Breach Atlas Tree Modifiers /21 ⍟
Mastery: Breach
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Mastery: Breach
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Mastery: Breach
Quantity: 3
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Mastery: Breach
Breaches in your Maps have 3% increased Monster density
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Mastery: Breach
Breaches in your Maps have 20% increased Monster density
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Mastery: Breach
Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Mastery: Breach
Your Maps which contain Breaches have 4% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Mastery: Breach
Breaches in your Maps spawn 3 additional Rare Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Mastery: Breach
Quantity: 2
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Mastery: Breach
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breaches in your Maps contain 1 additional Clasped Hand
Breaches in your Maps contain 1 additional Clasped Hand
Mastery: Breach
Breaches in your Maps spawn 4% increased Magic Monsters
Your Maps have +4% chance to contain Breaches
Your Maps have +4% chance to contain Breaches
Mastery: Breach
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Mastery: Breach
Breaches in your Maps have 20% increased chance to contain a Boss
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Breach Shop /8 ⍟
Breach Weapon Effect
Adds the Breach effect to any equipped weapon
Breachspawn Cloak
Adds the Breachspawn Cloak Back Attachment to any equipped body armour.
Breachlord Cloak
Adds the Breachlord Cloak Back Attachment to any equipped body armour.
Breachspawn Portrait Frame
Adds the Breachspawn Portrait Frame to this character.
Breachlord Portrait Frame
Adds the Breachlord Portrait Frame to this character.
Breach Portal Effect
This character's portals use the Breach effect.
Breachlord Portal Effect
This character's portals use the Breachlord effect.
Breach Footprints Effect
Adds breach footprints to any equipped pair of boots.
Skill Gem /1
Name |
---|
Vaal Breach |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | necropolis exclusive craft breach ring [50] |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Area can contain Breaches Area contains 3 additional Breaches map extra content weighting [0] | default 1000 | |
1 | Unique | Area can contain Breaches Area contains an additional Breach map extra content weighting [0] | default 1000 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Tear | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Breach Splinters drop | heist_equipment_reward 1000 default 0 |
of the Hand | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Breach Splinters drop | heist_equipment_reward 800 default 0 |
of the Breach | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Breach Splinters drop | heist_equipment_reward 600 default 0 |
of the Domain | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Breach Splinters drop | heist_equipment_reward 400 default 0 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 40 | Suffix | 2% chance to receive additional Breach items when opening a Reward Chest in a Heist drop | default 100 |
of Superstition | 50 | Suffix | 3% chance to receive additional Breach items when opening a Reward Chest in a Heist drop | default 75 |
of Superstition | 70 | Suffix | 4% chance to receive additional Breach items when opening a Reward Chest in a Heist drop | default 50 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area can contain Breaches Area contains 3 additional Breaches map extra content weighting [1] | 6x Chaos Orb | Map | Level 12 |
Misc mods /33
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Scarabs | 68 | Chest | Suffix | Contains (1–3) additional Breach Scarab | drops_no_scarabs 0 default 20 |
1 | Atlas | Prefix | Your Maps can contain Breaches Your Maps contain an additional Breach 3 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
1 | Atlas | Prefix | Your Maps can contain Breaches Your Maps contain 2 additional Breaches 15 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Xoph Breaches in your Maps contain 3 additional Clasped Hands 3 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Xoph Breaches in your Maps contain 3 additional Clasped Hands 15 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Tul Breaches in your Maps contain 3 additional Clasped Hands 3 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Tul Breaches in your Maps contain 3 additional Clasped Hands 15 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Esh Breaches in your Maps contain 3 additional Clasped Hands 3 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Esh Breaches in your Maps contain 3 additional Clasped Hands 15 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Uul-Netol Breaches in your Maps contain 3 additional Clasped Hands 3 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Uul-Netol Breaches in your Maps contain 3 additional Clasped Hands 15 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Chayula Breaches in your Maps contain 3 additional Clasped Hands 3 uses remaining | unique_map 0 default 50 | |
1 | Atlas | Prefix | Breaches in your Maps belong to Chayula Breaches in your Maps contain 3 additional Clasped Hands 15 uses remaining | unique_map 0 default 50 | |
1 | MapDevice | Unique | Area can contain Breaches Area contains an additional Breach map breach chests drop double splinters chance % [0] map breaches num additional large chests to spawn [0] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains an additional Breach map breach chests drop double splinters chance % [0] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains an additional Breach map breach chests drop double splinters chance % [100] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains 2 additional Breaches map breach chests drop double splinters chance % [100] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains 2 additional Breaches | ||
1 | MapDevice | Unique | Breaches in Area belong to Chayula | ||
1 | MapDevice | Unique | Breaches in Area each contain a Breachlord | ||
1 | MapDevice | Unique | Clasped Hands drop 50% more Breach Splinters Breach Monsters drop 50% more Breach Splinters | ||
1 | MapDevice | Unique | Breaches in Area contain (5–10) additional Clasped Hands Clasped Hands are guarded by a rare Breach Monster | ||
1 | MapDevice | Unique | Breaches open and close 10% faster for each Breach already opened Monsters from Breaches have increased Difficulty and Reward for each Breach already opened | ||
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Breach Splinters | expedition_sirens_remnant 500 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Breach Splinters | expedition_sirens_remnant 500 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Breach Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Breach Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
of Grasping | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Breach Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Grasping | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Breach Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Grasping | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Breach Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
1 | MemoryLines | Unique | Area can contain Breaches Area contains 3 additional Breaches | ||
of Demonic Onslaught | 1 | MemoryLines | Suffix | Areas are Breached Areas contain additional Large Breach Hands Breach Bosses have a chance to drop a Breachstone memory line type hash [-24792] | memory_line_niko 100 default 0 |
of Grasping Hands | 1 | MemoryLines | Suffix | Areas contain many additional Breaches Breaches open and close faster memory line type hash [-28812] | memory_line_niko 100 default 0 |
Item /21
Obscured Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Breach Items reward type
Blessing of Xoph
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Tul
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Esh
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Uul-Netol
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Chayula
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Obscured Incubator
Stack Size: 1 / 10
Adds an incubated Breach item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
The Obscured
Stack Size: 1 / 7
Breachstone
The Breach
Stack Size: 1 / 4
Breach Item
The Puzzle
Stack Size: 1 / 5
5x Breachstone Splinter
The Eye of Terror
Stack Size: 1 / 8
Chayula's Flawless Breachstone
The Emptiness
Stack Size: 1 / 6
Vaal Breach
Quality: +6%
Corrupted
Quality: +6%
Corrupted
Breach Scarab
Stack Size: 1 / 20
Limit: 5
Area contains 2 additional Breaches
Breach Scarab of the Dreamer
Stack Size: 1 / 20
Limit: 1
Breaches in Area will always belong to Chayula
Breach Scarab of Lordship
Stack Size: 1 / 20
Limit: 1
Breaches in Area each contain a Breachlord
Breach Scarab of Splintering
Stack Size: 1 / 20
Limit: 2
Breach Monsters in Area drop 50% more Breach Splinters
Clasped Hands in Area drop 50% more Breach Splinters
Clasped Hands in Area drop 50% more Breach Splinters
Breach Scarab of Snares
Stack Size: 1 / 20
Limit: 1
Breaches in Area have 5 to 10 additional Clasped Hands
Clasped Hands in Area are guarded by a rare Breach Monster
Clasped Hands in Area are guarded by a rare Breach Monster
Breach Scarab of Resonant Cascade
Stack Size: 1 / 20
Limit: 1
Breaches in Areas open and close 10% faster for each Breach already opened
Monsters from Breaches in Areas have increased Difficulty and Reward for
each Breach already opened
Monsters from Breaches in Areas have increased Difficulty and Reward for
each Breach already opened
Otherworldly Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, including at least one Breachstone
Breach Ring
Properties are doubled while in a Breach
Corrupted
Breach Leaguestone
Next Area will contain a Breach
Corrupted
Passive /26
Mastery: Breach
Breaches in your Maps have 20% increased chance to contain a Boss
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Mastery: Breach
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Mastery: Breach
Breaches in your Maps spawn 3 additional Rare Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Breaches in your Maps have 45% increased chance to belong to Chayula
Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated
Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated
Mastery: Breach
Your Maps which contain Breaches have 4% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Mastery: Breach
Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Mastery: Breach
Breaches in your Maps have 20% increased Monster density
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Breaches in your Maps have 85% increased chance to belong to Esh
Esh, Forked Thought in your Maps has a 50% chance to be Duplicated
Esh, Forked Thought in your Maps has a 50% chance to be Duplicated
Breaches in your Maps have 50% increased chance to belong to Uul-Netol
Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated
Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated
Breaches in your Maps have 85% increased chance to belong to Xoph
Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated
Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated
Breaches in your Maps have 85% increased chance to belong to Tul
Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated
Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated
Mastery: Breach
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Mastery: Kirac
5% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
(Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map)
(Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps)
(Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone)
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
(Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map)
(Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps)
(Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone)
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)