 20% increased Mana Reservation Efficiency
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres2% chance to deal Double Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres3% chance to deal Double Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces4% chance to deal Double Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5% chance to deal Double Damage
Rings, Belts, Shields8% increased Elemental Damage
Rings, Belts, Shields(9–10)% increased Elemental Damage
Rings, Belts, Shields, Gloves, Quivers(11–12)% increased Elemental Damage
Rings, Belts, Shields, Gloves, Quivers, Helmets(13–14)% increased Elemental Damage
Belts, Rings, Shields, Gloves, Quivers, Helmets(15–16)% increased Elemental Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Helmets, Amulets, Quivers(17–19)% increased Elemental Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets, Quivers(20–22)% increased Elemental Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets, Quivers(23–26)% increased Elemental Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(21–26)% increased Elemental Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Elemental Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Elemental Damage
Abyss Jewels, Jewels(2–3)% increased Elemental Damage
Abyss Jewels, Jewels(4–5)% increased Elemental Damage
Rings0.2% of Elemental Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, AmuletsDamage Penetrates (3–5)% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Endurance Charge Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Endurance Charge Duration
Body ArmoursGain 1 Endurance Charge every second if you've been Hit Recently
Boots, One Hand Maces, One Hand Swords, One Hand Axes, Sceptres, Claws, Daggers, Wands, Thrusting One Hand Swords, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain an Endurance Charge on Kill
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves(5–6)% reduced Enemy Stun Threshold
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves(7–8)% reduced Enemy Stun Threshold
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Quivers(9–10)% reduced Enemy Stun Threshold
Rings(4–6)% faster start of Energy Shield Recharge
Rings(7–10)% faster start of Energy Shield Recharge
Abyss Jewels, Jewels+(3–4) to maximum Energy Shield
Abyss Jewels, Jewels+(5–6) to maximum Energy Shield
Quivers0.3% of Spell Damage Leeched as Energy Shield
Jewels0.2% of Spell Damage Leeched as Energy Shield
Recover (3–5)% of Energy Shield when you Block
Jewels+(1–2) Energy Shield gained for each Enemy hit by your Attacks
Quivers, Amulets, Rings, Belts, Body Armours(8–9)% increased Energy Shield Recharge Rate
Quivers, Amulets, Rings, Belts, Body Armours(10–11)% increased Energy Shield Recharge Rate
Quivers, Amulets, Rings, Belts(12–15)% increased Energy Shield Recharge Rate
(3–5)% increased Energy Shield Recharge Rate
Body Armours, Belts(10–15)% increased Energy Shield Recovery rate
Boots, Helmets, Gloves, Body Armours, Shields, BeltsRegenerate (0.6–0.7)% of Energy Shield per second
Boots, Helmets, Gloves, Body Armours, Shields, BeltsRegenerate (0.8–0.9)% of Energy Shield per second
Body Armours, ShieldsRegenerate 1% of Energy Shield per second
Jewels, Abyss JewelsRegenerate 0.2% of Energy Shield per second
Belts, Rings6% increased Evasion Rating per Frenzy Charge
Rings2% increased Experience gain
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresEnemies you Kill Explode, dealing 3% of their Life as Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesEnemies you Kill Explode, dealing 5% of their Life as Physical Damage
Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
RingsBleeding you inflict deals Damage (7–10)% faster
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Daggers, Wands, SceptresBleeding you inflict deals Damage (15–20)% faster
Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, StavesBleeding you inflict deals Damage (30–35)% faster
Rings, HelmetsIgnites you inflict deal Damage (7–10)% faster
Sceptres, WandsIgnites you inflict deal Damage (15–20)% faster
StavesIgnites you inflict deal Damage (30–35)% faster
RingsPoisons you inflict deal Damage (7–10)% faster
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Wands, One Hand Axes, One Hand Maces, SceptresPoisons you inflict deal Damage (15–20)% faster
Two Hand Swords, Bows, Staves, Two Hand Axes, Two Hand MacesPoisons you inflict deal Damage (30–35)% faster
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Fire Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Fire Damage as Extra Chaos Damage
Gloves, Quivers, Amulets, Rings, Shields8% increased Fire Damage
Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Fire Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Fire Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Fire Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Fire Damage
Belts(17–20)% increased Fire Damage
Abyss Jewels(3–4)% increased Fire Damage with Attack Skills
Abyss Jewels(5–6)% increased Fire Damage with Attack Skills
Jewels, Abyss Jewels(2–3)% increased Fire Damage
Jewels, Abyss Jewels(4–5)% increased Fire Damage
Boots1% increased Fire Damage per 20 Strength
Abyss Jewels(3–4)% increased Fire Damage with Spell Skills
Abyss Jewels(5–6)% increased Fire Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Fire Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Fire Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Fire Gems
Amulets0.5% of Fire Damage Leeched as Life
Rings0.2% of Fire Damage Leeched as Life
AmuletsDamage Penetrates (3–5)% Fire Resistance
BeltsDamage with Weapons Penetrates (4–6)% Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Fire Resistance
Jewels, Abyss Jewels+(2–3)% to Fire Resistance
Jewels, Abyss Jewels+(4–5)% to Fire Resistance
Belts(10–11)% increased Flask Charges gained
Belts(12–13)% increased Flask Charges gained
Belts(14–15)% increased Flask Charges gained
Belts(10–11)% increased Flask Effect Duration
Belts(12–13)% increased Flask Effect Duration
Belts(14–15)% increased Flask Effect Duration
Gloves, Helmets, Rings, Amulets+(150–250) to Accuracy Rating
Shields+(251–350) to Accuracy Rating
Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Armour
Rings(-17–-13) Chaos Damage taken
Rings(-31–-18) Chaos Damage taken
Rings(-15–-10) Cold Damage taken from Hits
Rings(-40–-16) Cold Damage taken from Hits
Rings(-80–-40) Cold Damage taken from Hits
Boots, Helmets, Gloves, Body Armours, Shields+(10–12) to maximum Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields+(13–15) to maximum Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields+(16–18) to maximum Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields+(19–21) to maximum Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields+(22–25) to maximum Energy Shield
+(6–7) to maximum Energy Shield
+(8–9) to maximum Energy Shield
+(10–11) to maximum Energy Shield
+(12–13) to maximum Energy Shield
+(14–15) to maximum Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Evasion Rating
Rings(-15–-10) Fire Damage taken from Hits
Rings(-40–-16) Fire Damage taken from Hits
Rings(-80–-40) Fire Damage taken from Hits
Shields+(15–25) Life gained when you Block
Shields+(26–35) Life gained when you Block
Jewels, Abyss Jewels+(4–6) Life gained when you Block
Rings(-15–-10) Lightning Damage taken from Hits
Rings(-40–-16) Lightning Damage taken from Hits
Rings(-80–-40) Lightning Damage taken from Hits
Shields+(5–10) Mana gained when you Block
Shields+(11–15) Mana gained when you Block
Jewels, Abyss Jewels+(3–5) Mana gained when you Block
Body Armours+1 to maximum Fortification
Body Armours+2 to maximum Fortification
Body Armours+3 to maximum Fortification
Sceptres, Wands, Helmets(8–10)% increased Freeze Duration on Enemies
Staves, Helmets(12–15)% increased Freeze Duration on Enemies
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Frenzy Charge Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Frenzy Charge Duration
Body Armours10% chance to gain a Frenzy Charge on Hit
Quivers, One Hand Swords, One Hand Axes, Gloves, Thrusting One Hand Swords, Claws, Daggers, Wands, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain a Frenzy Charge on Kill
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields+(2–3)% to Quality of Socketed Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields+(4–6)% to Quality of Socketed Gems
RingsAdds (11–13) to (19–23) Chaos Damage
RingsAdds (12–16) to (24–28) Cold Damage
RingsAdds (13–18) to (28–33) Fire Damage
RingsAdds (1–5) to (50–52) Lightning Damage
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(7–9)% increased Armour
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(10–12)% increased Armour
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(13–15)% increased Armour
Abyss Jewels, Jewels(3–4)% increased Armour
Abyss Jewels, Jewels(5–6)% increased Armour
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased Armour
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Armour
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Armour
Amulets, Gloves, Rings, Belts(14–15)% increased Global Critical Strike Chance
Amulets, Gloves, Rings, Belts(16–17)% increased Global Critical Strike Chance
Amulets, Gloves, Rings, Belts(18–20)% increased Global Critical Strike Chance
Amulets(21–23)% increased Global Critical Strike Chance
Amulets(24–26)% increased Global Critical Strike Chance
Quivers(40–50)% increased Global Critical Strike Chance if Corrupted
Jewels, Abyss Jewels2% increased Global Critical Strike Chance
Jewels, Abyss Jewels(3–4)% increased Global Critical Strike Chance
Quivers(26–28)% increased Global Critical Strike Chance
Quivers(29–31)% increased Global Critical Strike Chance
Quivers(32–34)% increased Global Critical Strike Chance
Quivers(35–37)% increased Global Critical Strike Chance
Quivers(38–40)% increased Global Critical Strike Chance
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(4–5)% increased maximum Energy Shield
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(6–7)% increased maximum Energy Shield
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(8–10)% increased maximum Energy Shield
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–9)% increased maximum Energy Shield
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(10–13)% increased maximum Energy Shield
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased maximum Energy Shield
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(7–9)% increased Evasion Rating
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(10–12)% increased Evasion Rating
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(13–15)% increased Evasion Rating
Abyss Jewels, Jewels(3–4)% increased Evasion Rating
Abyss Jewels, Jewels(5–6)% increased Evasion Rating
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased Evasion Rating
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Evasion Rating
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Evasion Rating
Rings(7–10)% increased Life Recovery from Flasks
Jewels(2–3)% chance to Knock Enemies Back on hit
Belts+(4–6)% chance to Evade Attack Hits while affected by Grace
Body Armours, Rings, Amulets, QuiversGrace has (15–20)% increased Aura Effect
Boots, Gloves, Body ArmoursGrace has 20% increased Mana Reservation Efficiency
Grace has 20% increased Mana Reservation Efficiency
RingsGrants Level 10 Anger Skill
RingsGrants Level 15 Anger Skill
RingsGrants Level 10 Hatred Skill
RingsGrants Level 15 Hatred Skill
RingsGrants Level 25 Purity of Fire Skill
RingsGrants Level 25 Purity of Ice Skill
RingsGrants Level 25 Purity of Lightning Skill
RingsGrants Level 10 Wrath Skill
RingsGrants Level 15 Wrath Skill
RingsHas 1 Socket
AmuletsRegenerate (80–100) Life per second
Abyss Jewels(1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Abyss Jewels(3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Sceptres, Wands, Helmets(8–10)% increased Ignite Duration on Enemies
Staves, Helmets(12–15)% increased Ignite Duration on Enemies
Belts, ShieldsBleeding cannot be inflicted on you
ShieldsImmune to Curses if Corrupted
BeltsCannot be Frozen
BeltsCannot be Ignited
BeltsCannot be Poisoned
BeltsCannot be Shocked
Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(15–16)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(17–18)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(19–20)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(21–22)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(23–25)% increased Energy Shield
Amulets(8–10)% increased maximum Energy Shield if Corrupted
Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Evasion Rating
Amulets(6–8)% increased maximum Life if Corrupted
Amulets(8–10)% increased total Recovery per second from Life Leech
Amulets(11–13)% increased total Recovery per second from Life Leech
Amulets(14–16)% increased total Recovery per second from Life Leech
(10–15)% increased total Recovery per second from Mana Leech
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Intelligence
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Intelligence Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Intelligence Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Intelligence Gems
Jewels, Abyss Jewels+(2–3) to Intelligence
Jewels, Abyss Jewels+(4–5) to Intelligence
RingsIntimidate Enemies for 4 seconds on Hit with Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% chance to Intimidate Enemies for 4 seconds on Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(6–7)% chance to Intimidate Enemies for 4 seconds on Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(8–10)% chance to Intimidate Enemies for 4 seconds on Hit
Body ArmoursItem drops on Death if Equipped by an Animated Guardian
Boots, Helmets, Gloves, Body Armours, Shields+(8–10) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(11–14) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(15–19) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(20–24) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(25–30) to maximum Life
Body ArmoursGain 3% of Maximum Life as Extra Maximum Energy Shield
Abyss Jewels, Jewels+(3–4) to maximum Life
Abyss Jewels, Jewels+(5–6) to maximum Life
Gloves, Amulets0.2% of Physical Attack Damage Leeched as Life
Gloves, Amulets0.3% of Physical Attack Damage Leeched as Life
Gloves, Amulets0.4% of Physical Attack Damage Leeched as Life
Jewels0.2% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1.5% of Physical Attack Damage Leeched as Life
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3% of Physical Attack Damage Leeched as Life
ShieldsRecover (3–5)% of Life when you Block
Gloves, Amulets+(4–5) Life gained for each Enemy hit by your Attacks
Gloves, Rings, Amulets+(6–8) Life gained for each Enemy hit by your Attacks
Rings, Amulets+(9–15) Life gained for each Enemy hit by your Attacks
Jewels+(1–2) Life gained for each Enemy hit by your Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres+(25–30) Life gained for each Enemy hit by Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(45–50) Life gained for each Enemy hit by Attacks
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–8) Life gained on Kill
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(9–11) Life gained on Kill
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(12–15) Life gained on Kill
Belts(10–15)% increased Life Recovery rate
Boots, Helmets, Gloves, Body Armours, Shields, Belts, RingsRegenerate (5–7) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, RingsRegenerate (7–11.7) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (11.7–18.3) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (18.4–26.7) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (26.7–40) Life per second
Belts, RingsRegenerate 0.3% of Life per second per Endurance Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Lightning Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Lightning Damage as Extra Chaos Damage
Gloves, Quivers, Amulets, Rings, Shields8% increased Lightning Damage
Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Lightning Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(11–12)% increased Lightning Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(13–14)% increased Lightning Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields, Helmets(15–16)% increased Lightning Damage
Belts(17–20)% increased Lightning Damage
Abyss Jewels(3–4)% increased Lightning Damage with Attack Skills
Abyss Jewels(5–6)% increased Lightning Damage with Attack Skills
Jewels, Abyss Jewels(2–3)% increased Lightning Damage
Jewels, Abyss Jewels(4–5)% increased Lightning Damage
Abyss Jewels(3–4)% increased Lightning Damage with Spell Skills
Abyss Jewels(5–6)% increased Lightning Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Lightning Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Lightning Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Lightning Gems
Amulets0.5% of Lightning Damage Leeched as Life
Rings0.2% of Lightning Damage Leeched as Life
AmuletsDamage Penetrates (3–5)% Lightning Resistance
BeltsDamage with Weapons Penetrates (4–6)% Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Lightning Resistance
Jewels, Abyss Jewels+(2–3)% to Lightning Resistance
Jewels, Abyss Jewels+(4–5)% to Lightning Resistance
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10% increased Light Radius
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces12% increased Light Radius
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15% increased Light Radius
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds 1 to 2 Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–3) to (3–4) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–4) to (5–6) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (5–6) to (7–8) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (6–7) to (9–10) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (2–3) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (4–5) to (6–7) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (6–7) to (8–10) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–9) to (11–13) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(3–4)% increased Attack Speed
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–6)% increased Attack Speed
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–8)% increased Attack Speed
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows(15–20)% chance to cause Bleeding on Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (4–9) to (11–21) Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (10–18) to (22–34) Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (19–28) to (35–49) Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–14) to (17–30) Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (15–24) to (31–57) Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (26–50) to (58–86) Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (3–6) to (7–11) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (7–10) to (12–18) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (11–15) to (19–26) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (16–20) to (27–35) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (21–25) to (36–43) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (6–9) to (13–21) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (10–17) to (22–32) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (19–26) to (34–45) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (27–35) to (46–61) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (36–43) to (51–75) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–6)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–8)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(9–10)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(11–12)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(13–15)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate 2% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate 3% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate (4–5)% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (4–8) to (9–15) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (9–12) to (16–23) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (13–18) to (24–31) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (19–24) to (32–43) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (25–30) to (44–53) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–14) to (15–24) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (15–22) to (26–41) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (23–31) to (42–56) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (32–41) to (57–74) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (42–52) to (75–93) Fire Damage
Helmets+1 to Level of Socketed Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.2% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.3% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.4% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–5) Life gained for each Enemy hit by Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–8) Life gained for each Enemy hit by Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(9–15) Life gained for each Enemy hit by Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds 1 to (16–25) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (1–2) to (26–40) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (1–3) to (41–55) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (2–5) to (56–70) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (2–6) to (71–83) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (29–46) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (1–3) to (48–75) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–6) to (77–95) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–8) to (96–123) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (3–10) to (124–145) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.1% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.2% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.3% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(13–14)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(15–16)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(23–25)% increased Physical Damage
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows(25–30)% chance to Poison on Hit
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Weapon Range
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+2 to Weapon Range
Abyss Jewels(2–3)% increased Accuracy Rating with Maces or Sceptres
Abyss Jewels(4–5)% increased Accuracy Rating with Maces or Sceptres
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Maces or Sceptres
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Maces or Sceptres
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Maces or Sceptres
Jewels, Abyss Jewels3% increased Attack Speed with Maces or Sceptres
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Maces or Sceptres
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Maces or Sceptres
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves+(8–10) to maximum Mana
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves+(11–14) to maximum Mana
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(15–19) to maximum Mana
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(20–24) to maximum Mana
Body Armours, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(25–30) to maximum Mana
Abyss Jewels, Jewels+(2–3) to maximum Mana
Abyss Jewels, Jewels+(4–5) to maximum Mana
Gloves, Amulets0.1% of Physical Attack Damage Leeched as Mana
Gloves, Amulets0.2% of Physical Attack Damage Leeched as Mana
Gloves, Amulets0.3% of Physical Attack Damage Leeched as Mana
Jewels0.1% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres0.5% of Physical Attack Damage Leeched as Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1% of Physical Attack Damage Leeched as Mana
ShieldsRecover (3–5)% of your maximum Mana when you Block
Gloves+2 Mana gained for each Enemy hit by your Attacks
Gloves+3 Mana gained for each Enemy hit by your Attacks
Gloves+4 Mana gained for each Enemy hit by your Attacks
Jewels+1 Mana gained for each Enemy hit by your Attacks
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+3 Mana gained on Kill
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+4 Mana gained on Kill
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+5 Mana gained on Kill
Belts(10–15)% increased Mana Recovery rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Belts(16–18)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Belts, Body Armours(19–21)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Body Armours(22–24)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–27)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(28–30)% increased Mana Regeneration Rate
Jewels, Abyss Jewels(5–7)% increased Mana Regeneration Rate
(6–10)% increased Mana Reservation Efficiency of Skills
Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Chaos Resistance
Shields+2% to maximum Chaos Resistance
Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Cold Resistance
Shields+3% to maximum Cold Resistance
Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Fire Resistance
Shields+3% to maximum Fire Resistance
Amulets+(1–2)% to maximum Chance to Block Attack Damage
Prevent +(1–2)% of Suppressed Spell Damage
Boots, Shields, Rings, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves+1 to Maximum Endurance Charges
Amulets10% increased Maximum total Energy Shield Recovery per second from Leech
Gloves, Shields, Rings, Bows+1 to Maximum Frenzy Charges
Gloves, Amulets10% increased Maximum total Life Recovery per second from Leech
Gloves, Amulets10% increased Maximum total Mana Recovery per second from Leech
Helmets, Shields, Rings, Staves+1 to Maximum Power Charges
Amulets+1% to all maximum Resistances
Shields+2% to all maximum Resistances
Amulets+(1–2)% to maximum Chance to Block Spell Damage
AmuletsPrevent +(1–2)% of Suppressed Spell Damage
Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Lightning Resistance
Shields+3% to maximum Lightning Resistance
Amulets(10–12)% increased Melee Damage
Amulets(13–15)% increased Melee Damage
Jewels(2–3)% increased Melee Damage
Jewels(4–5)% increased Melee Damage
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves+1 to Level of Socketed Melee Gems
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Gloves, Helmets+(2–3)% to Quality of Socketed Melee Gems
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Gloves, Helmets+(4–6)% to Quality of Socketed Melee Gems
Helmets, Amulets(2–3)% increased Mine Throwing Speed
Helmets, Amulets(4–5)% increased Mine Throwing Speed
Jewels(1–2)% increased Mine Throwing Speed
Jewels3% increased Mine Throwing Speed
Shields+(1–2) to Minimum Endurance Charges
Shields+(1–2) to Minimum Frenzy Charges
Shields+(1–2) to Minimum Power Charges
Abyss Jewels2% increased Minion Accuracy Rating
Abyss Jewels(3–4)% increased Minion Accuracy Rating
Jewels, Abyss JewelsMinions have (1–2)% increased Attack Speed
Jewels, Abyss JewelsMinions have 3% increased Attack Speed
Jewels, Abyss JewelsMinions have (1–2)% increased Cast Speed
Jewels, Abyss JewelsMinions have 3% increased Cast Speed
Helmets, Body ArmoursMinions deal 8% increased Damage
Gloves, Helmets, Body ArmoursMinions deal (9–10)% increased Damage
Gloves, Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Body Armours, AmuletsMinions deal (11–12)% increased Damage
Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, AmuletsMinions deal (13–14)% increased Damage
Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, AmuletsMinions deal (15–16)% increased Damage
Jewels, Abyss JewelsMinions deal (2–3)% increased Damage
Jewels, Abyss JewelsMinions deal (4–5)% increased Damage
Helmets+1 to Level of Socketed Minion Gems
+(2–3)% to Quality of Socketed Minion Gems
+(4–6)% to Quality of Socketed Minion Gems
Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (7–9)% increased maximum Life
Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (10–12)% increased maximum Life
Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (13–15)% increased maximum Life
Abyss Jewels, JewelsMinions have (2–3)% increased maximum Life
Abyss Jewels, JewelsMinions have (4–5)% increased maximum Life
GlovesMinions Regenerate 0.3% of Life per second
GlovesMinions Regenerate 0.5% of Life per second
Amulets, Rings, QuiversMinions have (4–5)% increased Movement Speed
Amulets, Rings, QuiversMinions have (6–7)% increased Movement Speed
Amulets, Rings, QuiversMinions have (8–10)% increased Movement Speed
Abyss JewelsMinions have (1–2)% increased Movement Speed
Abyss JewelsMinions have 3% increased Movement Speed
Abyss Jewels, JewelsMinions have +3% to all Elemental Resistances
Abyss Jewels, JewelsMinions have +(4–5)% to all Elemental Resistances
Amulets, Rings+12% to Global Critical Strike Multiplier
Amulets, Rings+(13–14)% to Global Critical Strike Multiplier
Amulets, Rings+(15–16)% to Global Critical Strike Multiplier
Amulets, Rings+(17–18)% to Global Critical Strike Multiplier
Amulets, Rings, Helmets, Belts, Shields+(19–20)% to Global Critical Strike Multiplier
Abyss Jewels2% increased Movement Speed while Phasing
Abyss Jewels3% increased Movement Speed while Phasing
Boots, Body Armours, Belts, Helmets4% increased Movement Speed
Boots, Body Armours, Belts, Helmets(5–6)% increased Movement Speed
Boots, Belts(7–8)% increased Movement Speed
Boots(5–7)% increased Movement Speed if Corrupted
Abyss Jewels1% increased Movement Speed
Abyss Jewels2% increased Movement Speed
BootsOnslaught
RingsYou gain Onslaught for 4 seconds on Hit
Belts, Shields(5–8)% chance to gain Onslaught for 4 seconds on Kill
Body Armours2% increased Attributes
Body Armours3% increased Attributes
Amulets4% increased Dexterity
Boots, Helmets, Amulets5% increased Dexterity
Shields, Rings, Amulets6% increased Dexterity
Belts, Amulets(7–9)% increased Dexterity
Belts, Amulets(10–12)% increased Dexterity
Belts, Amulets(13–15)% increased Dexterity
Amulets4% increased Intelligence
Boots, Gloves, Quivers, Amulets5% increased Intelligence
Shields, Rings, Amulets6% increased Intelligence
Belts, Amulets(7–9)% increased Intelligence
Belts, Amulets(10–12)% increased Intelligence
Belts, Amulets(13–15)% increased Intelligence
Boots, Helmets, Gloves, Body Armours, Shields4% increased maximum Life
Boots, Helmets, Gloves, Shields, Body Armours(5–6)% increased maximum Life
Body Armours(8–10)% increased maximum Life
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRecover (1–2)% of Life on Kill
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, QuiversRegenerate (0.6–0.7)% of Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate (0.8–0.93)% of Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate 1% of Life per second
Abyss Jewels, JewelsRegenerate 0.2% of Life per second
Quivers, Belts, Amulets, Rings4% increased maximum Life
Quivers, Belts, Amulets, Rings(5–6)% increased maximum Life
Quivers, Belts, Amulets, Rings(7–8)% increased maximum Life
Body Armours, Boots, Helmets, Gloves, Amulets, Rings6% increased maximum Mana
Shields, Body Armours, Boots, Helmets, Gloves, Amulets, Rings, Quivers(7–8)% increased maximum Mana
Boots, Helmets, Gloves, Amulets, Rings(9–10)% increased maximum Mana
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRecover (1–2)% of Mana on Kill
Amulets4% increased Strength
Helmets, Gloves, Quivers, Amulets5% increased Strength
Shields, Rings, Amulets6% increased Strength
Belts, Amulets(7–9)% increased Strength
Belts, Amulets(10–12)% increased Strength
Belts, Amulets(13–15)% increased Strength
(5–8)% chance to gain Phasing for 4 seconds on Kill
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Physical Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Physical Damage as Extra Chaos Damage
RingsGain (3–5)% of Physical Damage as Extra Fire Damage
QuiversGain (6–8)% of Physical Damage as Extra Fire Damage
HelmetsGain (3–5)% of Physical Damage as Extra Lightning Damage
Belts, Boots, Quivers, Shields, Gloves, Helmets(-15–-11) Physical Damage taken from Attack Hits
Belts, Boots, Body Armours, Quivers, Shields, Gloves, Helmets(-20–-16) Physical Damage taken from Attack Hits
Belts, Boots, Body Armours, Quivers, Shields(-25–-21) Physical Damage taken from Attack Hits
Body Armours(-40–-35) Physical Damage taken from Attack Hits
Abyss Jewels, Jewels(-7–-5) Physical Damage taken from Attack Hits
Abyss Jewels, Jewels(-10–-8) Physical Damage taken from Attack Hits
(15–25)% of Physical Damage Converted to Chaos Damage
(40–50)% of Physical Damage Converted to Chaos Damage
Quivers, Gloves(15–25)% of Physical Damage Converted to Cold Damage
(40–50)% of Physical Damage Converted to Cold Damage
Gloves(7–10)% of Physical Damage Converted to Cold Damage
Quivers, Gloves(15–25)% of Physical Damage Converted to Fire Damage
(40–50)% of Physical Damage Converted to Fire Damage
Abyss Jewels3% of Physical Damage Converted to Fire Damage
Gloves(7–10)% of Physical Damage Converted to Fire Damage
Quivers, Gloves(15–25)% of Physical Damage Converted to Lightning Damage
(40–50)% of Physical Damage Converted to Lightning Damage
Gloves(7–10)% of Physical Damage Converted to Lightning Damage
Gloves, Quivers, Amulets, Shields8% increased Global Physical Damage
Gloves, Quivers, Amulets, Belts, Shields, Rings(9–10)% increased Global Physical Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Global Physical Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Global Physical Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Global Physical Damage
Belts(17–20)% increased Global Physical Damage
QuiversGain (8–10)% of Physical Damage as Extra Damage of a random Element
Abyss Jewels(3–4)% increased Physical Damage with Attack Skills
Abyss Jewels(5–6)% increased Physical Damage with Attack Skills
Jewels(2–3)% increased Global Physical Damage
Jewels(4–5)% increased Global Physical Damage
Abyss Jewels(3–4)% increased Physical Damage with Spell Skills
Abyss Jewels(5–6)% increased Physical Damage with Spell Skills
Body Armours(2–3)% of Physical Damage is taken from Mana before Life
Body Armours(4–5)% of Physical Damage is taken from Mana before Life
(40–50)% increased Physical Damage while you have Unholy Might
Abyss Jewels(6–8)% increased Physical Damage while you have Unholy Might
Abyss Jewels(9–10)% increased Physical Damage while you have Unholy Might
Amulets0.5% of Physical Damage Leeched as Life
Rings0.2% of Physical Damage Leeched as Life
Body Armours(5–8)% of Physical Damage from Hits taken as Chaos Damage
Body Armours(7–10)% of Physical Damage from Hits taken as Cold Damage
Body Armours(7–10)% of Physical Damage from Hits taken as Fire Damage
Body Armours(7–10)% of Physical Damage from Hits taken as Lightning Damage
Rings, Quivers, Gloves(10–11)% increased Damage with Poison
Rings, Quivers, Gloves(12–13)% increased Damage with Poison
Rings, Quivers, Gloves(14–15)% increased Damage with Poison
Jewels(2–3)% increased Damage with Poison
Jewels(4–5)% increased Damage with Poison
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rings, Quivers, Gloves(8–12)% increased Poison Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Power Charge Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Power Charge Duration
Body Armours15% chance to gain a Power Charge on Critical Strike
Claws, Daggers, Helmets, Wands, Sceptres, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain a Power Charge on Kill
Amulets(10–12)% increased Projectile Damage
Amulets(13–15)% increased Projectile Damage
+1 to Level of Socketed Projectile Gems
Gloves, Helmets+(2–3)% to Quality of Socketed Projectile Gems
Gloves, Helmets+(4–6)% to Quality of Socketed Projectile Gems
Quivers, Bows, Wands(9–10)% increased Projectile Speed
Quivers, Bows, Wands(11–12)% increased Projectile Speed
Quivers, Bows, Wands(13–14)% increased Projectile Speed
Quivers, Bows, Wands(15–17)% increased Projectile Speed
Wands, Quivers, Bows, Amulets(18–20)% increased Projectile Speed
Jewels(1–2)% increased Projectile Speed
Jewels(3–5)% increased Projectile Speed
Boots, GlovesPurity of Fire has 20% increased Mana Reservation Efficiency
AmuletsPurity of Fire has (60–80)% increased Mana Reservation Efficiency
Purity of Fire has 20% increased Mana Reservation Efficiency
Purity of Fire has (60–80)% increased Mana Reservation Efficiency
Boots, GlovesPurity of Ice has 20% increased Mana Reservation Efficiency
AmuletsPurity of Ice has (60–80)% increased Mana Reservation Efficiency
Purity of Ice has 20% increased Mana Reservation Efficiency
Purity of Ice has (60–80)% increased Mana Reservation Efficiency
Boots, GlovesPurity of Lightning has 20% increased Mana Reservation Efficiency
AmuletsPurity of Lightning has (60–80)% increased Mana Reservation Efficiency
Purity of Lightning has 20% increased Mana Reservation Efficiency
Purity of Lightning has (60–80)% increased Mana Reservation Efficiency
Boots, Gloves, Helmets(1–3)% increased Quantity of Items found
Boots, Gloves, Helmets(10–11)% increased Rarity of Items found
Boots, Gloves, Helmets(12–13)% increased Rarity of Items found
Boots, Gloves, Helmets(14–15)% increased Rarity of Items found
Boots, Gloves, Helmets(16–17)% increased Rarity of Items found
Boots, Gloves, Helmets(18–20)% increased Rarity of Items found
Jewels(1–2)% increased Rarity of Items found
Jewels(3–4)% increased Rarity of Items found
Rings, Amulets(19–20)% increased Rarity of Items found
Rings, Amulets(21–22)% increased Rarity of Items found
Rings, Amulets(23–25)% increased Rarity of Items found
BeltsYou take (15–25)% reduced Extra Damage from Critical Strikes
1% reduced Damage taken
2% reduced Damage taken
Belts(10–11)% reduced Flask Charges used
Belts(12–13)% reduced Flask Charges used
Belts(14–15)% reduced Flask Charges used
Boots, Helmets, Shields, Rings, Amulets2% reduced Mana Cost of Skills
Boots, Helmets, Shields, Rings, Amulets3% reduced Mana Cost of Skills
Boots, Helmets, Shields, Rings, Amulets(4–5)% reduced Mana Cost of Skills
Jewels2% reduced Mana Cost of Skills
Amulets(6–10)% increased Mana Reservation Efficiency of Skills
Boots, Body Armours(2–3)% additional Physical Damage Reduction against Abyssal Monsters
Boots, Body Armours(4–5)% additional Physical Damage Reduction against Abyssal Monsters
Rings, QuiversYou and your Minions take (5–8)% reduced Reflected Damage
Rings, QuiversYou and your Minions take (9–12)% reduced Reflected Damage
Rings, QuiversYou and your Minions take (13–15)% reduced Reflected Damage
BeltsRemove Chill and Freeze when you use a Flask
BeltsRemove Ignite and Burning when you use a Flask
BeltsRemove Shock when you use a Flask
Shields, Gloves, Helmets, Body Armours, Boots(15–20)% reduced Elemental Ailment Duration on you
Shields, Gloves, Helmets, Body Armours, Boots(21–35)% reduced Elemental Ailment Duration on you
Shields, Gloves, Helmets, Body Armours, Boots(36–50)% reduced Elemental Ailment Duration on you
Abyss Jewels(5–7)% reduced Elemental Ailment Duration on you
(8–10)% reduced Elemental Ailment Duration on you
Helmets(10–15)% increased effect of Non-Curse Auras from your Skills
Shields+(2–3)% Chance to Block Attack Damage
Shields+(4–5)% Chance to Block Attack Damage
Shields(2–3)% Chance to Block Spell Damage
Shields(4–5)% Chance to Block Spell Damage
Sceptres, Wands, Helmets, Rings(8–10)% increased Shock Duration on Enemies
Staves, Helmets, Rings(12–15)% increased Shock Duration on Enemies
Abyss Jewels(2–3)% increased Shock Duration on Enemies
Abyss Jewels(4–5)% increased Shock Duration on Enemies
Boots, Rings(7–10)% increased Effect of Shock
Boots, Rings(11–15)% increased Effect of Shock
Abyss Jewels(2–3)% increased Effect of Shock
Helmets, Body ArmoursSkeletons deal (30–35)% increased Damage
ShieldsSocketed Gems have 20% increased Reservation Efficiency
HelmetsSocketed Skill Gems get a 96% Cost & Reservation Multiplier
HelmetsSocketed Skill Gems get a 94% Cost & Reservation Multiplier
HelmetsSocketed Skill Gems get a 92% Cost & Reservation Multiplier
BootsSpectres have (30–35)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–5) to (5–8) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (5–7) to (9–13) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (8–11) to (14–19) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (12–14) to (19–25) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (15–18) to (26–31) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (4–6) to (8–13) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (7–11) to (14–20) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (12–16) to (21–28) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (17–21) to (28–38) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (22–26) to (31–46) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–6) to (7–11) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (7–9) to (12–17) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (10–13) to (17–22) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (14–17) to (23–31) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (18–21) to (31–38) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (5–9) to (10–15) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (10–14) to (16–25) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (14–19) to (26–34) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (20–25) to (35–45) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (26–32) to (46–56) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds 1 to (12–18) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (1–2) to (19–28) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (1–3) to (29–39) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–4) to (40–49) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–5) to (50–59) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (18–28) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (1–3) to (29–46) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–4) to (47–58) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–5) to (59–75) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (3–7) to (75–88) Lightning Damage to Spells
Boots, Gloves2% Chance to Block Spell Damage
Helmets(4–5)% Chance to Block Spell Damage
Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while Dual Wielding
Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while Dual Wielding
Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while holding a Shield
Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while holding a Shield
Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while wielding a Staff
Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while wielding a Staff
Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–31)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(32–34)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(35–37)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(38–41)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(42–45)% increased Critical Strike Chance for Spells
Body Armours, Shields(12–13)% increased Spell Damage
Body Armours, Shields(14–16)% increased Spell Damage
Body Armours, Shields(17–20)% increased Spell Damage
Daggers, Wands, Sceptres(40–50)% increased Spell Damage if Corrupted
Staves(60–70)% increased Spell Damage if Corrupted
(5–7)% increased Spell Damage if Corrupted
Jewels(2–3)% increased Spell Damage
Jewels(4–5)% increased Spell Damage
Wands, Sceptres, Daggers1% increased Spell Damage per 16 Dexterity
Wands, Sceptres, Daggers1% increased Spell Damage per 16 Intelligence
Staves1% increased Spell Damage per 10 Intelligence
Shields, Sceptres, Daggers, Wands(6–8)% increased Spell Damage per 500 Maximum Mana
Staves(12–14)% increased Spell Damage per 500 Maximum Mana
Belts, Rings6% increased Spell Damage per Power Charge
Wands, Sceptres, Daggers1% increased Spell Damage per 16 Strength
Staves1% increased Spell Damage per 10 Strength
Prevent +(2–3)% of Suppressed Spell Damage
Abyss Jewels, Jewels(3–4)% increased Spell Damage while Dual Wielding
Abyss Jewels, Jewels(5–6)% increased Spell Damage while Dual Wielding
Abyss Jewels, Jewels(3–4)% increased Spell Damage while holding a Shield
Abyss Jewels, Jewels(5–6)% increased Spell Damage while holding a Shield
Abyss Jewels, Jewels(3–4)% increased Spell Damage while wielding a Staff
Abyss Jewels, Jewels(5–6)% increased Spell Damage while wielding a Staff
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresSpells have a (8–10)% chance to deal Double Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesSpells have a (16–18)% chance to deal Double Damage
Abyss Jewels(2–3)% increased Accuracy Rating with Staves
Abyss Jewels(4–5)% increased Accuracy Rating with Staves
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Staves
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Staves
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Staves
Jewels, Abyss Jewels3% increased Attack Speed with Staves
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Staves
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Staves
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Strength
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Strength Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Strength Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Strength Gems
Jewels, Abyss Jewels+(2–3) to Strength
Jewels, Abyss Jewels+(4–5) to Strength
Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(15–17)% increased Stun Duration on Enemies
Quivers, Belts(18–25)% increased Stun Duration on Enemies
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(26–35)% increased Stun Duration on Enemies
Jewels(2–3)% increased Stun Duration on Enemies
Jewels(4–5)% increased Stun Duration on Enemies
Boots, Helmets, Gloves, Body Armours, Shields(10–12)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(13–15)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(16–18)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(19–21)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(22–25)% increased Stun and Block Recovery
Jewels, Abyss Jewels(6–7)% increased Stun and Block Recovery
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Support Gems
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Support Gems
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Support Gems
Abyss Jewels(2–3)% increased Accuracy Rating with Swords
Abyss Jewels(4–5)% increased Accuracy Rating with Swords
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Swords
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Swords
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Swords
Jewels, Abyss Jewels3% increased Attack Speed with Swords
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Swords
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Swords
Abyss Jewels(1–2)% chance to Taunt Enemies on Hit with Attacks
Abyss Jewels(3–4)% chance to Taunt Enemies on Hit with Attacks
Boots, Helmets, Shields, Body Armours, Rings, Amulets-1 to Total Mana Cost of Skills
Boots, Helmets, Shields, Body Armours, Rings, Amulets-2 to Total Mana Cost of Skills
Boots, Helmets, Shields, Body Armours, Rings, Amulets-3 to Total Mana Cost of Skills
JewelsTotems gain +3% to all Elemental Resistances
JewelsTotems gain +(4–5)% to all Elemental Resistances
Boots, Amulets(2–3)% increased Totem Placement speed
Boots, Amulets(4–5)% increased Totem Placement speed
Jewels(1–2)% increased Totem Placement speed
Jewels3% increased Totem Placement speed
Belts, Amulets(2–3)% increased Trap Throwing Speed
Belts, Amulets(4–5)% increased Trap Throwing Speed
Jewels(1–2)% increased Trap Throwing Speed
Jewels3% increased Trap Throwing Speed
Rings, Amulets(4–5)% increased Movement Speed
Staves(11–12)% increased Cast Speed
Staves(13–15)% increased Cast Speed
Staves(16–18)% increased Cast Speed
BootsUnaffected by Burning Ground
BootsUnaffected by Chilled Ground
BootsUnaffected by Shocked Ground
(5–8)% chance to gain Unholy Might for 3 seconds on Kill
Shields, BootsUnwavering Stance
Gloves, Quivers(21–30)% increased Vaal Skill Critical Strike Chance
Gloves, Quivers(31–40)% increased Vaal Skill Critical Strike Chance
Boots, Gloves, Rings, Belts(13–16)% increased Damage with Vaal Skills
Boots, Gloves, Rings, Belts(17–21)% increased Damage with Vaal Skills
(22–25)% increased Damage with Vaal Skills
BeltsIncreases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(25–30)% increased Damage with Vaal Skills
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(31–35)% increased Damage with Vaal Skills
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Damage with Vaal Skills
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Damage with Vaal Skills
Amulets(5–8)% increased Vaal Skill Effect Duration
Amulets(9–12)% increased Vaal Skill Effect Duration
Boots, GlovesVitality has 20% increased Mana Reservation Efficiency
Vitality has 20% increased Mana Reservation Efficiency
Abyss Jewels(2–3)% increased Accuracy Rating with Wands
Abyss Jewels(4–5)% increased Accuracy Rating with Wands
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Wands
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Wands
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Wands
Jewels, Abyss Jewels3% increased Attack Speed with Wands
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Wands
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Wands
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(10–15)% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–25)% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(30–35)% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(15–18)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(19–22)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(23–26)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(21–26)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(23–26)% increased Attack Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(27–30)% increased Attack Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(31–35)% increased Attack Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–35)% increased Attack Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Attack Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Attack Damage
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(14–18)% increased Damage with Bleeding
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(19–23)% increased Damage with Bleeding
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(24–28)% increased Damage with Bleeding
Wands, Sceptres, Daggers(5–6)% increased Cast Speed
Wands, Sceptres, Daggers(7–9)% increased Cast Speed
Wands, Sceptres, Daggers(10–12)% increased Cast Speed
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(15–17)% increased Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(21–23)% increased Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(24–26)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–28)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Chaos Damage
(15–17)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Cold Damage
(25–28)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Cold Damage
Quivers, Belts, Amulets, Rings(12–13)% increased Elemental Damage with Attack Skills
Quivers, Belts, Amulets, Rings(14–15)% increased Elemental Damage with Attack Skills
Quivers, Belts, Amulets, Rings(16–18)% increased Elemental Damage with Attack Skills
Quivers, Belts, Amulets, Rings(19–21)% increased Elemental Damage with Attack Skills
Belts, Amulets, Quivers, Rings(22–24)% increased Elemental Damage with Attack Skills
(15–17)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(18–20)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Fire Damage
(25–28)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Fire Damage
(15–17)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Lightning Damage
(25–28)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (19–22)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (23–26)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (27–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (27–32)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (33–38)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (39–44)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(19–22)% increased Global Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(23–26)% increased Global Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Global Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Global Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Global Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(39–44)% increased Global Physical Damage
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(14–18)% increased Damage with Poison
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(19–23)% increased Damage with Poison
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(24–28)% increased Damage with Poison
Amulets+1 to Melee Strike Range
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(16–18)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets(19–22)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Amulets(23–26)% increased Spell Damage
Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(27–30)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(31–35)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(22–24)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–28)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–35)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Spell Damage
Helmets, Body ArmoursRaised Zombies deal (30–35)% increased Damage
Synthesis Mods Corrupted /24 ⍟

Synthesis Mods Corrupted /24 ⍟

Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Belts
  • (13–16)% increased Damage with Vaal Skills
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
  • Rings
  • (15–20)% increased Damage if Corrupted
  • (13–16)% increased Damage with Vaal Skills
  • Amulets
  • (6–8)% increased maximum Life if Corrupted
  • (8–10)% increased maximum Energy Shield if Corrupted
  • (5–8)% increased Vaal Skill Effect Duration
  • Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Shields
  • Immune to Curses if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Thrusting One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Claws
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Daggers
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Wands
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Swords
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Bows
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • Wiki Edit

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