Item mods /4
Nome | Nível | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | ScourgeDownside | Defesas Globais reduzidas em (6–10)% | Armadura 1000 Anéis 1000 Amuletos 1000 Cintos 1000 Normal 0 | |
1 | ScourgeDownside | Defesas Globais reduzidas em (11–15)% | Armadura 1000 Anéis 1000 Amuletos 1000 Cintos 1000 Normal 0 | |
45 | ScourgeDownside | Defesas Globais reduzidas em (16–20)% | Armadura 1000 Anéis 1000 Amuletos 1000 Cintos 1000 Normal 0 | |
68 | ScourgeDownside | Defesas Globais reduzidas em (21–25)% | Armadura 1000 Anéis 1000 Amuletos 1000 Cintos 1000 Normal 0 |
Fóssil mods /1
Nome | Nível | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterrâneo | 1 | Prefixo | Defesas Globais aumentadas em (4–6)% Defesas | jewel 1000 abyss_jewel 1000 Normal 0 |
Outros mods /3
Nome | Nível | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Único | Defesas Globais aumentadas em 5% Defesas | ||
1 | PrimordialAltar | Único | Defesas reduzidas em (30–50)% por Carga de Frenesi | primordial_altar_upside 0 tangle_altar 400 Normal 0 | |
do Atoleiro | 1 | UberMap | Sufixo | Jogadores têm (25–30)% menos Defesas Quantidade de Itens encontrados nesta Área aumentada em 20% Raridade de Itens encontrados nessa Área aumentada em 12% Tamanho do Grupo aumentado em 6% 50% mais Escaravelhos encontrados na Área | uber_tier_map 60 Normal 0 |
Item /3
unico /10
Passive /5
Joia de Grupo Passive /2
Joia Atemporal Passive /1
Community Wiki
Defences
Defences is a keyword that refers to armour, evasion rating, energy shield, and ward. While armour, evasion rating, energy shield are referes as "Standard Defences" in the help text of Skin of the Lords
Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.
"Defences," as for mods like #% increased Global Defences and #% increased Defences from Equipped Shield, only refers to Armour, Evasion rating, Energy Shield, and Ward, and not for example resistance, dodge, or block, etc.
The #% increased Defences stat applies additively with mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate Deflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.
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